PropertyValue
rdf:type
rdfs:label
  • Weapon Synergy (Sword) V
rdfs:comment
  • Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a Longsword, Shortsword, or Bastard Sword, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +4 To-Hit with the off-hand for 12 rounds. The cooldown is 10 minutes. Conscript Gatekeeper, Scout Gatekeeper, Weapon Synergy (Sword) All
dcterms:subject
Expends
  • Combat Vigor or Battle Intuition
FeatID
  • 3873
Required For
  • None
Prerequisites
Cooldown
  • 600.0
Type
dbkwik:thedepths/property/wikiPageUsesTemplate
Use
  • Manual
abstract
  • Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a Longsword, Shortsword, or Bastard Sword, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +4 To-Hit with the off-hand for 12 rounds. The cooldown is 10 minutes. Conscript Gatekeeper, Scout Gatekeeper, Weapon Synergy (Sword) All
is Required For of