PropertyValue
rdf:type
rdfs:label
  • Fire and Ice
  • Fire and Ice
  • Fire And Ice
  • Fire and Ice
  • Fire and Ice
rdfs:comment
  • |}
  • Level: Death 9 Spell Resistance: yes You raise your arms and generate a ball of ice and a ball of fire before clashing them together and flinging it at your enemy. As a standard action, With this attack you make a single attack at your highest base attack bonus against every creature within a 30 foot burst placed anywhere within 100 feet. If the attack hits it deals damage equal a critical hit along with 1d6 fire damage per level (Max 10d6) and 1d6 Frost damage per level (Max 10d6). Creatures with Fire or Ice resistance gain no protection from this fusion of elements, and Creatures with immunity to either still take 1/2 damage.
  • Fire and Ice is a level located in Frosted Glacier of New Super Luigi U.
  • Fire and Ice is the second book in the Warriors series, written by Kate Cary under the pen name of Erin Hunter. The plot centers around Fireheart and Graystripe, newly promoted warriors of ThunderClan, which is one of the four groups of feral cats living in the wilderness. Fireheart learns that his best friend Graystripe has fallen in love with Silverstream, a warrior from RiverClan, even though it is against the cats' "warrior code".
  • Fire and Ice is the seventh level of More Bloons.
  • The Fire and Ice are Dual Sword type weapons.
  • The Fire and Ice are Dual Sword type weapons.
  • Fire and Ice is a four player map in Sins of a Solar Empire consisting of 1 star and 20 planets. Official Description: At opposite ends of the system lie a volcanic planet and an ice planet. Two allied factions must compete for the resources to support their empires.
  • Fire and Ice is the third scenario in the Opposites Attract campaign in The Gathering Storm.
  • Fire and Ice is the second book in the Warriors series, written by Kate Cary and Cherith Baldry under the pen name of Erin Hunter. This individual book was written by Kate Cary. The plot is centered around Firepaw and Graypaw, newly promoted warriors of ThunderClan, one of the four cat clans living in the wilderness. It takes up where the previous book left off, and presents the events taking place between late Autumn and late Winter.
  • Fire and Ice is a song by Pat Benatar {| class="collapsible collapsed" style="width: 100%; text-align: center;"
  • This is the 2nd Warriors book. It is written by Kate Cary.
  • Fire and Ice is the 122nd level in Chip's Challenge 2. It was created by Bill Darrah.
  • Fire and Ice was a Satoshi's Legacy technique which taught how the crude yet effective methods of the infamous Miya Satoshi, boosting the courtier ways with Intimidation.
  • The USS Excelsior, trying to stay under the Empire's radar, has entered a mineral rich asteroid belt. A lone scout fighter is deployed to harvest the minerals in the target asteroids. Taj-class Klingon birds-of-prey are suddenly detected inside the asteroids and the fighter is ambushed, forced to battle the Klingons. All six asteroids are eventually harvested and the scout returns to Excelsior, only to have the ship attacked by fighters and then a K't'inga-class Klingon battle cruiser, IKS Gr'oth. After a brief battle, the ISS Renegade arrives and the Klingons are driven off. The Renegade escorts the Excelsior to Starbase 9 for repairs.
  • After a friend of MacGyver's was killed, he must expose a diamond theif who is protected by diplomatic immunity. But the friends sister Nikki, a former senator, wants vengence for her brother's death decides to offer her help to expose the theif's evil plot.
  • <default>Fire and Ice</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Fire and Ice is a 5th Level Mage Spell that deals fire and ice damage within a 30 foot radius of the spell's blast point. "A red sphere of Fire and a blue sphere of Ice shall streak forth and quickly strike down the target of your choosing."
  • Fire and Ice is the fourth episode of the first season of Magi-Nation. It aired on October 13, 2007.
  • Fire and Ice is the second book in arc, formerly known as the Original Arc. Tigerclaw is the cat featured on the reprinted cover.
  • Fire and Ice mit dem Untertitel The Daring Adventures of Cool Coyote ist ein von den britischen Entwicklern Graftgold produziertes Jump-’n’-Run-Spiel, das im April 1992 für Amiga und PC erschien. Chefprogrammierer war Andrew Braybrook.
  • Fuego Y Hielo es el octavo episodio de la segunda temporada de The Batman. En el episodio se muestran la alianza y la confrontación entre el Sr. Frío y Firefly.
  • Fire and Ice is the 19th episode of Season 2 on FOX teen soap Beverly Hills, 90210.
  • Every point in this skill provides a 1% (0.5% for those without whips) for your pet to both attack and heal.
  • "This? This is nothing, Master," Mark says to Sandrim, although he is beginning to look a bit nervous as he sets Kallyn down, "As you wish, My Lord." The redhead punches Mark in the shoulder and then says, "I'm not going to hurt myself on my damn horse, for Light's sake... All I need is help mounting and dismounting." The guard puts his hands on the woman's shoulders then, "Kallyn, you can't even take the stairs alone yet, your knees aren't strong enough for riding. I know you're stubborn, but this... You're getting self-destructive." The three head into the tavern without another word.
  • Should I? Kusanagi thought to himself. He was back in Kirigakure, years after meeting and...embracing Aohime. He stood by her front door, glaring at the humongous mansion which laid before him. Guards stood before him, eyeing him suspiciously. "Kinda looks like Tsumihime..." one of them muttered. Kusanagi heard this, and felt a pang of regret. Is that our daughter's name? he wondered to himself. He walked forward, the guard beginning to block the entrance. Kusanagi, keeping a poker face kept walking, and quickly disarmed the guards, knocking them to the ground, all with his bare hands. The guards now disoriented, Kusanagi quickly jumped over the gate, scaling the building before jumping into an open window.
  • Fire and Ice is a band started by the Slugster-Meltissimo kids as well as their mother; along with the assistance of close friends. They are a very popular band and play across Club Penguin Island, Puffle'and, Freezeland and the Happyface State. They have many guitars to chose from, and F&I often plays their songs with the garage door open.Members
  • Bluestar gives the two apprentices, Firepawand Graypaw, their warrior names, Fireheart and Graystripe. The book begins where the first book ended, with the two new warriors finishing their nighttime vigil. Bluestar then assigns the two warriors with the task of bringing WindClan (who were forced out of their home by Brokenstar, the former ShadowClan leader) back to their original home. They find WindClan far past HighStones and in a tunnel under a tangle of Thunderpaths. They find the tunnel, and spot Twolegs. The two warriors run into WindClan, and convince them to come home. On their way back from their successful mission accompanied by a WindClan escort, they decide to take a short cut by the gorge in RiverClan territory. They are caught by a RiverClan patrol, which forces them into a f
owl:sameAs
Level
  • 5
  • 7
  • 50
  • 122
Season
  • 1
  • 2
  • 3
Followed
  • Forest of Secrets
Length
  • 284.0
  • 91.0
  • 185.0
  • 200.0
  • 241.0
  • 269.0
  • 199.0
  • 212.0
  • 70.0
  • 225.0
  • 270.0
  • 192.0
  • 312.0
  • 320.0
  • 204.0
Bonus
  • None
  • None
Summary
  • Fireheart, a full-fledged warrior, must confront questions of loyalty and identity as he faces the possibility of betrayal from within his own forest Clan.
Version
  • H4X1
Attack
  • 166
  • 350
Bass
  • 2
dcterms:subject
levelCap
  • 30
Next Level
Pop Requirement
  • 58
worldname
Factions
  • Kozuss
  • Merlion's forces
szone
  • Nagafen's Lair
chips available
  • 4
Prev Ep
  • Ghost Ship
nxtlev
prereq
  • To Speak as a Dragon
Boss
  • None
Starting Darts
  • 3
Previous Level
Pro Keys
  • No
# of Bloons
  • 63
jcat
  • Hallmark
UpgradeCost
  • 130000
levelset
req
  • 15
prelev
Pro Guitar
  • No
Giftable
  • Non-Giftable
Pro Drums
  • 2
Sprache
  • Englisch
Harmonies
  • 2
Hint
  • None
Rarity
  • 10
Heroes
chips required
  • 4
Pro Bass
  • No
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Number
  • 4
  • 19
Previous
Drums
  • 2
Range
  • 150.0
Affinity
  • 0.0
Editor
Defense
  • 104
Next Ep
  • GX-1
Levels
  • 1
Publish Date
  • 2003-05-27
Date
  • 1987-10-26
  • 2012-06-19
Vocals
  • 2
Ep
  • 49
Extra
  • SpongeBob SquarePants
  • Lexi
  • Darktan
  • Steve Rushton
  • Agent Meltie
  • Katie Finn
  • Lexi, Rocket Slug
  • Phineas34720
  • Rocket Slug
  • Rocket Slug, Agent Meltie
  • Smile.dk
  • Darktan, remixed by DJ Crow, performed by Ferb90210
Timeline
  • Post-Peacekeeper Wars
  • Prismatic Weapon
Speed
  • 5
Series
Slots
  • ---
  • ---
Guests
  • Aharon Ipale as Amir Sumal
  • Anthony Stamboulieh as Ambassador Vulnay
  • Elyssa Davalos as Nikki Carpenter
  • Johnathon Pallone as Charles Keach
  • Terry David Mulligan as Danny Barrett
preceded
  • Into the Wild
JapaneseName
Game
Difficulty
  • 2
  • Advanced
Name
  • Fire and Ice
  • FIRE AND ICE
Genre
Type
Cover Artist
save
  • Special
Airdate
  • 1992-01-09
  • 2007-10-13
headline
  • Deluxe Edition Bonus tracks
Penciller
Keys
  • No
Issue
  • 0
dbkwik:chipschallenge/property/wikiPageUsesTemplate
Caster
Plattform
  • Amiga, PC-DOS
bold time
  • 791
bold score
  • 68910
jacket designer
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dbkwik:macgyver/property/wikiPageUsesTemplate
dbkwik:warriors-fanfic/property/wikiPageUsesTemplate
dbkwik:warriorsfanfic/property/wikiPageUsesTemplate
Author
collapsed
  • yes
imagewidth
  • 250
Speaker
  • Fireheart reconciling with Graystripe
Zugriff
  • 2010-12-28
Editions
  • Hardcover, Paperback, e-Book
Pages
  • 24
Title
  • Somebody
  • Mr. Wonderful
  • Best Day Ever
  • Dance All Night, Sleep All Day
  • Darktan's Polka
  • Falling Now
  • Farscape: Scorpius 0
  • He Isn't The One
  • Here's An Idea
  • If We're Done
  • Party, Party On, Party!
  • Put Some Fun In Your Life
  • Slap-A-Guy!
  • Suite Life on Deck Intro
  • That's What You See
Duration
  • Instant
Identity
Enemies
Loss
  • Lose all towns and armies.
Start
  • Speak to Lord Nagafen after completing To Speak as a Dragon.
Note
  • featuring Cadence
  • featuring Ferb90210 on guest keyboard
Description
  • Torch Bearer weaves his elemental powers into a cataclysmic force, increasing the damage of Fireball and Deep Freeze.
  • Star-crossed warriors destined to kill each other. Their swords became one set.
  • Star-crossed warriors destined to kill each other. Their swords became one set.
Diff
  • Epic
Letterer
Successor
Attribute
  • Ice, 450
  • Ice, 450
  • Fire, 450
  • Fire, 450
Image
  • OS-2-RR.jpg216px
Guitar
  • 3
Campaign
  • Opposites Attract
Quality
  • Rare
Win
  • Find the Ice Scales, then use it and the Flame of Chaos to capture any city that has a shipyard.
url
Release
  • 1992
Band
  • 1
Titel
  • Fire and Ice: The Daring Adventures of Cool Coyote
  • Power Play 5/92, Seite 36ff
Time
  • 900
Position
Colorist
Source
NEXT
Option
  • Front
  • Official Reprint
Quote
  • "It's not my place to judge you. Graystripe, whatever you decide to do, I will always be your friend."
Publisher
  • BOOM! Studios
EnglishName
  • Fire and Ice
  • Fire and Ice
Writer
Director
Followed By
  • "Grim Intimations"
extra column
  • Producer
Effect
  • Increases Fireball damage by 300. Increases Deep Freeze damage by 100 per effect.
Players
ISBN
  • ISBN 0060525568
ref
  • Fire and Ice, page 317
Predecessor
Size
  • Medium
wikipage disambiguates
Spielmodi
Entwickler
UpgradedFrom
BuyingCost
  • N/A
  • N/A
UpgradedInto
  • None
  • None
Verleger
UpgradeMaterials
  • Daora Sharp Claw
  • Daora Sharp Claw
  • BigEDragonJewel
  • BigEDragonJewel
  • ThckDaoraDrgnScl
  • ThckDaoraDrgnScl
  • HrdFireDrgnClaw
  • HrdFireDrgnClaw
moonland
Medien
  • 1
BuyingMaterials
  • N/A
  • N/A
Sharpness
  • Image:Tred.JPGImage:Sora.JPGImage:Byel.JPGImage:Syel.JPGImage:Sgre.JPGImage:Tgre.JPGImage:Sblu.JPGImage:Mwhi.JPG
  • Image:Tred.JPGImage:Sora.JPGImage:Byel.JPGImage:Syel.JPGImage:Sgre.JPGImage:Tgre.JPGImage:Sblu.JPGImage:Mwhi.JPG
AoE
  • 30
demigod
  • Torch Bearer
abstract
  • |}
  • Level: Death 9 Spell Resistance: yes You raise your arms and generate a ball of ice and a ball of fire before clashing them together and flinging it at your enemy. As a standard action, With this attack you make a single attack at your highest base attack bonus against every creature within a 30 foot burst placed anywhere within 100 feet. If the attack hits it deals damage equal a critical hit along with 1d6 fire damage per level (Max 10d6) and 1d6 Frost damage per level (Max 10d6). Creatures with Fire or Ice resistance gain no protection from this fusion of elements, and Creatures with immunity to either still take 1/2 damage.
  • Fire and Ice is a level located in Frosted Glacier of New Super Luigi U.
  • Fire and Ice is the second book in the Warriors series, written by Kate Cary under the pen name of Erin Hunter. The plot centers around Fireheart and Graystripe, newly promoted warriors of ThunderClan, which is one of the four groups of feral cats living in the wilderness. Fireheart learns that his best friend Graystripe has fallen in love with Silverstream, a warrior from RiverClan, even though it is against the cats' "warrior code".
  • Should I? Kusanagi thought to himself. He was back in Kirigakure, years after meeting and...embracing Aohime. He stood by her front door, glaring at the humongous mansion which laid before him. Guards stood before him, eyeing him suspiciously. "Kinda looks like Tsumihime..." one of them muttered. Kusanagi heard this, and felt a pang of regret. Is that our daughter's name? he wondered to himself. He walked forward, the guard beginning to block the entrance. Kusanagi, keeping a poker face kept walking, and quickly disarmed the guards, knocking them to the ground, all with his bare hands. The guards now disoriented, Kusanagi quickly jumped over the gate, scaling the building before jumping into an open window. Busying herself with a sewing project, Aohime wasn't all too attentive with what was happening around her, so it took only the loudest of noises to steer her focus away from her current project. "What seems to be the problem out there...?" the seemingly youthful Hanzai matron inquired with her eerie eyes glancing to the side. "Madame, there seems to be some man who is quickly making his way hear, he's disarmed some of us and has succeeded to elude capture so far. I fear that you are in danger and the we are to leave immediately!" Putting her patchwork down, Aohime simply stood up in a relaxed and casual manner and took a leisurely walk towards the front door. "Did you happen to see this slippery assailant of yours?" The bald man in a suit and sunglasses paused for a moment, then stated, "Yes, he appears to be a young man with blonde hair with a sword at his waist, why?" At the very moment that the guard voiced his curiosity, the woman was already long gone, presumably to meet this intruder. More guards came to try and defeat Kusanagi. He quickly jumped over them, hitting their kneecaps to disarm them and incapacitate them. Kusanagi looked around the mansion, looking for his...daughter. This would be the first of his children that he would actually meet. For the first time in his life, Kusanagi felt nervousness and fear. Sheltering those emotions, he used his sensory abilities to detect a life form with portions of his chakra. And he found one. The room to his left, contained a female lifeform, approximately eighteen years of age. My daughter... Kusanagi thought to himself, the thought bizzare in his mind. He opened the door, and saw a girl with black hair, and red eyes. She wore a kimono and had an ice blade in hand. "Hello," Kusanagi began. "My name is Kusanagi. I'm your father." Tsumihime had a white towel on her shoulders and around her neck like a stole, using one end to wipe the sweat that beaded on her pale smooth skin like twinkling crystals. Usually she wouldn't have a single reason to exert herself in such a way unless if it were on a serious mission. There was a certain girl on her current team that she just couldn't please, no matter what she did the girl she sought to have all to herself just wouldn't let up the "hard-to-get" routine. Then again, Tsumi happened to be the daughter of two powerful individuals who just wouldn't take no for an answer. Suddenly, she heard a man approach, and before she could so much as a question, the man spouted out a claim that she was her 'father'. Truth be told, the somewhat shocked young woman dropped her ice sword to the ground upon hearing this declaration. He saw her drop the sword, and he couldn't help but let a smirk appear on his face. "You look just like your mother...but most of your good looks obviously come from me." Kusanagi said, beginning to relax. He stood against the wall, observing her. He nodded towards the sword. "Your blade? So you inherited your mothers bloodline." Kusanagi took a step forward, picking up the blade, he shook his head. "How do you fight with such poorly made sword? I should get you one." he said. Despite the confidence which Kusanagi was talking with, he was secretly afraid. Nervous. How would his daughter react to his sudden return? Would she hate him? Would she embrace him? All these questions ran through Kusanagi's mind as he turned his head to his daughter, locking his eyes with hers. It was then that he heard a petite figures footsteps. Kusanagi sighed as he heard the gasp of someone he had long missed. He turned towards her, having the audacity to grin "Hey there, Aohime. Miss me?" The matron and sole head of the Hanzai house arrived with a slight shortness of breath, her coming heralded by the sound of her panting. At this point, the confused daughter took this time as an opportunity to voice her bewilderment in the form of a question, "Mother, who is this man? Why is he in our house? And why is he calling himself my father?" After gathering herself and regaining her composure, she looked to her child with a hint of sympathy in her dark eyes, only to turn an exceptionally frosty gaze at Kusanagi, "That is because, dearest daughter, the man that we happen to have in our company is indeed your foolish, irresponsible, roguish, self-centered swine of a father..." Tsumihime's eyes widened at the confirmation that was uttered from the very lips of her mother, a woman she has lived with long enough to know that she almost never lies. This was the exception. "You mean to say this man is seriously my father? The time traveler who gallivants through time and space to do as he pleases and almost never answers for it?" The Hanzai heiress gave a glare towards Kusanagi, whom she strode to and closed the distance between them. Those serious eyes that never left the visage of the man who fathered her then softened greatly and welled up with tears. "DADDY!" was all the young girl said as she tightly hugged her father and buried her face in his chest bawling. With a sigh, Aohime gave a small smile, walking up to hug both her daughter and the one person who made her frozen heart feel like a blazing furnace. "Welcome back, dearest husband..." Kusanagi sighed as Aohime ranted off his negative traits. He turned towards his daughter to see tears welling up in her eyes. Kusanagi was confused. Why is she crying? he wondered. His train of thought was cut short as she ran up to him, hugging him tightly. He was even more confused when Aohime hugged him as well. "I always thought you two would try to kill me. Oh well." Kusanagi said as the hug ceased. He flickered, before appearing elsewhere. "So this is your home, Aohime? It's nice. You guys were the first on my list to visit. I've got more of my kids to meet. Anyway, great to see you guys, I really should be going." "Where do you think you're going... father...?" Tsumihime inquired ominously, as she was somehow still attached to Kusanagi in a tight hug when he flickered from one place to another, "we have so much to catch up on that you simply must stay..." A strange yet oddly familiar energy was beginning to emanate from Tsumi which, while Kusa was stuck in his daughter's embrace, he wouldn't be able to escape to other points in time with his sword. Aohime walked leisurely towards her vagrant lover, eyes as dark and soulless as when the two first met, "Dearest husband, you weren't thinking of leaving us again... were you? After all... our precious daughter took more after you than even you realized..." "She takes after me?" Kusanagi asked, confused. "But she lives with you. She's never met me before." he finished. "I assure you, my poor handsome fool, that if you tried to leave us the same way you left me all those years ago, you will find it rather... impossible...", Aohime said, her eyes still as dark and foreboding while a small smile crept onto her face. Tsumihime sported a very similar expression as she looked up towards the face of her father, "We have much to catch up on, you and I..." the time-traveler's daughter giving a smile that looked more like a she-wolf bearing her fangs at an ensnared sheep. "Tsumi dear... do tell your father just what sort of 'gift' you were given for your sixteenth birthday..." Catching up? The way she's talking about it... Kusanagi began to wonder before turning his head towards his daughter. "What 'gift' do you have?" "Oh?" questioned Tsumihime in an almost playful manner, "what a silly question father, you should know by now just what sort of things your own child has... you've used it many times, including when you left my mother..." "You can time travel?" Kusanagi asked, bewildered. A bad habit of Tsumi's is when she stops whatever she's doing when it comes to someone being bewildered by her superior prowess and pedigree in order to monologue. "Why of course, father, I can even to any point in time I choose, whether be it my conception or the time fled from your duties like a dog after has done its business..." Momentarily letting go of Kusa, she then went on to say, "there's also that one trip I made just to test out my abilities... I was fooling around for quite a while with that Yakedo fellow..."
  • Fire and Ice is the seventh level of More Bloons.
  • The Fire and Ice are Dual Sword type weapons.
  • The Fire and Ice are Dual Sword type weapons.
  • Fire and Ice is a four player map in Sins of a Solar Empire consisting of 1 star and 20 planets. Official Description: At opposite ends of the system lie a volcanic planet and an ice planet. Two allied factions must compete for the resources to support their empires.
  • Fire and Ice is the third scenario in the Opposites Attract campaign in The Gathering Storm.
  • Fire and Ice is the second book in the Warriors series, written by Kate Cary and Cherith Baldry under the pen name of Erin Hunter. This individual book was written by Kate Cary. The plot is centered around Firepaw and Graypaw, newly promoted warriors of ThunderClan, one of the four cat clans living in the wilderness. It takes up where the previous book left off, and presents the events taking place between late Autumn and late Winter.
  • Fire and Ice is a song by Pat Benatar {| class="collapsible collapsed" style="width: 100%; text-align: center;"
  • This is the 2nd Warriors book. It is written by Kate Cary.
  • Fire and Ice is the 122nd level in Chip's Challenge 2. It was created by Bill Darrah.
  • Fire and Ice was a Satoshi's Legacy technique which taught how the crude yet effective methods of the infamous Miya Satoshi, boosting the courtier ways with Intimidation.
  • Bluestar gives the two apprentices, Firepawand Graypaw, their warrior names, Fireheart and Graystripe. The book begins where the first book ended, with the two new warriors finishing their nighttime vigil. Bluestar then assigns the two warriors with the task of bringing WindClan (who were forced out of their home by Brokenstar, the former ShadowClan leader) back to their original home. They find WindClan far past HighStones and in a tunnel under a tangle of Thunderpaths. They find the tunnel, and spot Twolegs. The two warriors run into WindClan, and convince them to come home. On their way back from their successful mission accompanied by a WindClan escort, they decide to take a short cut by the gorge in RiverClan territory. They are caught by a RiverClan patrol, which forces them into a fight. A ThunderClan patrol arrives to help their fellow Clan mates. Graystripe is engaged in battle with Whiteclaw, a RiverClan warrior near the gorge. Graystripe nearly tumbles off the cliff, while his opponent Whiteclaw gets the worst of it and falls into the roaring river below, drowning. Fireheart saves Sandpaw from falling off the cliff.Graystripe, Fireheart's best friend, falls into the river one day and almost drowns. Silverstream, a RiverClan cat and the daughter of Crookedstar, saves his life. Later, Graystripe falls in love with the silver cat. Fireheart knows Graystripe is breaking every rule of the warrior code by falling in love with Silverstream, but he still covers for him. Fireheart tries to discourage them from seeing each other, but it doesn't work. Graystripe finally says that he will only meet her at Gatherings, but later on in the book, Fireheart realizes Graystripe has been seeing her secretly again. Fireheart also trains his apprentice, Cinderpaw, and Graystripe's apprentice, Brackenpaw. But then Cinderpaw goes to get a message to Tigerclaw, and is injured on the Thunderpath (a road [the "message" was supposed to kill Bluestar so he could become leader of ThunderClan]) A fight with WindClan against RiverClan and ShadowClan tests Fireheart's and Graystripe's loyalty to their Clan. Graystripe attacks only the ShadowClan warriors, and it is very clear that his loyalties have been divided. Silverstream attacks Fireheart thinking he is someone else. She lets him go when Graystripe cries "Silverstream! No!", but Fireheart instinctively pins her down afterward. He only lets her go when he sees a horrified-looking Graystripe. Unfortunately, Darkstripe sees him, and later tells Tigerclaw. At one point in the battle, Fireheart gets attacked by Leopardfur. Tigerclaw stood nearby, but did nothing except watch while Leopardfur prepares to kill Fireheart. Fireheart is certain now that Tigerclaw can never be trusted (with good reason to). Also, Fireheart is reunited with his sister, Princess, a kittypet living in Twoleg place early in the book. After Cinderpaw is crippled by her Thunderpath accident, Princess gives Fireheart her oldest kit, Cloudkit, to take into the Clan so that her brother can have another apprentice. Fireheart agrees to take the kit, but the rest of the Clan are reluctant to accept him because of his kittypet blood. The only cat to give Fireheart support is Graystripe, even though they didn't seem to be great friends at the time. Even so, Bluestar names Fireheart's nephew Cloudkit (without a naming ceremony) and allows him to stay, and Brindleface becomes his "foster mother." At the end of the book, Fireheart tells Graystripe that his relationship with Silverstream is his own thing to work out and that he won't try to interfere with it anymore, and their friendship seems to be back to normal again.
  • The USS Excelsior, trying to stay under the Empire's radar, has entered a mineral rich asteroid belt. A lone scout fighter is deployed to harvest the minerals in the target asteroids. Taj-class Klingon birds-of-prey are suddenly detected inside the asteroids and the fighter is ambushed, forced to battle the Klingons. All six asteroids are eventually harvested and the scout returns to Excelsior, only to have the ship attacked by fighters and then a K't'inga-class Klingon battle cruiser, IKS Gr'oth. After a brief battle, the ISS Renegade arrives and the Klingons are driven off. The Renegade escorts the Excelsior to Starbase 9 for repairs.
  • After a friend of MacGyver's was killed, he must expose a diamond theif who is protected by diplomatic immunity. But the friends sister Nikki, a former senator, wants vengence for her brother's death decides to offer her help to expose the theif's evil plot.
  • <default>Fire and Ice</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Fire and Ice is a 5th Level Mage Spell that deals fire and ice damage within a 30 foot radius of the spell's blast point. "A red sphere of Fire and a blue sphere of Ice shall streak forth and quickly strike down the target of your choosing."
  • "This? This is nothing, Master," Mark says to Sandrim, although he is beginning to look a bit nervous as he sets Kallyn down, "As you wish, My Lord." The redhead punches Mark in the shoulder and then says, "I'm not going to hurt myself on my damn horse, for Light's sake... All I need is help mounting and dismounting." The guard puts his hands on the woman's shoulders then, "Kallyn, you can't even take the stairs alone yet, your knees aren't strong enough for riding. I know you're stubborn, but this... You're getting self-destructive." Karell Mikin walks out of the stables, but this time he's sorted out his hair and patted himself down a bit. Impressive, you might say! Wonderful, people would call! Not all that big a difference, says the objective observer! From where he's standing near Lyddmull, Kallyn and her guard, Mark, just outside the Wailing Wench, Sandrim attempts to fight back an amused smile, and loses. "Well, well. I'll still help out if needed. Mistress Kallyn, while that's a fine-seeming horse, really, you don't need to ride just now, do you?" Lyddmull nods gratefully to Mark before turning to Kallyn, his brow still sternly creased. "I will not allow you to ride off alone, Mistress Lake," he says, "And that is all there is to the matter. Do you understand?" Clip-clop. The sound of a house in a canter accompanies Elise in from the eastern district, and she leads her high-stepping mount toward the stable with the ease of a somewhat experienced rider. She glances about the district as she slows the horse and draws to a stop before the stables, eyeing those gathered thoughtfully as she swings out of the saddle. To the stableboy she hands the reins and a handful of coins, instructing him quietly to see fit that her horse is treated very well. With the business out of the way, she looks back to those gathered 'round with a curious gaze. Karell Mikin makes his way across towards the Archery Tradehouse. The Mikin lord had just emerged from the stables without his horse. As he makes his way over, he readjusts the quiver and bow that are slung across his back. "It's not something to be amused about, Master. Last time I got pissed off, I came close to torching the tavern," Kallyn is dead serious at saying this before adding, "And yes. I'd like to get a few rides in before we're all sealed in here. Time is growing short for me to get in one last ounce of freedom." She looks then to Lyddmull, "I do not intend to ride alone, but Mark will not allow me to ride /at all/. Seems to think I can't keep myself on a horse when I've been riding on a near-daily basis since I was five..." And then those steely grey eyes fix on the guard holding her shoulders, and the courier's face softens. "Mark... I know you're worried about me, but really... I need to do this. I know it's not the best for my physical health, but being so... trapped... It's driving me insane. Please? We can both ride Springtail if you're that worried, rather than seperate horses." The look in the redhead's eyes is almost pleading and the guard sighs, "You're not going to be sealed in for a while... Can't you just wait a few more days? If not for your health, than for my peace of mind?" Sandrim draws his lips tight as he looks at Kallyn, taking a step away as the amusement fades from his lips. "Right, then" he says. "Then I'll try not to offend. I'm certainly not equipped to deal with tha." He shakes his head as he takes another step back, giving a nod to Lyddmull and Mark. "She's yours, Lord, Master." Lyddmull Seamel seems to consider the matter, studying Kallyn for a moment before turning to Mark. "Truth to be told," he says thoughtfully, "I see no harm as long as she is not the only one in the saddle. Can you ride, Mark? If so, I think it might be alright." All of the hullabaloo is enough to draw Elise's attention, and she draws in closer to the commotion to both see and hear its exact cause. It comes as no surprise, then, that she spots Kallyn at the center of attention. The sight is enough to make the girl smirk in amusement, although there is one comment that causes her cheeks to pale first and then turn rather red with heated irritation. Still, she maintains her silence all the while, lingering in the background and staring rather pointedly at the fiery-haired mage. Karell Mikin dissapears into the archery trade house a short while later. As is his usual standard, he's attempting to stay out of the way of any marked people. Snickering at Sandrim's response, Kallyn explains, "Not on purpose, Master. My powers aren't really completely under control yet. Strong enough emotions and they tend to... come out... I've been working on it, and I haven't actually damaged anything yet." She shakes her head in amusement as Mark looks to Lyddmull, "Lord Seamel, are you sure? What if..?" the guard cuts himself off with a sighs and then looks down at the redhead, "I guess I'm just being a bit overprotective. Suppose it's because you remind me so much of a certain noblewoman. Alright, we'll ride, but if I see any problems we're coming right back here. Agreed?" The courier's reply is an enthusiastic hug, to which the guard responds with a chuckle and a pat on the back, "Come on, then, let's go get him saddled up." Relaxing only slightly, the male mage says dryly, "Right, I'll only be reduced to cinders by accident then. Comforting, that." He pulls on a small smile. Lyddmull Seamel spots Elise out of the corner of his eye, studying her expression carefully before he looks to Mark with a nod. "If anything happens, I shall take responsibility for it," he says, "I will make certain that the Lady Mikin is aware that you protested." To Kallyn, he frowns slightly. "Do be careful," he says, "And return when Mark says it is time." Elise glances sideways to Lyddmull, and her expression remains stony. To her credit, she still keeps her peace and even manages to turn her back on the gathering to bolster her courage to keep silent. She sidles toward Lyddmull as he speaks to Kallyn, keeping her approach nonchalant, and as she draws in closer to the Seamel, she offers him a polite smile. "Good afternoon, Lord Seamel," she greets in a somewhat pleasant tone. And then a hearty chuckle comes from the redhead, "Oh, it takes a lot to get me to that level of anger, though. You'll be fine, really, Master." She grins at Lyddmull, "Nothing is going to happen, I promise. And I'll only protest to returning if Mark doesn't allow me long enough." Seeming quite amused to be avoided by Elise, she offers the other woman a wry smile and a wink before she and Mark head towards the redhead's horse. "Light keep you, Lord and Master. And even you, Mistress." She and her guard get Springtail ready to ride, and soon Mark and Kallyn (with Mark's assistance) are mounted in the saddle and ready to ride off. Sandrim grins wryly. "And Light keep you as well, I suppose," he says, still not really coming close. "I suppose I'll be seeing you when you return. If I haven't found this Kael person by then... Or perhaps even then." It is up until this point that Elise politely ignores Kallyn, but upon being greeted cannot help but return such faux politeness with her own half-smirk and quick curtsey. "Light keep you too, Mistress, and your incompetence at bay lest you accidentally set my /home/ on fire." The slender girl's gaze goes back to Lyddmull, whom she offers a deeper curtsey of respect free from mockery. "I hope the Light finds you well this evening, Lord Seamel." One glance is cast toward Sandrim, and the auburn-haired girl's expression turns to one of interest. "Just be careful, Mistress Lake," Lyddmull says with a frown. He turns to Elise inclining his head towards her. "Good afternoon Mistress Huntsmoon," he says quietly. Atop Springtail, Just as she and Mark are about to leave... Kallyn hears Elise and frowns. "Mark, help me down for a moment." The guard complies, and the redhead strolls right back up to Elise. "Imcompetence? It is incompetence that keeps a /person/ from not being able to keep /the Shadow/ at bay at all times, is it? Do you have /any/ idea what it's like to be afraid of yourself? To worry about what will happen when someone like /you/ comes along?" The marked woman's hands ignite in blue flames, and she does not try to stop them. She holds one up in front of Elise, "To have /this/ happen everytime you get pissed off?! Do you even /know/ what it's capable of?" The cobalt light reflects from the courier's steely grey eyes in a menacing manner as she glares at the woman, "You don't. You will /never/ understand it. This is the second time you've assumed that you know /anything/ about me. The next time..." Those flaming hands flicker and the flames die with a deep breath of the redhead, "The next time, I won't stop it from hurting you." Sandrim glances quickly from Elise to the previously burning mage. "Mistress Kallyn," he says after a quick breath. "You're right. She doesn't understand. Not a bit. How could she?" His sentences are rather clipped. "So, don't you think it's somewhat silly losing your temper over... a lack of knowledge? Really, no need for threats." The Seamel's head rears back a bit as the mage's hands burst into flames. The hesitation lasts only an instant however and his right hand reaches down, drawing a black, curved blade from his hip. The scimitar is held between the two women, reflecting the blue light back at Kallyn as its wielder's eyes take on a cold glare. "That is quite enough," he says evenly, though he seems to relax just a hair as the mage stands down, "Mistress, do all of those who are working so hard and sacrificing so much to keep your head in contact with your body a tremendous favor. Do not act so foolishly again." The blade does not waver, despite the flames' withdrawal. Elise looks a bit taken aback as Kallyn deigns to dismount and stalk toward her. However, once the flickering light show begins, all fear is lost and she simply looks piteously at the woman. As the flames flicker and die, Elise glances from Kallyn's hands to her face and back again. She is somewhat startled by Lyddmull's blade being drawn, and she steps back to avoid the blade as well. It does not stop her from speaking, however. "This is yet the second time you've underestimated /me/, assuming I am no more than a meaningless pawn for you to trifle with who knows naught of your predicament. You are exceedingly self-centered that way, believing yourself to be the center of Fastheld, when honestly you are not that important. However, /that/--" here she gestures to Kallyn's hands, although she keeps well enough away so as not to touch the woman-- "was perhaps the single worst mistake you could have ever made in your entire life, Mistress Lake, and I'd say you've made some damned foolish ones so far. Get back on your horse and leave. Get out of here, and if you dare threaten me in my home again, I will see to it that you are chained away for the good of Fastheld and the safety of its citizens. I will be sure that the Duke Seamel hears of your threats against one of his citizens and against his property." Atop Springtail, Those eyes flick to Lyddmull, but do not lose their menace, "Blade. Out of my face." She then looks back to Elise, "You are quite mistaken, Huntsmoon. Fastheld knows not who I am, nor does it care. And I like it that way. You say I assume you know nothing of my predicament. Do you? Do you even have the slightest clue? The only way you could is if you were a mage... and as I don't see a Mark on your face, I'll give you the benefit of the doubt and say you're not an Unmarked one. So as I said before, you don't and you won't. Tell the Duke. See if I give a Wildling's right eye what he does about it. He won't be able to anyway." "Mistress Lake," the young nobleman replies, his sword still firmly held before him and his left hand sliding back should he need to swing his shield around from his back, "I do not think that you appreciate the seriousness of your situation. Duke Seamel is a Knight of the Imperial Order with full authority to arrest you for what you just did a moment ago. Even without that authority, you are on _Seamel_ lands and he can therefore arrest you at will. While I think that you are a decent person who, with the right guidance, can be a great asset to the realm, I cannot allow you to flaunt my Patriarch's generosity in this manner . You will refra in from any further threats. I do not think I can speak any more clearly." Glancing aside at the nobleman's blade, Sandrim nods quietly, dropping his hands to his sides as he steps out of the way. "Do you believe that being a Mage gives you some sort of diplomatic immunity? Duke Seamel now has the right to arrest you - you put the power in his very hands when you threatened me before witnesses, and Lord Seamel here has the right to lop your head clean from your shoulders at this very second, and the /law/ would be on their side. Their side, not yours." Elise gazes back at Kallyn, looking quite haughty. "And I know the power of secrets, Mistress. I understand the meaning of hidden powers, of unrealized powers, of uncontrollable ones. I am not a Mage, but you discount other powers that are out there in this world, and that is /your/ burden of ignorance." The woman pauses and takes a breath, cheeks flushed with exertion and eyes flashing with a steely and determined wit. Despite the fact that Lyddmull just put a succint label on it, she continues to explain: "It is by the grace and kindess of others that you even roam this city, Mistress. Do you dare, in front of one who has helped you, refute their right to power while simultaneously displaying your lack of gratitude for all they have done for you? Not even one of my clever plans could bring as much damage to your small, pathetic little life than what you have already wrought for yourself here today. Stop while you can - stop this utter foolishness, stop this infernal display of total ignorance - and you just might be able to save yourself from an undesirable fate; and no, Mistress, that is not a threat - it is merely statement of fact." Atop Springtail, Wordlessly, Kallyn turns to go back to her horse, a rather exasperated Mark helping her back into the saddle. Once she is settled and has a firm grasp on the reigns, she leans forward and grasps the horse's mane as well, "Unwanted guest." Springtail rears and the unprepared guard falls off of the saddle, the courier barely able to stay on herself, "Sorry, Mark, but you'll get in my way. The rest of you can kiss my ass. The Duke can't do anything if he can't find me." With that, she spurs the horse into a gallop to the southern gate, holding on as if for dear life. Sandrim rather than heroically moving to stop the runaway woman, quickly jumps out of the way of the horse, so as not to be trampled. "What the-" He cuts off whatever else he might have said to stare blankly. Lyddmull Seamel curses under his breath as he resheathes his sword and moves swiftly towards the Mikin Guard's side to help him up. "I am going to have to speak to Celeste about being more careful whom she assigns you to," Lyddmull says to the man with a mirthless grimace as he turns to watch the freelander ride off. He sighs with frustration, shaking his head. As the mysterious source of Elise's strength wanes with the withdrawal of Kallyn, the woman's features go rather pale, and with a sigh, she falls down onto her knees. She leans over and places her palms against the cobbles, hanging her head and causing her curls to tumble over about her face and shoulders; even the lustre of her hair seems to have disappeared altogether. The woman looks altogether frail and weak at this point, trembling as she takes deep, shuddering breaths. "Light," she mutters hoarsely, reaching up with one hand to tug uselessly at the strings on her bodice as if the garment were choking her. Atop Springtail, And soon the redhead is gone. Mark watches after her, "She's crazy... She's going to hurt herself, we have to stop her!" Staring blankly out the south gate, the young mage says to Mark, "She's gone... And unless you have a horse or can run very fast... Though I suppose you could have a horse." Lyddmull Seamel claps Mark on the shoulder but shakes his head. "No, my friend," he says, "She is out of our hands for now. What happens to her is in the hands of the Light." He turns a concerned gaze to Elise, quickly moving to her side. "Are you hurt?" he asks, confusion filling his voice as he lowers himself to the ground beside her. "No, no," Elise murmurs to Lyddmull, waving him away superfluously as he knees beside her anyway. "No," she continues, taking a deep breath and relaxing back to rest on her heels for a moment. One hand reaches up to touch a pale cheek, now could and clammy beneath her trembling palm, and she stares at the Seamel for a moment with an expression of deep confusion. "I don't know, I'm just--I just need a drink. Just tired. Please, help me up, and I will fetch a wine and be better. I think perhaps it was just a fainting fit, although I've never been prone to them." At this point, she seems a bit embarassed by the display and attempts to disguise her weakness by smoothing her skirts and reaching out a hand to Lyddmull. Sandrim looks at Elise with a thoughtful frown, before stepping over to stand nearer, just a bit behind Lyddmull. "You should probably get some sleep. Probably you're sick, or something." He grins slightly. "Or did she just scare you that badly?" Lyddmull Seamel's brow lowers in concern as takes hold of the offered arm and tries to help the Freelander to her feet. He watches her face carefully as he rises, waiting for her to be stable before moving slowly towards the tavern. "This has never happened before, then?" he asks. Elise's grip of Lyddmull's hand is stronger than likely expected, and she rises easily onto her feet. She teeters a bit, unbalanced by the quick rise, but manages to straighten herself out an follow carefully at Lyddmull's side. The woman is apparently in her mind enough to cast Sandrim a scornful look with a light snort. "She does not scare me, sir. Of that I can be /quite/ sure." To Lyddmull, the woman frowns and shakes her head quickly. "No, no it hasn't. No--well, it did once more, but that was quite a while ago. If it's sickness, it chooses odd times to come and go." Looking around the district, Sandrim steps a bit closer and smiles at Elise. "Right," he says. "I shouldn't have expected you to be scared at all. I mean, you're obviously a much stronger person than me." He looks over to Lyddmull, then back to Elise. "Perhaps you should be brought somewhere you can lie down, in any case." "The threat of being burned to death tends to give me cause for alarm," Lyddmull says with a faint smile, "But that is just myself." He nods in agreement with Sandrim, continuing to support the woman as he pulls open the tavern door with his free hand. "What was it that caused this the first time?" he asks. "The threat of being burned to death," Elise answers Lyddmull's question with a faint quirk of a smile, gaining a bit of strength as they walk and carrying herself more, allowing the Seamel some relief of her slight weight. "Such situations have never put me in a state of fear for my life," she explains, glancing between the men and lifting her eyebrows. "I can't explain it, but I fear not my own death. I feel as if something will protect me, or something is keeping me from immediate harm." Sandrim turns his gaze toward over to Lyddmull, a questioning look on his face, before he looks back down at Elise. "Maybe..." he says slowly, drawing out the word. "I can try and see this thing you think is protecting you." He makes the suggestion with a nervous hesitancy to his tone. "Though I'm not sure." The three head into the tavern without another word.
  • Fire and Ice is the fourth episode of the first season of Magi-Nation. It aired on October 13, 2007.
  • Fire and Ice is the second book in arc, formerly known as the Original Arc. Tigerclaw is the cat featured on the reprinted cover.
  • Fire and Ice is a band started by the Slugster-Meltissimo kids as well as their mother; along with the assistance of close friends. They are a very popular band and play across Club Penguin Island, Puffle'and, Freezeland and the Happyface State. They have many guitars to chose from, and F&I often plays their songs with the garage door open.Members * Phineas34720-bass, keyboard, back-up singer. * Rocket Slug-singer, lead guitar, drums. * Lexi-guest guitarist, back-up singer. * Agent Meltie-lead singer, piano, acoustic guitar. * CupcakeSlam-guest opener, singer. * Rocket Slug X-back-up singer, break-dancer, xylophone.
  • Fire and Ice mit dem Untertitel The Daring Adventures of Cool Coyote ist ein von den britischen Entwicklern Graftgold produziertes Jump-’n’-Run-Spiel, das im April 1992 für Amiga und PC erschien. Chefprogrammierer war Andrew Braybrook.
  • Fuego Y Hielo es el octavo episodio de la segunda temporada de The Batman. En el episodio se muestran la alianza y la confrontación entre el Sr. Frío y Firefly.
  • Fire and Ice is the 19th episode of Season 2 on FOX teen soap Beverly Hills, 90210.
  • Every point in this skill provides a 1% (0.5% for those without whips) for your pet to both attack and heal.
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