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  • White Mage (Final Fantasy XI)
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  • White Magic offers limited access to offensive magic including status ailments, such as Slow, and damaging magic, such as Holy. In normal situations, they would often be called upon to use status ailments but it is rare for a White Mage in a party to attempt to do damage with spells and they are almost never seen on the front-line dealing melee damage. The job of White Mage is thus limited to almost exclusively healing duties.
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dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
abstract
  • White Magic offers limited access to offensive magic including status ailments, such as Slow, and damaging magic, such as Holy. In normal situations, they would often be called upon to use status ailments but it is rare for a White Mage in a party to attempt to do damage with spells and they are almost never seen on the front-line dealing melee damage. The job of White Mage is thus limited to almost exclusively healing duties. In addition to White Magic, White Mages possess a number of including Benediction, Divine Seal, Martyr, Devotion to further their abilities in curing and supporting the party. The five races of Vana'diel can all make a competent White Mage. Elvaan have the highest Mind, thus are able to cure with the highest potency. Tarutaru excel due to their high MP pool, but low HP and Vitality means they are less survivable while low Mind weakens their cures. Hume and Mithra are relatively balanced, offering few strengths and weaknesses although Mithra suffer from slightly lower Mind. Galka have low MP, giving them less to cast magic with, but high HP and Vitality help them be more survivable.
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