PropertyValue
rdfs:label
  • Mad minstrel
rdfs:comment
  • The mad minstrel is a unique NPC found lurking in a small hut around the top-centre of the wilderness. Whilst he is helpful to any player, the mad minstrel plays a vital role for PCs attempting an Ultra Ending. His nemesis is Filk, the quickling bard. In battle, the mad minstrel is very fast and evasive and can dole out a large number of attacks per turn, including a disarming attack. He is thus best off being attacked from afar, though there's generally no reason to attack him anyway (unless the PC is really desperate to lose their cursed equipped weapon).
Alignment
  • Neutral
dcterms:subject
Unique
  • Yes
Corpse
  • The Mad Minstrel doesn't leave a corpse.
MagicRes
  • High
IsHostile
  • No
Monster Memory
  • A slim figure dressed in bright clothes of various earthy colors, he moves with surprising speed. His fingers are constantly moving as if grasping for invisible notes floating through the air. The minstrel seems to have musical instruments hidden all over his body . His head is crowned by a foppish hat with an enormous green plume. It seems to fit in a very appropriate way considering his foppish chin beard and his finely trimmed mustache. Despite this harmless appearance something dangerous surrounds this strange being.
KPL
  • N/A
SeeInvis
  • Yes
SeeInDark
  • Yes
Sprite
dbkwik:ancardia/property/wikiPageUsesTemplate
Special
  • *Disarming *Often shrugs off bolts and other resistible magic *Immune to death rays *Unique monster abilities **Immune to polymorphing, petrification, and djinni strangling **Unaffected by Calm Monster **Cannot be swapped with
Name
  • Mad minstrel
Description
  • The mad minstrel is a unique NPC found lurking in a small hut around the top-centre of the wilderness. Whilst he is helpful to any player, the mad minstrel plays a vital role for PCs attempting an Ultra Ending. His nemesis is Filk, the quickling bard. Under normal circumstances, when chatted to the mad minstrel will sing a song that usually gives a hint about the game . He sometimes drops a random corpse; the probability of / circumstance under which the event occurs has yet to be established. It tends to occur more frequently the more the PC talks to him, but doesn't seem to necessarily become more frequent if the PC becomes hungry. Whilst the mad minstrel does not directly assign any quests to the PC, the assassin prince will assign the Kill Filk quest to the PC on his behalf. Once Filk is dead, the PC must talk to the mad minstrel and he will tell them the location of the Scintillating Cave — where the emperor moloch guards the crumpled scroll. Additionally, the ghost librarian will assign the PC to deliver the weird tome to the mad minstrel — who will give the PC five cursed scroll of corruption removal in return. In battle, the mad minstrel is very fast and evasive and can dole out a large number of attacks per turn, including a disarming attack. He is thus best off being attacked from afar, though there's generally no reason to attack him anyway . Although he makes reference to "Song of the Mad Minstrel" by Robert E. Howard, the mad minstrel was not named after this — the reference to the poem came after the creation of the NPC, as the result of an RFE . Also, it is implied by the meta fluff FAQ that there has been some speculation that the mad minstrel and Yggaz the fool might be related.
Symbol
  • @
Stats
  • Level 1, DV 70, PV 0, Hits 138, Attacks 5, Damage 17-22, Speed 140
Race
Location
  • Mad minstrel's hut
abstract
  • The mad minstrel is a unique NPC found lurking in a small hut around the top-centre of the wilderness. Whilst he is helpful to any player, the mad minstrel plays a vital role for PCs attempting an Ultra Ending. His nemesis is Filk, the quickling bard. Under normal circumstances, when chatted to the mad minstrel will sing a song that usually gives a hint about the game (though some are a bit cryptic). He sometimes drops a random corpse; the probability of / circumstance under which the event occurs has yet to be established. It tends to occur more frequently the more the PC talks to him, but doesn't seem to necessarily become more frequent if the PC becomes hungry. Whilst the mad minstrel does not directly assign any quests to the PC, the assassin prince will assign the Kill Filk quest to the PC on his behalf. Once Filk is dead, the PC must talk to the mad minstrel and he will tell them the location of the Scintillating Cave — where the emperor moloch guards the crumpled scroll. Additionally, the ghost librarian will assign the PC to deliver the weird tome to the mad minstrel — who will give the PC five cursed scroll of corruption removal in return. In battle, the mad minstrel is very fast and evasive and can dole out a large number of attacks per turn, including a disarming attack. He is thus best off being attacked from afar, though there's generally no reason to attack him anyway (unless the PC is really desperate to lose their cursed equipped weapon). Although he makes reference to "Song of the Mad Minstrel" by Robert E. Howard, the mad minstrel was not named after this — the reference to the poem came after the creation of the NPC, as the result of an RFE (which is even mentioned in the credits section of the ADOM manual). Also, it is implied by the meta fluff FAQ that there has been some speculation that the mad minstrel and Yggaz the fool might be related.
is Inhabitants of