PropertyValue
rdf:type
rdfs:label
  • Stables
rdfs:comment
  • The Stables are the Knight´s barracks for the cavalry. It can create Knights, Knight Champions and Knight Lords. Stables also can upgrade your cavalry. Stables requires level 2 Castle.
  • Stables is an indoor Level, and the second Level on the upper left Level path, in Return to Dark Castle.
  • The creature responsible for Edward's wounds, sneaks up behind Koudelka and attempts to kill her. Unable to aim because of his injuries, Edward throws the gun to Koudelka so she can finish off the creature. Having killed the beast, Koudelka then, reluctantly, but wishing to thank him for saving her life, heals Edward, and the pair start their journey through the Monastery
  • Health-points: 3000
  • All horses carry full supplies for the well-equipped rider.
  • A combination Battle/Trade/Intrigue building, and a place to craft basic units. The Stables unlocks at level 40 and costs 1,200 File:Silver Icon.png to build.
  • The Stables are part of Ghoulhaven Hall's Farmyard. The second part of the riddle that unlocks the Baron's Quarters is found here. When Cooper enters the stables, Mr. Ribs tells him that the horses have been scared off by a bunch of Fire Imps and gives him the Fire Extinguisher.
  • Any hero can visit the stables, and it will increase the hero's movement by +5 per day for the rest of that week, allowing them to move further on the adventure map. The stables has the most effect when visited on the first day of the week, and the least effect when visited on the last day of the week. In Heroes IV, the stables instead increases movement for the next seven days, so what day it's visited doesn't matter. The stable can also be built in towns from Heroes III onwards.
  • To build the stables to level 10, you must have 9 empty cells forming a square. Empty means free of trees, water or rocks. Cells can be grass or sand.
  • The Stables is a research lab northwest of New Reno, just outside the city limits. Controlled by the Mordino family, the Stables are the primary production and research site for the family's Jet-driven empire. The site takes its name from its previous purpose; it is a converted stable and livestock pen.
  • Stables are a type of Town Building. It can be constructed in any town belonging to any race except the Halflings and Dwarves. A town must contain a Smithy before it can construct Stables. The Stables' base construction cost is File:Icon Production.png . Also, Stables + Temple unlocks the useful Animists' Guild, which improves farming efficiency and speeds up healing. The Stables building requires an Upkeep Cost of File:Icon Gold.png per turn for its maintenance. If you're pressed for Gold, Stables can be sold back for File:Icon Gold.png .
bg
  • 24
dcterms:subject
Factions
map marker
  • Stables
Quests
Upgrade
  • Stalls
  • War Horse
Resource
  • Smallfolk
  • Stone
  • Horse
  • Ore
  • Scout
  • Steel
  • Trader
  • Fur
  • Leather Armor
  • Militia
  • Grains
  • Peddler
  • Fine Wood
  • Harrier
  • Eavesdropper
  • Ostler
  • Warhorse
dbkwik:fallout/property/wikiPageUsesTemplate
dbkwik:gotascent/property/wikiPageUsesTemplate
dbkwik:masterofmagic/property/wikiPageUsesTemplate
dbkwik:mightandmagic/property/wikiPageUsesTemplate
dbkwik:ultima/property/wikiPageUsesTemplate
dbkwik:bfme/property/wikiPageUsesTemplate
Footer
  • 240
  • Research area in the underground
T
  • 19
Special
  • +2% Trade defense, +2% Battle attacks
  • +1% Battle attacks
  • +3% to Battle attacks
  • Increases chance of higher level boons during production
  • +1% Fight and Harass actions
  • +1% to Aid and Bribe actions
  • +1% to Barter and Swindle actions
  • +1% to Spy and Steal actions
Games
  • FO2
Silver
  • 15
  • 60
  • 800
tg
  • 27
Characters
Rules
  • 20
doors
  • Foundry
I
  • 19
Map name
  • Newrst.map
Role
  • Location of the second part of the riddle
Game
  • Ultima V
  • Ultima VII
  • Ultima VI
B
  • 19
Name
  • Scout
  • Stables
  • Peddler
  • Harrier
  • Mounted Escort
  • Steel-Shod Warhorse
  • Common Blue Gem
  • Ostler
  • Warhorse
Text
  • There is no faster mode of land travel that riding in a horsedrawn wagon. When travelling in the wilderness, the quicker one is, the safer one is. Horses and carts can be purchased from the stables in Britain.
  • Stables are not found in many cities, but there are a few in castles and private residences that will consider selling to the public. Most stables deal in strong plough horses, rugged mountain horses, swift steppes horses, and a few even have Valorian steeds, which are most excellent war horses. All carry full supplies for the well equipped rider.
  • The seasoned traveler understands what a godsend a steed can be on lengthy and treacherous journeys. Stables are usually found in smaller towns and villages, or at private residences where the owners may be willing to offer you a fine horse at a fair price.
Type
  • Unit
  • Resource
  • building
intrigue
  • 0
  • 1
soups
  • 20
scares
  • none
dbkwik:shadowhearts/property/wikiPageUsesTemplate
Part of
Trade
  • 0
  • 1
  • 5
ig
  • 24
pic
  • Destrier Deluxe.jpg
  • Hooded Horseman.jpg
  • Trader.jpg
Weapons
dbkwik:grabbedbytheghoulies/property/wikiPageUsesTemplate
Quality
  • Rare
  • common
Building
  • Stables
Battle
  • 0
  • 1
  • 5
  • 7
Time
  • 10800.0
  • 30m
  • 54000.0
Health
  • 20
Race
  • All except Halflings and Dwarves
Book
  • Compendium
  • The Book of Fellowship
  • The Book of Lore
Leaders
Quote
  • Dry, warm, and with good water and hay.
resource2 pic
  • Hooded Horseman.jpg
resource2 qty
  • 2
  • 3
resource1 qty
  • 2
  • 3
resource1 qual
  • Uncommon
resource3 qty
  • 3
  • 4
  • 5
  • 14
resource3 qual
  • Uncommon
resource1 pic
  • Hooded Figure.jpg
  • Hooded Horseman.jpg
  • Trader.jpg
ghoulies
  • Fire Imps, Spiders
active sub
  • 4
SSS
abstract
  • The Stables are the Knight´s barracks for the cavalry. It can create Knights, Knight Champions and Knight Lords. Stables also can upgrade your cavalry. Stables requires level 2 Castle.
  • Stables is an indoor Level, and the second Level on the upper left Level path, in Return to Dark Castle.
  • The creature responsible for Edward's wounds, sneaks up behind Koudelka and attempts to kill her. Unable to aim because of his injuries, Edward throws the gun to Koudelka so she can finish off the creature. Having killed the beast, Koudelka then, reluctantly, but wishing to thank him for saving her life, heals Edward, and the pair start their journey through the Monastery
  • Health-points: 3000
  • All horses carry full supplies for the well-equipped rider.
  • A combination Battle/Trade/Intrigue building, and a place to craft basic units. The Stables unlocks at level 40 and costs 1,200 File:Silver Icon.png to build.
  • Stables are a type of Town Building. It can be constructed in any town belonging to any race except the Halflings and Dwarves. A town must contain a Smithy before it can construct Stables. The Stables' base construction cost is File:Icon Production.png . The Stables has no effect of its own, but in conjunction with other buildings it provides access to some very important units. For several races, having both a Stables and a Barracks in the same town allows recruiting Cavalry, which perform an important function in most armies. Other races can build various types of "non-standard" cavalry units, such as the Horsebowmen and Wolf Riders. In a well-developed town containing both the Stables and the Armorers' Guild, some races acquire very powerful high-tier Normal Units, such as the Stag Beetle and Dragon Turtle. Also, Stables + Temple unlocks the useful Animists' Guild, which improves farming efficiency and speeds up healing. The Stables building requires an Upkeep Cost of File:Icon Gold.png per turn for its maintenance. If you're pressed for Gold, Stables can be sold back for File:Icon Gold.png .
  • The Stables are part of Ghoulhaven Hall's Farmyard. The second part of the riddle that unlocks the Baron's Quarters is found here. When Cooper enters the stables, Mr. Ribs tells him that the horses have been scared off by a bunch of Fire Imps and gives him the Fire Extinguisher.
  • Any hero can visit the stables, and it will increase the hero's movement by +5 per day for the rest of that week, allowing them to move further on the adventure map. The stables has the most effect when visited on the first day of the week, and the least effect when visited on the last day of the week. In Heroes IV, the stables instead increases movement for the next seven days, so what day it's visited doesn't matter. The stable can also be built in towns from Heroes III onwards.
  • To build the stables to level 10, you must have 9 empty cells forming a square. Empty means free of trees, water or rocks. Cells can be grass or sand.
  • The Stables is a research lab northwest of New Reno, just outside the city limits. Controlled by the Mordino family, the Stables are the primary production and research site for the family's Jet-driven empire. The site takes its name from its previous purpose; it is a converted stable and livestock pen.
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