PropertyValue
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rdfs:label
  • Golems
  • Golems
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  • to be added...
  • Golems sind kleine, oft tragbare Mehrzweck-Geräte. Sie werden gleichermaßen vom Schwarzen Orden und den Noah's genutzt. Meistens liegt ihre Hauptaufgabe in der Kommunikation.
  • Golems are automatons built by intelligent creatures. Their appearance and function varies throughout the Wild Arms series.
  • Golems were animated anthropomorphic being, created entirely from inanimate matter through magic. They were seen in the Burning Sands, Rokugan, and the Ivory Kingdoms The golems found in the Ivory Kingdoms were powerfully enchanted statues that were capable of animation and obedience to those who hold the secrets of their creation.
  • Golems (ーレム, Gōremu) sind magische Wesen, die den alleinigen Befehl in sich tragen, ihrem Meister zu dienen. Dabei werden sie durch Puppeningenieuren durch Handschuhe kreiert, die den Lehm mit der Magie mischen und somit dem Golem das Leben einhauchen. Der älteste Golem der Welt stammte vor 800 Jahren und wurde von Giriko erschaffen und trug die Seele der ketzerischen Hexe Arachne in sich.
  • They were first seen employed to protect Flora's Mansion of the Spirit Tree.
  • Golems are magical constructs. Essentially, one kind of material, like stone or earth, is transformed into a mobile, humanoid form, capable of various tasks, and sometimes of thought. This also makes Golems powerful opponents who can endure many hits. Golems as seen in Ultima III were apparently some kind of flesh-constructs, nearly indistinguishable from other types of Giants. In Pagan, an Earth Golem can be created with the Necromancy spell "Create Golem." These Golems are much tougher than those previously encountered. Some hostile Golems exist as well.
  • Golems are creatures that are slow and tough to kill; their damage-dealing ability is less impressive, thankfully. All golems are the same, their higher-level versions are stronger, tougher and a bit faster than lesser ones.
  • Upkeep: $1,200 Attack: 8 Defense: 12 Requirement: Workshop x 1 Cost: $300,000 Not used in any quests.
  • Golems are large and broad constructs created by Artificers and commonly formed from raw materials. They are usually created for the use of those who need assistance, whether it be the simple task of moving objects, or as personal protection. Golems tend to express a low intelligence and usually require the intricate guidance of a master. Without a master, the Golem will usually wander aimlessly with no true understanding or purpose. Golems are commonly found in Granthel, where they can commonly be seen being used in the arena for the peoples amusement.
  • Golems are beings manufactured by man, usually out of clay. They are automatons, following the orders of their creators as designated by the scroll placed in their mouths.
  • The stone Golem uses the same statistics for the Stone Golem listed here. [1] Except for the following changes. Stone Golems possess a secondary bite attack that hits at +17 and deals 2d6+4 damage. Stone Golems possess the Evilities Heavy Stance, meaning they cannot be lifted or moved from their space, and they gain +4 CMD, Aegis makes all damage it receives be decreased by 5, And Madness granting it a +14 bonus to strength once it reaches 26 HP. In addition, Stone Golems possess the following techniques. 3/day Golem Dunk 1/day Cannonball DC:24, Golem Cannon DC:24, and Psionic Wave DC: 26
  • Golems in Terry Pratchett's Discworld series are derived from golems in Jewish mythology; early forms of a clay robot, supposedly awakened by a spell or priestly words to do people's bidding. Pratchett's golems emphasise the similarity between golems and robots, especially Asimovian robots. Their "Chem" (the magic writing in their heads) restricts their behaviour, and is described in similar terms to the Three Laws of Robotics, except that the Chem powers the golem, as well as programming it. However, the Three Laws are considered fundamental to a robot's construction and cannot be changed: by contrast a golem's Chem is in full control of its behaviour. Thus, as Moist von Lipwig discovers, the First Law of Pump 19 (Mr Pump) begins as normal, "A golem cannot harm a human being, nor through
  • Golems are the race of A.I. robots created by the now-extinct Progenitors. "Golem" is a name granted by humans. The Golems call themselves Karahola, or "machine people". The Golems were created by one of the two rival factions in the intraracial civil war that killed off the Progenitors in order to kill the other faction. After the Progenitors killed themselves into extinction, the Golems decided to maintain the remnants of the Progenitor civilization in the period from 5000 to 10,000 B.R. (8000 to 13,000 years before the present time). The Golems are made of a purple metal, stand an average of eight feet tall, and have two legs and four arms. Click here to return to Jumpweb of the Known Universe main page. There are large population of Vilaki, variant human races, Arvi, Kao Tun, Rikiari,
  • Golems are humanoid creatures made of clay or wax, usually with round stones, marbles, or mirrors for eyes. They are brought to life with a spell written on a piece of paper placed into the body of the golem (typically the mouth). The earliest golems appear in the Talmud (a critical text in Judaism), and served to protect and assist their creators.
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JName
  • ゴーレム
Manga Debut
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Appearances
FirstAppearance
Role
  • Enemy
Game
  • Ultima VII
  • Ultima Underworld
Name
  • Golems
Text
  • Worst of all these unnatural creatures is the Metal Golem, noted for its mottled rust-and-steel appearance. Few weapons can dent this massive being, while a single blow from a Metal Golem can leave a warrior crippled for life. Knight Galloway concluded that Metal Golems were practically blind, but his recent death at their hands has put this theory into disrepute.
  • However, I digress. By far the most intriguing creatures I have come across are the stone golems. I had heard nothing more than mere rumors prior to my arrival here, but seeing the mobile masses of rock have convinced me of their existence. Astelleron was quite a master, indeed, for his workmanship is beautiful. I know nothing of their sentience, for they have never spoken to me. To be honest, I am not even sure they are aware of my intrusion, for I have yet to venture near one of the Shrines. I hope soon to journey back to what I have assumed is Astelleron’s hovel and learn more about their creation, but that will come after my other research. Regardless of how the golems were constructed, I am confident more than an ordinary sword would be necessary to stop them.
Caption
  • Golem, from Memoirs of Sir Cabirus
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backcolor
  • D3D3D3
ename
  • Golems
Species
  • Golems
LastAppearance
Homeworld
Family
  • Various
Book
  • A Guide to the Isle of Fire
  • Memoirs of Sir Cabirus
TEXTCOLOR
  • 120
Variants
  • Iron Golems
  • Stone Golems
  • Earth Golems
  • Ice Golems
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  • to be added...
  • Golems sind kleine, oft tragbare Mehrzweck-Geräte. Sie werden gleichermaßen vom Schwarzen Orden und den Noah's genutzt. Meistens liegt ihre Hauptaufgabe in der Kommunikation.
  • Golems are automatons built by intelligent creatures. Their appearance and function varies throughout the Wild Arms series.
  • Golems were animated anthropomorphic being, created entirely from inanimate matter through magic. They were seen in the Burning Sands, Rokugan, and the Ivory Kingdoms The golems found in the Ivory Kingdoms were powerfully enchanted statues that were capable of animation and obedience to those who hold the secrets of their creation.
  • Golems (ーレム, Gōremu) sind magische Wesen, die den alleinigen Befehl in sich tragen, ihrem Meister zu dienen. Dabei werden sie durch Puppeningenieuren durch Handschuhe kreiert, die den Lehm mit der Magie mischen und somit dem Golem das Leben einhauchen. Der älteste Golem der Welt stammte vor 800 Jahren und wurde von Giriko erschaffen und trug die Seele der ketzerischen Hexe Arachne in sich.
  • They were first seen employed to protect Flora's Mansion of the Spirit Tree.
  • Golems are magical constructs. Essentially, one kind of material, like stone or earth, is transformed into a mobile, humanoid form, capable of various tasks, and sometimes of thought. This also makes Golems powerful opponents who can endure many hits. Golems as seen in Ultima III were apparently some kind of flesh-constructs, nearly indistinguishable from other types of Giants. In Pagan, an Earth Golem can be created with the Necromancy spell "Create Golem." These Golems are much tougher than those previously encountered. Some hostile Golems exist as well.
  • Golems in Terry Pratchett's Discworld series are derived from golems in Jewish mythology; early forms of a clay robot, supposedly awakened by a spell or priestly words to do people's bidding. Pratchett's golems emphasise the similarity between golems and robots, especially Asimovian robots. Their "Chem" (the magic writing in their heads) restricts their behaviour, and is described in similar terms to the Three Laws of Robotics, except that the Chem powers the golem, as well as programming it. However, the Three Laws are considered fundamental to a robot's construction and cannot be changed: by contrast a golem's Chem is in full control of its behaviour. Thus, as Moist von Lipwig discovers, the First Law of Pump 19 (Mr Pump) begins as normal, "A golem cannot harm a human being, nor through inaction allow a human being to come to harm", but has as an addendum '... Unless Ordered To Do So By Duly Constituted Authority." Feet of Clay sees a golem, Meshugah the king, whose Chem has been made over-complicated, running to hundreds of laws. The golem therefore goes insane. Like Hex, Golems are not alive, but act as though they are, to a certain extent. They see themselves as possessions, and, while they desire freedom, have decided that they can only get this freedom by buying themselves (a previous attempt to get freedom by creating a king proved dangerously unsuccessful). The first free golem, Dorfl, had the plan to buy other golems and give them to themselves. Since then, the Golem Trust has been established to facilitate the freeing of golems. Technically a charity, it refuses to accept donations from any other than the freed golems, because the golems are clear they must free themselves by their own work. The charity buys golems with money earned by the free golems and hires the acquired golems out in the same way as an agency might hire out butlers to the wealthy. The money earned in this way allows a Trust golem to eventually buy itself from the Trust and become free. The hiring service is run by Miss Adora Belle Dearheart from a tiny office in Ankh-Morpork; she is very, very protective of the golems' welfare. It is apparent that they are hired for Government purposes: Mr Pump is hired by the Patrician's office and programmed to act as Moist von Lipwig's probation officer, and later reprogrammed to capture Mr Reacher Gilt. Older golems have names, often somewhat Yiddish sounding, such as Dorfl, Meshugah, Bobkes, Shmata and Klutz. More recently built golems simply have descriptions such as Stitcher or Hammer, often with an associated number detailing their location in the workplace they were created for. The creation of new golems is illegal due to the ethical questions it raises. Many still exist, however, and destroying them is also ethically tricky. Golems are distrusted by many on the Discworld, particularly the undead, who dislike the fact they are (generally) more accepted, despite being less human. Traditionally they get "all the messy jobs". Golems have, apparently spontaneously, formed the Ankh-Morpork volunteer fire brigade: their volunteer operations are a moral contrast with previous human fire brigades who were paid commissions to put out fires and therefore attempted to ensure that there were fires for them to be paid for. The Golems' approach to extinguishing a fire is to simply remove any burning or flammable materials from the building. (Interestingly, this is similar to Walter Plinge's answer to the question posed by Granny Weatherwax in Maskerade: "What would you take out of a burning building?" - "The Fire!") Originally, golems were unable to speak, and instead carried around a slate and chalk with which they wrote down whatever they wanted to say. Near the conclusion of Feet of Clay, Dorfl was rebaked with a tongue and the ability to talk. Since then, numerous other golems, especially free ones, have also been given voices. Like Death, those golems capable of speech have a distinctive mannerism; whereas Death's speech is represented by being printed all in capital letters, transcriptions of golem speech capitalize the first letter of every word. When Golems write, their script is a corrupted version of the Hebrew alphabet altered to appear as Roman letters, which is possibly a reference to golems' origins in Jewish mythology. Golems also have their own language which is "said to be spoken by angels", and uses the Enochian alphabet.
  • Golems are creatures that are slow and tough to kill; their damage-dealing ability is less impressive, thankfully. All golems are the same, their higher-level versions are stronger, tougher and a bit faster than lesser ones.
  • Golems are the race of A.I. robots created by the now-extinct Progenitors. "Golem" is a name granted by humans. The Golems call themselves Karahola, or "machine people". The Golems were created by one of the two rival factions in the intraracial civil war that killed off the Progenitors in order to kill the other faction. After the Progenitors killed themselves into extinction, the Golems decided to maintain the remnants of the Progenitor civilization in the period from 5000 to 10,000 B.R. (8000 to 13,000 years before the present time). The Golems are made of a purple metal, stand an average of eight feet tall, and have two legs and four arms. Click here to return to Jumpweb of the Known Universe main page. There are large population of Vilaki, variant human races, Arvi, Kao Tun, Rikiari, and Keiki living in Golem space. There are also Horseheads outside the Horsehead Empire living under Golem rule. The Progenitor-created robots permit their subject populations a wide degree of local self-government, though they have to serve in the Golems military forces from time to time, especially to deal with aggression by the Horsehead Empire, Mantis Lords, and the more rogue Arvi space nomads.
  • Upkeep: $1,200 Attack: 8 Defense: 12 Requirement: Workshop x 1 Cost: $300,000 Not used in any quests.
  • Golems are large and broad constructs created by Artificers and commonly formed from raw materials. They are usually created for the use of those who need assistance, whether it be the simple task of moving objects, or as personal protection. Golems tend to express a low intelligence and usually require the intricate guidance of a master. Without a master, the Golem will usually wander aimlessly with no true understanding or purpose. Golems are commonly found in Granthel, where they can commonly be seen being used in the arena for the peoples amusement.
  • Golems are beings manufactured by man, usually out of clay. They are automatons, following the orders of their creators as designated by the scroll placed in their mouths.
  • Golems are humanoid creatures made of clay or wax, usually with round stones, marbles, or mirrors for eyes. They are brought to life with a spell written on a piece of paper placed into the body of the golem (typically the mouth). The earliest golems appear in the Talmud (a critical text in Judaism), and served to protect and assist their creators. Clay golems are prone to hot, dry environments which can dry out their bodies, but they are very resilient in damp environments such as Northern Europe. Controlling a golem takes years of practice, though Dee demonstrates a mastery of this in The Alchemyst when he uses them to destroy The Small Book Shop, and later when breaking into Scathach's Dojo.
  • The stone Golem uses the same statistics for the Stone Golem listed here. [1] Except for the following changes. Stone Golems possess a secondary bite attack that hits at +17 and deals 2d6+4 damage. Stone Golems possess the Evilities Heavy Stance, meaning they cannot be lifted or moved from their space, and they gain +4 CMD, Aegis makes all damage it receives be decreased by 5, And Madness granting it a +14 bonus to strength once it reaches 26 HP. In addition, Stone Golems possess the following techniques. 3/day Golem Dunk 1/day Cannonball DC:24, Golem Cannon DC:24, and Psionic Wave DC: 26
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