PropertyValue
rdf:type
rdfs:label
  • Massive Water Elemental
  • Massive Water Elemental
  • Massive Water Elemental
rdfs:comment
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immunities
walksaround
  • Energy
strongagainst
implemented
  • 7.800000
Behavior
  • They chase their opponent with an speed similar of a level 100 and attack with very powerful blows until death!
  • Fast as a Level 100 character, Massive Water Elementals fight until death.
weakagainst
creatureclass
  • Elementals
  • Elementals
  • Elementals
bestiaryclass
  • Elemental
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 0.0
convince
  • --
  • --
  • --
deathDmgMod
  • 50
iceDmgMod
  • 0.0
immuneto
behaviour
  • Massive Water Elementals are as fast as a Level 100 character.
walksthrough
  • Fire, Poison
Summon
  • --
  • --
  • --
actualname
  • massive water elemental
hpDrainDmgMod
  • 100
holyDmgMod
  • 70
energyDmgMod
  • 125.0
physicalDmgMod
  • 70
MaxDmg
  • 410
  • 431
  • 461911
earthDmgMod
  • 0.0
pushable
  • No
  • No
bestiarylevel
  • Medium
pushobjects
  • Yes
  • Yes
isboss
  • no
  • no
  • no
bestiarytext
  • Sometimes Massive Water Elementals seem to ally with energy elementals, particularly if a storm is approaching. It is unknown whether such alliances are formed by chance or if they are planned. Be that as it may, it is surely one of the worst nightmares that one can experience when two types of elementals attack a ship or a seaport while a violent storm is raging.
  • Massive Water Elementals are considerably bigger, meaner and more powerful than their smaller brethren. They usually live in the deep seas and it was never heard that they have ever left the sea at all. It is speculated that they draw a significant portion of their power from the surrounding sea and that they might turn into normal water elementals if they ever left the sea for a longer period. Massive Water Elementals are extremely powerful and can stand a considerable amount of damage. Using their liquid form, they can pass each terrain with ease and they usually try to get their prey as fast as they can, crushing it with their tremendous strength. Having immense magical powers, no one within sight can escape their ferocious attacks.
bestiaryname
  • waterelementalmassive
drownDmgMod
  • 0.0
Loot
  • 0
  • Nothing .
primarytype
  • Hydro-Elementals
  • Hydro-Elementals
  • Hydro-Elementals
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:sv.tibia/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
Article
  • a
Speed
  • 215
Name
  • Massive Water Elemental
  • Massive Water Elemental
  • Massive Water Elemental
Abilities
  • Melee It poisons you 15hp/turn, Water Explosion , Poison Storm, Envenom Poisons you 21hp/turn?, Ice Missile , Self Healing.
  • Melee , Water Bomb , Poison Bomb , Ice Missile , Self Healing.
  • Melee , Water Bomb , Poison Bomb , Ice Missile , Self Healing.
exp
  • 1100
Ratio
  • 0
  • 680
plural
  • massive water elementals
Notes
  • They are like Water Elementals but stronger.
  • They used to be stronger before Winter Update 2008, but they are still lethal. Since Summer Update 2009 they drop loot, which makes them more profitable. Since 2010 autumn patch they drop normal loot from openable corpse, but it is still possible to fish the corpses to get Giant Shimmering Pearls and other gems.
  • They used to be stronger before Winter Update 2008, but they are still lethal. Since Summer Update 2009 they drop loot, which makes them more profitable. Since 2010 autumn patch they drop normal loot from openable corpse, but it is still possible to fish the corpses to get Giant Shimmering Pearls and other gems.
HP
  • 1250
Location
Strategy
  • Knights should run away from them in most cases, but if you have to fight use Energy-Enchanted Weapons and spells to kill them fast.
  • Mages should use Energy-Based Attacks and run.
  • This creature has not much power left after Update 8.4, because their water explosions does not make any damage anymore.Mages should try to kill this creature with Energy Strikes and keep some distance.
  • All vocations: Remember to bring your Helmet of the Deep when hunting these! It blocks 100% of their strongest attack, the water bomb. The heavy weight of the helmet will be easily compensated as it will save you from their most deadly combos.
  • Paladins should run away from them in most cases, but if you have to fight use a good bow and flash arrows.
  • Mages should use Energy-Based Attacks and run. Paladins should run away from them in most cases, but if you have to fight use a good bow and flash arrows. Knights should run away from them in most cases, but if you have to fight use Energy-Enchanted Weapons and spells to kill them fast. Be COMPLETELY sure you are using your Helmet of the Deep, if not, their water bomb will deal 400+ damage!
runsat
  • 0
abstract
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