PropertyValue
rdfs:label
  • Seasinger's equipment
rdfs:comment
  • The ideal adventurers to gather chi are The Occultist (Runecrafting) and The Tengu (Agility), with The Missionary (Prayer) providing duo voyages for chi; koi scales are best gathered by The Architect (Construction) and The Trapper (Hunter). One kaseki is awarded from the Guardians of the World trio missions, and more are available from occasional standard voyages (provided maximum distance has been reached in ports, and The Shield is the focused region).
dcterms:subject
macc
  • 2178
inv
  • yes
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Prayer
  • 2
  • 3
  • 7
Name
oacc
  • 2178
Armour
  • 108
  • 414
  • 435
  • 456
  • 477
  • 479
  • 500
  • 1347
  • 1630
Class
  • Magic
Life
  • 280
  • 320
  • 420
  • 480
  • 560
  • 640
  • 1260
  • 1440
abstract
  • The ideal adventurers to gather chi are The Occultist (Runecrafting) and The Tengu (Agility), with The Missionary (Prayer) providing duo voyages for chi; koi scales are best gathered by The Architect (Construction) and The Trapper (Hunter). One kaseki is awarded from the Guardians of the World trio missions, and more are available from occasional standard voyages (provided maximum distance has been reached in ports, and The Shield is the focused region). Before the armour can be made, the ability to make the pieces must be unlocked. This is done by collecting 4 forgotten scrolls per part via scroll voyages in your port. A total of 12 scroll pieces are required to be able to craft the head, body, and leg pieces of the armour, and an additional 4 scroll pieces are needed to make the weapons. The (complete) scrolls for the gloves and boots are bought from the Ports Reward Shop (run by Boni on Waiko) for 2,500 chimes and 3 taijitu apiece. The armour comes in two versions, tradeable and untradeable ('superior'). The superior version has higher stats than the tradeable one and lasts longer (20% more charges of combat). The superior version can be repaired, where as the tradeable version cannot and will degrade to nothing. The gloves, boots, and weapons are exclusively untradeable.
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