PropertyValue
rdfs:label
  • Magic Urn (Final Fantasy VI)
rdfs:comment
  • The Magic Urn is a peculiar enemy as it will never harm the party, instead using healing items and spells on them. They will cast Raise and Arise on KO'd party members, then use healing items on them, such as Elixirs, Hi-Ethers, and Remedies. Each turn after they use an item, Magic Pots have a 33% chance to flee from battle, and have the same chance to flee if damaged. Killing the Pots is required to add them to the in-game bestiary in the Advance and mobile versions.
Level
  • 31
Attack
  • 5
dcterms:subject
Ice
  • Absorb
Sleep
  • Immune
snes other abilities
Magic Defense
  • 190
snes special attack
gba special attack
gba steal
gba control
  • Attack, Esuna, Curaga, Tornado
Morph Miss Rate
  • 71.4
gba steal
invisible
  • Immune
gba sketch
GBA Location
gba prev
  • Enuo
doom
  • Immune
Lightning
  • Absorb
Gil
  • 0
gba other abilities
silence
  • Immune
ios next
  • Level 10 Magic
holy
  • Absorb
poison status
  • Immune
petrify
  • Immune
Confuse
  • Immune
magic evasion
  • 0
snes steal
image status
  • Immune
mp kill
  • true
Sap
  • Immune
Blind
  • Immune
Poison
  • Absorb
magitek
  • Immune
gba next
  • Level 10 Magic
snes control
  • Battle, Remedy, Cure 3, W Wind
snes sketch
Berserk
  • Immune
gba bestiary
  • 221
Evasion
  • 100
Slow
  • Immune
snes location
snes steal
Hit Rate
  • 100
ios bestiary
  • 90
ios prev
  • Figaro Lizard
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
Critical
  • Immune
Defense
  • 220
Water
  • Absorb
PS
  • Magic Urn
Speed
  • 40
GBA
  • Magic Urn
Fire
  • Absorb
Magic
  • 50
Zombie
  • Immune
MP
  • 10000
gba rage
  • Attack, Curaga
morph id
  • 11
snes rage
  • Battle, Cure 3
exp
  • 0
imp
  • Immune
Earth
  • Absorb
iOS
  • Magic Urn
HP
  • 100
Stop
  • Immune
Wind
  • Absorb
SNES
  • Magic Urn
Death
  • Immune
abstract
  • The Magic Urn is a peculiar enemy as it will never harm the party, instead using healing items and spells on them. They will cast Raise and Arise on KO'd party members, then use healing items on them, such as Elixirs, Hi-Ethers, and Remedies. Each turn after they use an item, Magic Pots have a 33% chance to flee from battle, and have the same chance to flee if damaged. Killing the Pots is required to add them to the in-game bestiary in the Advance and mobile versions.