PropertyValue
rdf:type
rdfs:label
  • Keep
  • Keep
rdfs:comment
  • The Keep you can recruit and maintain your Sworn Swords.
  • The Keep was a megastructure in Arrakeen. It served as the Atreides home-base during the reign of Muad'Dib until the ascension of his son Leto II. Designed to intimidate, the fortress is described as being large enough to enclose entire cities.
  • The Keep was a kingdom on Vallt. After the death of King Chai, Marshal Phara ruled the Keep. Lyra Erso was held prisoner in the Keep during the Clone Wars. During her time in the Keep, Lyra gave birth to Jyn Erso.
  • A Keep is the ancestral home of a Sangheili clan.
  • The keep is a structure in the Stronghold Series.
  • Στο WAR, τα guilds παίζουν σημαντικό ρόλο για την κατάκτηση κάστρων προς την μεριά τους. Όχι μόνο δεν μπορείτε να πολεμήσετε παρέα κρατώντας ψηλά το λάβαρό σας, αλλά αυτά τα λάβαρα μπορούν και να χρησιμοποιηθούν για να επιρρεάσουν θετικά οποιονδήποτε στην περιοχή σε υπεράσπιση κάστρου , όταν αυτό γίνει δικό σας. Όχι μόνο αυτό, αλλά το guild σας επίσης θα αποκτήσει συγκεκριμένα πλεονεκτήματα και μπόνους επειδή μόνο και μόνο κατέκτησε το κάστρο. Φανταστείτε τα χρόματα του εμβλήματός σας να κυματίζουν ψηλά στο ευρύ κοινό. Διαμοιράστε τον τρόμο και τον φόβο στους εχθρούς σας και το πάθος στους συμμάχους σας, όταν αυτοί δουν το κάστρο σας και αναγνωρίσουν το έμβλημά σας!
  • The Keep is a building in Worms Forts: Under Siege. It is the stronger version of the Tower. It uses Tier 3 weapons. Just like the other buildings, the Keep comes in different varieties, like Greek, Egyptian, Medievel and Oriental. The Keep rotates automatically to connect to any adjacent walls as necessary. Once deployed, the Keep may not be moved or removed.
  • A keep is a fortified stone building which has fifteen to twenty-five rooms. A keep surrounded by a stone wall is known as a castle. (WoWRPG 202) In the Warcraft RTS games the keep is the upgraded form of the town hall, but lesser than a castle.
  • The amount of gold provided is small, and the artifacts are never too powerful, so endangering the heroes and creatures by attacking early in the game is not worth it. Later in the game, once third- and fourth-level creatures appear, the Keep can be cleared for some extra gold.
  • A keep is a building, described as a stone fortification designed to withstand a siege. [MME:128] It costs 75000 gp to construct a keep, although the purchase price may differ depending on location. It is equivalent to the main central tower within a castle, lacking the outer castle wall and surrounding infrastructre within said castle.
  • The Keep is a location that appears only in the non-canon novel, Blood Enemy, in chapter 5. The keep is a small fortress outpost, located within the Carpathian Mountains, at a midway point between Castle Corvinus and Ördögház, Budapest, and a short distance away from the monastery of Saint Walpurga. The keep is, in actual fact, built primarily to serve the purpose as a way station and sanctuary for Vampires traveling around the country, and is just one of a number of way station keeps/outposts positioned throughout the continent, where-ever the influence of the Vampire Coven's reach extends.
  • From tier three and above, a party room can be found in the keep. There is a dancefloor, places to sit, and a lever which will drop balloons (with party items such as fireworks and confetti). Unlike the Falador Party Room, it cannot be used for drop parties.
  • A Keep is a small, cheap fortification, available in the Medieval Age. It automatically attacks enemies within its line of sight. It can be garrisoned with friendly troops, which will increase its attack and those units will also slowly heal while inside the tower. The keep is preceded by the Tower and followed by the Stockade. Towers are not nearly as sturdy as Forts but are significantly cheaper; this makes them more of a stopgap measure. Determined enemy raiding parties can destroy lone towers even without siege equipment. All siege equipment have a greater range than towers.
  • Towers are an essential part of any kind of fortification. Keeps are very useful and valuable for defending the player's settlement against enemy raiding parties. Turtling strategies usually require the use of several Keeps among the use of Walls and Castles in order to create a strong fortification. Keeps should be placed in choke points to make them more effective or behind cliffs or forests. Keeps also work better if placed within the range of each other or within the range of a friendly Castle since both buildings will provide cover fire for each other. Also using Walls and Gates will protect them to some extent from Rams. In maps like Archipelago or Islands it is a wise idea to have several Keeps near the shoreline in order to take down potentially dangerous enemy fleets and give some
  • During the 12th century new designs began to be introduced – in France, quatrefoil-shaped keeps were introduced, while in England polygonal towers were built. By the end of the century, French and English keep designs began to diverge: Philip II of France built a sequence of circular keeps as part of his bid to stamp his royal authority on his new territories, while in England castles were built that abandoned the use of keeps altogether. In Spain, keeps were increasingly incorporated into both Christian and Islamic castles, although in Germany tall towers called Bergfriede were preferred to keeps in the western fashion. In the second half of the 14th century there was a resurgence in the building of keeps. In France, the keep at Vincennes began a fashion for tall, heavily machicolated des
owl:sameAs
Stone
  • 125
bg
  • 0
Attack
  • pierce
BAttack
  • Spearmen
  • camels
  • +10 vs ships
dcterms:subject
dbkwik:stronghold/property/wikiPageUsesTemplate
Intro
benefit
  • +5 Star and Mayor Kefling becomes Lord Kefling
Hit points
  • 1000
Wood
  • 25
Require
PArmor
  • 9
Hotkey
  • T
Unlock
los
  • 10
Prerequisites
Attack range
  • 10
dbkwik:ageofempires/property/wikiPageUsesTemplate
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:gotascent/property/wikiPageUsesTemplate
dbkwik:halo/property/wikiPageUsesTemplate
dbkwik:mightandmagic/property/wikiPageUsesTemplate
dbkwik:military/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
dbkwik:starwars/property/wikiPageUsesTemplate
dbkwik:underworld/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:zelda/property/wikiPageUsesTemplate
dbkwik:rise-of-nations/property/wikiPageUsesTemplate
T
  • 0
Range
  • 8
Garrison
  • 5
Hardness
  • Stronger than the Tower
tg
  • 0
Age
  • 22
Armor
  • 3
  • 4
Tier
  • 3
I
  • 0
First Appearance
  • Blood Enemy
Other
  • None
B
  • 0
Name
  • Keep
ROF
  • 2.030000
Type
Align
  • left
  • right
Caption
  • 1370.0
  • The Norman keep and prison at Goodrich Castle, built to a square design in the early 12th century
  • Restormel Castle's shell keep, converted to stone in the late 12th century
  • The slighted keep of Raglan Castle
  • The keep of Château de Pierrefonds, rebuilt during the 19th century in a Gothic Revival style
  • Keep at Trim Castle, an angular design built in the late 12th century
  • Keep at Château d'Étampes, a curved design begun in 1120
  • The Norman keep at Colchester Castle, built in a Romanesque style on a former temple
  • Tour Jeanne d'Arc at Rouen Castle, a circular design built in 1204
  • Keep at Château de Vincennes, completed by 1360 as the heart of a palace fortress
  • Keep at Peñafiel Castle, built in the mid-15th century
UpFrom
  • 22
Base cost
  • 30
Building time
  • 66.67
Upgrades from
Ramping cost
  • 10
dbkwik:el.warhammeronline/property/wikiPageUsesTemplate
dbkwik:worms/property/wikiPageUsesTemplate
dbkwik:stupid/property/wikiPageUsesTemplate
dbkwik:akingdomforkeflings/property/wikiPageUsesTemplate
dbkwik:riseofnations/property/wikiPageUsesTemplate
Width
  • 162
  • 170
Available
  • See table
  • Stronghold games
ig
  • 0
Use
  • Attacks enemies at sight
  • To use Tier 3 weaponry
Class
direction
  • horizontal
Cost
  • N/A
Image
  • The hexagonal Great Tower, Raglan Castle - geograph.org.uk - 1531739.jpg
  • Chateau D'Etampes keep plan.png
  • Chateau pierrefonds143.jpg
  • Château de Vincennes Paris FRA 002.jpg
  • Colchester Castle Keep.jpg
  • Colchester castle 800.jpg
  • Etampestour1.jpg
  • Goodrich Castle keep1.jpg
  • Goodrich keep plan alternative.jpg
  • Penafiel-Espana0007.JPG
  • Penafiel_castle_keep_rotated.png
  • Pierrefonds Donjon Ground Floor Plan.png
  • Plan of Chateau de Vincennes keep.png
  • Plan.donjon.chateau.Rouen.ground.png
  • Raglan keep.png
  • Restormel Castle keep plan.jpg
  • RestormelCastle.JPG
  • Rouen - Tour Jeanne d'Arc 01.jpg
  • Trim Castle Gesamt.jpg
  • Trim keep plan.png
  • Warkworth Castle 2.jpg
  • Warkworth keep.jpg
Accuracy
  • 100.0
HP
  • 2250
Time
  • 80.0
Usage
  • Castle hub/defensive structure
Quote
  • Recruitment and home for your Sworn Swords.
Floors
  • Unknown
Location
  • Vallt
  • Carpathian Mountains
Size
  • Medium
wikipage disambiguates
Attack strength
  • 12
Upgrades To
Line of Sight
  • 12
no. victory places
  • 2
resources build
  • 2
Garrison Power
  • 1
Max Garrison
  • 5
kefling
Plunder amount
  • 50
MinRange
  • 1
active sub
  • 1
abstract
  • The Keep you can recruit and maintain your Sworn Swords.
  • The Keep was a megastructure in Arrakeen. It served as the Atreides home-base during the reign of Muad'Dib until the ascension of his son Leto II. Designed to intimidate, the fortress is described as being large enough to enclose entire cities.
  • The Keep was a kingdom on Vallt. After the death of King Chai, Marshal Phara ruled the Keep. Lyra Erso was held prisoner in the Keep during the Clone Wars. During her time in the Keep, Lyra gave birth to Jyn Erso.
  • A Keep is the ancestral home of a Sangheili clan.
  • The keep is a structure in the Stronghold Series.
  • Στο WAR, τα guilds παίζουν σημαντικό ρόλο για την κατάκτηση κάστρων προς την μεριά τους. Όχι μόνο δεν μπορείτε να πολεμήσετε παρέα κρατώντας ψηλά το λάβαρό σας, αλλά αυτά τα λάβαρα μπορούν και να χρησιμοποιηθούν για να επιρρεάσουν θετικά οποιονδήποτε στην περιοχή σε υπεράσπιση κάστρου , όταν αυτό γίνει δικό σας. Όχι μόνο αυτό, αλλά το guild σας επίσης θα αποκτήσει συγκεκριμένα πλεονεκτήματα και μπόνους επειδή μόνο και μόνο κατέκτησε το κάστρο. Φανταστείτε τα χρόματα του εμβλήματός σας να κυματίζουν ψηλά στο ευρύ κοινό. Διαμοιράστε τον τρόμο και τον φόβο στους εχθρούς σας και το πάθος στους συμμάχους σας, όταν αυτοί δουν το κάστρο σας και αναγνωρίσουν το έμβλημά σας!
  • The Keep is a building in Worms Forts: Under Siege. It is the stronger version of the Tower. It uses Tier 3 weapons. Just like the other buildings, the Keep comes in different varieties, like Greek, Egyptian, Medievel and Oriental. The Keep rotates automatically to connect to any adjacent walls as necessary. Once deployed, the Keep may not be moved or removed.
  • During the 12th century new designs began to be introduced – in France, quatrefoil-shaped keeps were introduced, while in England polygonal towers were built. By the end of the century, French and English keep designs began to diverge: Philip II of France built a sequence of circular keeps as part of his bid to stamp his royal authority on his new territories, while in England castles were built that abandoned the use of keeps altogether. In Spain, keeps were increasingly incorporated into both Christian and Islamic castles, although in Germany tall towers called Bergfriede were preferred to keeps in the western fashion. In the second half of the 14th century there was a resurgence in the building of keeps. In France, the keep at Vincennes began a fashion for tall, heavily machicolated designs, a trend adopted in Spain most prominently through the Valladolid school of Spanish castle design. Meanwhile, in England tower keeps became popular amongst the most wealthy nobles: these large keeps, each uniquely designed, formed part of the grandest castles built during the period. By the 16th century, however, keeps were slowly falling out of fashion as fortifications and residences. Many were destroyed between the 17th and 18th centuries in civil wars, or incorporated into gardens as an alternative to follies. During the 19th century, keeps became fashionable once again and in England and France a number were restored or redesigned by Gothic architects. Despite further damage to many French and Spanish keeps during the wars of the 20th century, keeps now form an important part of the tourist and heritage industry in Europe.
  • A Keep is a small, cheap fortification, available in the Medieval Age. It automatically attacks enemies within its line of sight. It can be garrisoned with friendly troops, which will increase its attack and those units will also slowly heal while inside the tower. The keep is preceded by the Tower and followed by the Stockade. Keeps upgrade to Stockades and Bunkers in the Enlightenment and Modern Ages respectively, given a high enough level of military technology. There are two types of research available at the tower. The first is the line of attrition upgrades, which cause increasingly large amounts of damage on enemy units within the player's territory without Supply Wagons. The second is researching and upgrading of militiamen, allowing Citizens to convert into Militia, then Minutemen, then Partisans as well as granting them more health. Although they will not stand up to any regular contemporary army, they can be used to hopefully harass enemy supply wagons. Towers are not nearly as sturdy as Forts but are significantly cheaper; this makes them more of a stopgap measure. Determined enemy raiding parties can destroy lone towers even without siege equipment. All siege equipment have a greater range than towers.
  • Towers are an essential part of any kind of fortification. Keeps are very useful and valuable for defending the player's settlement against enemy raiding parties. Turtling strategies usually require the use of several Keeps among the use of Walls and Castles in order to create a strong fortification. Keeps should be placed in choke points to make them more effective or behind cliffs or forests. Keeps also work better if placed within the range of each other or within the range of a friendly Castle since both buildings will provide cover fire for each other. Also using Walls and Gates will protect them to some extent from Rams. In maps like Archipelago or Islands it is a wise idea to have several Keeps near the shoreline in order to take down potentially dangerous enemy fleets and give some support to the player's own fleet near the coast. Offensively, Keeps can also be used for front line support as in a retreat they can hold troops that can be healed once garrisoned and they also provide cover fire for offensively placed military buildings if they are placed near an enemy location. In this regard they are better than a Castle since they are cheaper and are built quicker. Keeps are highly vulnerable to long range siege units and Rams, so to protect them the player should have melee cavalry near to their fortifications, or some Fire Ships that can deal with the Cannon Galleons in case of Keeps placed near the shore. Korean Keeps have 13 range, making them harder to deal with, because Bombard Cannons and Cannon Galleons cannot outrange them. Garrisoned foot archers and Villagers increase the number of arrows Keeps fire, thus increasing the damage. Up to five (10 for the Teutons) foot-soldiers (infantry and archers, although infantry do not increase the firepower) may be garrisoned in a Keep. Garrisoned units slowly regenerate lost hit points. If running for a Relic or Wonder victory, Keeps become a helpful tool to defend the Wonder or the Monasteries holding Relics, but the player will also require the support of several Castles, Walls, and other military structures. Also, the player must have sufficient numbers of troops (especially cavalry) for countering enemy siege units.
  • A keep is a fortified stone building which has fifteen to twenty-five rooms. A keep surrounded by a stone wall is known as a castle. (WoWRPG 202) In the Warcraft RTS games the keep is the upgraded form of the town hall, but lesser than a castle.
  • The amount of gold provided is small, and the artifacts are never too powerful, so endangering the heroes and creatures by attacking early in the game is not worth it. Later in the game, once third- and fourth-level creatures appear, the Keep can be cleared for some extra gold.
  • A keep is a building, described as a stone fortification designed to withstand a siege. [MME:128] It costs 75000 gp to construct a keep, although the purchase price may differ depending on location. It is equivalent to the main central tower within a castle, lacking the outer castle wall and surrounding infrastructre within said castle.
  • The Keep is a location that appears only in the non-canon novel, Blood Enemy, in chapter 5. The keep is a small fortress outpost, located within the Carpathian Mountains, at a midway point between Castle Corvinus and Ördögház, Budapest, and a short distance away from the monastery of Saint Walpurga. The keep is, in actual fact, built primarily to serve the purpose as a way station and sanctuary for Vampires traveling around the country, and is just one of a number of way station keeps/outposts positioned throughout the continent, where-ever the influence of the Vampire Coven's reach extends.
  • From tier three and above, a party room can be found in the keep. There is a dancefloor, places to sit, and a lever which will drop balloons (with party items such as fireworks and confetti). Unlike the Falador Party Room, it cannot be used for drop parties.
is Require of
is req of
is Unlock of
is Upgrades from of
is Upgrades To of