PropertyValue
rdf:type
rdfs:label
  • Elementalist
  • Elementalist
  • Elementalist
rdfs:comment
  • __TOC__
  • ¹This equipment is optional. ²Can be replaced with a Bracelet of the Elemental Lord. ³Can be replaced with a Skullic Bracer.
  • The Elementalist Assassin is a Martial Arts build that focuses on the specific Martial Arts skills that inflict elemental damage. This Assassin build is often called the Phoenix Strike Assassin as the majority of the skill points are used to build up its damage potential.
  • As magic heroes, elementalists rely on their sorcerous skills, starting with 3 spellpower and knowledge, and no attack or defense.
  • Gigantic Wood Elementalist4.jpg|Gigantic Wood Elementalist Gigantic Wood Elementalist6.jpg| Gigantic Wood Elementalist.jpg|Gigantic Wood Elementalist Gigantic Wood Elementalist3.jpg| Gigantic Wood Elementalist2.jpg| Gigantic Wood Elementalist5.jpg| Gigantic Wood Elementalist7.jpg| Gigantic Wood Elementalist8.jpg| Gigantic Wood Elementalist9.jpg| Gigantic Wood Elementalist10.jpg|
  • An Elementalist is one who can control the force of nature.
  • Despite their youthful appearence, the Elementalist is force to be reckoned with. Supported by is powerful elemental summons, the Elementalist is free to wreak havoc as she pleases. Using the forces of nature alone they can destroy countless foes at once, protect themselves, curse, hex and bring multitudes of enemies to their knees. While they may not exell at physical robustness, the sheer chaos they can instill with the slightest spell is awe-inspiring.
  • An elementalist was a type of wizard who specialized in spells dealing with the four elements. The school of effect, elementalism, touched all schools of magic.
  • The Elementalist are powerful, element wielding beings that are one of the main (or character classes) in the Virapets Universe. Those who are aligned to the order of the elementalist lives by a strict code that adheres to their element and rarely stray from the teachings of the founders of their order. (Picture of the Orders Symbol?)
  • Elementalists are specialist Wizards, whose magic concerns itself with natural forces and the elements of earth, air, fire, and water. As well as being able to control the forces of nature to some extent, Elementalists have limited control over the four elements and the beings known as Elementals.
  • Elementalists are spellcasters who focus on the elements, particularly their destructive powers. Elementalists study arcane elemental magic to become more like elementals, which they revere. Elementalists are canny and fervent foes. They are more than willing to die in the service of the Old Gods. Many elementalists belong to the Twilight's Hammer, a strange cult that worships the mysterious Old Gods. All sources say that the Old Gods are evil, that the titans defeated them when they first came to Azeroth, and that the elementals, even lords like Ragnaros and Thunderaan, are mere servants of these mighty beings. The Twilight's Hammer seeks to emulate the elementals who once served the Old Gods. Fire and lightning answer the cultists' call. The most exalted members of the Twilight's Hammer
  • An elementalist in general is a type of mage that specializes in a particular element of nature. You could call them a conjurer, but that would be too broad. So, technically, an elementalist is a sub-class of a conjurer. Of course the conjurer class is not a class available on ADOM, but that's not my point. There are four types of elementalists: air elementalists,fire,water, and earth elementalists.
  • The Elementalist is one of the initial four general job classes available to the player at the start of the game. The Elementalist specializes in offensive magic revolving around the four elements. Elementalist have a high MAG stat and a high RES stat -- meaning their spells are powerful and they take less damage from enemy magic attacks. Their weakness is that they have little defense, lower HP, and poor physical attack. They also have a limited range of movement that may make maneuvering them into a useful spot on the battlefield difficult, although this is somewhat nullified by the fact all of their spells are long distance.
  • Elementalists have strong psychic powers which makes their special skill attacks quite powerful, while their offense and defense abilities are weak. Their winning strategy is fighting with their special skills from distance. Their overdrive mode equipment can summon various elemental spirits into battle.
  • Elementalist is a class in ADOM. Elementalists are arcane casters with a few notable differences between themselves and the other arcane magicians, Wizards and necromancers. Elementalists are able to learn spells naturally, meaning that as well as starting the game with existing knowledge of two spells they can learn new spells at certain levels, and their knowledge of all spells they naturally learned increases each time they level up. They can also learn spells from spellbooks, though they have a bit more difficulty doing so than Wizards or necromancers. Moreover, Elementalists find a lot less spellbooks than either of those classes -- making their spell base perhaps more limited in the long run.
  • You can have just about any secondary profession with this group, but some have their preferences. Few go pure elementalist, while others take on an additional profession to help them out in things. Those that go pure Elementalist, they must have some sort of pure kung fu power that others may not know about. Energy Storage is the Elementalist's maximum energy storage and where they muster all that power to kill things. Positives: Elementalists deal large amounts of damage to the enemies. So, don't go and make them mad.
Level
  • 1
Summary
  • Most ninja have an innate aptitude for a single nature, learning to mold chakra of other natures can be extremely difficult. You don't have that problem. Molding chakra of any element comes easily.
dcterms:subject
matcount
  • 2
АТК за ур
  • 23
Раса
  • Faen
Базовые ХП
  • 678
used-by
Battle Start
  • The spirits are restless.....!
Soldiers
  • 1450
  • 1595
skill lv
  • [Autoskill]
  • Unit DEF +3%
  • Unit DEF +13%
Рейтинг
  • 3
DEX
  • 5
Ожидание
  • 4
Agi
  • 3
Цена в колоде
  • 9
Уровень
  • 0
procs
  • 0
Имя
  • Elementalist
Stamina
  • 10
str
  • 3
CHA
  • 7
ХП за ур
  • 28
ATK
  • 1900
  • 2090
Базовая АТК
  • 192
friendship max
  • Let me be next to you.
  • The spirits are also pleased.
friendship event
  • My heart⋯⋯, It grows warm and restless⋯⋯
  • Perhaps you're also an apparition?
battle end
  • Aah! No way!
Rarity
  • N
login
  • I'm so happy to see you again! The spirits are also pleased!
Умение
  • Miasma 6
  • Cloudburst 6
  • Holy Light 4
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dbkwik:atlantica/property/wikiPageUsesTemplate
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dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:granado-espada/property/wikiPageUsesTemplate
dbkwik:guildwars/property/wikiPageUsesTemplate
dbkwik:mightandmagic/property/wikiPageUsesTemplate
dbkwik:naruto-world/property/wikiPageUsesTemplate
dbkwik:narutoworld/property/wikiPageUsesTemplate
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Availability
WI
  • +1
Element
  • Passion
Rules
  • 2
Attributes
  • Spirit, Mind
LE
  • +2
Name
  • Archer
  • Dryad
  • Elementalist
Text
  • Elementalist - They strike a balance between strong offensive magic and elemental magic. This occupation supports other family members with its unrivalled magic skills. They can use the exclusive skill Elemental Penetration.
Type
AP
  • -1
dbkwik:wildarms/property/wikiPageUsesTemplate
tot
  • + 2
dbkwik:ru.deck-heroes/property/wikiPageUsesTemplate
dbkwik:thedepths/property/wikiPageUsesTemplate
dbkwik:cosplay/property/wikiPageUsesTemplate
dbkwik:adom/property/wikiPageUsesTemplate
defaultexocore
  • Psy Force
dbkwik:disciples/property/wikiPageUsesTemplate
dbkwik:rumblefighter/property/wikiPageUsesTemplate
con
  • 4
meet
  • I am a friend of the spirits! I hope I can be of assistance.
ST
  • -1
Price
  • 5000
Title
  • Elementalist
DEF
  • 1900
  • 2090
Icon
Skill
  • 1000
  • Element defense
Note
  • High SP Low STR, ARM
Description
  • A practitioner that manipulates 4 elements of the natural world.
Color
  • #333333
Cost
  • 18
  • 22
friendship
  • Come on spirits!
dbkwik:rumble-fighter/property/wikiPageUsesTemplate
ma
  • +2
PE
  • 0
int
  • 8
costumes
to
  • 0
P
  • Fire resistant.
  • Shock resistant.
CH
  • -2
Gender
  • Male, Female
Effects
  • You only need one Nature Manipulation stat. This Nature Manipulation stat counts for all Natures equally. Further, you start with one more nature.
DX
  • +1
abstract
  • __TOC__
  • ¹This equipment is optional. ²Can be replaced with a Bracelet of the Elemental Lord. ³Can be replaced with a Skullic Bracer.
  • The Elementalist Assassin is a Martial Arts build that focuses on the specific Martial Arts skills that inflict elemental damage. This Assassin build is often called the Phoenix Strike Assassin as the majority of the skill points are used to build up its damage potential.
  • As magic heroes, elementalists rely on their sorcerous skills, starting with 3 spellpower and knowledge, and no attack or defense.
  • Elementalist is a class in ADOM. Elementalists are arcane casters with a few notable differences between themselves and the other arcane magicians, Wizards and necromancers. Elementalists are able to learn spells naturally, meaning that as well as starting the game with existing knowledge of two spells they can learn new spells at certain levels, and their knowledge of all spells they naturally learned increases each time they level up. They can also learn spells from spellbooks, though they have a bit more difficulty doing so than Wizards or necromancers. Moreover, Elementalists find a lot less spellbooks than either of those classes -- making their spell base perhaps more limited in the long run. As well as having average book finding abilities -- generally on par with fighting classes -- Elementalists get frustratingly slow level advances on all their skills including Concentration and Literacy. The skills that they do have are quite useful, such as Healing and Swimming. Like other classes relying mainly on magic they have quite poor starting equipment, though they always start with a useful ring of fire resistance. They have a couple of interesting class powers, but no exceptionally useful ones. As far as race/class combos go, gnomes are obviously a popular choice for Elementalists since they gain levels (and thus spells) quickly and have high Mana scores. Elves make good Elementalists too, with dark elves adding two useful skills. Since playing an Elementalist is one way of getting a PC of a physically strong race to easily learn offensive spells, drakelings and dwarves are not bad choices either. Playing a trollish Elementalist is perhaps not a good idea due to their difficulties with gaining levels or learning spells from books... though one could probably still win without any magic.
  • Gigantic Wood Elementalist4.jpg|Gigantic Wood Elementalist Gigantic Wood Elementalist6.jpg| Gigantic Wood Elementalist.jpg|Gigantic Wood Elementalist Gigantic Wood Elementalist3.jpg| Gigantic Wood Elementalist2.jpg| Gigantic Wood Elementalist5.jpg| Gigantic Wood Elementalist7.jpg| Gigantic Wood Elementalist8.jpg| Gigantic Wood Elementalist9.jpg| Gigantic Wood Elementalist10.jpg|
  • Elementalists have strong psychic powers which makes their special skill attacks quite powerful, while their offense and defense abilities are weak. Their winning strategy is fighting with their special skills from distance. Their overdrive mode equipment can summon various elemental spirits into battle. When purchasing/choosing the Elementalist class, the default avatar you will get is shown on the right. The male avatar comes with a shirt and pants where as the female avatar comes with a Top and shorts. Male and Female characters have unique default eyes. The only part of each default avatar that is obtainable in Shop is the Hair.
  • An Elementalist is one who can control the force of nature.
  • Despite their youthful appearence, the Elementalist is force to be reckoned with. Supported by is powerful elemental summons, the Elementalist is free to wreak havoc as she pleases. Using the forces of nature alone they can destroy countless foes at once, protect themselves, curse, hex and bring multitudes of enemies to their knees. While they may not exell at physical robustness, the sheer chaos they can instill with the slightest spell is awe-inspiring.
  • An elementalist was a type of wizard who specialized in spells dealing with the four elements. The school of effect, elementalism, touched all schools of magic.
  • The Elementalist are powerful, element wielding beings that are one of the main (or character classes) in the Virapets Universe. Those who are aligned to the order of the elementalist lives by a strict code that adheres to their element and rarely stray from the teachings of the founders of their order. (Picture of the Orders Symbol?)
  • The Elementalist is one of the initial four general job classes available to the player at the start of the game. The Elementalist specializes in offensive magic revolving around the four elements. Elementalist have a high MAG stat and a high RES stat -- meaning their spells are powerful and they take less damage from enemy magic attacks. Their weakness is that they have little defense, lower HP, and poor physical attack. They also have a limited range of movement that may make maneuvering them into a useful spot on the battlefield difficult, although this is somewhat nullified by the fact all of their spells are long distance. The elementalist equips magical books for weapons and rings for armor. Rings have an additional attribute of increasing the equipped unit's EVA stat until it's next turn if the unit waits in the same HEX without moving.
  • An elementalist in general is a type of mage that specializes in a particular element of nature. You could call them a conjurer, but that would be too broad. So, technically, an elementalist is a sub-class of a conjurer. Of course the conjurer class is not a class available on ADOM, but that's not my point. There are four types of elementalists: air elementalists,fire,water, and earth elementalists. Elementalists do not have to read spellbooks to recieve spells that they can cast, instead they have certain spells naturally and gain more as they level up. The amount of these spells they can cast resets (and increases) after every level gain.
  • Elementalists are spellcasters who focus on the elements, particularly their destructive powers. Elementalists study arcane elemental magic to become more like elementals, which they revere. Elementalists are canny and fervent foes. They are more than willing to die in the service of the Old Gods. Many elementalists belong to the Twilight's Hammer, a strange cult that worships the mysterious Old Gods. All sources say that the Old Gods are evil, that the titans defeated them when they first came to Azeroth, and that the elementals, even lords like Ragnaros and Thunderaan, are mere servants of these mighty beings. The Twilight's Hammer seeks to emulate the elementals who once served the Old Gods. Fire and lightning answer the cultists' call. The most exalted members of the Twilight's Hammer become elementalists. The elementalist — often a Twilight's Hammer cultist — is an arcanist who specializes in several specific elements of his choice (acid, cold, etc.).
  • Elementalists are specialist Wizards, whose magic concerns itself with natural forces and the elements of earth, air, fire, and water. As well as being able to control the forces of nature to some extent, Elementalists have limited control over the four elements and the beings known as Elementals. As Wizards of nature, Elementalists have a close affinity with living things and - though reclusive - tend to be kindly and slow to anger. The magical energies upon which an Elementalist draws are fundamentally opposed to those of Daemonic and Necromantic magic. Characters who have embarked upon a career as an Elementalist may never become Daemonologists or Necromancers. Finding a teacher of Elemental magic is not as easy as finding a Wizard, but much easier than finding a Daemonologist or Necromancer. Many Elementalists are hermitic and live in isolated dwellings close to sources of great natural energy (waterfalls, oceans, volcanoes, mountain tops, and so on). Characters wishing to learn Elemental magic must convince their would-be teacher of their sincerity, demonstrating their love of nature in some way. GMs may wish to have the character make a Fel test, modified by -10% for each level the character has achieved in all other magical fields. If the test is successful, the character will be accepted as a student and will undergo a training period of 1D4+1 months. At the end of this time, accepted characters should expend 200 EPs and are then considered 1st level Elementalists, able to cast any Elementalist spells the teacher can teach them. * Arcane Language: Elemental Magick * Cast Spells: Elemental Battle Magic Level 1 * Dowsing * Herb Lore * Metallurgy * Astronomy * Cast Spells: Elemental Battle Magic Level 2 * Identify Undead * Meditation * Arcane Language: Druidic * Cast Spells: Elemental Battle Magic Level 3 * Daemon Lore * Identify Magical Artifact * Magical Awareness * Arcane Language: Dwarfish or Elvish * Cast Spells: Elemental Battle Magic Level 4 * Manufacture Potions * Humans and Elves: +4D4 points per level * Dwarfs and Halflings: +2D4 points per level * Hand Weapon * Wizard's Staff * 10D6 Gold Crowns * Elementalist - of next level * Air Wizard - level 4 (after taking all advances and skills for Level 3 Elementalist) * Earth Wizard - level 4 (after taking all advances and skills for Level 3 Elementalist) * Fire Wizard - level 4 (after taking all advances and skills for Level 3 Elementalist) * Grey Wizard * Illusionist - level 1 * Light Wizard - level 1 * Water Wizard - level 4 (after taking all advances and skills for Level 3 Elementalist) * Wizard - level 2
  • You can have just about any secondary profession with this group, but some have their preferences. Few go pure elementalist, while others take on an additional profession to help them out in things. Those that go pure Elementalist, they must have some sort of pure kung fu power that others may not know about. The primary Elementalist's base armor as well as most armor for other professions, ranks up there at about 60 armor. A starting primary Elementalist begins with 5 armor, about like many other professions. So, unless you plan to solo as an elementalist with certain runes and builds. It would be prudent to try to level using heroes and henchmen or with the best friend of the world Kilroy to level 20, before getting max armor or get max armor as soon as you can and have the gold, and other requirements for it. Otherwise, it's usually not great to try to kung fu without good armor and runes. Energy Storage is the Elementalist's maximum energy storage and where they muster all that power to kill things. Positives: Elementalists deal large amounts of damage to the enemies. So, don't go and make them mad. Negatives: These Elementalists tend to whine, when they are beaten by another on Kung Fu.
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