PropertyValue
rdf:type
rdfs:label
  • Keeper
  • Keeper
  • Keeper
  • Keeper
rdfs:comment
  • "Keeper" (守(しゅ)護(ご)者(しゃ) Shugosha) is a series of three monsters. They consist of the Level 5 Synchro Monster "Armades, Keeper of Boundaries" and the Rank 5 Xyz Monsters "Adreus, Keeper of Armageddon" and "Tiras, Keeper of Genesis".
  • Keepers are the Defending Enemies in Shadows of Evil, Der Eisendrache, Zetsubou No Shima, and Revelations.
  • Keeper may refer to: * The Keeper, the Talosian magistrate * Caretaker (Shore Leave Planet), the Amusement planet Keeper See also: * Housekeeper, a person who cleans a home * Record keeper, a person who maintains records * Zookeeper, a person who maintains a zoo
  • Keeper is the codename of the Imperial Intelligence overseer of the Operations Division. He has to approve of every action that is taken by Imperial Intelligence, such as assassinations or espionage. If he fails at his job in the eyes of his superiors, he will quickly be dealt with. The current Keeper has been at this post for almost a decade. Little information is known about the Keeper's life pre-intelligence, although Republic counterintelligence says that he was in the Imperial Navy.
  • A Keeper is a creature genetically modified by the Shadows to be used by the Drakh to control individuals from other races.
  • The Keepers have four pairs of limbs, with the two pairs of hindlimbs having three segments and the two pairs of forelimbs having only two segments. The forelimbs serve as arms and have appendages at each end that seem to be like hands. They stand on their two pairs of hind limbs. They also have a component attached to their back with an antenna sticking out. It is unknown what the use of this component is.
  • Keepers were evolved from the Overlords of the Zerg Swarm to help Zzantith Exert control over his Brood.
  • Keeper is an alien who entrusted the Energems to the dinosaurs over 65 million years ago and is a mentor of the Dino Charge Rangers. He is in conflict with the bounty hunter Sledge, who seeks the Energems for his own sinister purposes.
  • Centauran whose purpose in life is to collect, save, and share memories of those who have died.
  • Keeper is one of Bon's subordinates.
  • A Keeper is the central focus of a telepathic circle, they are the one who receives the amplified energon flows produced by each member of the circle and braid them into a single flow to be tuned and amplified by their matrix. The Keeper is considered the "head" of the circle and controls what the amplified ernergons are used for. The ability to channel these powerfull energies is a genetic manipulation that is similar to the Hastur gift, for this reason those with that donas made excellent and powerful Keepers.
  • Keeper is a crab that is big enough to keep, usually around 5 inches.
  • File:Kid eternity pal keeper.gif Write the text of your article here!
  • The keepers are believed to have been created by the Protheans to serve as caretakers of the station, and have become essential to the Citadel's operation. Very little is known about them, as they do not communicate with other species, and it is against C-Sec regulations to interfere with keeper activity. __TOC__
  • A keeper is a Terris man or woman who uses Feruchemy in the Final Empire and is keeping memories safe for when the Lord Ruler falls. They are scarce and are ruled by the Synod, a group of Keeper elders. The Synod teaches the keepers to wait for the fall of the Lord Ruler, as opposed to actively work to bring it about, as Sazed did with Kelsier's crew.
  • Keeper is the leader of a Dalish clan as well as one of the specializations available to the mage class in Dragon Age: Origins - Awakening.
  • Keeper is a natural born security guard who has never aspired to be anything different. He is used to standing guard and being alone for very long periods of time. So much so that his social skills are severely lacking. Once he was a Walking-Tank back on Cybertron, he recently underwent an experimental rebuild to take on a 'Monsterbot' altmode, becoming a fearsome horned Guardian Dog. In this monsterous mode, Keeper is capable of breathing extremely hot flames that can melt down a car to a puddle of liquid metal. His large claws can tunnel through mountains and, combined with his horns and massive jaws, can tear up and devour just about anything. Unless needed in a fight, Keeper tends to remain in his relatively less intimidating robot mode.
  • The Keepers are creatures that appear in The Elder Scrolls V: Dawnguard. They can only be encountered in the Soul Cairn during the quest "Beyond Death."
  • The Keeper is a character in He-Man and the Masters of the Universe.
  • The Keeper is the main protagonist, or villain, of the Dungeon Keeper (series). The Keeper is an anonymous entity in which players of the Dungeon Keeper game will take control of in their quest to rule the underworld. He is only seen as an evil-looking hand and possesses the ability to cast a myriad of spells. File:Anim918.gif This article is a . You can help My English Wiki by expanding it.
  • They will usually appear on their own or in twos, they have high HP and can cause alot of damage.It is best to try and focus on using special skills to finish this battle before they deal too much damage
  • "Keeper" is the fourth episode of Season Twelve of Criminal Minds.
  • Keeper is a position in the Wizarding sport of Quidditch. There is one Keeper per team, and it is their job to guard the three goal posts attempting to stop the other team's Chasers from scoring. The keeper also wears the most protection than any other position, which includes a helmet, shoulder/chest pads and knee pads. This effectively makes them heavier than most of their other team-mates.
  • Seeker/Keeper was an entity that was originally a Makuta and later turned into a one-of-a-kind species whose job was to protect the Amulet of Iuo Nui.
  • Die Keeper sind eine insektoide Spezies auf der Citadel und kümmern sich um die Station.
  • The Keeper is a tremendously ancient Transformer, tasked with guarding the sleeping Primus for all eternity. How he does this with no apparent weaponry or altmode is a mystery. He tells a damn good story, though.
  • Als Keeper werden die Pfleger in der Elefantenaufzuchtstation von Daphne Sheldrick - dem Elefantenwaisenhaus bezeichnet. Sie betreuen die Tiere rund um die Uhr. Wenn es die Keeper nicht gäbe, wären viele Elefantenwaisen gestorben, denn sie sind wie der Mutterersatz für die Kälber. Die Keeper schlafen mit den Elefantenwaisen im Stroh, geben ihnen die Spezialmilch, die die Elefanten mehrmals am Tag benötigen und sind immer für die Waisen da. Auch nach der Aufzucht und der Auswilderung kommen viele "Ehemalige" einige Male zu den Keepern zurück, weil sie Verletzungen haben oder weil sie einfach nur Hallo sagen wollen.
  • The Keeper is a supervillain that Ares plans on killing after copying Seraphim's 'alter' power and becoming all powerful.
  • {| border="1" align="right" cellspacing="0" cellpadding="3" style="border:1px solid #7a7a7a; float:right; width:275px; margin:0px 0px 15px 15px; border-collapse:collapse; background:;" class="mobile-ibox" |- !height="32" colspan="2" align="center"| Keeper |- | colspan="2" style="text-align:center;" | File:Keeper.jpg |- !colspan="2"|Ship Information |- |height="32" width="25%" valign="top"| Classification |valign="top"| Capital Ship |- |height="32" width="25%" valign="top"| Purpose |valign="top"| |- |height="32" width="25%" valign="top"| Ship Type |valign="top"| Destroyer |- |- |-
  • No matter how much SG1 members tried to change those events, the events kept repeating, so they finally refused to try again (which attempt would only make them suffer the pain of loss again). The Keeper tried to implore them to explore other options but they revealed to the spectators that their planet had regenerated itself. Therefore, the Keeper tricked SG-1 into thinking that they've arrived back at Stargate Command and posed as Major General George S. Hammond to order them back into the VR chairs. However, SG-1 escaped and tried to head back through the Stargate to show the spectators their world from SG1's memories. A struggle and chase ensued and General Hammond was revealed as the Keeper. The Keeper then accidentally lead SG1 through the VR exit portal while trying to run away. The
  • The Keeper of the Warehouse is the single person chosen in each generation to protect the Warehouse's most closely guarded secrets. The Keeper serves as a living memory for the most vital parts of the Warehouse's history, not only as a fail safe should the Warehouse fall under enemy control or become inaccessible, but also as a "backup" for files and information that have been permanently expunged from all other Warehouse records. For example, when Mrs. Frederic was searching for the reason Paracelsus was bronzed by Warehouse 9, she could find no information in any of the Warehouse records. However, the Keeper of Warehouse 13, Abigail Cho, was able to divulge that Paracelsus had been the Caretaker of Warehouse 9, and that his bronzing was not only a move to contain his dangerous artifact u
  • Keeper är en android (RPG: "Stargate SG-1: Friends and Foes: Stargate Season Two") som utformade en interaktiv holografisk värld som ett sätt att övervintra i virtuell verklighet pod för människorna av P7J-989. Han ville inte släppa sitt folk när planeten blev beboelig igen, men eftersom han fruktade att de skulle förstöra det igen. Han försökte använda SG-1 för att ge nya upplevelser för människorna i stolarna. Men Teal'cs Jaffa fysiologi och Kapten Samantha Carters modifierade hjärnan från sina erfarenheter som Jolinar av Malkshurs värd gjorde det omöjligt att dra ut någon av sina minnen, så han placerade Teal'c i Överste Jack O'Neills minne av ett försök att gripa tag i en rysk spion i Östtyskland under 1982, där uppdraget misslyckades och Carter i Dr Daniel Jacksons minne av när hans f
  • The Keepers are a group of thinkers that are mentioned in Might and Magic: The Dreamwright. They lived in The Wheel, and provided advice to the kings and other leading figures. When the land began to be plagued by natural disasters, the keepers suggested that the Turning Folk had fallen out of step with the Wheel itself, and thus assured its destruction. They provided yards of scrolls that were almost black with their calculations to demonstrate this. To prevent disaster, they proposed that the people of the Wheel should immediately advance a quarter-turn in their ceaseless, eternal migration around the Wheel.
owl:sameAs
Level
  • PC×1.2
Season
  • 12
  • Dino Charge
Era
  • Present
Strength
  • Moderate
Main Character
  • The Keeper; Keeper Marvel Adventures Fantastic Four Vol 1 47.jpg
dcterms:subject
fr name
  • Gardien
Ice
  • 80
Row 4 info
  • GDW:O vol 29
Spells
  • *Black and White Wave *De-Synchro *Generation Force *Photon Veil *Xyz Double Back *Xyz Unit
hemvärld
tuner monsters
  • *Fabled Kushano *Fabled Raven *The Fabled Cerburrel *The Fabled Chawa
Behavior
  • Aggressive
Merkmale
  • *meiden Kontakt zu anderen Spezies *technisch sehr begabt
pt name
  • Protetor
Row 1 info
  • German Shepherd
traps
  • *Beckoning Light *Dimension Slice *Safe Zone
supertitle
  • Specialization
Soul
  • Grand
Lightning
  • 90
effect monsters
  • *Cyber Dragon *Fabled Grimro *Fabled Krus *Fabled Lurrie *Ghost Ship *Honest *Level Eater *Solar Wind Jammer *The Fabled Ganashia *The Fabled Nozoochee *The Tricky
it name
  • Custode
aktör
synchro monsters
  • *Armades, Keeper of Boundaries *Ally of Justice Catastor *Fabled Ragin *Formula Synchron *Magical Android *Shooting Quasar Dragon *Shooting Star Dragon *Stardust Dragon *T.G. Hyper Librarian
Row 4 title
  • Last appearance
holy
  • 68
Bildgröße
  • 250
Haut
  • Grün
ko name
  • 수호자
Row 2 info
  • Matheus pack
DE NAME
  • Hüter
individuals
Lojalitet
  • Volsinii, Sig själv
Row 1 title
  • Breed
firstepisode
es name
  • Cuidador
Stamina
  • 180
xyz monsters
  • *Adreus, Keeper of Armageddon *Tiras, Keeper of Genesis *Gaia Dragon, the Thunder Charger
Row 5 info
  • Alive
ko romanized
  • Suhoja
altmode
  • Lion Dog Beast
shadeofcolor
  • Silver
Row 2 title
  • Affiliation
Anime
Ras
eras
  • Homeworld 2 Era
Row 5 title
  • Status
Augen
  • schwarz
Klasse
  • Insektoid
Kön
  • Man
Framträdanden
Row 3 info
  • GDW:O volume 6
Row 3 title
  • First appearance
Loot
  • Dragonbone weapons
DMG
  • 240
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Number
  • 4
Previous
  • "Taboo"
Realm
  • Lair of Decay Level 3
Box Title
  • Keeper
Appearances
  • "The Gamekeeper"
Cast
  • Richard Simpson
Water
  • 58
Faction
  • Sith Empire
  • Autobot
GP
  • 1000
Label
  • Dino Charge Silver Ranger
Origin
Skills
  • Reduced Cult XP
Speed
  • 161
Blood
  • 98
Affiliation
  • Kaileena
  • Progenitor
Fire
  • 89
Role
  • Anti-Capital Ship,Protection of the Progenitor Empire
Game
  • Prince of Persia: Warrior Within
Hair
  • Black
Magic
  • 200
Actor
Name
Text
  • "Escape from Kadavo" Episode Gallery
Type
Airdate
  • 2016-10-26
Romaji
  • Shugosha
Caption
  • "Adreus, Keeper of Armageddon" and "Tiras, Keeper of Genesis" in the artwork of "Xyz Double Back"
Function
  • GUARD
Abilities
  • Access to advanced technology
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zh pinyin
  • Shǒuhùzhě
zh jyutping
  • Sau2 wu6 ze2
ko hanja
  • 守護者
special abs
  • Guard break, One-hit kill
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trans
  • 98
Group
  • Capital Ship
Species
Title
  • Keepers
  • Operations Division Overseer
ATT
  • 1900
zh name
  • 守護者
DEF
  • 2000
Weapons
XP
  • 800000
Icon
  • Classico_Keeper.png
Image size
  • 250
Class
  • Defense
  • Greater Demon
AC
  • 15000
File
  • 240
Description
  • Every Dalish clan has a keeper, a wise mentor dedicated to preserving the elves' ancient lore. It is exceptionally uncommon for a keeper to teach anyone other than a fellow clan member about the unique Dalish understanding of nature magic, which focuses on control of the roots beneath the earth.
Color
  • Silver
Namn
  • Keeper
leader(s)
  • Shadow Man
dbkwik:mistborn/property/wikiPageUsesTemplate
Home
Image
  • Dino_Charge_Silver.jpg
  • Keeper.jpg
Others
  • Keeper of the Flame (Hidden People of the Forbidden; Lann 001.jpg
  • Kartag the Keeper, Keeper of the Twilight Well; Kartag .jpg
  • Keeper of the Flame (Doradian); No_Image_Male.jpg
  • Keeper of the Flash; Keeper of the Flash .jpg
  • Norrin Radd; Norrin Radd .jpg
  • Time-Keepers; Bio-timetwisters.jpg
  • Keeper of the Comics Code; Keeper of the Comics Code 1.jpg
Dark
  • 96
Sets
  • * Generation Force * Battle Pack: Epic Dawn * Judgment of the Light
Home Planet
HP
  • 70000
url
  • tv-shows/clone-wars/escape-from-kadavo-episode-gallery
Damage
  • 125
  • Moderate
Image File
  • Keeperväri.jpg
Gender
  • Male
Health
  • 250
  • Similar to Crusader Zombies
Race
Seasons
  • Power Rangers Dino Charge Power Rangers Dino SuperCharge
NEXT
  • "The Anti-Terrorism Squad"
Writer
Director
Locations
  • The Beach
  • Great Hall
  • Shahdee's ship
  • Southern Passage.
Armament
  • 2
Bild
  • Keepers Codex Image.jpg
Creator
Location
wikipage disambiguates
Game(s)
  • Call of Duty: Black Ops III
Resistance
  • Resist Poison 100, Resist Frost 25, Waterbreathing
fr trans
  • Guardian
pt trans
  • Protector
it trans
  • Custodian
level(s)
weak spot(s)
  • Head
Attack(s)
  • Melee
appearance in game
  • Rituals
nation(s)
  • Apothicon
Heimatwelt
abstract
  • "Keeper" (守(しゅ)護(ご)者(しゃ) Shugosha) is a series of three monsters. They consist of the Level 5 Synchro Monster "Armades, Keeper of Boundaries" and the Rank 5 Xyz Monsters "Adreus, Keeper of Armageddon" and "Tiras, Keeper of Genesis".
  • No matter how much SG1 members tried to change those events, the events kept repeating, so they finally refused to try again (which attempt would only make them suffer the pain of loss again). The Keeper tried to implore them to explore other options but they revealed to the spectators that their planet had regenerated itself. Therefore, the Keeper tricked SG-1 into thinking that they've arrived back at Stargate Command and posed as Major General George S. Hammond to order them back into the VR chairs. However, SG-1 escaped and tried to head back through the Stargate to show the spectators their world from SG1's memories. A struggle and chase ensued and General Hammond was revealed as the Keeper. The Keeper then accidentally lead SG1 through the VR exit portal while trying to run away. The spectators were able to follow and leave stasis themselves. The Keeper remained sure that the people would ruin the planet again, since the newly freed people were picking flowers, ruining the garden. (SG1: "The Gamekeeper")
  • Keepers are the Defending Enemies in Shadows of Evil, Der Eisendrache, Zetsubou No Shima, and Revelations.
  • Keeper may refer to: * The Keeper, the Talosian magistrate * Caretaker (Shore Leave Planet), the Amusement planet Keeper See also: * Housekeeper, a person who cleans a home * Record keeper, a person who maintains records * Zookeeper, a person who maintains a zoo
  • Keeper is the codename of the Imperial Intelligence overseer of the Operations Division. He has to approve of every action that is taken by Imperial Intelligence, such as assassinations or espionage. If he fails at his job in the eyes of his superiors, he will quickly be dealt with. The current Keeper has been at this post for almost a decade. Little information is known about the Keeper's life pre-intelligence, although Republic counterintelligence says that he was in the Imperial Navy.
  • A Keeper is a creature genetically modified by the Shadows to be used by the Drakh to control individuals from other races.
  • The Keepers have four pairs of limbs, with the two pairs of hindlimbs having three segments and the two pairs of forelimbs having only two segments. The forelimbs serve as arms and have appendages at each end that seem to be like hands. They stand on their two pairs of hind limbs. They also have a component attached to their back with an antenna sticking out. It is unknown what the use of this component is.
  • Keeper är en android (RPG: "Stargate SG-1: Friends and Foes: Stargate Season Two") som utformade en interaktiv holografisk värld som ett sätt att övervintra i virtuell verklighet pod för människorna av P7J-989. Han ville inte släppa sitt folk när planeten blev beboelig igen, men eftersom han fruktade att de skulle förstöra det igen. Han försökte använda SG-1 för att ge nya upplevelser för människorna i stolarna. Men Teal'cs Jaffa fysiologi och Kapten Samantha Carters modifierade hjärnan från sina erfarenheter som Jolinar av Malkshurs värd gjorde det omöjligt att dra ut någon av sina minnen, så han placerade Teal'c i Överste Jack O'Neills minne av ett försök att gripa tag i en rysk spion i Östtyskland under 1982, där uppdraget misslyckades och Carter i Dr Daniel Jacksons minne av när hans föräldrar dog. Oavsett hur mycket SG1 medlemmar försökt att ändra dessa händelser, höll händelser upprepas, så de vägrade till slut att försöka igen (som försöker bara skulle få dem att lida smärtan av förlust igen). Keeper försökte bönfaller dem att undersöka andra alternativ, men de avslöjade för publiken att deras planet hade regenererad själv. Därför lurade Keeper SG-1 att tro att de har kommit tillbaka till Stargate Command och poserade som Generalmajor George S. Hammond för att beställa dem tillbaka in i VR stolar. Rymde SG-1 och försökte gå tillbaka genom Stargate för att visa åskådarna deras värld från SG-1 minnen. En kamp och jaga följde och General Hammond avslöjades som Keeper. Keeper sedan av misstag leda SG1 via VR exit portalen vid försök att köra iväg. Invånarna kunde följa och lämna stasis själva. Keeper var säker på att folket skulle förstöra planeten igen, eftersom det nyligen befriade folk plocka blommor, förstöra trädgården. (SG1: "The Gamekeeper") Keeper håller VR-miljö som skyddsrum och underhåller Volsinii. Han är en AI-program som skapats med två funktioner i åtanke: för det första att hålla Volsinii säker från ahrm medan de väntade på planeten för att återhämta sig och för det andra för att övervaka miljömässig förnyelse av planeten. "Han" har varit mycket framgångsrik i båda uppgifterna. Tyvärr på grund av en konflikt i hans programmering, höll han Volsinii i stasis i århundraden längre än nödvändigt för att bevara planeten från dem. Keeper har tillgång till flera fjärrövervakningsanordningar (MALP-liknande scouter och omloppsbanor satelliter) och några automatiserade produktionsanläggningar utspridda över hela planeten, liksom flera android organ som han nu använder för att interagera med de Volsinii som lämnat skydd av VR-pod. Samtidigt som mycket intelligent Keepers personlighet är något stel med en distinkt brist på empati. Han helt enkelt inte fullt ut förstå behoven hos sina avgifter. Till sin natur hans "spel" och scenarios fokuserar på händelser och minnen som är mest intensiv (levande) låg som i VR-pod, utan att inse den känslomässiga trauman detta kan orsaka. Han ofta misstag livfullhet ett minne för dess betydelse för ägaren. Trots dessa nackdelar Keepers begränsad personlighet ivriga att behaga och intensivt nyfikna. Ankomsten av Stargate Command personal gav honom så mycket att fundera och oanade perspektiv för att utforska och simulera. De utbildningsuppdrag och scenarier som begärts av SGC förse honom med några av de största utmaningarna för sina förmågor i århundraden. Sedan lanseringen av hans avgifter Keeper har gjort sitt bästa för att gottgöra genom att hjälpa dem att bygga upp sitt samhälle, men alltid med ett öga för att bevara trädgården-världen Volsin har blivit. Statik som är för en av Keepers android kroppar. Inuti hans virtuell verklighet, är han nästan omöjlig att skada. På grund av Keepers decentraliserade karaktär hela VR-miljö och de olika planetsystem skulle det vara oerhört svårt för någon att förgöra honom permanent eller ändra honom utan hans samtycke. (RPG: "Stargate SG-1: Friends and Foes: Stargate Season Two") kategori:En-gång SG-1 karaktär kategori:Androider kategori:Volsinii teknologi
  • Keepers were evolved from the Overlords of the Zerg Swarm to help Zzantith Exert control over his Brood.
  • Keeper is an alien who entrusted the Energems to the dinosaurs over 65 million years ago and is a mentor of the Dino Charge Rangers. He is in conflict with the bounty hunter Sledge, who seeks the Energems for his own sinister purposes.
  • Centauran whose purpose in life is to collect, save, and share memories of those who have died.
  • Keeper is one of Bon's subordinates.
  • A Keeper is the central focus of a telepathic circle, they are the one who receives the amplified energon flows produced by each member of the circle and braid them into a single flow to be tuned and amplified by their matrix. The Keeper is considered the "head" of the circle and controls what the amplified ernergons are used for. The ability to channel these powerfull energies is a genetic manipulation that is similar to the Hastur gift, for this reason those with that donas made excellent and powerful Keepers.
  • Keeper is a crab that is big enough to keep, usually around 5 inches.
  • {| border="1" align="right" cellspacing="0" cellpadding="3" style="border:1px solid #7a7a7a; float:right; width:275px; margin:0px 0px 15px 15px; border-collapse:collapse; background:;" class="mobile-ibox" |- !height="32" colspan="2" align="center"| Keeper |- | colspan="2" style="text-align:center;" | File:Keeper.jpg |- !colspan="2"|Ship Information |- |height="32" width="25%" valign="top"| Classification |valign="top"| Capital Ship |- |height="32" width="25%" valign="top"| Purpose |valign="top"| |- |height="32" width="25%" valign="top"| Ship Type |valign="top"| Destroyer |- |- !colspan="2"|Technical Information |- |- |- |- |height="32" Width="30%" valign="top"| Speed |valign="top"| 161 m/s |- |- |height="32" Width="30%" valign="top"| Armaments |valign="top"| |- !colspan="2"|Usage |- |height="32" Width="30%" valign="top"| Eras |valign="top"| |- |height="32" Width="30%" valign="top"| Affiliation |valign="top"| |- |} The Keeper is an anti-Capital Ship destroyer built to guard various Progenitor artifacts.
  • File:Kid eternity pal keeper.gif Write the text of your article here!
  • The keepers are believed to have been created by the Protheans to serve as caretakers of the station, and have become essential to the Citadel's operation. Very little is known about them, as they do not communicate with other species, and it is against C-Sec regulations to interfere with keeper activity. __TOC__
  • The Keeper of the Warehouse is the single person chosen in each generation to protect the Warehouse's most closely guarded secrets. The Keeper serves as a living memory for the most vital parts of the Warehouse's history, not only as a fail safe should the Warehouse fall under enemy control or become inaccessible, but also as a "backup" for files and information that have been permanently expunged from all other Warehouse records. For example, when Mrs. Frederic was searching for the reason Paracelsus was bronzed by Warehouse 9, she could find no information in any of the Warehouse records. However, the Keeper of Warehouse 13, Abigail Cho, was able to divulge that Paracelsus had been the Caretaker of Warehouse 9, and that his bronzing was not only a move to contain his dangerous artifact usage but was also an attempt to keep his knowledge of the Warehouse out of the wrong hands. While the Keeper protects the Warehouse's secrets, the information is actually stored in the braids of Queen Ka'ahumanu’s Lei Niho Palaoa and the Keeper acts as the specific physical access point to the information. Somehow the artifact is keyed in to the specific Keeper for each generation and will only allow itself to be activated by them.
  • A keeper is a Terris man or woman who uses Feruchemy in the Final Empire and is keeping memories safe for when the Lord Ruler falls. They are scarce and are ruled by the Synod, a group of Keeper elders. The Synod teaches the keepers to wait for the fall of the Lord Ruler, as opposed to actively work to bring it about, as Sazed did with Kelsier's crew.
  • Keeper is the leader of a Dalish clan as well as one of the specializations available to the mage class in Dragon Age: Origins - Awakening.
  • Keeper is a natural born security guard who has never aspired to be anything different. He is used to standing guard and being alone for very long periods of time. So much so that his social skills are severely lacking. Once he was a Walking-Tank back on Cybertron, he recently underwent an experimental rebuild to take on a 'Monsterbot' altmode, becoming a fearsome horned Guardian Dog. In this monsterous mode, Keeper is capable of breathing extremely hot flames that can melt down a car to a puddle of liquid metal. His large claws can tunnel through mountains and, combined with his horns and massive jaws, can tear up and devour just about anything. Unless needed in a fight, Keeper tends to remain in his relatively less intimidating robot mode.
  • The Keepers are creatures that appear in The Elder Scrolls V: Dawnguard. They can only be encountered in the Soul Cairn during the quest "Beyond Death."
  • The Keeper is a character in He-Man and the Masters of the Universe.
  • The Keeper is the main protagonist, or villain, of the Dungeon Keeper (series). The Keeper is an anonymous entity in which players of the Dungeon Keeper game will take control of in their quest to rule the underworld. He is only seen as an evil-looking hand and possesses the ability to cast a myriad of spells. File:Anim918.gif This article is a . You can help My English Wiki by expanding it.
  • They will usually appear on their own or in twos, they have high HP and can cause alot of damage.It is best to try and focus on using special skills to finish this battle before they deal too much damage
  • "Keeper" is the fourth episode of Season Twelve of Criminal Minds.
  • Keeper is a position in the Wizarding sport of Quidditch. There is one Keeper per team, and it is their job to guard the three goal posts attempting to stop the other team's Chasers from scoring. The keeper also wears the most protection than any other position, which includes a helmet, shoulder/chest pads and knee pads. This effectively makes them heavier than most of their other team-mates.
  • Seeker/Keeper was an entity that was originally a Makuta and later turned into a one-of-a-kind species whose job was to protect the Amulet of Iuo Nui.
  • Die Keeper sind eine insektoide Spezies auf der Citadel und kümmern sich um die Station.
  • The Keeper is a tremendously ancient Transformer, tasked with guarding the sleeping Primus for all eternity. How he does this with no apparent weaponry or altmode is a mystery. He tells a damn good story, though.
  • The Keepers are a group of thinkers that are mentioned in Might and Magic: The Dreamwright. They lived in The Wheel, and provided advice to the kings and other leading figures. When the land began to be plagued by natural disasters, the keepers suggested that the Turning Folk had fallen out of step with the Wheel itself, and thus assured its destruction. They provided yards of scrolls that were almost black with their calculations to demonstrate this. To prevent disaster, they proposed that the people of the Wheel should immediately advance a quarter-turn in their ceaseless, eternal migration around the Wheel. King Herstad dismissed this suggestion as "fool's brabble", and the kings eventually decided to ask Amonwelle and the Dreamwright for help instead.
  • Als Keeper werden die Pfleger in der Elefantenaufzuchtstation von Daphne Sheldrick - dem Elefantenwaisenhaus bezeichnet. Sie betreuen die Tiere rund um die Uhr. Wenn es die Keeper nicht gäbe, wären viele Elefantenwaisen gestorben, denn sie sind wie der Mutterersatz für die Kälber. Die Keeper schlafen mit den Elefantenwaisen im Stroh, geben ihnen die Spezialmilch, die die Elefanten mehrmals am Tag benötigen und sind immer für die Waisen da. Auch nach der Aufzucht und der Auswilderung kommen viele "Ehemalige" einige Male zu den Keepern zurück, weil sie Verletzungen haben oder weil sie einfach nur Hallo sagen wollen.
  • The Keeper is a supervillain that Ares plans on killing after copying Seraphim's 'alter' power and becoming all powerful.
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