PropertyValue
rdf:type
rdfs:label
  • Augury
  • Augury
  • Augury
rdfs:comment
  • Augury on rukous johon tarvitaan Prayer 77. Augury nostaa sinun Magic levelisi 20% paremmaksi ja Defenceäsi 25% paremmaksi.thumb|Augury rukouksen kuva 1. * OHJAUS
  • Considering the way in which it is unlocked, the boosts, and Prayer level required, this prayer is considered the Magic equivalent of the melee prayer Piety and the ranged prayer Rigour.
  • Augury, a form of Divining regarding omen reading, allows a character to interpret seemingly meaningless events, such as the pattern made in the sky by a flock of birds, the way smoke rises from a fire, or the behaviour of chickens pecking at grain. Augury also often involves the sacrificial reading of animal entrails, their arrangement, placement, shape, and colour. To the augur, all these small things form part of the greater pattern of the universe and can be indicative of events in the past, the future, or far away. See Divining for more detail on divinations possible with Augury.
  • [[Category:]] Augury (AG-ur-ee) was a divination spell that learned whether a given action will be good or bad.
  • Level: Components: V, S, M, F Casting Time: 1 minute Range: Personal Target: You Duration: Instantaneous
  • To unlock Augury, players must obtain an arcane prayer scroll obtained from the Chambers of Xeric. Reading the scroll will present an option to unlock the prayer.
  • Augury is the act of studying the flight patterns of birds in order to make executive decisions, such as declare war on Middle Eastern countries and decide which intern to sleep with.
  • Augury was the practice of foretelling the future largely from the flight of birds. Many different outcomes could be predicted depending on the number, flight path, and type of birds observed at certain times of the year. It was practised mostly in the Roman Empire, where it was sanctioned by the government. Persons who practised augury were called augurs. Many local governments in ancient Rome retained official augurs. The Tenth Doctor and Donna were opposed by such a person in Pompeii, although his visions of the future were not derived from augury itself. (TV: The Fires of Pompeii)
  • 2nd-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) Duration: Instantaneous By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:
  • Augury is a special option that can be chosen in the battle preparation menu in Fire Emblem: The Blazing Blade. The augury gives you special information about the upcoming chapter, such as knowledge on recruitable characters, and how to approach them, special weather conditions, and what type of characters should be brought into the battle. Auguries are told by the witch Hannah at first, who one must pay for her augury, and then by Nils, who gives them for free. Hannah first appears to give auguries at chapter 14, False Friends, however she leaves after the group hits the chapter Genesis or Four-Fanged Offense. One must then go without auguries until Nils begins to tell them later in the game.
  • Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) Duration: Instantaneous By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:
owl:sameAs
Level
  • 70
  • 77
Drain
  • 0.300000
  • 40
  • 200
dcterms:subject
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:dungeons/property/wikiPageUsesTemplate
dbkwik:fi.runescape/property/wikiPageUsesTemplate
dbkwik:fireemblem/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
dbkwik:tardis/property/wikiPageUsesTemplate
dbkwik:uncyclopedia/property/wikiPageUsesTemplate
dbkwik:wiersze/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Name
  • Augury
type5e
school5e
domains3e
domains5e
Members
  • Yes
Update
  • Dungeoneering Skill!
Release
  • 2010-04-12
Book
  • Standard Prayers
Effect
  • +8 levels
  • +8% damage +8 levels
  • Increases your magical attack and defence by 25%, and your Defence by 25%
abstract
  • Augury on rukous johon tarvitaan Prayer 77. Augury nostaa sinun Magic levelisi 20% paremmaksi ja Defenceäsi 25% paremmaksi.thumb|Augury rukouksen kuva 1. * OHJAUS
  • Augury is a special option that can be chosen in the battle preparation menu in Fire Emblem: The Blazing Blade. The augury gives you special information about the upcoming chapter, such as knowledge on recruitable characters, and how to approach them, special weather conditions, and what type of characters should be brought into the battle. Auguries are told by the witch Hannah at first, who one must pay for her augury, and then by Nils, who gives them for free. Hannah first appears to give auguries at chapter 14, False Friends, however she leaves after the group hits the chapter Genesis or Four-Fanged Offense. One must then go without auguries until Nils begins to tell them later in the game. This article is a stub. You can help Fire Emblem Wikia by expanding it.
  • 2nd-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) Duration: Instantaneous By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens: * Weal, for good results * Woe, for bad results * Weal and woe, for both good and bad results * Nothing, for results that aren’t especially good or bad The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
  • Considering the way in which it is unlocked, the boosts, and Prayer level required, this prayer is considered the Magic equivalent of the melee prayer Piety and the ranged prayer Rigour.
  • Augury, a form of Divining regarding omen reading, allows a character to interpret seemingly meaningless events, such as the pattern made in the sky by a flock of birds, the way smoke rises from a fire, or the behaviour of chickens pecking at grain. Augury also often involves the sacrificial reading of animal entrails, their arrangement, placement, shape, and colour. To the augur, all these small things form part of the greater pattern of the universe and can be indicative of events in the past, the future, or far away. See Divining for more detail on divinations possible with Augury.
  • [[Category:]] Augury (AG-ur-ee) was a divination spell that learned whether a given action will be good or bad.
  • Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) Duration: Instantaneous By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens: * Weal, for good results * Woe, for bad results * Weal and woe, for both good and bad results * Nothing, for results that aren’t especially good or bad The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
  • Level: Components: V, S, M, F Casting Time: 1 minute Range: Personal Target: You Duration: Instantaneous
  • To unlock Augury, players must obtain an arcane prayer scroll obtained from the Chambers of Xeric. Reading the scroll will present an option to unlock the prayer.
  • Augury is the act of studying the flight patterns of birds in order to make executive decisions, such as declare war on Middle Eastern countries and decide which intern to sleep with.
  • Augury was the practice of foretelling the future largely from the flight of birds. Many different outcomes could be predicted depending on the number, flight path, and type of birds observed at certain times of the year. It was practised mostly in the Roman Empire, where it was sanctioned by the government. Persons who practised augury were called augurs. Many local governments in ancient Rome retained official augurs. The Tenth Doctor and Donna were opposed by such a person in Pompeii, although his visions of the future were not derived from augury itself. (TV: The Fires of Pompeii)