PropertyValue
rdf:type
rdfs:label
  • Light orb
  • Light Orb
rdfs:comment
  • The light orb is an object used by The Colonists and Styx.
  • The messages received when collecting the orbs are as follows: 1. * A [strength] power of the dead dwells. 2. * The two powers became a [strength] light. 3. * The three powers became a [strength] radiance. 4. * The four powers became [chain skill]. The word that fills the gap corresponds to the color of the aura, and thus to the chain skill received: * "frail" (blue aura) – Round Chain * "faint" (green aura) – Jump Chain * "bright" (yellow aura) – Straight Chain * "blinding" (red aura) – Cross Chain * "celestial" (white aura) – Multichain
  • In addition to making light orbs via the crafting skill, complete light orbs are rarely obtained from the Dorgesh-Kaan chests. Empty light orbs are obtained by looting a chest only slightly more frequently than completed light orbs. However, given the player has sufficient levels in crafting and thieving, training thieving and firemaking together in Dorgesh-Kaan is reasonably efficient. At level 52 Thieving, it is a potential loot from Oldak's Dorgesh-Kaan Average Chest. At level 78 Thieving, it is a potential loot from the Dorgesh-Kaan Rich Chest.
  • Be aware that there are three floors. Although most broken lamps occur on the first and second floors, they can also occur on the ground floor. The large street lamps throughout Dorgesh-Kaan never need replacing. Because of this it is rare to encounter a broken lamp. However, if repairing lamps is combined with thieving training on Dorgesh-Kaan average and rich chests then one may encounter up to seven (7) broken lamps on a single complete circuit; if one visits every room, including those without chests. At level 78 Thieving, it is a potential loot from the Dorgesh-Kaan Rich Chest.
Level
  • 38
  • 87
Turn
  • 0
dcterms:subject
skillXP
  • 104
mat2price
  • gemw
mat1price
  • No
noteable
  • Yes
Row 1 info
  • Colonists, Styx, Coprolites
store
  • No
  • no
low
  • 140
Examine
  • A component of cave goblin Magic.
mat1qty
  • 1
Tradeable
  • Yes
DEX
  • 0
Sell
  • 26
LVL
  • 10
upkeep
  • 0
Row 2 info
  • Providing Light
Equipable
  • No
Row 1 title
  • Users
geValue
  • gemw
str
  • 0
exchange
  • gemw
Row 2 title
  • Function
meso
  • 300
destroy
  • Drop
disassembly
  • Yes
Quest
  • No
Row 3 info
  • In Use
Row 3 title
  • Status
kept
  • reclaimable
mat2qty
  • 1
dbkwik:adventurequest/property/wikiPageUsesTemplate
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dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Category
  • faceted glass 2
Box Title
  • Light Orb
Job
  • Magician
Element
Power
  • 38
Stackable
  • No
loc
MAT
  • Cave goblin wire
  • Empty light orb
Name
  • Light orb
  • Light Orb
Value
  • 350
Caption
  • Object
desc
  • A small elemental Orb of Light.
dbkwik:tunnelsnovels/property/wikiPageUsesTemplate
Members
  • Yes
Weight
  • 0
  • 0.001000
Price
  • 53
Update
  • Dorgesh-Kaan
slides
  • Light Orb.png
Skill
  • Crafting
Cost
  • 50.0
int
  • 0
ID
  • 10973
high
  • 210
Release
  • 2007-03-20
Effect
  • None
Luk
  • 0
abstract
  • The messages received when collecting the orbs are as follows: 1. * A [strength] power of the dead dwells. 2. * The two powers became a [strength] light. 3. * The three powers became a [strength] radiance. 4. * The four powers became [chain skill]. The word that fills the gap corresponds to the color of the aura, and thus to the chain skill received: * "frail" (blue aura) – Round Chain * "faint" (green aura) – Jump Chain * "bright" (yellow aura) – Straight Chain * "blinding" (red aura) – Cross Chain * "celestial" (white aura) – Multichain The aura granted by the orbs is random, and when collecting a new orb the aura may randomly "upgrade" to the next level of power, for example from faint to bright. There can be more than one upgrade in each set of four powers. However, there will be no upgrades when collecting the fourth orb.
  • The light orb is an object used by The Colonists and Styx.
  • In addition to making light orbs via the crafting skill, complete light orbs are rarely obtained from the Dorgesh-Kaan chests. Empty light orbs are obtained by looting a chest only slightly more frequently than completed light orbs. However, given the player has sufficient levels in crafting and thieving, training thieving and firemaking together in Dorgesh-Kaan is reasonably efficient. Despite the large amount of firemaking experience given, finding the broken lamps can be frustrating. It may be useful to make fires in the city and take quick glances at nearby lamps in hope of a broken lamp being found, though don't go asking people if they have seen any because they are different for each person. At level 52 Thieving, it is a potential loot from Oldak's Dorgesh-Kaan Average Chest. At level 78 Thieving, it is a potential loot from the Dorgesh-Kaan Rich Chest.
  • Be aware that there are three floors. Although most broken lamps occur on the first and second floors, they can also occur on the ground floor. The large street lamps throughout Dorgesh-Kaan never need replacing. Because of this it is rare to encounter a broken lamp. However, if repairing lamps is combined with thieving training on Dorgesh-Kaan average and rich chests then one may encounter up to seven (7) broken lamps on a single complete circuit; if one visits every room, including those without chests. In addition to making light orbs via the crafting skill, complete light orbs are rarely obtained from the Dorgesh-Kaan chests. Empty light orbs are obtained by looting a chest only slightly more frequently than completed light orbs. However, given the player has sufficient levels in crafting and thieving, training thieving and firemaking together in Dorgesh-Kaan is reasonably efficient. Despite the large amount of firemaking experience given, finding the broken lamps can be frustrating. It may be useful to make fires in the city and take quick glances at nearby lamps in hope of a broken lamp being found, though don't go asking people if they have seen any because they are different for each person. A ring of fire and flame gloves can increase your experience for lighting the lamps to 1050 per lamp. At level 78 Thieving, it is a potential loot from the Dorgesh-Kaan Rich Chest.
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