PropertyValue
rdfs:label
  • White Mage (Final Fantasy XII)
rdfs:comment
  • White Mages are defensive mages, using White Magicks to heal and buff the party and damage undead enemies. Their main weapon is the rod and they use mystic armor to boost their magickal power. White Mages can equip a few greatswords and daggers. The White Mage shines in taking out mobs of undead enemies, which are extremely common in some of the game's most difficult dungeons. However, they are unable to equip weapons with high attack values, have few augments for HP, and no augments to improve consumables.
dcterms:subject
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
L
  • Accessory:Accessories 15
  • Augment:+230 HP
  • Augment:Channeling
  • Augment:Magick Lore
  • Augment:Spellbound
  • Augment:Spellbreaker
  • Gambit:Gambit Slot
  • Summon:Shemhazai
  • Magick:White Magick 11
Page
  • License Board
I
  • Accessory:Accessories 1
  • Accessory:Accessories 2
  • Accessory:Accessories 3
  • Accessory:Accessories 4
  • Accessory:Accessories 5
  • Accessory:Accessories 6
  • Augment:+190 HP
  • Command:Command
  • Magick:White Magick 2
  • Magick:White Magick 3
  • Magick:White Magick 4
  • Magick:White Magick 5
  • Magick:White Magick 6
  • Quickening:Quickening
  • Magick:White Magick 1
G
  • Accessory:Accessories 10
  • Accessory:Accessories 12
  • Accessory:Accessories 14
  • Armor:Mystic Armor 7
  • Augment:Magick Lore
  • Gambit:Gambit Slot
  • Summon:Mateus
  • Magick:White Magick 10
B
  • Summon:Zeromus
  • Summon:Zodiark
  • Weapon 1:Greatswords 1
N
  • Accessory:Accessories 21
  • Augment:Battle Lore
  • Augment:Channeling
  • Augment:Magick Lore
  • Augment:Swiftness
  • Quickening:Quickening
H
  • Accessory:Accessories 8
  • Armor:Mystic Armor 1
  • Armor:Mystic Armor 2
  • Armor:Mystic Armor 3
  • Armor:Mystic Armor 4
  • Armor:Mystic Armor 5
  • Armor:Mystic Armor 6
  • Augment:Magick Lore
  • Augment:Martyr
  • Gambit:Gambit Slot
  • Magick:Green Magick 1
  • Summon:Hashmal
  • Magick:White Magick 8
  • Augment:+30 HP
Suffix
  • -int
A
  • Augment:+270 HP
F
  • Accessory:Accessories 16
  • Armor:Mystic Armor 8
  • Augment:Inquisitor
  • Augment:Magick Lore
  • Gambit:Gambit Slot
  • Quickening:Quickening
  • Summon:CĂșchulainn
  • Technick:Libra
  • Magick:White Magick 12
Q
  • Weapon 1:Greatswords 2
  • Augment:+310 HP
E
  • Accessory:Accessories 18
  • Armor:Mystic Armor 9
  • Augment:Magick Lore
  • Summon:Adrammelech
  • Summon:Famfrit
  • Augment:+150 HP
  • Augment:Ether Lore 2
  • Technick:Stamp
  • Weapon 3:Daggers 5
  • Augment:+70 HP
P
  • Summon:Chaos
  • Summon:Ultima
J
  • Accessory:Accessories 7
  • Augment:Battle Lore
  • Augment:Channeling
  • Augment:Ether Lore 1
  • Augment:Magick Lore
  • Gambit:Gambit Slot
  • Magick:Green Magick 2
  • Magick:White Magick 7
  • Technick:Charge
  • Weapon 2:Rods 1
  • Weapon 2:Rods 2
K
  • Accessory:Accessories 11
  • Accessory:Accessories 13
  • Accessory:Accessories 9
  • Augment:Battle Lore
  • Augment:Magick Lore
  • Gambit:Gambit Slot
  • Magick:Green Magick 3
  • Quickening:Quickening
  • Summon:Belias
  • Weapon 2:Rods 3
  • Magick:White Magick 9
D
  • Accessory:Accessories 20
  • Armor:Mystic Armor 10
  • Augment:Battle Lore
  • Augment:Magick Lore
  • Augment:Serenity
  • Augment:Swiftness
  • Technick:Souleater
  • Technick:Numerology
M
  • Accessory:Accessories 17
  • Accessory:Accessories 19
  • Augment:Battle Lore
  • Augment:Headsman
  • Augment:Warmage
  • Summon:Exodus
  • Summon:Zalera
  • Weapon 2:Rods 4
O
  • Accessory:Ribbon
  • Augment:+110 HP
  • Augment:Battle Lore
  • Augment:Magick Lore
  • Technick:Achilles
  • Weapon 2:Rod of Faith
C
  • Accessory:Accessories 22
  • Armor:Mystic Armor 11
  • Armor:Mystic Armor 12
  • Armor:Mystic Armor 13
  • Augment:Magick Lore
  • Magick:White Magick 13
abstract
  • White Mages are defensive mages, using White Magicks to heal and buff the party and damage undead enemies. Their main weapon is the rod and they use mystic armor to boost their magickal power. White Mages can equip a few greatswords and daggers. The White Mage shines in taking out mobs of undead enemies, which are extremely common in some of the game's most difficult dungeons. However, they are unable to equip weapons with high attack values, have few augments for HP, and no augments to improve consumables. The White Mage has access to 138 licenses, which require 7,806 LP to unlock, as well as up to 9 additional licenses through summon licenses costing 520 LP, and 5 additional licenses costing 260 LP through quickening licenses.