PropertyValue
rdf:type
rdfs:label
  • Armadylian guard
rdfs:comment
  • Armadylian guards appear when doing elite clue scroll coordinates. They call out "No warning! Begone!" upon appearing. The guard will spawn upon digging at the correct coordinates, and must be defeated in order to advance in the treasure trail. Like the aviansies found in the God Wars Dungeon, the guard is flying too high to be attacked using melee, and must instead be defeated by means of ranged, magic or a salamander. Since the guard only uses ranged attacks, Protect from Missiles will circumvent all damage.
nieve
  • Yes
dcterms:subject
dRange
  • 0
dSlash
  • 0
aMagic
  • 0
dMagic
  • 3
dStab
  • 0
Examine
  • A servant of Armadyl.
gemw
  • No
max hit
  • 10
Poisonous
  • No
dCrush
  • 0
attack speed
  • 6
Always Drops
str
  • 1
Attack style
  • Ranged
slaylvl
  • 1
aCrush
  • 0
Rarity
  • Common
  • Uncommon
  • Always
  • Very rare
aStab
  • 0
Aggressive
  • Yes
aRange
  • 0
aSlash
  • 0
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
Range
  • 90
Cat
  • Aviansie
Name
  • Coins
  • Bones
  • Hammer
  • Shark
  • Blood rune
  • Nature rune
  • Adamantite bar
  • Looting bag
  • Headless arrow
  • Armadylian guard
  • Cosmic rune
  • Rune spear
  • Armadyl helmet
  • Mysterious emblem
  • Slayer's enchantment
  • Bandos boots
  • Rune thrownaxe
Weakness
  • Ranged
Duradel
  • Yes
Members
  • Yes
Quantity
  • 1
  • 5
  • 6
  • 20
  • 30
  • 35
Update
  • Treasure Trail Expansion
ATT
  • 1
DEF
  • 82
krystilia
  • Yes
CB
  • 97
HP
  • 132
Release
  • 2014-06-12
Raritynotes
immunepoison
  • No
immunevenom
  • No
strbns
  • 0
Mage
  • 80
attbns
  • 0
rngbns
  • 0
abstract
  • Armadylian guards appear when doing elite clue scroll coordinates. They call out "No warning! Begone!" upon appearing. The guard will spawn upon digging at the correct coordinates, and must be defeated in order to advance in the treasure trail. Like the aviansies found in the God Wars Dungeon, the guard is flying too high to be attacked using melee, and must instead be defeated by means of ranged, magic or a salamander. Since the guard only uses ranged attacks, Protect from Missiles will circumvent all damage. After defeating the guard, the player must dig at the same spot again, and will be allowed to do so unhindered.
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