PropertyValue
rdfs:label
  • Sice
rdfs:comment
  • Her most unique feature is the ability to absorb the "hatred" (malice) of dead enemies, causing a dark red aura to surround her scythe that glows gradually brighter as she absorbs more. The aura increases the power of her basic attacks as well as the area-of-effect's size, namely, her Dark Nebula attack, and the brighter the aura is, the stronger she becomes. Every time Sice is hit by an attack, regardless of it staggering or knocking her away or not, the malice is purged out from her. It is vital to keep as much malice as possible to utilize Sice's abilities to its fullest, and the Moxie ability upgrade and the Tenacity ability to make her a fearsome character.
Other Appearances
  • true
dcterms:subject
japaneseva
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
Age
  • 16
Weapon
Affiliation
Name
  • Sice
Type
  • playable
Portrait
  • Menu portrait.35px|HD portrait.35px|HD l'Cie portrait.
Romaji
  • Saisu
DOB
  • --11-13
Height
  • 166.0
Japanese
  • サイス
Occupation
  • Class Zero cadet
Release
  • Type0
Gender
  • Female
Race
Designer
limitbreak
  • Final Slash
ultimateweapon
  • Tezcatlipoca
abstract
  • Her most unique feature is the ability to absorb the "hatred" (malice) of dead enemies, causing a dark red aura to surround her scythe that glows gradually brighter as she absorbs more. The aura increases the power of her basic attacks as well as the area-of-effect's size, namely, her Dark Nebula attack, and the brighter the aura is, the stronger she becomes. Every time Sice is hit by an attack, regardless of it staggering or knocking her away or not, the malice is purged out from her. It is vital to keep as much malice as possible to utilize Sice's abilities to its fullest, and the Moxie ability upgrade and the Tenacity ability to make her a fearsome character. Despite being a good melee attacker, Sice is average compared to the other melee cadets, such as Eight and Nine. Her attack speed is faster than Nine's, but slower than Eight's, and while her attack power is better than Eight's, her critical hit ratio is inferior to Nine's. Her time latency between each combo is balanced. Her normal attacks consist of various swipes with her scythe, which she moves towards the target in a stride. Her Mobile Strike allows her to change her method of attacking via tilting the analog stick, which can be advantageous, yet difficult to master. Frontal attack allows her to "pounce" ahead before striking with her scythe, hitting the ground. Consecutive frontal attacks are faster, but have a shorter stride than the first pounce. Tilting the analog stick left or right while attacking makes Sice perform a circular slash in which she will slide to that direction. Consecutive use proves it is barely accurate enough to hit enemies, but considered an escaping attack. The backing away attack allows Sice to instead skip away from the enemy while swinging her scythe around. Performing this consecutively is inefficient due to its long recovery time. Sice can change her attack patterns considerably and easily, but is hard to master. With the Combo Bonus upgrade, Sice may upgrade her 7 hits normal combos up to 20 hits maximum.