PropertyValue
rdfs:label
  • Demon Wall (Final Fantasy XII)
rdfs:comment
  • The Demon Walls will continually advance on the party and its proximity to the back wall is indicated by a gauge to the right of the screen. When it gets to the end of the hall a cut scene shows the wall crushing the party, inflicting KO on all active and reserve party members, causing a Game Over.
dcterms:subject
Sleep
  • Immune
bestiary
  • 281
doom
  • Immune
silence
  • Immune
holy
  • Weak
petrify
  • Immune
Confuse
  • Immune
Sap
  • Immune
Poison
  • Immune
Steal
HP max
  • 22187
HP min
  • 10332
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
Fire
  • Immune
Name
  • Demon Wall
Type
  • Boss
Romaji
  • Demonsu Wōru
Genus
  • Boss
Disease
  • Immune
Class
  • Guardian
Japanese
  • デモンズウォール
Reverse
  • Immune
PREV
  • Tyrant
Stop
  • Immune
Release
  • FFXII
NEXT
  • Hydro
LP
  • 9
Death
  • Immune
Location
gil max
  • 0
CP max
  • 1350
speed min
  • 10
vitality max
  • 44
level min
  • 16
defense max
  • 20
MP min
  • 450
CP min
  • 1350
innate augments
speed max
  • 10
technicks
magick power max
  • 17
Lure
  • Immune
exp min
  • 0
magicks
magick resist min
  • 12
magick resist max
  • 14
immobilize
  • Immune
magick power min
  • 17
strength max
  • 31
evade min
  • 0
disable
  • Immune
defense min
  • 17
attack power min
  • 32
attack power max
  • 36
evade max
  • 0
MP max
  • 450
vitality min
  • 44
strength min
  • 26
Level Max
  • 18
gil min
  • 0
exp max
  • 0
abstract
  • The Demon Walls will continually advance on the party and its proximity to the back wall is indicated by a gauge to the right of the screen. When it gets to the end of the hall a cut scene shows the wall crushing the party, inflicting KO on all active and reserve party members, causing a Game Over. The first Demon Wall is optional and can be fought later. The second Demon Wall is not, and once the player enters the Hall of the Sentinel the Demon Wall will advance towards the player. The Demon Wall has a special attack, Telega, which inflicts X-Zone, a status effect that teleports a character to an alternate dimension, which makes the character inaccessible until the player moves to a new area. It also has some powerful spells in its arsenal. Demon Wall inflicts characters with Poison, Sleep, Blind, and Silence. A potential aid is the placing of several pedestals lining both sides of the Hall of the Sentinel. Touching these pedestals will either slow down or speed up the Demon Wall, depending on which pedestal is chosen. The order of the pedestals is the same every time (this is not true in the Japanese version, in which each pedestal's effect is random on each playthrough). Battle speed plays a role in this battle: if the battle speed is set on high, the party's attacks will be faster on the Demon Wall, even though it will be moving at the same speed.