PropertyValue
rdf:type
rdfs:label
  • Ammunition
  • Ammunition
  • Ammunition
  • Ammunition
rdfs:comment
  • Ammunition is used with two-handed Distance Weapons. Bolts can only be used with crossbows, and arrows can only be used with bows. To use ammunition, you must equip the bow or crossbow in your hand, and place the ammunition in your belt.
  • __NOWYSIWYG__ There are 19 types of Ammunition in the game used with the various types of Weapons. Here is the full list of all Ammunition types including all guns which use them.
  • Ammunition is the expendable source of firepower that can damage targets whenever a gun is fired. There are seven types of cartridge ammunition in the original Borderlands: Repeater Pistol, Revolver, SMG, Shotgun, Combat Rifle, Sniper Rifle and Rocket Launcher. In Borderlands 2, Repeater Pistol and Revolver ammunition have been merged. In addition, Grenades are treated as ammunition, with one unit depleted each time a grenade is lobbed. All weapons deplete their respective ammunition type when fired. The only exceptions are the Dove repeater, which is unique, and all Eridian Weapons, which do not use ammo, but rely on an internal energy source that recharges at no cost.
  • Ammunition is used by ranged weapons, such as bows, guns, and crossbows. Guns use bullets and shot, while bows and crossbows use arrows. Engineers can make ammunition for guns, but arrows must be purchased from an ammo vendor (a General Goods Supplier will usually have them.). When engineers are able to make Thorium Shells, they can trade them in for Thorium Headed Arrows. Alliance players can make the trade in Ironforge and Horde players can make the trade in Orgrimmar near the miner trainer.
  • Ammunition (shortened to ammo) is the ammount of attacks the weapon the player currently equips on the Unit Class has left. All weapons with ammo start off to have the maximum amount. As it depletes, it can be only refilled by a Support, and it refills in a set amount of bullets (like a SPAS 12 would get its ammo refilled 5 shells at a time).
  • Ammunition was used by ranged weapons such as bows, guns, and crossbows. It was sold by vendors in stacks of 200, but stacks up to 1000 in your inventory. Crafted Thorium Shells could be traded for Thorium Headed Arrows in Ironforge/Orgrimmar near the innkeeper/mining trainer, respectively.
  • There several different types of ammunition featured in RAGE and RAGE: The Scorchers. Nicholas Raine is free to use any ammunition type to kill the foes he faces during the course of RAGE. It should be noted that most weapons in RAGE have more than one type of ammunition.
  • Ammunition is what you put in your guns. While Crimson Skies featured a wide range of ammo types, Crimson Skies: High Road to Revenge did not.
  • Ammunition is the term used for projectiles. For example, musket-balls are the ammunition of muskets, and arrows are the ammunition of bows. Ammunition is displayed as a vertical green bar next to the unit's picture in the command panel. When a unit runs out of ammunition it can no longer fire it's ranged weapons, however it may still engage in melee combat.
  • Ammunition is used to fire weapons. The mechanics behind ammunition have changed throughout the Wolfenstein series.
  • Ammunition is required for some of the weapons in Horizon Zero Dawn.
  • This is a list of all the ammunition in the game, host page is Items. __TOC__
  • Various forms Ammunition for slughtrower and Magnetically accelerated Rifles existed throughout the galaxy.
  • Ammunition is an NPC in the mall of Moonhaven known for selling arrows, bullets, and more ammunition. See the Elements page to see which elements are effective against your targets' elements.
  • Ammunition was used in the majority of weapons. Most energy weapons used energy packs which were a form of ammo as did projectile weapons which often used a type of bullet or needle like piece of metal. In the vast majority of Star Wars game there is ammo to power weapons, however the main goal of ammo in video and PC games is to limit the use of weaponary to the player.
  • Ammunition (commonly known as Ammo, or rounds of ammo) typically for firearms refers to the combination of a projectile, explosive propellant, and primer for a firearm. The ammunition for small arm is referred to in one of three ways, as caliber, gauge, or in millimeters. Shotguns are always referred to in gauges (except the .410). Pistols, and rifles can be referred to in either millimeters, or in caliber (100th of an inch).
  • Ammunition (also known as ammo) is the material fired, scattered, dropped, or detonated from any weapon. Below are the categories of ammo, which fall into Battery and Rockets which require a laser cannon, rocket launcher rockets which require a rocket launcher, and mines can simply be dropped once obtained, not requiring a weapon. |-| Rockets= |-| Rocket Launcher Rockets= |-| Mines=
  • Ammunition is used with Distance Weapons. Bolts can only be used with crossbows, arrows can only be used with bows and rocks can only be used with slingshots. Bullets are exclusively used with firearms.
  • The obvious downside to firearms is ammunition, often seen as more rare than the guns themselves. Ammunition can be found in the same kinds of places as weapons in the form of , lower grade ammunition is found in civilian areas where the good stuff is only available in military areas and survivor stashes on rooftops. Ammunition comes in different types, which correspond to different weapons, some ammo types work in multiple weapons and can be swapped between them with the "Transfer Ammo" option in containers. Most standard firearms fit one magazine in the weapon and one reserve.
  • Multiplayer games do not have any vendors scattered around; therefore, players have to acquire ammunition from Ammo crates. Unlimited Ammo can be selected as a game setup option before starting.
  • Ammunition is the term used for expendable ordnance material used in charging firearms of all kinds; as powder, balls, shot, shells, percussion caps, rockets, missiles, energy, etc. The purpose of ammunition is to project force against a selected target or area. __TOC__
  • Ammunition is a system in Gang Garrison 2, introduced with version 2.2. Unlike the 'true' ammo systems found in many shooter games, Gang Garrison uses a combination of infinite ammo with overheat and/or reload times. A player's current reserve is displayed in the lower-right corner of the HUD. This varies for each class:
  • Ammunition, or Ammo, is an item featured in all installments of The Last Stand series.
  • Ammunition refers to items that are consumed by ranged weapons for every attack roll that is made. There are three types of ammunition — arrows, bolts, and bullets — for bows, crossbows, and slings, respectively. Equipping ammunition replaces an attack roll if done in combat. Some ranged weapons have an unlimited ammunition property. If such a weapon is equipped, no ammunition of the associated type is required to use that weapon. In fact, no such ammunition can even be equipped at the same time as such a weapon. The Toolset lists ammunition in the ammunition blueprint category.
  • Ammunition is gunpowder and artillery, or broadly anything that can be used in combat including bombs, missiles, warheads, landmines, naval mines, and anti-personnel mines. The word comes from the French la munition which is all material used for war. The collective term for all types of ammunition is munitions. Ammunition is used for hitting the target to keep away it's distance.
  • Ammunition, (aka Ammo), is a generic term derived from the French language la munition which embraced all material used for war (from the Latin munire, to provide), but which in time came to refer specifically to gunpowder and artillery. The collective term for all types of ammunition is munitions. In the widest sense of the word it covers anything that can be used in combat that includes bombs, missiles, warheads, and mines (landmines, naval mines, and anti-personnel mines) – that munitions factories manufacture. The purpose of ammunition is predominantly to project force against a selected target. However, the nature of ammunition use also includes delivery or combat supporting munitions such as pyrotechnic or incendiary compounds. Since the design of the cartridge, the meaning has been
  • There are various types of ammunition featured in the Counter-Strike series, all of which have their own unique properties (damage, armor penetration, cost, etc.) which in turn also effects the efficiency of the weapons that fire them. Broadly, ammunition can be divided into pistol, rifle, shotgun, and heavy (Counter-Strike: Condition Zero Deleted Scenes only) categories. While there are many types of pistol and rifle ammunition, the only shotgun and heavy ammunition available are the 12 Gauge shotshells and 66mm respectively. The cost of ammunition is a moot point from Counter-Strike: Source onwards since ammunition is free. The simplest way to gauge the power of any particular ammunition is to observe the amount of energy it generates (in Joules) as stated in the VGUI menus. On a side no
  • This ammunition has the same range as a plasma gun. it does less damage than plasma will but has more ammo and has a faster fire rate. Secondary fire for rifles is firing a frag grenade that will explode on contact with an enemy, for cannons the secondary firing is basically an rpg. Trolls aren't affected by this ammo greatly but it is more effective on undead.
  • Ammunition, often informally referred to as ammo, is a generic term derived from the French language la munition which embraced all material used for war (from the Latin munire, to provide), but which in time came to refer specifically to gunpowder and artillery. The collective term for all types of ammunition is munitions. In the widest sense of the word it covers anything that can be used in combat that includes bombs, missiles, warheads, and mines (landmines, naval mines, and anti-personnel mines) – that munitions factories manufacture. The purpose of ammunition is predominantly to project force against a selected target. However, the nature of ammunition use also includes delivery or combat supporting munitions such as pyrotechnic or incendiary compounds. Since the design of the cartri
owl:sameAs
Head
  • NoHelmet
dcterms:subject
Belt
  • Infernal Bolt
Role(s)
  • Sells arrows, bullets, throwing weapons, and more ammunition
Torso
  • NoArmor
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Users
  • Many Known Users
Comment
  • Previously a Saronite Arrow Maker was created, that created 200 Saronite Razorheads per charge .
  • Up from 200.
  • Up from 200.
Poster
  • Nethaera
Shoulders
  • NoBag
Date
  • 2011-01-06
  • --04-09
Rate
  • Varies
Name
  • Ammunition
Type
  • Weapon
  • Consumables
Misc Scrap Value
  • Scrap Value per Box: $ 240
  • Scrap Value per Box: $ 280
  • Scrap Value per Box: $ 320
  • Scrap Value per Box: $ 360
  • Scrap Value per Box: $ 400
  • Scrap Value per Box: $ 480
  • Scrap Value per Box: $ 560
  • Scrap Value per Box: $ 600
  • Scrap Value per Box: $ 640
  • Scrap Value per Box: $ 720
  • Scrap Value per Bullet: $ 0.30
  • Scrap Value per Bullet: $ 0.40
  • Scrap Value per Bullet: $ 0.50
  • Scrap Value per Bullet: $ 0.60
  • Scrap Value per Bullet: $ 0.70
  • Scrap Value per Bullet: $ 0.80
  • Scrap Value per Bullet: $ 0.9
  • Scrap Value per Bullet: $ 1
  • Scrap Value per Bullet: $ 1.2
  • Scrap Value per Grenade: $3
  • Scrap Value per Shell: $ 0.70
  • Scrap Value per Shell: $ 1
  • Scrap Value per Shell: $ 1.2
  • Scrap Value per Stack: $600
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Body
  • A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter's character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags -- though each hunter can only have one and non-hunters will not benefit from this change -- and we will not be making any additional quivers.
Link
Price
  • 40
  • 50
  • 75
  • 90
  • 100
  • 125
  • 180
Title
  • Ammunition
  • Cataclysm Class Preview: Hunter
Manufacturer
  • Many Known Manufacturers
Statistics
  • 200
  • 400
  • 600
  • 800
Class
neck
  • NoAmulet
Note
  • The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
  • All types of gun and bow ammunition now stack to 1000.
  • All types of gun and bow ammunition now stack to 1000.
Description
  • Due to its larger size, the 16-gauge shell is far more effective than the much smaller 20-gauge. This makes the shell more deadly, and will effectively tear into a zombie and slow it down. However it isn't as practical for use against the more durable mutants, such as Bones and Brutes, or self-healing mutants such as the flaming zombies. However, due to overstocking of 20 Gauge and 12 Gauge shells along with failed promotion attempts of the 16 Gauge in the past, very few shotguns in Fairview utilises the 16 Gauge shells. Used with:
  • The .357 Magnum round was the caliber that started the "Magnum" era of handgun ammunition. Built for use in pistols , it was famous in the pre-outbreak world for its stopping power. Being both fairly powerful and relatively cheap, the .357 is regarded as a decent general-use round. Unfortunately, one of its main drawbacks is the narrow range of guns with which it is compatible; the Beta 8000 and the Kolt Python are the only guns available in Fairview which chamber the .357 round. Used with:
  • The 12.7mm round is so big and powerful, it's classified as an HMG or anti-material cartridge. Guns such as Hawk OP96 and M82A2 use the weaker variant while guns such as Miniguns or "overpowered" rifles like the 577 Rex use the much stronger variant , which is slightly longer and thicker, allowing it to hold more powder. This is the ideal round for taking on the likes of Flaming Giant Spiders, Flaming Wraiths, and the dreaded Black Titan. Used with:
  • Combining the resources of all Outposts, the most powerful shotgun shell has been created-- the fully customized 10 gauge shell. Unlike other shotgun shells, this specially created 10 gauge shell was designed with lead balls coated in nitromannitol-- a powerful and highly sensitive explosive, stronger than nitroglycerine -- and encased in a stabilizer compound that almost instantly disintegrates when exposed to air. Upon striking a target, the nitromannitol violently detonates due to its extreme fragmentation potential. The end result: A shell that releases explosive fragments which further shatter into smaller, faster pieces of explosive shrapnel upon contact with a target-- an unavoidable, utter barrage of exploding buckshot. While a 12-gauge shell might tear a zombie full of holes, the 10-gauge shell will literally blow a zombie to pieces. Used with:
  • Rifles: VSS Vintorez, Rebellion, Gauss Rifle (Unique), and Dusk Carbine
  • A step down from the .357, the .38-caliber bullet is capable of much higher bullet velocities than the standard 9mm Parabellum, but without the sharp recoil of the .357 Magnum. It is regarded as a well-balanced cartridge with a flat trajectory, good accuracy and high 'muzzle energy'. Additionally, it is capable of being chambered in SMGs as well as certain pistols, delivering deadly, powerful hits that can push back all but the fastest zombie mutants. Used with:
  • Rifles: Ironsight 33-F, Marksman G8, Worg Carbine, Longshot PP10, and X-Dusk Carabine.
  • Rifles: M24, M1 Garand, Glacial Warfare, Chesterfield, M21, MSG-9, Dragon SVD
  • Assault Rifles: FM FAL, AK 47 and BM59 (Unique)
  • Assault Rifles: Hammerhead 47.
  • Combining the resources of all Outposts, the most powerful rifle bullet has been created: the 14mm rifle bullet. This monster of a bullet is jacketed with an extremely ferromagnetic type of steel, which ultimately led to its implementation as the standard round to be chambered by the Marksman G8. Additionally, Fairview's engineers designed the round with every possible advantage: Fragmentation, extremely high maximum velocity, large size , and a Teflon coating to reduce barrel friction. However, all the advantages packed into this new round make it compatible only with some of the new firearms developed by Fairview's guild of engineers. Used with:
  • A lengthened and modified version of the 7.62x51mm NATO round, which eliminates several flaws of the 5.5mm round. Additionally, the bullet does not suffer from issues with fragmenting properly, and penetrative ability is not affected as much when traveling over distances greater than 50 meters. Certain guns use the more powerful 7.62x51mm round, therefore dealing more damage per hit. Used with:
  • Combining the resources of all Outposts, the most powerful grenade has been created: the heavy grenade. Unlike previous grenades where the explosive powder used is white phosphorus, the Outpost Engineers used a compressed powder form of nitromannitol . The engineers decided to take additional advantage of this by modifying the grenade casings, giving them "shaped charge" heads--made from a tungsten-tantalum alloy to make them armor-piercing--so that nearly all energy is sent into the target. Take a shot with one of these into an infected crowd and by the time the smoke clears, you will rarely see anything besides a huge, gore-spattered crater where the infected once stood. Used with:
  • Heavy Machine Guns: Corpse Destroyer
  • Heavy Machine Guns: FM MAG and M60
  • Heavy Machine Guns: X-Dusk Mag and Wraith Cannon
  • Miniguns: Vulcan and GAU-19
  • Pistols: CK 99, SIC Apollo, and USP
  • Pistols: Kolt Anaconda and CK 97B
  • Pistols: Kolt Python and Beta 8000
  • Pistols: Lock 19, CK 75, Lock 17, and Luger
  • Pistols: Webster 1942 and Lock 25
  • Shotguns: Highlander and Washington 870
  • SubMachine Guns: Chicago Typewriter
  • SubMachine Guns: Gramm M11
  • SubMachine Guns: K-50M, Criss Victor, and Dusk SMG
  • SubMachine Guns: UMP
  • SubMachine Guns: UZI, MP5 and PP90
  • While the .40 handgun ammo possesses more pressure than the .45 handgun bullet, the .45 bullet's larger size is considerably useful for stopping large zombies in their tracks. The .45 ACP was originally designed in 1909 for the Colt 1911. Since its release in 1911, the Colt 1911 hs been the most popular and widely used handgun in America, both in civilian and military hands. The .45 ACP is no different, with nearly every manufacturer chambering a pistol in this powerful, yet comfortable caliber. Oddly enough, not a single Colt 1911 has been found in Fairview. One can only assume that their owners used to them to escape the city in the earlier days of the infection. Fairview's engineers have managed to modify the Kolt Anaconda to chamber the more plentiful .45 ACP round, instead of it's older, meaner brother, the .45 Long Colt. Used with:
  • Shotguns: Chester 1300, Washington 1100, WALL 500, SPSA 12, Corpse Blaster, Mannberg 500, Sweeper, USAN-12, AA-12 and Dusk Striker
  • Combining the resources of all Outposts, Fairview's engineers have succeeded in designing a unique caliber of handgun bullet - the most powerful handgun bullet available, no less. Pulling out all the stops, engineers created an even bigger, stronger round. The .55 handgun is equally capable of stopping multiple tendrils in their tracks and fighting on an equal footing with the strongest 'boss zombies', such as the Flaming Wraith. Just one of these rounds will often be enough to cripple any non-boss zombie. Used with:
  • Pistols: Desert Fox, SW 500, Alpha Bull, 475 Magnum, Dusk Enforcer and Corpse Shooter
  • Considered one of the most powerful semi-automatic handgun munitions around, the .50 round is capable of matching low-caliber rifle rounds in terms of raw power. The bullet screams extreme in all aspects: muzzle velocity, impact force, stopping power. If you are wielding any gun chambering the .50 round, you can be rest assured that almost no zombie will be able to avoid the crippling power of this bullet. Used with:
  • Shotguns: Painshot 10, Biforce C7, Ace Barrel GZ3, Buckblast 99A, and X-Dusk Striker.
  • Heavy Machine Guns: Dusk MAG, XLGunner-8 and Scar 9000
  • Submachine Guns: Uziel 14mm, Handshock A8, Street Dog 99, Nine Cutter-X, and X-Dusk SMG.
  • Rifles: Hawk OP96, M82A2, 577 Rex and Corpse Piercer
  • The 9x39mm SP-6 variant round is a very rare, subsonic rifle caliber. Originally designed by an arms contractor of the Russian Army, it was intended for use by the Russian military's special forces. Being designed as a subsonic round in order to allow use in suppressed rifles, it is not as powerful as the 7.5mm or other large-caliber rounds. Nevertheless, this particular variant is still capable of penetrating up to 10mm of mild steel while retaining enough energy to neutralize an unprotected human target behind it. Used with:
  • Another successor to the 9mm round, the .40 handgun round possesses nearly identical accuracy to its predecessor. What sets it apart, though, is its greater 'muzzle energy' -an improvement which gives it much more power than the Parabellum. Consequently, the guns which can chamber this powerful bullet are often found in the hands of survivors who regularly frequent the high-threat levels in the eastern part of Fairview. Used with:
  • George Luger originally presented the 9mm Parabellum round in 1902, and it was adopted in 1904 and 1906 by the German Navy and German army, respectively. The 9mm Parabellum was originally designed to be lethal up to a distance of 50 meters, but the bullet is still lethal at distances slightly greater than 50m. Against the unrelenting savagery of the infected, this lethality isn't as useful as it should be, but with enough rounds, most normal infected can be brought down by the standard 9mm. Used with:
  • Explosives: Immolator AD, Bishop CE9, Junker 6, Boomer PX, and X-Dusk Launcher.
  • Pistols: Greyhawk 55, Vlock XD11, DoubleShot AAX, and Desert Rat
  • One of the most powerful shotgun shells manufactured, only a few types of ammunition are able to match or beat the 12-gauge. It discharges a closely packed cloud of large lead shot, which can instantly kill most normal infected with a single close-range shot, and punch numerous holes in any mutant infected. Used with:
Image
  • Ammunition.gif
righthand
  • NoWeaponRight
Patch
  • 310
Details
  • yes
Ring
  • NoRing
Source
Legs
  • NoLegs
Feet
  • NoBoots
Location
  • moonhaven 169 174
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Item Name
  • 0.357000
  • 0.380000
  • 0.400000
  • 0.450000
  • 0.500000
  • 0.550000
  • 7.500000
  • 9
  • 10
  • 12
  • 12.700000
  • 14
  • 16
  • Heavy Grenades
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  • NoWeaponLeft
archivelink
abstract
  • Ammunition is used with two-handed Distance Weapons. Bolts can only be used with crossbows, and arrows can only be used with bows. To use ammunition, you must equip the bow or crossbow in your hand, and place the ammunition in your belt.
  • There are various types of ammunition featured in the Counter-Strike series, all of which have their own unique properties (damage, armor penetration, cost, etc.) which in turn also effects the efficiency of the weapons that fire them. Broadly, ammunition can be divided into pistol, rifle, shotgun, and heavy (Counter-Strike: Condition Zero Deleted Scenes only) categories. While there are many types of pistol and rifle ammunition, the only shotgun and heavy ammunition available are the 12 Gauge shotshells and 66mm respectively. The cost of ammunition is a moot point from Counter-Strike: Source onwards since ammunition is free. The simplest way to gauge the power of any particular ammunition is to observe the amount of energy it generates (in Joules) as stated in the VGUI menus. On a side note, if a cartridge is listed as AxBmm then A denotes the width of the bullet and B the size of its case in millimeters. If the notation is .XYZ, then it is the width of bullet expressed in 1/100th of an inch.
  • __NOWYSIWYG__ There are 19 types of Ammunition in the game used with the various types of Weapons. Here is the full list of all Ammunition types including all guns which use them.
  • This ammunition has the same range as a plasma gun. it does less damage than plasma will but has more ammo and has a faster fire rate. Secondary fire for rifles is firing a frag grenade that will explode on contact with an enemy, for cannons the secondary firing is basically an rpg. Trolls aren't affected by this ammo greatly but it is more effective on undead. This ammunition has a longer range than slug or plasma but you dont have a very long firing time, once fired is starts off at a low damage rate but steadily increases; if you roll, the beam will cut off and restart from a low damage, so is not the best for dodging with. The secondary fire for laser rifles discharges a grenade, similar to the slug grenade, but deals a damage over time against anyone hit. This makes the laser secondary very effective against groups, whereas the primary is good against single targets. Laser cannon secondary fires a very expensive (in ammo), very large laser that does not lock on to any target or last very long. However, it pierces through any enemies hit. Pro Tip: Because each "tick" of damage from lasers (primary laser, not secondary damage-over-time grenade) can activate on-hit effects, lasers work extremely well with the Commando skill Pinning shot, which has a 10% chance of stunning per bullet at maximum level. This would allow you to completely immobilize a small group of units from advancing. The plasma ammo does more damage than slug and will cause a small light explosion when it hits an enemy which can hurt neighboring enemies too. Secondary fire is a plasma grenade which is basically just a big plasma explosion doing exactly the same as the shots just more powerful so , the cannon secondary is more powerful than rifle in damage and is a plasma rocket. This is the "hybrid damage" that the runes affect.
  • Ammunition is the expendable source of firepower that can damage targets whenever a gun is fired. There are seven types of cartridge ammunition in the original Borderlands: Repeater Pistol, Revolver, SMG, Shotgun, Combat Rifle, Sniper Rifle and Rocket Launcher. In Borderlands 2, Repeater Pistol and Revolver ammunition have been merged. In addition, Grenades are treated as ammunition, with one unit depleted each time a grenade is lobbed. All weapons deplete their respective ammunition type when fired. The only exceptions are the Dove repeater, which is unique, and all Eridian Weapons, which do not use ammo, but rely on an internal energy source that recharges at no cost.
  • Ammunition refers to items that are consumed by ranged weapons for every attack roll that is made. There are three types of ammunition — arrows, bolts, and bullets — for bows, crossbows, and slings, respectively. Equipping ammunition replaces an attack roll if done in combat. If a character tries to use a ranged weapon without appropriate ammunition equipped, the game will automatically equip some, if any is available. (If none is available, the character stays in combat, but stops attacking as long as the ranged weapon is equipped.) This causes the character to lose one attack "action" unless it is the start of combat. The automatically-equipped ammunition is chosen somewhat randomly from what the creature possesses, so players may want to keep an eye on their current ammunition (possibly via a quickslot) so that powerful ammunition is not wasted on weak opponents (or vice versa). This selection can be influenced, as the most recently moved item tends to be picked, but due to vagaries in the game engine, this is not a fully reliable method. Some ranged weapons have an unlimited ammunition property. If such a weapon is equipped, no ammunition of the associated type is required to use that weapon. In fact, no such ammunition can even be equipped at the same time as such a weapon. The Toolset lists ammunition in the ammunition blueprint category.
  • Ammunition is used by ranged weapons, such as bows, guns, and crossbows. Guns use bullets and shot, while bows and crossbows use arrows. Engineers can make ammunition for guns, but arrows must be purchased from an ammo vendor (a General Goods Supplier will usually have them.). When engineers are able to make Thorium Shells, they can trade them in for Thorium Headed Arrows. Alliance players can make the trade in Ironforge and Horde players can make the trade in Orgrimmar near the miner trainer.
  • Ammunition, (aka Ammo), is a generic term derived from the French language la munition which embraced all material used for war (from the Latin munire, to provide), but which in time came to refer specifically to gunpowder and artillery. The collective term for all types of ammunition is munitions. In the widest sense of the word it covers anything that can be used in combat that includes bombs, missiles, warheads, and mines (landmines, naval mines, and anti-personnel mines) – that munitions factories manufacture. The purpose of ammunition is predominantly to project force against a selected target. However, the nature of ammunition use also includes delivery or combat supporting munitions such as pyrotechnic or incendiary compounds. Since the design of the cartridge, the meaning has been transferred to the assembly of a projectile and its propellant in a single package.
  • Ammunition (shortened to ammo) is the ammount of attacks the weapon the player currently equips on the Unit Class has left. All weapons with ammo start off to have the maximum amount. As it depletes, it can be only refilled by a Support, and it refills in a set amount of bullets (like a SPAS 12 would get its ammo refilled 5 shells at a time).
  • Ammunition was used by ranged weapons such as bows, guns, and crossbows. It was sold by vendors in stacks of 200, but stacks up to 1000 in your inventory. Crafted Thorium Shells could be traded for Thorium Headed Arrows in Ironforge/Orgrimmar near the innkeeper/mining trainer, respectively.
  • There several different types of ammunition featured in RAGE and RAGE: The Scorchers. Nicholas Raine is free to use any ammunition type to kill the foes he faces during the course of RAGE. It should be noted that most weapons in RAGE have more than one type of ammunition.
  • Ammunition is what you put in your guns. While Crimson Skies featured a wide range of ammo types, Crimson Skies: High Road to Revenge did not.
  • Ammunition is the term used for projectiles. For example, musket-balls are the ammunition of muskets, and arrows are the ammunition of bows. Ammunition is displayed as a vertical green bar next to the unit's picture in the command panel. When a unit runs out of ammunition it can no longer fire it's ranged weapons, however it may still engage in melee combat.
  • Ammunition is gunpowder and artillery, or broadly anything that can be used in combat including bombs, missiles, warheads, landmines, naval mines, and anti-personnel mines. The word comes from the French la munition which is all material used for war. The collective term for all types of ammunition is munitions. The purpose of ammunition is to project force against a selected target. However, the nature of ammunition use also includes delivery or combat supporting munitions such as pyrotechnic or incendiary compounds. Since the design of the cartridge, the meaning has been transferred to the assembly of a projectile and its propellant in a single package. Ammunition is used for hitting the target to keep away it's distance.
  • Ammunition is used to fire weapons. The mechanics behind ammunition have changed throughout the Wolfenstein series.
  • Ammunition is required for some of the weapons in Horizon Zero Dawn.
  • This is a list of all the ammunition in the game, host page is Items. __TOC__
  • Ammunition, often informally referred to as ammo, is a generic term derived from the French language la munition which embraced all material used for war (from the Latin munire, to provide), but which in time came to refer specifically to gunpowder and artillery. The collective term for all types of ammunition is munitions. In the widest sense of the word it covers anything that can be used in combat that includes bombs, missiles, warheads, and mines (landmines, naval mines, and anti-personnel mines) – that munitions factories manufacture. The purpose of ammunition is predominantly to project force against a selected target. However, the nature of ammunition use also includes delivery or combat supporting munitions such as pyrotechnic or incendiary compounds. Since the design of the cartridge, the meaning has been transferred to the assembly of a projectile and its propellant in a single package. The subject of ammunition is a complex one which covers application of fire to targets, general use of weapons by personnel, explosives and propellants, cartridge systems, high explosive projectiles (HE), warheads, shaped charge forms of attack on armour and aircraft, carrier projectiles, fuzes, mortar ammunition, small arms ammunition, grenades, mines, pyrotechnics, improved conventional munitions, and terminally guided munition.
  • Various forms Ammunition for slughtrower and Magnetically accelerated Rifles existed throughout the galaxy.
  • Ammunition is an NPC in the mall of Moonhaven known for selling arrows, bullets, and more ammunition. See the Elements page to see which elements are effective against your targets' elements.
  • Ammunition was used in the majority of weapons. Most energy weapons used energy packs which were a form of ammo as did projectile weapons which often used a type of bullet or needle like piece of metal. In the vast majority of Star Wars game there is ammo to power weapons, however the main goal of ammo in video and PC games is to limit the use of weaponary to the player.
  • Ammunition (commonly known as Ammo, or rounds of ammo) typically for firearms refers to the combination of a projectile, explosive propellant, and primer for a firearm. The ammunition for small arm is referred to in one of three ways, as caliber, gauge, or in millimeters. Shotguns are always referred to in gauges (except the .410). Pistols, and rifles can be referred to in either millimeters, or in caliber (100th of an inch).
  • Ammunition (also known as ammo) is the material fired, scattered, dropped, or detonated from any weapon. Below are the categories of ammo, which fall into Battery and Rockets which require a laser cannon, rocket launcher rockets which require a rocket launcher, and mines can simply be dropped once obtained, not requiring a weapon. |-| Rockets= |-| Rocket Launcher Rockets= |-| Mines=
  • Ammunition is used with Distance Weapons. Bolts can only be used with crossbows, arrows can only be used with bows and rocks can only be used with slingshots. Bullets are exclusively used with firearms.
  • The obvious downside to firearms is ammunition, often seen as more rare than the guns themselves. Ammunition can be found in the same kinds of places as weapons in the form of , lower grade ammunition is found in civilian areas where the good stuff is only available in military areas and survivor stashes on rooftops. Ammunition comes in different types, which correspond to different weapons, some ammo types work in multiple weapons and can be swapped between them with the "Transfer Ammo" option in containers. Most standard firearms fit one magazine in the weapon and one reserve.
  • Multiplayer games do not have any vendors scattered around; therefore, players have to acquire ammunition from Ammo crates. Unlimited Ammo can be selected as a game setup option before starting.
  • Ammunition is the term used for expendable ordnance material used in charging firearms of all kinds; as powder, balls, shot, shells, percussion caps, rockets, missiles, energy, etc. The purpose of ammunition is to project force against a selected target or area. __TOC__
  • Ammunition is a system in Gang Garrison 2, introduced with version 2.2. Unlike the 'true' ammo systems found in many shooter games, Gang Garrison uses a combination of infinite ammo with overheat and/or reload times. A player's current reserve is displayed in the lower-right corner of the HUD. This varies for each class:
  • Ammunition, or Ammo, is an item featured in all installments of The Last Stand series.
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