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Beholder Beholder Beholder Beholder Beholder Beholder Beholder
rdfs:comment
Beholders beings of unbridled hatred and malice, despising all other forms of life. Each beholder regards itself as the pinnacle of being, regarding all creatures unlike itself as vermin worthy only of destruction. Beholders even hate each other, warring with one another even over minor physical differences. They are very dangerous for the Overlord and his minions. Luckily they have one weakness, they can be attacked from above with Reds or Greens. Kahn uses them to attack the village of Spree and also to control the town of Heaven's Peak.The first beholder is encountered in Castle Spree,where it teleports Ruborian Fighters. Beholder (2008) is a short documentary directed by Eric Daniel Metzgar. Beholders are inherently magic users with strong powers and habilities. They are commonly found underground, in places such as The Underdark. Beholders are xenophobic, hateful creatures and will gladly take other races as slaves for their rotten desires. However, this xenophobia also extends to other kinds of Beholders even with the slightiest difference, which will cause ferocious inter-species wars. Some beholder strains have mutated far from the basic beholder stock. These are aberrant beholders, of which there are numerous different types. A beholder, sometimes called a sphere of many eyes or an eye tyrant, was a large aberration normally found in the Underdark. These large, orb-shaped beings had ten eyestalks and one central eye, each containing powerful magic. Powerful and intelligent, beholders were among the greatest threats to the world. The beholder is one of the most distinctive and feared of all the great aberrations, second only to mind flayers. Also called eye tyrants, these paranoid and xenophobic beings would have no problem with the elimination of every other sentient life form in the world. Beholders resemble floating orbs of flesh with a large mouth, single central eye, and lots of smaller eyestalks on top with deadly magical powers. Beholders in the Spelljammer campaign are common antagonists, like the deadly neogi and sadistic illithids. However, one thing prevents them from being the most dangerous faction in wildspace: the beholders are engaged in a xenophobic civil war of genetic purity. Beholdery to chaotyczne złe wynaturzenia o wyglądzie lewitujących głów z dziesięcioma szypułkami ocznymi na szczycie głowy - szypułki te emitują potężne magiczne promienie (min. zauroczenie, zadawanie poważnych ran, promień śmierci, uśpienie, zmiana ciała w kamień, dezintegracja, strach, uśpienie, telekineza). Dodatkowo beholdery posiadają z przodu ciała wielkie oko emitujące antymagię, oraz wielkie zęby, co czyni z nich groźnych przeciwników. Istoty te poruszają się przy pomocy lewitacji. Według niektórych źródeł, poruszają się na mackach. When killed the Beholder explodes releasing two Phantoms. An evil aberration, a beholder's body consists of a hovering skull with a wide and toothy maw, an enormous central eye, and ten independently moving eyes at the end of their own eyestalks. The beholder is the third-level creature of the Dungeon in Heroes of Might and Magic III. It can be found at the Pillar of Eyes. A useful ranged creature that does just as much damage in close combat. Together with the medusa, it can provide ranged support for the frontline fighters. The beholder can be upgraded to the evil eye. Beholders are the creations of Xa'an. They come in a variety of forms, the majority of which are per the Monster Manual. Light Tyrants are an additional variation presented in Lords of Creation. The Beholder is mythical monster with many eyes. They are usually a fur ball with a large eye in the center with numerous extra "arms" with eyes on the end. staring at the end will turn you into stone, coincidentally similar to of the Gorgons of Greek mythology. The Iron Spikes This interior of The Iron Spikes is typical of most bars, but with a distinctly Demarian flavor. The tables are low, supported by iron spikes at each corner, and iron gray pillows scattered around them for patrons. The bar is in the rear, flanked on both sides by curtained doors which lead to the back. The bar itself is made of black marble, with stools supported by iron stands which narrow at the top. The lighting is sufficient to counter-balance the rather dark decor, supplied by tall lamps supported by iron poles and lamps hanging over each table supported by iron chains. Behind the bar is a large mirror, very conspicuously left un-obstructed to leave a clear view from the barstools. Soft Demarian music plays from overhead speakers. The Beholder, also sometimes called the Spotter, is a variant strain of the Zerg Overseer engineered by the Succubus Brood. During the Second Great War, a number of Beholders were present on Meinhoff. Race: aberration Alignment: lawful evil Armor class: 21 Hit points: 60 Attack bonus: +8/+3 Damage: 2d4 slashing damage (creature weapon) Hit dice (level): 11 Challenge rating: 11 Size: medium Trained skills:(‡) hide (7), listen (19), search (21), spot (24) Feats: alertness, darkvision, dodge, iron will, mobility, weapon proficiency (creature) Beholders are extra-planar creatures which are able to cast spells without casting time. Many players consider this monster very annoying to fight, as they can cast spells with all kinds of annoying effects such as Death Ray, Charm Person, Petrification, Fear, Anti-Magic Ray, etc. Beholder is one of the 31 animal orbs available for players to find in the game Castle Crashers. Beholders are vast floating heads studded with writhing eyestalks. They are the creation of the daelkyr, the lords of the plane of Xoriat. When the daelkyr invaded Eberron, they created the beholders as part of their armies. When the daelkyr were pushed back to Xoriat by the Gatekeepers, most of the beholders were pushed back to Xoriat as well. However, some remain on Eberron, hidden within the Khyber, being worshiped by Cults of the Dragon Below, waiting for their revenge. In the Dungeons & Dragons fantasy role-playing game, the beholder is a fictional monster. Resembling a floating orb of flesh with a large mouth, single central eye, and lots of smaller eyestalks on top with deadly magical powers, the beholder is among the most classic of all Dungeons & Dragons monsters, appearing in every edition of the game since 1975. They are also notable for being one of the few classic Dungeons & Dragons monsters that Wizards of the Coast still claims as Product Identity. The Beholder is a creature of the Daziarn Plane. Formerly known as Sinay, a great warrior, ruler of the Plain of Guakor, he fell in love with Serocca, ruler of Vhozada. To win her love, he requested the help of the Chaos Master, who complied as requested but then asked for half of Sinay's realm, who refused to fulfill this demand. So, in revenge, the Chaos Master imprisoned Serocca in a tower and turned Sinay into what he is now, as Lone Wolf met him. He became the ruler of another realm, the Abaxial of Czenos, between the elemental strongholds of Water and Fire. The "tyrant of many eyes" is an aberrant creature, whose body consists of a floating orb. A powerful central eye and mouth dominate its form, surrounded by numerous eyestalks which fire powerful magical rays. Beholder ("espectador"en español) es un monstruo de apariencia terrorífica. Su forma es similar a una esfera con un gran ojo en el centro de ella, dotado asimismo de una boca repleta de dientes afilados. Tiene diez extremidades o tentáculos, en los cuales se aloja un ojo por cada tallo flexible. Sus otros pequeños ojos usan las artes de la magia para atacar, valiéndose de la telekinesis, el encanto, la locura y la muerte, entre otras. También entran a tallar las invocaciones de los muertos para protegerse de los invasores de su territorio, etc. Bei (G-8/9) (H-8/9) nordwestlich von Conflux #2. Beholder (ビホルダー) is a balloon-like enemy from Ghouls 'n Ghosts that feed on human souls. They can stock their victims so that they can survive, should there be a shortage of food. These puffy monsters float in the air and act a bit like a fish. They don't move all that much. Lore states that the spell is in the eye of the beholder, and it's a different spell in every single one of them. Whatever is the case, the eye tyrant surely has both eyes and spells aplenty. Every one of its eyestalks is a deadly ranged weapon and the single large eye in its spheroid, floating body - the one just above the ferocious mouth - can disable all magical effects on the adventurer.
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480.0
n79:
9
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no
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11
n93:
Ice/20 n229:
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4
n283:
Beholders proberen altijd een afstand te houden van degene die hen aanvalt. Ze gebruiken skeletons om je te omsingelen terwijl ze je met spreuken aanvallen.Na de Update 8.0 , its combo is lower, zijn zijn combo's lager, maar nog steeds dodelijk. The beholder will back away from its opponent, trying to keep a distance from the target while using a variety of spells, and usually summons skeletons which will attempt to surround the attacker. After Update 8.0, its combo is lower, but still lethal.
n8:
n9: Fire/10
n241:
250
n391:
Beholders
n101:
Magical Creatures no Magical Creatures
n87:
n88:
n147:
3
n121:
Melee , Fireball , Heavy Magic Missile , Stalagmite , Death Missile , Distance Life Drain , Distance Mana Drain , sumona 0-6 Skeletons.
n170:
Thais Ancient Temple, nördlich von Thais, Mount Sternum Undead Cave, Desert Dungeon, Hellgate, Fibula Dungeon, Black Knight's Villa, Edron Hero Cave before Dragons, Eastern Drefia, Folda, Maze of Lost Souls, Weg nach Mintwallin, vor Kazordoon, östlich von Venore, Venore Green Claw Swamp, nördlich vom Amazon Camp in Venore, Outlaw Camp, Vandura, Triangle Tower Untergrund, nördlich vom Port Hope depot, Dark Cathedral, Shadow Tomb, Ancient Ruins Tomb, Tarpit Tomb, Mountain Tomb, unter Fenrock, Peninsula Tomb und Oasis Tomb.
n212:
10
n144:
110.0
n257:
-- --
n371:
100.0
n141:
n142: n162: n181: n322: n326: n332:
n286:
80.0
n40:
n41: n136: Earth, Invisibility
n267:
Medium to Huge
n177:
-- --
n18:
100
n45:
100.0
n242:
100.0
n165:
100.0
n268:
Nahkampf , Fireball , Heavy Magic Missile , Stalagmite , Death Missile , Distance Life Drain , Distance Mana Drain , Summon 0-6 Skeletons.
n368:
yes
n99:
10
n389:
152 235
n167:
15
n22:
"You've got the look!"; "Let me take a look at you."; "Eye for eye!"; "I've got to look!"; "Here's looking at you!"
n338:
0.0
n281:
Usually lawful evil
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n39:
no no nee
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100
n200:
ja yes
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x2_beholder001
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0
n373:
15
n14:
Beholders Beholders Magische Kreaturen
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235
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Betrachter
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"You've got the look!"; "Let me take a look at you."; "Eye for eye!"; "I've got to look!"; "Here's looking at you!"
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--
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--
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235
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Xoriat; the Khyber
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7
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+8/+3
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Beholder
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5
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3
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+2 +4
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Beholder Beholder Beholder Beholder
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The beholder. A beholder pictured on the cover of Waterdeep and the North. The Beholder
n62:
Greyhawk
n123:
Melee , Fire Missile , Energy Missile , Poison Missile , Death Missile 0-50 damage, Life Drain 0-45 damage, Mana Drain 0-35 mana, Summon 0-6 Skeletons. Melee , Fireball , Heavy Magic Missile , Stalagmite , Death Missile , Distance Life Drain , Distance Mana Drain , Summon 0-6 Skeletons.
n232:wikiPageUsesTemplate
n233:
n297:
Large
n176:
13
n58:
n59:
n367:
Beholder verlieren viel wertvollen Loot, sind daher mit guten Skills profitabel zu hunten.
n146:
n77:
n395:
n59:
n85:
Aberrant Magical Beast
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By hit dice
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n59:
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Large
n348:
Large
n148:
Monster Manual (4th edition), pg. 32
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Monster Manual, pg. 25-27
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170
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12
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The Eye Tyrant
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11
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8'
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11
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Beholder_icon.png
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150 120
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21
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12
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250
n125:
Flight Eye rays n259: n300:
n67:
654 0
n92:
Versucht immer Abstand zu halten, undbeschwört oft Skeletons.
n119:
Einfach so schnell wie möglich töten und Hit Points im Auge behalten.
n65:
Beholders droppen goede loot en zorgen voor goede winst als je ze hunt op lagere levels. Dit vereist dan wel enige oefening. Dit is één van de 4 monsters waarvan je het redelijk zeldzame beholder shield kunt looten. Beholders give good loot and are profitable for skilled players to kill at low levels. They are one of the four sources of the Beholder Shield, which is therefore a relatively rare item.
n209:
Beholder
n236:
17
n224:
"You've got the look!"; "Let me take a look at you."; "Eye for eye!"; "I've got to look!"; "Here's looking at you!" "You've got the look!"; "Let me take a look at you."; "Eye for eye!"; "I've got to look!"; "Here's looking at you!"
n378:
75
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22 60 260
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3 172800.0
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7
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Darkvision
n129:
Animal Ark Thais Ancient Temple, verborgen beholder grot ten noorden van Thais, Mount Sternum Undead Cave, Desert Dungeon, Hellgate, Fibula Dungeon, Black Knight huis, Edron Hero Cave voor de Dragons,Oost- Drefia, Folda hidden cave, Maze of Lost Souls, op de weg naar Mintwallin, voor de Kazordoon ingang, het verlaten gebouw ten noorden van Venore, Venore Green Claw Swamp, ten noorden van het Amazon Camp in Venore, Onder het Point of No Return in Outlaw Camp, Vandura, Triangle Tower Underground, de verborgen single spawn ten noorden van Port Hope depot, Dark Cathedral, Shadow Tomb, Ancient Ruins Tomb, Tarpit Tomb, Mountain Tomb, Peninsula Tomb en de Oasis Tomb. Thais Ancient Temple, Hidden beholder cave north of Thais, Mount Sternum Undead Cave, Desert Dungeon, Hellgate, Fibula Dungeon, Black Knight's Villa, Edron Hero Cave before Dragons, Eastern Drefia, Folda hidden cave, Maze of Lost Souls, way to Mintwallin, before Kazordoon city entrance, abandoned building east of Venore, Venore Green Claw Swamp, north of the Amazon Camp in Venore, Below Point of No Return in Outlaw Camp, Vandura, Triangle Tower Underground, Hidden single spawn cave north of Port Hope depot, Dark Cathedral, Shadow Tomb, Ancient Ruins Tomb, Tarpit Tomb, Mountain Tomb, Peninsula Tomb and Oasis Tomb. n372:
n60:
medium
n26:
Knight: Chase down the beholder and attack it. If you get surrounded by skeletons, a direct path will be difficult, so quickly kill the skeletons and break through rather than trying to navigate around them. Another way is to wait for it to approach behind the corner and then attack it. It is easily killed in about 3-6 hits with a weapon skill of over 55 and a decent weapon e.g. Dwarven Axe) Sorcerers of level 18 or higher may find Fire Wave and/or Flame Strike in combination with Fireball or Great Fireball runes an effective way to hunt beholders, due to their weakness to Fire Damage. Paladins: at level 14 or higher can just shoot it from a distance with a distance skill of 50+, using 1 or 2 Mana Potions can easily kill a lone beholder. At level 9 with a good distance skill, a paladin can kill a lone beholder, but it would be a waste because you will waste many mana potions. Druids en Sorcerers: Val aan vanaf een afstandje met Wands en Rods of een of andere rune. Het is altijd veilig om Great Fireball bij je te hebben, voor als je omringd bent door skeletons. Paladins: Kunnen vanaf level 14 met een distance rond de 50 makkelijk beholders killen door ze gewoon van een afstand te raken. Dit is ook mogelijk vanaf lagere levels maar dan waste je teveel in het gebruik van mana potions. Let er wel op dat je mana niet te laag wordt, beholders drainen die namelijk en je kan dan in gevaar komen als je er niet op tijd op let. Knight: Achtervolg en val de beholder aan.Mocht hij je kunnen omsingelen met skeletons kill die dan snel in plaats van te proberen er omheen te rennen. Je kan ook om een hoek wachten, waardoor je hem dwingt om dichtbij te komen voordat je hem aanvalt. Met skills boven de 55 en een goed wapen zijn ze meestal wel in 5 tot 6 hits te killen.br> Druids and Sorcerers: You should shoot the beholder from a distance, with either Wands or any shooting runes as the case may be. Be prepared to use some Great Fireball if you have several skeletons attacking you. Sorcerers can kill these at level 13 using the Wand of Dragonbreath, using 0-5 Mana Potions if there is only one beholder, but this is often a waste. Druids will spend more at Level 13, because they are strong against ice damage.
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Beholders são monstros viscosas com vários tentáculos que vivem no fundo das catacumbas de Tibia. Eles atacam de imediato e usam seus poderes mágicos para atirar mísseis. Além disso , eles conjuram Skeletons nos quais tentam cercar a vítima. Você deve tentar elminiar o Beholder, já que todos os seus conjurados irão tambem morrer quando o Beholder é morto. Magos podem usar firebombs para machucar vários oponentes de uma só vez.
n188:
n189:
n107:
n108:
n190:
13
n195:
Large
n12:
Pillar of Eyes
n56:
250
n180:
250
n203:
250
n21:abstract
In the Dungeons & Dragons fantasy role-playing game, the beholder is a fictional monster. Resembling a floating orb of flesh with a large mouth, single central eye, and lots of smaller eyestalks on top with deadly magical powers, the beholder is among the most classic of all Dungeons & Dragons monsters, appearing in every edition of the game since 1975. They are also notable for being one of the few classic Dungeons & Dragons monsters that Wizards of the Coast still claims as Product Identity. Bei (G-8/9) (H-8/9) nordwestlich von Conflux #2. Beholders are extra-planar creatures which are able to cast spells without casting time. Many players consider this monster very annoying to fight, as they can cast spells with all kinds of annoying effects such as Death Ray, Charm Person, Petrification, Fear, Anti-Magic Ray, etc. Beholder (ビホルダー) is a balloon-like enemy from Ghouls 'n Ghosts that feed on human souls. They can stock their victims so that they can survive, should there be a shortage of food. These puffy monsters float in the air and act a bit like a fish. They don't move all that much. The Beholder is mythical monster with many eyes. They are usually a fur ball with a large eye in the center with numerous extra "arms" with eyes on the end. staring at the end will turn you into stone, coincidentally similar to of the Gorgons of Greek mythology. The beholder is the third-level creature of the Dungeon in Heroes of Might and Magic III. It can be found at the Pillar of Eyes. A useful ranged creature that does just as much damage in close combat. Together with the medusa, it can provide ranged support for the frontline fighters. The beholder can be upgraded to the evil eye. Lore states that the spell is in the eye of the beholder, and it's a different spell in every single one of them. Whatever is the case, the eye tyrant surely has both eyes and spells aplenty. Every one of its eyestalks is a deadly ranged weapon and the single large eye in its spheroid, floating body - the one just above the ferocious mouth - can disable all magical effects on the adventurer. Beholders are the creations of Xa'an. They come in a variety of forms, the majority of which are per the Monster Manual. Light Tyrants are an additional variation presented in Lords of Creation. When killed the Beholder explodes releasing two Phantoms. A beholder, sometimes called a sphere of many eyes or an eye tyrant, was a large aberration normally found in the Underdark. These large, orb-shaped beings had ten eyestalks and one central eye, each containing powerful magic. Powerful and intelligent, beholders were among the greatest threats to the world. Beholders resemble floating orbs of flesh with a large mouth, single central eye, and lots of smaller eyestalks on top with deadly magical powers. Beholders in the Spelljammer campaign are common antagonists, like the deadly neogi and sadistic illithids. However, one thing prevents them from being the most dangerous faction in wildspace: the beholders are engaged in a xenophobic civil war of genetic purity. There are a large number of variations in the beholder race with some sub-races having smooth hides and others chitinous plates. Other noticeable differences include snakelike eyestalks or crustacean-like eyestalk joints. Some variations seem minor such as variations in the size of the central eye or differences in skin colour. Each beholder nation believes itself to be the true beholder race and sees other beholders as ugly copies that must be destroyed. Beholders use a large number of different ship designs. Some of these ships feature a piercing ram but others have no weaponry. All beholder ships allow a circuit of beholders to focus their eye stalks into a 400 yard beam of magical energy. These ships are powered and navigated by the orbus (plural "orbii") race of beholders, who are stunted, albino, and very weak in combat. Hive mothers are even rarer than elder orbs. Although their name implies a feminine gender, these beholders are as gender-neutral as typical members of their species. Their name stems more from the fact that they have the ability to magically dominate other beholders. The Beholder, also sometimes called the Spotter, is a variant strain of the Zerg Overseer engineered by the Succubus Brood. During the Second Great War, a number of Beholders were present on Meinhoff. An evil aberration, a beholder's body consists of a hovering skull with a wide and toothy maw, an enormous central eye, and ten independently moving eyes at the end of their own eyestalks. Race: aberration Alignment: lawful evil Armor class: 21 Hit points: 60 Attack bonus: +8/+3 Damage: 2d4 slashing damage (creature weapon) Hit dice (level): 11 Challenge rating: 11 Size: medium Trained skills:(‡) hide (7), listen (19), search (21), spot (24) Feats: alertness, darkvision, dodge, iron will, mobility, weapon proficiency (creature) Beholdery to chaotyczne złe wynaturzenia o wyglądzie lewitujących głów z dziesięcioma szypułkami ocznymi na szczycie głowy - szypułki te emitują potężne magiczne promienie (min. zauroczenie, zadawanie poważnych ran, promień śmierci, uśpienie, zmiana ciała w kamień, dezintegracja, strach, uśpienie, telekineza). Dodatkowo beholdery posiadają z przodu ciała wielkie oko emitujące antymagię, oraz wielkie zęby, co czyni z nich groźnych przeciwników. Istoty te poruszają się przy pomocy lewitacji. Według niektórych źródeł, poruszają się na mackach. Większość beholderów działa na własną rękę na Planie Materialnym lub Planie Żywiołu Powietrza. Znane są jednak pogłoski o dużych społecznościach tych istot, żyjących pod powierzchnią ziemi i w przestrzeni międzygwiezdnej. Beholdery posługują się własnym językiem, często władają też mową innych praworządnych złych istot. Beholdery czczą Wielką Matkę lub Gzemnida. Beholdery są rasą agresywną, nietolerancyjną i pełną uprzedzeń. Dążą do całkowitej dominacji nad innymi istotami a nawet nad innymi typami beholderowatych. Ponieważ istnieje bardzo wiele podtypów tych istot, toczą ze sobą nieustające konflikty, wywołane innym typem szypułek lub odmiennym kolorem centralnego oka. Każdy z beholderów uważa, że jego ciało jest idealnym wcieleniem beholderowatości, a wszystkie pozostałe to tylko nieudane kopie, godne jedynie zniszczenia. Szczegóły na temat rozmnażania beholderów nie są szeroko znane. Przypuszcza się, że następuje ono w wyniku partenogenezy, co wyjaśnia duże podobieństwo osobników z jednej grupy i liczne mutacje. Beholdery są żyworodne. Beholders are vast floating heads studded with writhing eyestalks. They are the creation of the daelkyr, the lords of the plane of Xoriat. When the daelkyr invaded Eberron, they created the beholders as part of their armies. When the daelkyr were pushed back to Xoriat by the Gatekeepers, most of the beholders were pushed back to Xoriat as well. However, some remain on Eberron, hidden within the Khyber, being worshiped by Cults of the Dragon Below, waiting for their revenge. The Beholder is a creature of the Daziarn Plane. Formerly known as Sinay, a great warrior, ruler of the Plain of Guakor, he fell in love with Serocca, ruler of Vhozada. To win her love, he requested the help of the Chaos Master, who complied as requested but then asked for half of Sinay's realm, who refused to fulfill this demand. So, in revenge, the Chaos Master imprisoned Serocca in a tower and turned Sinay into what he is now, as Lone Wolf met him. He became the ruler of another realm, the Abaxial of Czenos, between the elemental strongholds of Water and Fire. The beholder is one of the most distinctive and feared of all the great aberrations, second only to mind flayers. Also called eye tyrants, these paranoid and xenophobic beings would have no problem with the elimination of every other sentient life form in the world. Beholder (2008) is a short documentary directed by Eric Daniel Metzgar. They are very dangerous for the Overlord and his minions. Luckily they have one weakness, they can be attacked from above with Reds or Greens. Kahn uses them to attack the village of Spree and also to control the town of Heaven's Peak.The first beholder is encountered in Castle Spree,where it teleports Ruborian Fighters. Beholders are inherently magic users with strong powers and habilities. They are commonly found underground, in places such as The Underdark. Beholders are xenophobic, hateful creatures and will gladly take other races as slaves for their rotten desires. However, this xenophobia also extends to other kinds of Beholders even with the slightiest difference, which will cause ferocious inter-species wars. Some beholder strains have mutated far from the basic beholder stock. These are aberrant beholders, of which there are numerous different types. Beholder ("espectador"en español) es un monstruo de apariencia terrorífica. Su forma es similar a una esfera con un gran ojo en el centro de ella, dotado asimismo de una boca repleta de dientes afilados. Tiene diez extremidades o tentáculos, en los cuales se aloja un ojo por cada tallo flexible. También llamados "tirano del ojo" o "esfera con muchos ojos", son maestros de los poderes psíquicos, las magias y las invocaciones de los muertos. Los Beholders se mueven gravitando o volando lentamente; el ojo central del Espectador proyecta constantemente un rayo anti-mágico que repele la magia de sus oponentes, además de que también su ojo central absorbe su magia. Sus otros pequeños ojos usan las artes de la magia para atacar, valiéndose de la telekinesis, el encanto, la locura y la muerte, entre otras. También entran a tallar las invocaciones de los muertos para protegerse de los invasores de su territorio, etc. Son muy inteligentes, superando probablemente a un humano en sus capacidades intelectuales; pero prefieren la vida solitaria y salvaje. Hablan muchos idiomas. Son crueles y ávidos con sus víctimas. Puedes dejar que un Beholder no use la magia durante unos días cortándoles sus tentáculos, pero crecerán a los días y, de los que fueron cortados, nacerán nuevos Beholders que se alimentarán de la magia de su padre, siendo expulsados después. Cuando un Beholder pierde su ojo central sigue viviendo, pero no podrá repeler la magia y absorberla, sino que estará expuesto a ella. Y si se les cortan todos sus ojos y pierde el ojo central, aún así se puede guiar con sus poderes psíquicos. Categoría:Bestiario The Iron Spikes This interior of The Iron Spikes is typical of most bars, but with a distinctly Demarian flavor. The tables are low, supported by iron spikes at each corner, and iron gray pillows scattered around them for patrons. The bar is in the rear, flanked on both sides by curtained doors which lead to the back. The bar itself is made of black marble, with stools supported by iron stands which narrow at the top. The lighting is sufficient to counter-balance the rather dark decor, supplied by tall lamps supported by iron poles and lamps hanging over each table supported by iron chains. Behind the bar is a large mirror, very conspicuously left un-obstructed to leave a clear view from the barstools. Soft Demarian music plays from overhead speakers. "Good evening, Lord and Lady." Shiningcoat adds as she walks by Darkmuzzle and Firebrand's table, speaking softly so as not to be too much of a distraction. She accompanies the greeting with a brief dip of her muzzle. The velveted fur across her muzzle drawn smooth, Firebrand returns the polite nod with no small bit of enthusiasm. "Ah, Lady Shiningcoat. You are looking well," she says smoothly, accepting a glass as it is offered by one of the serving girls. Accompanied by an underclasser who is burdened by a nearly full-length mirror and another carting a sketch pad and charcoal sticks in a leather sack, Stumppaw Sandwalker enters the tavern with all the subtlety of a rampaging, stampeding herd of rabid padraki desert bumblers. He gestures to a particular pile of pillows in a well-lit corner and proclaims: "An adequate site for portraiture, I should think." Off he goes, followed by the artist and the mirror-wielder. Darkmuzzle is distracted from his conversation with Firebrand by both Shiningcoat and Stumppaw, his ears dancing back and forth as he covers any annoyance with a draught from his wine, but his tail still lashes, once. "Ah. Lady Shiningcoat. It is, in some aspects. How fares your betrothed?" Though one of hear ears tilts back towards Stumppaw, Shiningcoat keeps her attention on the two nobles before her. "He is well." She answers with a simple nod, "His business is well too... perhaps too well. I have seen little of him the past week. I may have to steal him away sometime soon. I crave the attention far too much." As Stumppaw plops down among the pillows with a huffing grunt and a flare of whiskers, the mirror-wielder does some huffing of her own as she eases her burden's weight onto the floor. The sketch artist moves around behind Stumppaw and his pile of pillows so that he can observe the noble's reflection in the mirror - from this he will work without making too much extended and inappropriate eye contact with the noble's true person. The twinned Stumppaw glances toward the other nobles. He gnashes his fangs, then returns his gaze to the mirror, regarding the artist. "Begin." "And what is his business?" Firebrand's attention is easily, perhaps eagerly pulled from her conversation with the gentleman. "It seems in our discussion of his merits last evening, I somehow failed to ask. An oversight which I assure you has no bearing on my interest." Darkmuzzle holds out his flagon for the proffered refilling, eyeing the already-tested bottle warily still, his attention flicking between the two noblewomen and the elder male. A faint smile appears on his muzzle once again, lift of his chin to the Sandwalker Elder. "A talented portraitist you have found, Lord Sandwalker?" Shiningcoat tilts her gaze over to Firebrand, lowering her voice so her conversation doesn't interfere with Darkmuzzle's. "He owns, operates, and governs the Shinara station." The noble girl replies proudly, nodding her head a little. Stumppaw lifts his snout an inch or so, flexing his whiskers and twitching his ears. The shadow and light play off his fur and the gleam of his eyes. "Talented enough, I am told," Stumppaw grumbles. The sketch artist plucks a charcoal stick from the leather sack slung over his shoulder, flips open the pad and begins to draw on a fresh page. Firebrand sits forward, her gaze gaining intensity. "Is that so? Then I should look eagerly forward to meeting your young man. For surely he must have a solid head for business even if..." she allows the thought to trail off, a light chuckle rising before awkward pause can take hold. "Tell me his name." Darkmuzzle flashes a short look to Firebrand, then a curious one to Shiningcoat, taking a few heartbeats to examine the female, eyes narrowed some above his mug. Lowered, he wipes his torn snout with the back of a paw, then casually that is blotted upon some pillows, leaving faint trails of red on they grey. "Excellent. I should wish to find one myself, in time. If things progress as planned, we should have some image ready to receive the necessary accolades over time." "Darktail Farstalker." Shiningcoat says simply. She looks away from Firebrand, turning to Stumppaw for a brief moment, and then looks back. The girl rubs one of her eyes briefly. "Indeed," the elder Sandwalker replies. The artist continues to sketch in broad strokes and arcs, giving general definition to his creative image, occasionally glancing to the mirror for further reference. The mirror-wielder stoically bolsters the reflective object to keep it from toppling. Firebrand sits back at the answer, her gaze falling away from the bar's owner back to the rosey depths of her glass. "I shall remember it," she says just as simply, then drinks deeply. Shiningcoat nods in ackowledgement, then lapses into silence. After a few moments, she says, "If you'll excuse me, Lady, I just wanted to make sure all was well here. Seeing that it is, I will retire for the night. Farewell." Darkmuzzle gives little notice at this point to Shiningcoat, his attention drawn back to Firebrand. "Another off-world business..." he rumbles, some hint of a sharp tease in his tones as his tail flicks dismissively. The artist begins more focused and refined work, sketching diligently with the charcoal stick - nubbing it at an angle. He stops, glances from the sketch on the pad to the reflection in the mirror. His whiskers flatten against his snout and his eyes narrow. He goes back to work, etching shadows onto stark paper. "Have a pleasant evening," Firebrand says in a rather flat tone, her attention sharply captured by the joke's well-placed edge. "I would remind you, good sir, that businesses off world can affect my livelihood quite dramatically. Surely you concede that." That said, Shiningcoat turns and walks towards the door. The girl nods a greeting to her grandfather as she moves past him. "Concede?" Darkmuzzle chuckles, growling softly. "I have seen that they can do exactly that, and even more than just your livelihood. One wonders if sources cannot be found for various necessities here, on Demaria. I am sure that there might be suitable replacements for various delicacies." Stumppaw bobs his snout at Shiningcoat. The artist strokes the charcoal stick on the pad some more, scribbling furiously. "Surely you realize I have looked into such options," Firebrand straightens, her sand colored paw resting on the table's stone surface as if steadying her for some anticipated blow. "All I require is a bit of time while arrangements are made." His gaze narrowed at the noblewoman, Darkmuzzle growls, "As much time as you need, Lady Firebrand. I would hardly deal with amateurs in such an endeavor." One paw does twitch, flexing upon the stained pillow, claws everting to add wounds to where blood might have already been spilled. Ceasing his sketchwork, the artist lifts the charcoal stick from the page and quietly regards the image revealed there. He gnashes his fangs and his tail swishes back and forth. Dropping the stick into the leather sack, the artist swings his snout back toward the mirror. "It is complete, Lord Sandwalker." The elder Demarian's lower jaw drops open an inch or so, exposing glittering teeth, and his whiskers flare. "Complete?" Stumppaw growls in a low and dangerous tone. "In my father's age, it took much longer to capture the essence of a noble's image. Show me your concept of 'complete,' artist." Distracted by the elder nobleman's fervent disapproval of the artist's techniques, Firebrand averts her gaze to the far end of the tavern where he sits with his entourage. Darkmuzzle frowns, loosing the pillow from his sharp grasp, to follow Firebrand's line of attention towards the art criticism about to take place. A sidelong glance at Firebrand is sharp, however, and tight. The artist huffs softly, but complies, flipping the pad around to display the image's reflection above the head of the Demarian noble who inspired it. The portrait shows a one-handed Demarian with an excessively proportioned head riding the back of a bucking desert bumbler, stumped arm thrown back while the good hand clutches the reins. Dust appears to billow behind the snorting creature. With a click, Stumppaw's teeth snap together and his whiskers seem to become one with his snout. A rumbling growl begins to emerge from Stumppaw's muzzle. Sensing trouble, the artist takes a step back, then offers with the voice of authority: "It is an ancient and revered technique, taught to me by Master Huesinger. An art of distortion and exaggeration. They call it karik-athurr." Even the portrait's reflection proves too much for Firebrand, her whiskers lifting in an amused arc along her cheeks. She lifts the glass of wine to cover her sudden, unbidden grin. "Perhaps the artist sees what others do not," she offers quietly. Darkmuzzle stares, somewhat blankly at the work, furrows appearing on his brow. "Perhaps." he rumbles, and a paw is lifted to his whiskers, smoothing one side, then the other. His tail is still. "Whatever it is, I fail to see it myself." "Ancient," Stumppaw snarls. He shoves himself up with his good hand, wheeling around to glower at the artist, who quickly averts his eyes, taking a sudden interest in the pile of pillows. "Revered?" the noble inquires. He snatches the pad away from the sketch artist, who offers no resistance. Stumppaw rips the page from the pad, tosses the pad onto the pile of pillows. He offers the page to the artist and demands: "Hold your masterpiece." The artist complies, clutching the picture from the top of the page, facing with the image toward Stumppaw. The nobles bobs his snout. The claws in his remaining fingers *snikt* from their sheathes and he brings them down in a slashing arc that shreds the image in five lengthwise strips that flutter worthless to the floor. "Let me show you another ancient art of distortion and exaggeration," Stumppaw snarls, grabbing the artist by the back of the neck and shoving him bodily over the pile of pillows and toward himself - or, at least, his reflection. His twin is shattered when he strikes the mirror with his snout. He never even has time to throw his hands up to protect himself. The shards dance on the floor. The mirror-wielder doesn't even budge from her spot, stoically holding steady as the mirror is broken. The artist, bloody and dazed, collapses in a heap on the floor. Stumppaw stalks over, kneels beside the artist, and grabs the underclasser's snout with his good hand, yanking so that the artist can face three oblong fragments at the base of the mirror, like gleaming silver fangs. "*That*," the noble growls as he jerks his own snout toward the fractured reflection of the battered artist, "is art." He rises then, grumbling, and begins to walk toward the door. Darkmuzzle's laugh is full, his head tilted back to lift his snout in his mirth. "I don't know art," he hisses, "but I know what I like..." He wets his tongue with another drink, chuckling still afterwards. "Servants earning their hides this day." For the second time tonight, underclassers file from the back room resolutely with brooms and dustpails at the ready. The set to the solemn work of retrieving the fragments of glass even before the artist has found his wits. "Oh, he is good," Firebrand comments under her breath. "He is very, very good." She turns on her pillow to watch the elder Sandwalker exit. The mirror-wielder glances uncertainly at the befuddled and bleeding artist, but doesn't take long to decide. She takes the ornate frame of the broken mirror - now much lighter to bear, thanks to her master's object lesson - and follows Stumppaw's progress toward the street. Beholders beings of unbridled hatred and malice, despising all other forms of life. Each beholder regards itself as the pinnacle of being, regarding all creatures unlike itself as vermin worthy only of destruction. Beholders even hate each other, warring with one another even over minor physical differences. Beholder is one of the 31 animal orbs available for players to find in the game Castle Crashers. The "tyrant of many eyes" is an aberrant creature, whose body consists of a floating orb. A powerful central eye and mouth dominate its form, surrounded by numerous eyestalks which fire powerful magical rays.
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