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Desert Desert Desert
rdfs:comment
The planet Eristas is a desert world (EV comic: "Flesh of My Flesh"), as is the Torothan homeworld. (ENT episode: "Desert Crossing") Desert is a series of stages in Stick Ranger. The desert finally became a major biome because of its underground ego as of 1.3.0.1. This includes the Antlion Charger and Antlion Swarmer, both of which drop Antlion Mandibles. The desert is a recurring location in The Lion King universe. The Desert was a special room added to Club Penguin for the Star Wars Takeover. The way is difficult and even lethal; to traverse it, one would need an experienced guide. Such dangers included the dead end with the cobras, the sun, the lack of water and being deceived by reflections and a poisoned pool. There are signs that the desert wasn't always such, as remnants of ancient stone pillars, can occasionally be found buried in the sand. Jabir ibn Hamid posed as a guide, however he would guide his clients to a poisoned pool and then steal their bodies. Desert is a Search & Destroy, Team DeathMatch and Free For All map; remake of Counter Strike's popular Dust 2 map, featuring its exact layout. The Oasis Desert is a World in Super Monkey Ball and contains levels EX21-29 Super Monkey Ball Deluxe contains Beginner stages 11-14, Advanced stages 11-15, and Expert stages 41-49. Desert, known as Wasteland in the English manga and Yu-Gi-Oh! The Duelists of the Roses, is a field terrain that was shown in Duelist Kingdom. It was used by Yami Yugi to power-up his monsters like "Mammoth Graveyard". In early video games, the field can be changed to Desert by activating "Wasteland", which grants the ATK and DEF changing effects of "Wasteland" to the affected area. As the valiant Spartans trudged through the desert, the malevolent ruler of the Underworld, Hades, sought to destroy Kratos, as the warrior was the chosen champion of his nephew, Ares, in a wager the Gods made to see which of their chosen mortals would capture the Ambrosia first. In order for his champion, Alrik, to win the wager, Hades hurled fireballs from the sky onto the desert and managed to kill half the army, including their captain, Nikos who died trying to save Kratos from a falling fireball. the desert is a type of biome. In it fire and stone enemies are the most common. Desert is characterized by sand and cactus everywhere. A hazard of the desert is every minute you will take 1 point of damage due to the heat. To prevent this you need some healing items. Deserts are part of a wide classification of regions that, on an average annual basis, have a moisture deficit (i.e. they can potentially lose more than is received). Deserts are located where vegetation cover is sparse to almost nonexistent. Deserts take up about one third (33%) of the Earth's land surface. Hot deserts usually have a large diurnal and seasonal temperature range, with high daytime temperatures, and low nighttime temperatures (due to extremely low humidity). In hot deserts the temperature in the daytime can reach 45 °C/113 °F or higher in the summer, and dip to 0 °C/32°F or lower in the winter. Water acts to trap infrared radiation from both the sun and the ground, and dry desert air is incapable of blocking sunlight during the day or trapping heat during the night. Thus, d Desert is one of the themes for the levels in Kid Chameleon. K-E recognizes it as theme 0x5. The desert is something you get lost in and have to find your way back to civilised society. Deserts can be defined as areas that receive an average annual precipitation of less than 250 mm (10 in). Deserts would also be classified as arid megathermal climates. A desert is a hostile, potentially deadly environment for unprepared humans. In hot deserts, high temperatures cause rapid loss of water due to sweating, and the absence of water sources with which to replenish it can result in dehydration and death within a few days. In addition, unprotected humans are also at risk from heatstroke. The Mojave Desert is particularly dangerous. Patrolling it almost -almost- makes some people wish for a Nuclear Winter. Desert lanes have a similar color to sand. Unlike the Grasslands, the desert has only one color. The Desert Lanes can have Australian trees and boulders on them. The edges are darker to mark the playable area. In The Pretender, XANA possessed Aelita and used her to completely destroy the Desert. However, Jeremie and Aelita manage to recreate the Desert sector between the episodes William Returns and Double Take as it was the first surface sector to make a reappearance. Desert is a stage in Hill Climb Racing. It is the second stage to be unlocked. It costs 35,000 coins. A desert is a barren area of land where little precipitation occurs and consequently living conditions are hostile for plant and animal life. The lack of vegetation exposes the unprotected surface of the ground to the processes of denudation. About one third of the land surface of the world is arid or semi-arid. This includes much of the polar regions where little precipitation occurs and which are sometimes called "cold deserts". Deserts can be classified by the amount of precipitation that falls, by the temperature that prevails, by the causes of desertification or by their geographical location. In saga three, Nami and Dori travel here in search of the Time Staff. They accidently use it to travel 100 years into the future. Also in saga three, Nami, Dori, and Kaname come here to enter the Wind Tree for the the final battle against Demongo. In saga six, Nami and Dori kill Maljevian here, Dori dies and is revived here, and Nami reaches Chi Level 4 and kills Demongo. A desert is an environment that is commonly devoid of rain for the better part of the year. Its inhabitants are adapted as such. Common deserts have some form of cactus. This article is a . You can help My English Wiki by expanding it. The Desert is a location introduced in Monster Hunter 2. It is characterized by vast, sandy expanses, subterranean caves, and rocky, canyon-like areas. The Desert is inhabited by many uniquely adapted monsters, such as Daimyo Hermitaur, Diablos, and Cephadrome. It is soon to return in MHXX. For armored units (Knights and Generals) and horseback-mounted units, it takes 4 movement to traverse a Desert space. For other non-magical, non-flying units, non-Thief units, it takes 2 movement to traverse a Desert space. For magic users, flying units, and thieves, desert terrain has no movement penalty. Most maps with desert terrain also contain various Hidden Treasure items, which are often very rare and valuable. The chance of finding hidden treasures vary from game to game, but primarily rest on the Luck or Skill stat. I awoke. It was dark. I was in pain. The ground beneath me felt un-even, I sat up to find I was on a slope. The ground that felt un-even, was sand. I was in a desert. I smelt smoke in the air. I stood up and glanced around. I noticed, even in the darkness of the night, a smoke cloud rising from behind the slope I was currently on. I began walking towards the smoke cloud, hoping to find more people. I noticed that on the sand, there were footprints, leading to the area I awoke in. And a savage bite mark on his neck. There was one bullet. "Duck!" "C'mon, it's not safe around these parts." He said. Under Construction A smaller part is positioned lower and is accessible with the spinning mushroom. A couple of FwaSheep graze down there. The path leading to the Castle begins there, but the barrier prevents Klaymen alone from going there. The desert is located just outside the lighthouse. It serves as the final location and ending of Submachine 10: The Exit and, by default, the main Submachine series. It is where the player meets the living versions of Murtaugh and Elizabeth as well as Einstein. Salt is mined from the desert east of the mountains in Spielburg. Other deserts include the Southern Sands (Shapeir Desert and Raseir Desert). Deserts are dry, barren regions, usually sparsely inhabited. Desert is the twenty-second Level in Castle Crashers. Desert is a type of terrain in the Civilization games. It is a very dry region that can be developed to be marginally productive in most games. Enemies (Dig Dug Arrangement) Boss:Mega Fygar Enemies (Dig Dug Remix) Boss:Mega Purple Sleepy Snake In addition, to the resource hexes, there is also a desert hex. This hex does not produce resources and no number chit is placed on it. Also, the Robber begins on this hex at the beginning of the game. One desert is included in the base game, and two more are added in Seafarers. There is also a special desert oasis hex in Traders and Barbarians. A desert was a dry area of a planet that had very few sources of water. There were whole planets that were deserts, such as Aridius (TV: The Chase) and San Helios after it was ravaged by the Swarm. (TV: Planet of the Dead) Sontar sand shrews inhabited the deserts on Sontar. (PROSE: The Sontaran Games) Gethria was a largely desert planet. (PROSE: The Dalek Generation) File:StubTab.png Desert is a type of Terrain in the world of Master of Magic. Deserts usually appear in large concentrations, mostly near the equator of both Planes, though isolated Desert tiles are not uncommon across all regions. Desert tiles provide no benefits to Population Growth or File:Icon Food.png production, making Desert areas hard to colonize properly. However, Deserts do provide a small bonus to File:Icon Production.png . For almost all units, movement through Desert tiles costs only 1 Movement Point. Construction of Roads in Desert tiles is almost as fast as on Grassland. The Desert is an area that you can visit in MySims once you get to Star Level 3, and recieve the pickaxe. It is found in the top left corner of the town. In MySims Party (DS), it is an area that you can unlock after beating the Music Festival. Desert (MySims) |MySims | true Desert (MySims Party DS) |MySims Party (DS) | true < abview> Desert is a biome from Zoo Tycoon 2. Desert landscapes have certain common features. Desert soil is often composed mostly of rocky surfaces called regs. Sand dunes called ergs and stony or hamada surfaces compose the minority of desert surfaces. Exposures of rocky terrain are typical, and reflect minimal soil development and sparseness of vegetation. Bottom lands may be salt flats. Eolian processes are major factors in shaping desert landscapes. In the Köppen climate classification system, they are classed as (BW). Diese Karte erlaubt es den Element-Effekt deiner Waffe oder Suit, welcher bereits bei +5 oder höher liegt, weiter zu upgraden. Das Maximum ist +10. Die Erfolgschancen in diesem bereich sind allerdings extrem gering. Bei Element Upgrades ist ein 'kaputt gehen' der Waffe/Suit, anders als bei Upgrades mit Oricalcum, schon von +1 bis +3 möglich - allerdings mit einer extrem³ geringen Wahrscheinluchkeit, ein S-Protect lohnt sich keinenfalls. Ab dem Upgrade auf +4 wird das Item im Falle eines Misserfolgs 100%ig zerstört - bei Element sowie Oricalcum Upgrades. S-Protect ist ein Item das für 300 GPotato als 5er-Pack im Cash Shop erworben wird. Wird es vor dem Upgraden eingesetzt wird dein Item im Falle eines Misserfolgs 100%ig nicht zerstört. A desert is a landscape or region that receives an extremely low amount of precipitation, less than enough to support growth of most plants. Abydos surface is an immense desert affected by constant sandstorms. (Stargate) The planet P3X-562 is mostly a desert composed of yellow sand. (SG1: "Cold Lazarus") Members of the Destiny expedition came across a desert planet in their search for something to repair the CO2 scrubbers on Destiny. (SGU: "Air, Part 3") An unnamed planet on the distant galaxy visited by the Destiny expedition has a desert. (SGU: "Lost") We usually think of deserts as very hot, very dry and covered in sand but this isn't always true. Some deserts are cold, others are rocky and/or mountainous. Examples of cold deserts include Antarctica and the Gobi Desert in China. Conservatives are very fond of deserts, and promote policies to make more deserts for all of us. Please check out Hexadecimal Chart to see what codes are available to name. The hexadecimal code that matches this color is C19A6B The Desert Hit, also called Desert Storm, (cs_desert) was an official hostage rescue map in the Counter-Strike Beta. Unique Building: Spice Mine The Desert region is a region of the world in Breath of Fire III. Deserts are a relatively common biome in Minecraft. They are covered with Sand, with Sandstone and Stone making up the lower layers. Cacti and Dead Bushes spawn here very often, making them mildly hazardous at times due to the former. Desert Biomes are often very wide. Sometimes, a Village made of sandstone will spawn in a Desert Biome. Desert Temples sometimes spawn here as well, making it the best biome for treasure hunters, along with Jungle Biomes. Desert Biomes will melt Snow Golems, like Jungle Biomes, Savanna Biomes, and Mesa Biomes. They are good places to build a house, as the player can see mobs coming from far away. Watch out for Endermen, though, as the open spaces present a larger opportunity to
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In addition, to the resource hexes, there is also a desert hex. This hex does not produce resources and no number chit is placed on it. Also, the Robber begins on this hex at the beginning of the game. One desert is included in the base game, and two more are added in Seafarers. There is also a special desert oasis hex in Traders and Barbarians. A desert is a barren area of land where little precipitation occurs and consequently living conditions are hostile for plant and animal life. The lack of vegetation exposes the unprotected surface of the ground to the processes of denudation. About one third of the land surface of the world is arid or semi-arid. This includes much of the polar regions where little precipitation occurs and which are sometimes called "cold deserts". Deserts can be classified by the amount of precipitation that falls, by the temperature that prevails, by the causes of desertification or by their geographical location. Deserts are formed by weathering processes as large variations in temperature between day and night put strains on the rocks which consequently break in pieces. Although rain seldom occurs in deserts, there are occasional downpours that can result in flash floods. Rain falling on hot rocks can cause them to shatter and the resulting fragments and rubble strewn over the desert floor is further eroded by the wind. This picks up particles of sand and dust and wafts them aloft in sand or dust storms. Wind-blown sand grains striking any solid object in their path can abrade the surface. Rocks are smoothed down, and the wind sorts sand into uniform deposits. The grains end up as level sheets of sand or are piled high in billowing sand dunes. Other deserts are flat, stony plains where all the fine material has been blown away and the surface consists of a mosaic of smooth stones. These areas are known as desert pavements and little further erosion takes place. Other desert features include rock outcrops, exposed bedrock and clays once deposited by flowing water. Temporary lakes may form and salt pans may be left when waters evaporate. There may be underground sources of water in the form of springs and seepages from aquifers. Where these are found, oases can occur. Plants and animals living in the desert need special adaptations to survive in the harsh environment. Plants tend to be tough and wiry with small or no leaves, water-resistant cuticles and often spines to deter herbivory. Some annual plants germinate, bloom and die in the course of a few weeks after rainfall while other long-lived plants survive for years and have deep root systems able to tap underground moisture. Animals need to keep cool and find enough food and water to survive. Many are nocturnal and stay in the shade or underground during the heat of the day. They tend to be efficient at conserving water, extracting most of their needs from their food and concentrating their urine. Some animals remain in a state of dormancy for long periods, ready to become active again when the rare rains fall. They then reproduce rapidly while conditions are favorable before returning to dormancy. People have struggled to live in deserts and the surrounding semi-arid lands for millennia. Nomads have moved their flocks and herds to wherever grazing is available and oases have provided opportunities for a more settled way of life. The cultivation of semi-arid regions encourages erosion of soil and is one of the causes of increased desertification. Desert farming is possible with the aid of irrigation and the Imperial Valley in California provides an example of how previously barren land can be made productive by the import of water from an outside source. Many trade routes have been forged across deserts, especially across the Sahara Desert, and traditionally were used by caravans of camels carrying salt, gold, ivory and other goods. Large numbers of slaves were also taken northwards across the Sahara. Some mineral extraction also takes place in deserts and the uninterrupted sunlight gives potential for the capture of large quantities of solar energy. In saga three, Nami and Dori travel here in search of the Time Staff. They accidently use it to travel 100 years into the future. Also in saga three, Nami, Dori, and Kaname come here to enter the Wind Tree for the the final battle against Demongo. In saga six, Nami and Dori kill Maljevian here, Dori dies and is revived here, and Nami reaches Chi Level 4 and kills Demongo. Diese Karte erlaubt es den Element-Effekt deiner Waffe oder Suit, welcher bereits bei +5 oder höher liegt, weiter zu upgraden. Das Maximum ist +10. Die Erfolgschancen in diesem bereich sind allerdings extrem gering. Bei Element Upgrades ist ein 'kaputt gehen' der Waffe/Suit, anders als bei Upgrades mit Oricalcum, schon von +1 bis +3 möglich - allerdings mit einer extrem³ geringen Wahrscheinluchkeit, ein S-Protect lohnt sich keinenfalls. Ab dem Upgrade auf +4 wird das Item im Falle eines Misserfolgs 100%ig zerstört - bei Element sowie Oricalcum Upgrades. S-Protect ist ein Item das für 300 GPotato als 5er-Pack im Cash Shop erworben wird. Wird es vor dem Upgraden eingesetzt wird dein Item im Falle eines Misserfolgs 100%ig nicht zerstört. The Desert is a location introduced in Monster Hunter 2. It is characterized by vast, sandy expanses, subterranean caves, and rocky, canyon-like areas. The Desert is inhabited by many uniquely adapted monsters, such as Daimyo Hermitaur, Diablos, and Cephadrome. It is soon to return in MHXX. Deserts are part of a wide classification of regions that, on an average annual basis, have a moisture deficit (i.e. they can potentially lose more than is received). Deserts are located where vegetation cover is sparse to almost nonexistent. Deserts take up about one third (33%) of the Earth's land surface. Hot deserts usually have a large diurnal and seasonal temperature range, with high daytime temperatures, and low nighttime temperatures (due to extremely low humidity). In hot deserts the temperature in the daytime can reach 45 °C/113 °F or higher in the summer, and dip to 0 °C/32°F or lower in the winter. Water acts to trap infrared radiation from both the sun and the ground, and dry desert air is incapable of blocking sunlight during the day or trapping heat during the night. Thus, during daylight most of the sun's heat reaches the ground, and as soon as the sun sets the desert cools quickly by radiating its heat into space. Urban areas in deserts lack large (more than 14 °C/25 °F) daily temperature variations, partially due to the urban heat island effect. Many deserts are formed by rain shadows; mountains blocking the path of precipitation to the desert (on the lee side of the mountain). Deserts are often composed of sand and rocky surfaces. Sand dunes called ergs and stony surfaces called hamada surfaces compose a minority of desert surfaces. Exposures of rocky terrain are typical, and reflect minimal soil development and sparseness of vegetation. The soil is rocky because of the low chemical weathering. Bottomlands may be salt-covered flats. Eolian processes are major factors in shaping desert landscapes. Cold deserts (also known as polar deserts) have similar features, except the main form of precipitation is snow rather than rain. Antarctica is the world's largest cold desert (composed of about 98 percent thick continental ice sheet and 2 percent barren rock). Some of the barren rock is to be found in the so-called Dry Valleys of Antarctica that almost never get snow, which can have ice-encrusted saline lakes that suggest evaporation far greater than the rare snowfall due to the strong katabatic winds that evaporate even ice. The largest hot desert is the Sahara in northern Africa, covering 9 million square kilometres and 12 countries. Deserts sometimes contain valuable mineral deposits that were formed in the arid environment or that were exposed by erosion. Due to extreme and consistent dryness, some deserts are ideal places for natural preservation of artifacts and fossils. Deserts can be defined as areas that receive an average annual precipitation of less than 250 mm (10 in). Deserts would also be classified as arid megathermal climates. A desert is a landscape or region that receives an extremely low amount of precipitation, less than enough to support growth of most plants. Abydos surface is an immense desert affected by constant sandstorms. (Stargate) The planet P3X-562 is mostly a desert composed of yellow sand. (SG1: "Cold Lazarus") Members of the Destiny expedition came across a desert planet in their search for something to repair the CO2 scrubbers on Destiny. (SGU: "Air, Part 3") An unnamed planet on the distant galaxy visited by the Destiny expedition has a desert. (SGU: "Lost") Simeon escaped from Destiny into a planet with an immense desert, home to the Space bisons. (SGU: "Malice") Desert is the twenty-second Level in Castle Crashers. The Desert Hit, also called Desert Storm, (cs_desert) was an official hostage rescue map in the Counter-Strike Beta. I awoke. It was dark. I was in pain. The ground beneath me felt un-even, I sat up to find I was on a slope. The ground that felt un-even, was sand. I was in a desert. I smelt smoke in the air. I stood up and glanced around. I noticed, even in the darkness of the night, a smoke cloud rising from behind the slope I was currently on. I began walking towards the smoke cloud, hoping to find more people. I noticed that on the sand, there were footprints, leading to the area I awoke in. I reached the top of the slope. The smoke cloud was coming from a helicopter wreckage that was still burning. I ventured towards it. I couldn't identify the helicopter make or model. I was about five metres away from it when I froze in horror. A man, who I believe was the pilot, crawled from beneath the helicopter ruin, he was missing an arm and had large cuts across his body... And a savage bite mark on his neck. He started to stumble towards me, moaning with every second step. I had a brief vision of a man in a very similar state attacking me in an alleyway. Not wanting the same situation to happen again, I avoided the pilot, ran over to the downed helicopter and began searching for a weapon in the burning wreckage. Inside a rather small container, I found a 1911 pistol, I unloaded the magazine to see how many bullets it had. There was one bullet. I turned to face the pilot, who was beginning to trot towards me, picking up a bit of speed now. I aimed the pistol at the pilots head, my hands were shaking. I took a deep breath, settled myself, and pulled the trigger. I closed my eyes. The piercing sound of the bullet breaking the sound-barrier lasted a good 5 seconds. I opened my eyes again, and gasped, for the pilot was still making his way towards me. I threw the pistol at him and turned to run, only to find another man pointing a rifle at me. "Duck!" I obeyed, dropping to the ground. I heard a gunshot, and the sound of meat hitting the floor. I stood up and looked around, I saw the dead body laying a few feet away, blood from all the wounds, especially the massive hole in its head, flowing freely into the sand. Brain matter was spread all over the place with chunks of bone and hair elsewhere. I turned to the man who saved my life. "C'mon, it's not safe around these parts." He said. I followed him to the other side of the destroyed helicopter, where he had a parked jeep. He got in and started up the engine, I clambered in the passenger seat. He began to drive. "Were you in that helicopter wreck?" He said, keeping his eyes faced forwards. "I don't know..." I replied, trying to gather my thoughts. "What d'ya mean you don't know!?" The man replied angrily. "I can't remember!" I shouted back, looking out the window, only to see sand for miles. "Getting a little bit of amnesia, are we?" The man said, a hint of sarcasm in his voice. "Look, the last thing I remember is being attacked by a man in an alleyway, I can't remember anything that happened before that, or between the time that happened and I woke up here." I said. "Attacked? Were you bitten!?" The man said, with fear emulated in his voice. "Bitten? No." I said, feeling a bit confused. "I was pushed to the ground, as far as I can remember. And now I've got an ache in my back because of it." "Thank heavens, didn't want you turning in my car." The man said, seeming relieved. "Turning? What are you talking about?" I replied. The man didn't answer my question, he was looking forwards with a shocked expression, as if he'd seen a ghost. I stared at the place he was looking at, and I too showed a shocked expression. There was a group of people fighting each other, one half seemed to be doing the most damage. I noticed it was the half that looked dead on the outside. The man stopped the jeep, turned off the engine and got out, bringing his rifle with him. He paused, got back in the jeep and opened the glove compartment, pulling out a revolver. He handed it to me. "Don't let those bastards get anywhere near you." He said in a very serious tone. The man continued on his way, jogging over to the people. He opened fire on the 'dead' group, but they outnumbered him. I looked onwards as the 'dead' people slowly started to devour the man, along with the other people being attacked. I felt sick in my mouth. I slid over to the drivers seat and went to start the car... But the man had taken the keys. A bead of sweat slowly poured down the side of my face. I was going to have to somehow get the keys without directly confronting those things. I remembered the revolver the man had given me, I picked it up. It felt heavy in my hands, but powerful at the same time. I exited the car, keeping the door open, so that I could make a quick getaway. I did a quick headcount of the 'dead'. There was 11 of them, but there seemed to be more of them now than there was before the man was murdered. I noticed that one of the 'dead' was in-fact the re-animated corpse of the man, and that he was waddling towards me. Knowing what I had to do, I aimed the revolver at the dead man, and pulled the trigger. I had better luck than the first time I had shot a gun, as this time the bullet went straight through the dead mans chest. But he kept on moving. I shot at him again, this time hitting his leg. He stumbled for a few seconds, but he kept coming. Desperately, I readied myself for another shot. By now, he was only a few feet away, so it should have been an easy shot. Should have. I pulled the trigger, but the bullet missed, instead taking out another one of the 'dead', I noticed the bullet hit him in the head, where the brain is. With my new-found knowledge, I aimed for the dead man's head. I shot at him once more, this time hitting him dead-centre in the head. His face exploded into a mixture of blood, skull, and brain matter. In the intensity of my encounter with the dead man, I failed to noticed the other 'dead' people headed towards me. Quickly, I ran to the dead man's body, searching for the jeeps keys. I found them in his jacket pocket, and made my way back to the jeep. I climbed into the drivers seat, put the key into the ignition, started the engine and drove off. Then I heard the moaning coming from the back seat. One of the 'dead' had hidden itself while I was battling the dead man, and was now attacking me. In a panic I managed to flip the jeep over, knocking myself out... I awoke. It was dark. I was in pain. Desert is a biome from Zoo Tycoon 2. The desert is located just outside the lighthouse. It serves as the final location and ending of Submachine 10: The Exit and, by default, the main Submachine series. It is where the player meets the living versions of Murtaugh and Elizabeth as well as Einstein. The Oasis Desert is a World in Super Monkey Ball and contains levels EX21-29 Super Monkey Ball Deluxe contains Beginner stages 11-14, Advanced stages 11-15, and Expert stages 41-49. The planet Eristas is a desert world (EV comic: "Flesh of My Flesh"), as is the Torothan homeworld. (ENT episode: "Desert Crossing") The desert is a recurring location in The Lion King universe. We usually think of deserts as very hot, very dry and covered in sand but this isn't always true. Some deserts are cold, others are rocky and/or mountainous. Examples of cold deserts include Antarctica and the Gobi Desert in China. Conservatives are very fond of deserts, and promote policies to make more deserts for all of us. Enemies (Dig Dug Arrangement) Boss:Mega Fygar Enemies (Dig Dug Remix) Boss:Mega Purple Sleepy Snake The desert finally became a major biome because of its underground ego as of 1.3.0.1. This includes the Antlion Charger and Antlion Swarmer, both of which drop Antlion Mandibles. Desert is a type of Terrain in the world of Master of Magic. Deserts usually appear in large concentrations, mostly near the equator of both Planes, though isolated Desert tiles are not uncommon across all regions. Desert tiles provide no benefits to Population Growth or File:Icon Food.png production, making Desert areas hard to colonize properly. However, Deserts do provide a small bonus to File:Icon Production.png . Although most Desert tiles are not too beneficial, a large proportion of them will contain some type of Mineral - and usually very useful ones. Deserts are the only place to find Gems and Quork Crystals, both are fairly common. On Myrror, it is also possible to find the highly-valuable Crysx Crystals here. For almost all units, movement through Desert tiles costs only 1 Movement Point. Construction of Roads in Desert tiles is almost as fast as on Grassland. The File:Icon Nature.pngChange Terrain spell will turn a Desert into a Grassland tile, losing its File:Icon Production.png bonus but gaining a significant bonus to the Maximum Population of nearby towns. This spell cannot turn any tile into a Desert, but there is no real reason to do so anyway. The File:Icon Nature.pngGaia's Blessing spell will provide the same transformation, but does so over time, with a 10% chance per tile at the start of each turn - slowly turning all Deserts near the affected town into fertile Grassland. A desert is an environment that is commonly devoid of rain for the better part of the year. Its inhabitants are adapted as such. Common deserts have some form of cactus. This article is a . You can help My English Wiki by expanding it. Desert landscapes have certain common features. Desert soil is often composed mostly of rocky surfaces called regs. Sand dunes called ergs and stony or hamada surfaces compose the minority of desert surfaces. Exposures of rocky terrain are typical, and reflect minimal soil development and sparseness of vegetation. Bottom lands may be salt flats. Eolian processes are major factors in shaping desert landscapes. Deserts sometimes contain valuable mineral deposits that were formed in the arid environment or that were exposed by erosion. Because deserts are dry, they are ideal places for human artifacts and fossils to be preserved. In the Köppen climate classification system, they are classed as (BW). Desert is a Search & Destroy, Team DeathMatch and Free For All map; remake of Counter Strike's popular Dust 2 map, featuring its exact layout. Desert is a type of terrain in the Civilization games. It is a very dry region that can be developed to be marginally productive in most games. the desert is a type of biome. In it fire and stone enemies are the most common. Desert is characterized by sand and cactus everywhere. A hazard of the desert is every minute you will take 1 point of damage due to the heat. To prevent this you need some healing items. Salt is mined from the desert east of the mountains in Spielburg. Other deserts include the Southern Sands (Shapeir Desert and Raseir Desert). Desert lanes have a similar color to sand. Unlike the Grasslands, the desert has only one color. The Desert Lanes can have Australian trees and boulders on them. The edges are darker to mark the playable area. Desert is a series of stages in Stick Ranger. Desert is a stage in Hill Climb Racing. It is the second stage to be unlocked. It costs 35,000 coins. In The Pretender, XANA possessed Aelita and used her to completely destroy the Desert. However, Jeremie and Aelita manage to recreate the Desert sector between the episodes William Returns and Double Take as it was the first surface sector to make a reappearance. As the valiant Spartans trudged through the desert, the malevolent ruler of the Underworld, Hades, sought to destroy Kratos, as the warrior was the chosen champion of his nephew, Ares, in a wager the Gods made to see which of their chosen mortals would capture the Ambrosia first. In order for his champion, Alrik, to win the wager, Hades hurled fireballs from the sky onto the desert and managed to kill half the army, including their captain, Nikos who died trying to save Kratos from a falling fireball. After the death of Nikos, Kratos took it upon himself to lead the group. When the dawn approached, Kratos and his men set forth and continued their journey. For armored units (Knights and Generals) and horseback-mounted units, it takes 4 movement to traverse a Desert space. For other non-magical, non-flying units, non-Thief units, it takes 2 movement to traverse a Desert space. For magic users, flying units, and thieves, desert terrain has no movement penalty. Most maps with desert terrain also contain various Hidden Treasure items, which are often very rare and valuable. The chance of finding hidden treasures vary from game to game, but primarily rest on the Luck or Skill stat. The Desert is an area that you can visit in MySims once you get to Star Level 3, and recieve the pickaxe. It is found in the top left corner of the town. In MySims Party (DS), it is an area that you can unlock after beating the Music Festival. Desert (MySims) |MySims | true Desert (MySims Party DS) |MySims Party (DS) | true < abview> A desert was a dry area of a planet that had very few sources of water. There were whole planets that were deserts, such as Aridius (TV: The Chase) and San Helios after it was ravaged by the Swarm. (TV: Planet of the Dead) Sontar sand shrews inhabited the deserts on Sontar. (PROSE: The Sontaran Games) Gethria was a largely desert planet. (PROSE: The Dalek Generation) File:StubTab.png Deserts are dry, barren regions, usually sparsely inhabited. The way is difficult and even lethal; to traverse it, one would need an experienced guide. Such dangers included the dead end with the cobras, the sun, the lack of water and being deceived by reflections and a poisoned pool. There are signs that the desert wasn't always such, as remnants of ancient stone pillars, can occasionally be found buried in the sand. Jabir ibn Hamid posed as a guide, however he would guide his clients to a poisoned pool and then steal their bodies. The Desert was a special room added to Club Penguin for the Star Wars Takeover. Please check out Hexadecimal Chart to see what codes are available to name. The hexadecimal code that matches this color is C19A6B The Desert region is a region of the world in Breath of Fire III. Unique Building: Spice Mine A desert is a hostile, potentially deadly environment for unprepared humans. In hot deserts, high temperatures cause rapid loss of water due to sweating, and the absence of water sources with which to replenish it can result in dehydration and death within a few days. In addition, unprotected humans are also at risk from heatstroke. Humans may also have to adapt to sandstorms in some deserts, not just in their adverse effects on respiratory systems and eyes, but also in their potentially harmful effects on equipment such as filters, vehicles and communication equipment. Sandstorms can last for hours, sometimes even days. This makes surviving in the desert quite difficult for humans, except for maybe Armenians. Despite this, some cultures have made hot deserts their home for thousands of years, including the Bedouin, Tuareg tribe and Pueblo people. Modern technology, including advanced irrigation systems, desalinization and air conditioning have made deserts much more hospitable. In the United States and Israel for example, desert farming has found extensive use. In cold deserts, hypothermia and frostbite are the chief hazards, as well as dehydration in the absence of a source of heat to melt ice for drinking. Falling through pack-ice or surface ice layers into freezing water is a particular danger requiring emergency action to prevent rapid hypothermia. Starvation is also a hazard; in low temperatures the body requires much more food energy to maintain body heat and to move. As with hot deserts, some people such as the Inuit have adapted to the harsh conditions of cold deserts. Most traditional human life in deserts is nomadic. It depends in hot deserts on finding water, and on following infrequent rains to obtain grazing for livestock. In cold deserts, it depends on finding good hunting and fishing grounds, on sheltering from blizzards and winter extremes, and on storing enough food for winter. Permanent settlement in both kinds of deserts requires permanent water and food sources and adequate shelter, or the technology and energy sources to provide it. Many deserts are flat and featureless, lacking landmarks, or composed of repeating landforms such as sand dunes or the jumbled ice-fields of glaciers. Advanced skills or devices are required to navigate through such landscapes and inexperienced travellers may perish when supplies run out after becoming lost. In addition sandstorms or blizzards may cause disorientation in severely reduced visibility. The danger represented by wild animals in deserts has been featured in explorers' accounts but does not cause higher rates of death than in other environments such as rain forests or savanna woodland, and generally does not by itself affect human (mainly Arab) distribution. Defence against polar bears may be advisable in some areas of the Arctic, as may precautions against venomous snakes and scorpions in choosing sites at which to camp in some hot deserts. The Mojave Desert is particularly dangerous. Patrolling it almost -almost- makes some people wish for a Nuclear Winter. Mexicans are known to flee from America to Mexico through various deserts, and are known for their lack of employment in both countries, particularly America. They always demand a large salary, and are usually found driving bland, unaltered cars, and motorcycles. Deserts are a relatively common biome in Minecraft. They are covered with Sand, with Sandstone and Stone making up the lower layers. Cacti and Dead Bushes spawn here very often, making them mildly hazardous at times due to the former. Desert Biomes are often very wide. Sometimes, a Village made of sandstone will spawn in a Desert Biome. Desert Temples sometimes spawn here as well, making it the best biome for treasure hunters, along with Jungle Biomes. Desert Biomes will melt Snow Golems, like Jungle Biomes, Savanna Biomes, and Mesa Biomes. They are good places to build a house, as the player can see mobs coming from far away. Watch out for Endermen, though, as the open spaces present a larger opportunity to accidentally look at them. The lack of wood also presents a problem; a tree farm may be rejected to the rather un-aesthetic sickly yellow-green color foliage takes here. A structure called a Desert Well can spawn here. It consists of Sandstone and is very similar to the Village well, only it spawns randomly in deserts (1/1000 chance per chunk) and is a bit smaller. Sometimes two desert wells spawn with a Desert Temple in between. This biome is similar to the Savanna Biome, except with Sand, Sandstone, and desert villages. A smaller part is positioned lower and is accessible with the spinning mushroom. A couple of FwaSheep graze down there. The path leading to the Castle begins there, but the barrier prevents Klaymen alone from going there. The desert is something you get lost in and have to find your way back to civilised society. Under Construction Desert is one of the themes for the levels in Kid Chameleon. K-E recognizes it as theme 0x5. Desert, known as Wasteland in the English manga and Yu-Gi-Oh! The Duelists of the Roses, is a field terrain that was shown in Duelist Kingdom. It was used by Yami Yugi to power-up his monsters like "Mammoth Graveyard". In early video games, the field can be changed to Desert by activating "Wasteland", which grants the ATK and DEF changing effects of "Wasteland" to the affected area.
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