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Stealth is a passive skill that increases the likelihood of hostile monsters not attacking the PC on sight (until provoked). First will be explained how Stealth is not entirely the same as Invisibility - and second will be listed in full all units who have this ability, organized by different environmental conditions. Stealth, or radar reflector module, is a peice of equipment, mounted in some small tanks used for reconaissance. It makes the tank less visible to all forms of radar, and imposible to lock onto with missiles.The stealth module in question is usally mounted at the front of the tank, and is very sensitive to damage. Since Stealth tanks are used for recon rather than combat, they tend to come out off nowhere, but have little weight in a dogfight. Onlt exception being the Strifer, whilst still quite weak, it is armed with more then its conterparts. Stealth is a pistol unique to the Bothan Spy of the Rebel Alliance. It does no damage, but renders the user almost totally invisible to enemies, but the effect dissipates if the user uses any other weapon or buff, or is hit by a shot. Be aware that Stealth uses up your energy bar and if this is depleted you will be seen by your enemy. It has infinite ammo. Stealth, also known as Zeke, Stealth D, and Zeke Darve, is a black Adelie Penguin who wears secret agent and ninja clothing. He's mad at the penguin race and wants to destroy it. He is known for his amazing agility and using secret agent gear without being part of the PSA, or any other branch. He also knows the way of the ninja, and has never been defeated in Card Jitsu. He gets his nickname Stealth from his stealthiness. He usually hangs out in shadows or dark areas, excluding the Darktonian Realm. He is a threat to all penguins, even Darktan II. He once threatened to gas the town hall of Penguville. He has no intention to destroy or take over the USA. Use Stealth to hide yourself from eyesight or earshot of others. __NOEDITSECTION__ __NOEDITSECTION__ File:Nav bar left.png Stealth File:Nav bar right.png File:Quest Boss Icon.png Stealth is a that is part of the On the March storyline. File:World North of Wall.jpg Rolfe brings Jon Snow his report. Mance's army is on the move. He's between them and the Wall. [Long-Range] Spreads confilicting info over the battlefield to assist a friendly union. Imparts Stealth status. Stealth looks like Ditto, has fairy like wings and has 3 claws. His legs and arms have black stripes. His powers are flying, heat vision, ninja reflexes and duplicating. Stealth (Japanese: しのび Stealth) is an ability introduced in Generation VI. Stealth in Armored Core works much like it does in life, as seen in the current generation of stealth fighters. The user is not invisible but due to the way radar works, boucing off radar waves off of a metallic surface to cause them to be picked up, these devices can drastically reduce the signal. While in modern times, stealth comes from the design and material of the vehicle, the technology indicates that it is capable of jamming Radar in some way, or at least absorbing the waves preventing the user from being seen. Currently the only games that have featured these pieces of technology are Armored Core: Master of Arena, Armored Core 2 and consequently Another Age along with Armored Core 3 and Silent Line. They have not appeared since. Stealth is a multiplayer map featured in World of War: Revenge. It is based off the level Operation: Salvage. Some bloons in bloons 3 can have the Stealth Property. That means they will be seen at the start of a level, but after 1.59 secons, they will fade away. Therefore, you have to remember where the bloons are and try to pop the Invisible Stealth bloons! Stealth is an important part of tracking and hunting. It's a fine art, and like everything, takes practice. Stealth is used by military forces and is known as fieldcraft. Though you (probably) won't be sneaking around in the undergrowth wielding a sniper rifle or scrambling over enemy lines their techniques can be employed in tracking wildlife While stealth mode does not require anything to hide behind (it is possible to hide in the middle of an empty room, for example), it does not interrupt a creature's sight of the hider. That is, a creature that could see the hider at the moment of entering stealth mode continues to see the hider despite stealth mode, as does a creature that succeeds in any of the opposed spot rolls. (An exception is made in the former case if the hider has the hide in plain sight feat.) This does not, though, preclude other factors from interrupting sight; if line-of-sight is broken between the spotter and the hider, stealth mode can begin to (or again) apply. Also, this applies to sight, not hearing; neither being able to hear the hider at the moment of entering stealth mode, nor success in a listen roll, Stealth is a core rogue ability learned at level five. It prevents other creatures from detecting the stealthed player unless particularly close. Stealth is no longer broken due to falling damage, unless of course it kills the stealthed unit. However, fire damage from camp fires will still reveal it. Stealth is the ability to Hide in the Shadows can become effectively invisible to opponents; stealth is a that began in Dungeons and Dragons and is now almost universal in MMO's. Stealth is almost synonymous with Critical Strike high-damage, one-shot abilities; in Baldur's Gate this is true of the Thief class, but not of the Ranger or Bard. Items which boost stealth: * Worn Whispers. * Shadow Armor. * The Night's Gift. __NOEDITSECTION__ __NOEDITSECTION__ Stealth is the name of several characters who appear in superhero fiction. The Stealth is a single-fire Zuru blaster that was released in 2011 under the X-Shot series. It comes packaged with six X-Shot Darts. Stealth is when a transgendered person hides the fact they are trans and present solely as their preferred gender. The opposite of stealth is visible. Stealth is a perception based skill that allows you to avoid being detected by other characters. This is most notable with regards to bosses, who will start knocking down walls to get to you when they have detected you. Stealth is absurdly easy to train - you passively gain experience every turn you spend near NPCs. This counts your pets. Simply staying in a safe area and resting near your pets trains the skill. Because this also slightly trains perception, which is fairly difficult to train otherwise, this skill may be most useful just for training your perception. Stealth ou le Camouflage transparent complet ou encore la Magie de l'Assassinat (暗殺魔法, Ansatsu Mahō) est une Magie Apte et un type de Magie d'Espace liée à l'utilisation du camouflage. Stealth on nimitys toiminnalle, jossa kohde muuttuu vaikeasti haavittavaksi. HUOM! Stealthista käytetään usein termiä näkymättömyys, joka on aivan väärä termi. (Katso myös Näkymättömyys) Stealthia käyttävät pääasiassa Roguet, mutta Druidien Kissamuodossa se on myös avainasemassa. Stealthissa on helppo yllättää viholliset ja päästä niskan päälle heti alussa. Esimerkiksi Rogueiden Kidney shot tainnuttaa kohteen neljäksi sekunniksi, mikä antaa roguelle vapaat kädet, tai Ambushia, mikä voi tappaa Clothien yhdellä iskulla. Stealthissa pelaaja muuttuu läpinäkyväksi, ja viholliset eivät näe häntä. Mitä lähemmäs pelaaja Stealthissa tulee, sitä helpompi hänet on havaita. Subtlety roguet voivat vähentää todennkäisyyttä että heivät nähdään talenteilla. Erilaisilla esineillä ja juomilla voi myös kas Stealth je anglické slovo dnes označujúce najmä vojenské technológie zaručujúce „neviditeľnosť“. V skutočnosti to slovo znamená „kradmý“, „zakrádavý“, čo v armáde nie je naozaj nič výnimočné (viď citát). "Ghosts cannot see or harm Pac-Man" - Game Description Stealth is a Power-Up found in Pac-Man 256. When consumed, Pac-Man turns holographic, rendering him immune to detection and unable to be killed by any ghost. Detection immunity, however, does not apply to Sue or Clyde as they will still home in on your general direction. (See main page for the game for more information on how they move). The Stealth Power-Up requires _ Pac-Dots to be eaten before unlocked. File:Stealth Rat.gif Write the text of your article here! Stealth (ステルス Suterusu), also known as Assassination Magic (暗殺魔法 Ansatsu Mahō), is a Caster Magic that allows the user to make use of absolute camouflage. Stealth is one of the best abilities available to the Rebel Alliance in Battlefront II and an option in the abilities section of customization in Renegade Squadron. It allows the unit to become completely invisible, undetectable to enemy and ally alike. However, in a splitscreen match, and possibly online, your name will still appear above your "invisible" character, providing a direct pointer to you. It is hard to master and can be unpredictable. There are two types of Stealth in Champions Online - Perception Stealth and Aggression Stealth. In general, it is better to have Perception Stealth than Aggression stealth, though both are useful. Lowers likelihood of being targetted by the enemy; MP -0; Stealth is a passive ability and automatically activated. Some units, such as Spies and Submarines, are hidden even while they are moving; others are hidden only when they aren't moving or attacking. Hidden units have a flashing transparent texture and their infobox shows the hidden status (see image). The Stealth is a fighter aircraft that was cut from the first Half-Life. It's unknown what it's intended use was, leaving it rather mysterious. It appears to be unfinished due to the lack of detail on the textures. Stealth is a track in the BIOHAZARD REVELATIONS 2 OFFICIAL SOUND TRACK and its SPECIAL SOUNDTRACK reissue. It appears on disc 3. Stealth (Podstęp) - to umiejętność dla Rogue, która pozwala mu na ukrycie się (zniknięcie) i nie wykrycie przez wroga (chyba że się za bardzo zbliżysz; możesz zajść od tyłu i wróg cię nie zauważy). Potrzebna do niektórych innych umiejętności. Stealth is the measure of how concealed the player is from an enemy NPC's attention until discovered. If this character has cover, it does not count as the nearest enemy for choosing targets if the attacker is more than 6 squares away. A character can attack an enemy with cover only if that enemy is the nearest. If this character would be the nearest enemy, the next-nearest enemy counts as the nearest instead. Follow the normal rules for cover if the character with Stealth is within 6 squares of the attacker. This article is a stub. You can help NWN2Wiki by [ expanding it]. Stealth Mode: The hide and move silently skills are part of the Stealth modal action. Select the Stealth option from the the mode bar. Characters in Stealth mode move slower than others. If you have stealth, sleeping monsters will not be awakened as you approach. Stealth can be either intrinsic or extrinsic. It can be gained by wearing certain items or playing certain roles. Some characters, such as valkyries, rogues, and archeologists start out with intrinsic stealth. Monks gain it at level 5, Rangers gain it at level 7, and Barbarians and Samurai gain it at level 15. Losing intrinsic stealth (stolen by a gremlin) produces this message: "You feel clumsy" Stealth can also be granted to you by your god , as one of the possible gifts when you pray on an aligned altar. Having points in Stealth activates the "Sneak" ability. This will allow the Hero to change from his normal walking or running into a crouched and quiet form of movement (see photo). While the Hero moves more slowly like this, there is far less chance of him being detected. Activating Sneak is done in the following manner: In Quest for Glory V, the Hero will still appear to have the normal rate of random encounters, although he will be sneaking when he enters them, and can easily leave by sneaking towards the exit of area. Stealth is the technique and ability of remaining unseen and using covert tactical espionage to remain undetected from hostile forces. Those who utilize stealth will mostly rely on the environment to help conceal themselves, making use of cover or relying on the cloak of darkness to remain unseen. This ability can be used in many ways. One can deflect attention whenever one wants to, effectively becoming invisible. It also helps one move quietly and quickly, lie effectively, and keep perfectly still when hiding. Additionally, it can be used to deflect attention away from certain areas, people or events. A character with this ability can also deflect any suspicion about her or him, as it forms, but she or he needs to have met a person to have this effect on them, and there also is a proximity range. Afterwards, not even an ability would pick up any deception from her or him. As a result of this, the character can also command another to do something, and they would find it very difficult to resist, since they trust her or him completely. However, the ability cannot be used against an Stealth is a rogue-specific skill that was first introduced in version 018.3. Stealth enables the player to become hidden (this is indicated by the name turning purple) and walk a certain amount of steps until they are revealed. The amount of steps is determined by the user's stealth level. Rogues like to use this skill to escape their enemies, who cannot target a stealthed player. A rogue with a sufficiently high stealth skill can explore much of Oberin alone, including in places normally too difficult for a single player, by using stealth. Casting this spell makes the caster harder to see and hear. Anyone trying to hear or see a character who has cast this spell is at -20 to all Listen and Observe tests relating to that character. This skill is linked to Dexterity. Make a Stealth check to conceal yourself from enemies, slink past guards, slip away without being noticed, and sneak up on people without being seen or heard. This skill is used against another creature's passive Perception check or against a DC set by the DM. "Hide yourself Stealth from the enemies." Is the most important and defining ability of the Commando. It enables the Commando to become invisible, allowing him to sneak up on other players. Contrary to popular belief, the level of the stealth does not affect how invisible the Commando is. It only affects the refresh time and the distance at which the Commando can be seen (see chart). Stealth was a competitor robot that fought exclusively in Series 3 of Robot Wars. It reached the second round of its Heat before being destroyed by Hypno-Disc, and did not compete in any other series. While most missions in WARFRAME do not require or explicitly reward stealthy play styles, the game provides an assortment of weapons, mods, and a different damage multiplier that enable an alternative game play for advanced players who seek immersion or challenges. Stealth is a fairly advanced technology in the Civilization games. The strategy to this is to look ahead in the song and try not to get yourself into the side filled with grey blocks. At times, it can be a choice between a big combo or getting stealth. In Audiosurf 2, using the minion ship can be a big help in getting hard to reach cars, but minimizing its use can lead to inadvertently picking up grey cars. Try to avoid usng it in areas that are highly congested with greys unless you are confident in your timing. This article is a . You can help the Official Audiosurf Wiki by expanding it with your extensive knowledge of all things Audiosurf. An indispensable piece of electronics, the Series-7 Stealth Avionic Package scrambles an aircraft’s RADAR and LIDAR signature. Once activated, enemy missile systems will be unable to acquire target lock and the aircraft will not be visible on other player’s mini-maps. The only downside: it requires a significant amount of power to operate and can only be sustained for short periods of time. Ook de Kazon in het Delta Kwadrant hadden de beschikking over deze technologie, alhoewel de bemanning van de USS Voyager een methode ontwikkelde om dit te voorkomen. Door vlak achter een schip een torpedo te laten ontploffen werd het schip zichtbaar. (VOY:"State of Flux") De Federatie installeerde in 2358 in het geheim een Interfase verhul apparaat op de USS Pegasus. De Federatie had echter in het Verdrag van Algeron afgesproken géén verhul technologie te gebruiken. Bij de eerste test van het apparaat ging het echter fout en raakte het schip ingesloten in een asteroïde. (TNG:"The Pegasus") Stealth is a term used to define an aircraft's capability to "camouflage" itself from radar systems. The term can be used to refer to either radar stealth or optical stealth. In a broader sense, "stealth" is defined as "an aircraft with a weak or non-existent radar signature". A common example (and arguably the most famous) of stealth aircraft is the F-117A Nighthawk. Stealth is the eleventh episode of Season Two of The Americans on FX, and the twenty-fourth episode overall. Stealth is a skill practiced by spies, ninjas from the Eastern Lands, and many devious adventurers. It is trained by being assigned to a task by a master. Uses of stealth can range to assassination, or just for the fun of it. Properly trained, one trained in the skill can travel anywhere invisible to just about anyone. However, one cannot attack while using the stealth skill. The Stealth is a demo ship in Wipeout Pure. It is only available with the demo version on the Stealth UMD movie. This craft is for promotional purposes and cannot be used in the full game. STEALTH (real name unknown) is an American professional wrestler most famous for being the pioneer superstar of the Extreme Universal Wrestling Corporation . Stealth is the ability to get inside a place unseen, or spy on someone without the person they are spying on realize they are there. This ability is especially useful to characters who have to go up against a large number of armed men. Batman is known for his stealth. He can take out several armed men without them ever even seeing him. Stealth describes a number of techniques for a virus to evade detection. The term is used in virus research primarily to describe viruses that, often while in memory, manipulate data returned to a program trying to analyze it. Stealth viruses came pretty early in the history of self-replicating programs. The first boot sector virus for IBM compatibles, Brain had stealth capability. When an attempt is made to examine the boot sector, it redirects whatever program is reading it to the copy of the boot sector the virus has stored. Stealth: Move about silently and/or undetected. Stealth is a keyword shared among each of the 5 Monocolored civilizations. Stealth is a skill that allows the cloaking of the player or group members. Stealth is broken down into two forms: Basic and Advanced. __TOC__ Stealth es el décimo tema del álbum Biohazard Revelations 2 Original Soundtrack. Categoría:Resident Evil: Revelations 2 OST Categoría:Soundtrack The Stealth was an Andorian class D-3 ship. In 2287, the Stealth was commanded by Vandor. This ship was dispatched by the Andorian government to represent their civilization at the opening of a rift in space and a diplomatic contact with the Calligar, a people on the other side of the galaxy. The controversy was settled after Sulu's refusal to act was backed up by Ambassador Robert Fox, who threatened to demote the commanders of the opposing vessels to command of a lithium cracking station on remote Delta Vega. (TOS novel: The Rift) Stealth (Agility) Stealth is the skill of those characters who move silently through shadows, unseen by the casual observer. It is considered a Low Skill. Stealth was a form of camouflage technology or ability to render anything from planets, space stations, starships, and personnel to small equipment and devices invisible, or at least undetectable to sensors. Stealth is a Tier 2 Gadgets power in the Tactics tree.
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"There's no way around." Jon gives a hushed command, "At nightfall, we go by stealth. Anyone who makes a sound, kills us all." "We can't let them see us," Jon orders in an urgent whisper. "We need to go around the army, get to Castle Black and warn them." "Grenn, go ahead," Jon orders. "Warn Ser Alliser. But I want to learn something. Let's see if we can catch a scout." Rolfe brings Jon Snow his report. Mance's army is on the move. He's between them and the Wall.
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Enables its caster to be invisible while moving or resting.Attacking ennemies cancels the invisible mode This skill improves ground stealth abilities.
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Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. 待ち構えて目を光らせている者以外、誰にも気づかれずにうろつくことができる Sombra becomes invisible for a short period of time, during which her speed is boosted considerably. Attacking, using offensive abilities, or taking damage disables her camouflage. [Long-Range] Spreads confilicting info over the battlefield to assist a friendly union. Imparts Stealth status. 散らばった人々、北の野伏は好きなときに姿を隠すスキルがある
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The captive confesses that this is Mance's big push. The giants and the rams are ready. War is coming to the Wall. Jon lets out a breath when the last man makes it past the army. Castle Black is a day's ride ahead! Despite Jon's best efforts, he finds no path around the wildlings. The massive army stretches miles.
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Stealth (Podstęp) - to umiejętność dla Rogue, która pozwala mu na ukrycie się (zniknięcie) i nie wykrycie przez wroga (chyba że się za bardzo zbliżysz; możesz zajść od tyłu i wróg cię nie zauważy). Potrzebna do niektórych innych umiejętności. Casting this spell makes the caster harder to see and hear. Anyone trying to hear or see a character who has cast this spell is at -20 to all Listen and Observe tests relating to that character. Stealth is a fairly advanced technology in the Civilization games. Having points in Stealth activates the "Sneak" ability. This will allow the Hero to change from his normal walking or running into a crouched and quiet form of movement (see photo). While the Hero moves more slowly like this, there is far less chance of him being detected. Activating Sneak is done in the following manner: * In Quest for Glory I (EGA) and Quest for Glory II, type "sneak" into the text parser. * In Quest for Glory I (VGA), Quest for Glory III, and Quest for Glory IV, click on the Special Menu on the menu bar, then select the picture of the Hero sneaking. * In Quest for Glory V, the Sneak function is mapped to the K key. Unlike other games, a notice that will not appear that the Hero doesn't know how to sneak, and he will crouch regardless of having a Stealth skill, but his attempts will be ineffective. In the first four games, it is possible to use sneaking to avoid random encounters. A message appears stating that, due to the Hero's Stealth, a monster passed by him without seeing him, although he won't actually see this happening. Had he not been sneaking, that encounter would have occured. In Quest for Glory V, the Hero will still appear to have the normal rate of random encounters, although he will be sneaking when he enters them, and can easily leave by sneaking towards the exit of area. Lastly, Stealth is considered a specific Thief skill, so placing points into it as a Hybrid character will allow the character to use the Thief Sign. STEALTH (real name unknown) is an American professional wrestler most famous for being the pioneer superstar of the Extreme Universal Wrestling Corporation . If you have stealth, sleeping monsters will not be awakened as you approach. Stealth can be either intrinsic or extrinsic. It can be gained by wearing certain items or playing certain roles. Some characters, such as valkyries, rogues, and archeologists start out with intrinsic stealth. Monks gain it at level 5, Rangers gain it at level 7, and Barbarians and Samurai gain it at level 15. Losing intrinsic stealth (stolen by a gremlin) produces this message: "You feel clumsy" Stealth can also be granted to you by your god , as one of the possible gifts when you pray on an aligned altar. "I grant thee the gift of Stealth." Stealth in Armored Core works much like it does in life, as seen in the current generation of stealth fighters. The user is not invisible but due to the way radar works, boucing off radar waves off of a metallic surface to cause them to be picked up, these devices can drastically reduce the signal. While in modern times, stealth comes from the design and material of the vehicle, the technology indicates that it is capable of jamming Radar in some way, or at least absorbing the waves preventing the user from being seen. Currently the only games that have featured these pieces of technology are Armored Core: Master of Arena, Armored Core 2 and consequently Another Age along with Armored Core 3 and Silent Line. They have not appeared since. Stealth is the technique and ability of remaining unseen and using covert tactical espionage to remain undetected from hostile forces. Those who utilize stealth will mostly rely on the environment to help conceal themselves, making use of cover or relying on the cloak of darkness to remain unseen. In the Splinter Cell series here are a number of incentives for why stealth is used, the most important is that during the campaign, players are always going to be vastly outnumbered by hostile forces. Stealth, using the environment to conceal themselves and making use of distractions can turn the tables and 'even the playing field'. Even striking from the shadows and moving to a better position may still be more beneficial than simply charging the enemy head on. Additionally, there may be times where, during the campaign, the mission may require players to not trigger any alarms or risk Mission Failure. While most missions in WARFRAME do not require or explicitly reward stealthy play styles, the game provides an assortment of weapons, mods, and a different damage multiplier that enable an alternative game play for advanced players who seek immersion or challenges. Stealth is a track in the BIOHAZARD REVELATIONS 2 OFFICIAL SOUND TRACK and its SPECIAL SOUNDTRACK reissue. It appears on disc 3. Stealth is the eleventh episode of Season Two of The Americans on FX, and the twenty-fourth episode overall. Stealth is a rogue-specific skill that was first introduced in version 018.3. Stealth enables the player to become hidden (this is indicated by the name turning purple) and walk a certain amount of steps until they are revealed. The amount of steps is determined by the user's stealth level. Rogues like to use this skill to escape their enemies, who cannot target a stealthed player. A rogue with a sufficiently high stealth skill can explore much of Oberin alone, including in places normally too difficult for a single player, by using stealth. Rogues can also use stealth to backstab their enemies. The rogue, holding a dagger, uses stealth to sneak behind the enemy, and thrust the dagger. This has the chance to "backstab" the enemy for extra damage. Contrast the Hiding skill. The advantage of Stealth over Hiding is that Stealth allows one to walk some steps, but Hiding requires one to remain still. However, one can also reveal a stealthed player by bumping into him or her. Sometimes another player, not seeing the stealthed rogue, will accidentally walk into and bump and thus reveal the rogue. In contrast, a player using the Hiding skill cannot be bumped in this way. Stealth (Japanese: しのび Stealth) is an ability introduced in Generation VI. Stealth describes a number of techniques for a virus to evade detection. The term is used in virus research primarily to describe viruses that, often while in memory, manipulate data returned to a program trying to analyze it. Stealth viruses came pretty early in the history of self-replicating programs. The first boot sector virus for IBM compatibles, Brain had stealth capability. When an attempt is made to examine the boot sector, it redirects whatever program is reading it to the copy of the boot sector the virus has stored. The Frodo virus modifies interrupt 21h or 33d so when it is used to read or write files, it only shows the disinfected part. It also hides the fact that a file has grown larger with the infection by hooking the DOS "DIR" command to show the size of the file -4096 bytes (the size of the Frodo infection). Use Stealth to hide yourself from eyesight or earshot of others. This skill is linked to Dexterity. Make a Stealth check to conceal yourself from enemies, slink past guards, slip away without being noticed, and sneak up on people without being seen or heard. This skill is used against another creature's passive Perception check or against a DC set by the DM. * Stealth: The check is usually made at the end of a move action, but it can be at the end of any of the creature's actions that involve the creature moving. * Opposed Check: Stealth vs. passive Perception. If multiple enemies are present, your Stealth check is opposed by each enemy’s passive Perception check. If you move more than 2 squares during the move action, you take a −5 penalty to the Stealth check. If you run, the penalty is −10. * Becoming Hidden: You can make a Stealth check against an enemy only if you have superior cover or total concealment against the enemy or if you’re outside the enemy’s line of sight. Outside combat, the DM can allow you to make a Stealth check against distracted enemy, even if you don’t have superior cover or total concealment and aren’t outside the enemy’s line of sight. The distracted enemy might be focused on something in a different direction, allowing you to sneak up. * Success: You are hidden, which means you are silent and invisible to the enemy (see Concealment and Targeting What You Can’t See). * Failure: You can try again at the end of another move action. * Remaining Hidden: You remain hidden as long as you meet these requirements. * Keep Out of Sight: If you no longer have any cover or concealment against an enemy, you don’t remain hidden from that enemy. You don’t need superior cover, total concealment, or to stay outside line of sight, but you do need some degree of cover or concealment to remain hidden. You can’t use another creature as cover to remain hidden. * Keep Quiet: If you speak louder than a whisper or otherwise draw attention to yourself, you don’t remain hidden from any enemy that can hear you. * Keep Still: If you move more than 2 squares during an action, you must make a new Stealth check with a −5 penalty. If you run, the penalty is −10. If any enemy’s passive Perception check beats your check result, you don’t remain hidden from that enemy. * Don’t Attack: If you attack, you don’t remain hidden. * Not Remaining Hidden: If you take an action that causes you not to remain hidden, you retain the benefits of being hidden until you resolve the action. You can’t become hidden again as part of that same action. * Enemy Activity: An enemy can try to find you on its turn. If an enemy makes an active Perception check and beats your Stealth check result (don’t make a new check), you don’t remain hidden from that enemy. Also, if an enemy tries to enter your space, you don’t remain hidden from that enemy. The Stealth is a fighter aircraft that was cut from the first Half-Life. It's unknown what it's intended use was, leaving it rather mysterious. It appears to be unfinished due to the lack of detail on the textures. Stealth is a perception based skill that allows you to avoid being detected by other characters. This is most notable with regards to bosses, who will start knocking down walls to get to you when they have detected you. Stealth is absurdly easy to train - you passively gain experience every turn you spend near NPCs. This counts your pets. Simply staying in a safe area and resting near your pets trains the skill. Because this also slightly trains perception, which is fairly difficult to train otherwise, this skill may be most useful just for training your perception. Elona+ gives players a bonus critical hit chance if they attack a creature that hasn't noticed them yet, making this skill have some actual use. Pets can start leveling this skill as well. Lowers likelihood of being targetted by the enemy; MP -0; Stealth: Move about silently and/or undetected. Stealth is the name of several characters who appear in superhero fiction. Stealth is a keyword shared among each of the 5 Monocolored civilizations. Stealth is a Tier 2 Gadgets power in the Tactics tree. Stealth is when a transgendered person hides the fact they are trans and present solely as their preferred gender. The opposite of stealth is visible. The Stealth is a demo ship in Wipeout Pure. It is only available with the demo version on the Stealth UMD movie. This craft is for promotional purposes and cannot be used in the full game. Stealth es el décimo tema del álbum Biohazard Revelations 2 Original Soundtrack. Categoría:Resident Evil: Revelations 2 OST Categoría:Soundtrack Stealth je anglické slovo dnes označujúce najmä vojenské technológie zaručujúce „neviditeľnosť“. V skutočnosti to slovo znamená „kradmý“, „zakrádavý“, čo v armáde nie je naozaj nič výnimočné (viď citát). There are two types of Stealth in Champions Online - Perception Stealth and Aggression Stealth. In general, it is better to have Perception Stealth than Aggression stealth, though both are useful. Stealth, or radar reflector module, is a peice of equipment, mounted in some small tanks used for reconaissance. It makes the tank less visible to all forms of radar, and imposible to lock onto with missiles.The stealth module in question is usally mounted at the front of the tank, and is very sensitive to damage. Since Stealth tanks are used for recon rather than combat, they tend to come out off nowhere, but have little weight in a dogfight. Onlt exception being the Strifer, whilst still quite weak, it is armed with more then its conterparts. Stealth was a form of camouflage technology or ability to render anything from planets, space stations, starships, and personnel to small equipment and devices invisible, or at least undetectable to sensors. Stealth is the measure of how concealed the player is from an enemy NPC's attention until discovered. __NOEDITSECTION__ __NOEDITSECTION__ File:Nav bar left.png Stealth File:Nav bar right.png File:Quest Boss Icon.png Stealth is a that is part of the On the March storyline. File:World North of Wall.jpg Rolfe brings Jon Snow his report. Mance's army is on the move. He's between them and the Wall. Stealth is the ability to get inside a place unseen, or spy on someone without the person they are spying on realize they are there. This ability is especially useful to characters who have to go up against a large number of armed men. Batman is known for his stealth. He can take out several armed men without them ever even seeing him. When Marvin and Wendy were at the Gotham City Observatory with the other Justice Leaguers, they saw an oddly dressed man that they recognized from photos from the Justice League Hall of Fame that was taken from the SDI screen. They followed him, attempting to find out where he was going, and they did it using stealth. Nevertheless, the amateur superheroes were unable to stay on him and they lost him in the botanical garden. An indispensable piece of electronics, the Series-7 Stealth Avionic Package scrambles an aircraft’s RADAR and LIDAR signature. Once activated, enemy missile systems will be unable to acquire target lock and the aircraft will not be visible on other player’s mini-maps. The only downside: it requires a significant amount of power to operate and can only be sustained for short periods of time. This ability can be used in many ways. One can deflect attention whenever one wants to, effectively becoming invisible. It also helps one move quietly and quickly, lie effectively, and keep perfectly still when hiding. Additionally, it can be used to deflect attention away from certain areas, people or events. A character with this ability can also deflect any suspicion about her or him, as it forms, but she or he needs to have met a person to have this effect on them, and there also is a proximity range. Afterwards, not even an ability would pick up any deception from her or him. As a result of this, the character can also command another to do something, and they would find it very difficult to resist, since they trust her or him completely. However, the ability cannot be used against another with the ability, and gaining it would immediately negate its earlier effects. There is also a limit as to how suspiciously one can act before the ability's effects break through, and it will have no effect on those upon whom it has never been used. Repairing the damage of exposure would be much easier using stealth than it would be otherwise, but it would still be difficult. First will be explained how Stealth is not entirely the same as Invisibility - and second will be listed in full all units who have this ability, organized by different environmental conditions. Ook de Kazon in het Delta Kwadrant hadden de beschikking over deze technologie, alhoewel de bemanning van de USS Voyager een methode ontwikkelde om dit te voorkomen. Door vlak achter een schip een torpedo te laten ontploffen werd het schip zichtbaar. (VOY:"State of Flux") De Federatie installeerde in 2358 in het geheim een Interfase verhul apparaat op de USS Pegasus. De Federatie had echter in het Verdrag van Algeron afgesproken géén verhul technologie te gebruiken. Bij de eerste test van het apparaat ging het echter fout en raakte het schip ingesloten in een asteroïde. (TNG:"The Pegasus") Stealth technologie kan ook gebruik maken van holografische apparatuur. In 2154 werd door twee Romulan dar-schepen holografische technologie gebruikte om zichzelf als een ander schip te vermommen. De Federatie gebruikte deze technologie ook om in het geheim pre-warp beschavingen te observeren. Vosk, de leider van de Na'kuhl, gebruikte een soort stealth manier om in de tijd te reizen om zo aan de strijdkrachten van Daniels te ontsnappen naar een alternatieve Aarde in 1944. Some bloons in bloons 3 can have the Stealth Property. That means they will be seen at the start of a level, but after 1.59 secons, they will fade away. Therefore, you have to remember where the bloons are and try to pop the Invisible Stealth bloons! Stealth is a passive ability and automatically activated. Some units, such as Spies and Submarines, are hidden even while they are moving; others are hidden only when they aren't moving or attacking. Hidden units have a flashing transparent texture and their infobox shows the hidden status (see image). Stealth is an important part of tracking and hunting. It's a fine art, and like everything, takes practice. Stealth is used by military forces and is known as fieldcraft. Though you (probably) won't be sneaking around in the undergrowth wielding a sniper rifle or scrambling over enemy lines their techniques can be employed in tracking wildlife Stealth ou le Camouflage transparent complet ou encore la Magie de l'Assassinat (暗殺魔法, Ansatsu Mahō) est une Magie Apte et un type de Magie d'Espace liée à l'utilisation du camouflage. Stealth was a competitor robot that fought exclusively in Series 3 of Robot Wars. It reached the second round of its Heat before being destroyed by Hypno-Disc, and did not compete in any other series. While stealth mode does not require anything to hide behind (it is possible to hide in the middle of an empty room, for example), it does not interrupt a creature's sight of the hider. That is, a creature that could see the hider at the moment of entering stealth mode continues to see the hider despite stealth mode, as does a creature that succeeds in any of the opposed spot rolls. (An exception is made in the former case if the hider has the hide in plain sight feat.) This does not, though, preclude other factors from interrupting sight; if line-of-sight is broken between the spotter and the hider, stealth mode can begin to (or again) apply. Also, this applies to sight, not hearing; neither being able to hear the hider at the moment of entering stealth mode, nor success in a listen roll, has any effect on the success of future stealth checks. Stealth rolls are made every six seconds, but are checked more often than that because there are several situational modifiers to the rolls. (For these factors, see the listen and spot articles.) When a player character is doing the detecting, the opposed rolls (with current modifiers) are checked five times per second, while a detecting non-player character makes these checks every four seconds. Stealth mode is not canceled by any conditions the character might become subject to other than death. This includes conditions that make a character merely uncontrollable (such as fear) as well as conditions that are "almost death" such as petrification. Even a dying player character (less than 1 hit point but more than -10) will remain in stealth mode. Stealth is the ability to Hide in the Shadows can become effectively invisible to opponents; stealth is a that began in Dungeons and Dragons and is now almost universal in MMO's. Stealth is almost synonymous with Critical Strike high-damage, one-shot abilities; in Baldur's Gate this is true of the Thief class, but not of the Ranger or Bard. Becoming stealthed relies a lot on Line of Sight to the opponent; if the opponent can see you, you cannot suddenly disappear, is the logic. In practical terms this means hiding, becoming stealthed, and remaining hidden. Remaining hidden depends on the relative levels of the enemy and the stealther, the level of the hide in shadows ability, and the proximity of the stealther to the enemy. Items which boost stealth: * Worn Whispers. * Shadow Armor. * The Night's Gift. Stealth is one of the best abilities available to the Rebel Alliance in Battlefront II and an option in the abilities section of customization in Renegade Squadron. It allows the unit to become completely invisible, undetectable to enemy and ally alike. However, in a splitscreen match, and possibly online, your name will still appear above your "invisible" character, providing a direct pointer to you. It is hard to master and can be unpredictable. Stealth looks like Ditto, has fairy like wings and has 3 claws. His legs and arms have black stripes. His powers are flying, heat vision, ninja reflexes and duplicating. Stealth is a skill practiced by spies, ninjas from the Eastern Lands, and many devious adventurers. It is trained by being assigned to a task by a master. Uses of stealth can range to assassination, or just for the fun of it. Properly trained, one trained in the skill can travel anywhere invisible to just about anyone. However, one cannot attack while using the stealth skill. The Stealth is a single-fire Zuru blaster that was released in 2011 under the X-Shot series. It comes packaged with six X-Shot Darts. Stealth is a core rogue ability learned at level five. It prevents other creatures from detecting the stealthed player unless particularly close. Stealth is no longer broken due to falling damage, unless of course it kills the stealthed unit. However, fire damage from camp fires will still reveal it. __NOEDITSECTION__ __NOEDITSECTION__ Stealth on nimitys toiminnalle, jossa kohde muuttuu vaikeasti haavittavaksi. HUOM! Stealthista käytetään usein termiä näkymättömyys, joka on aivan väärä termi. (Katso myös Näkymättömyys) Stealthia käyttävät pääasiassa Roguet, mutta Druidien Kissamuodossa se on myös avainasemassa. Stealthissa on helppo yllättää viholliset ja päästä niskan päälle heti alussa. Esimerkiksi Rogueiden Kidney shot tainnuttaa kohteen neljäksi sekunniksi, mikä antaa roguelle vapaat kädet, tai Ambushia, mikä voi tappaa Clothien yhdellä iskulla. Stealthissa pelaaja muuttuu läpinäkyväksi, ja viholliset eivät näe häntä. Mitä lähemmäs pelaaja Stealthissa tulee, sitä helpompi hänet on havaita. Subtlety roguet voivat vähentää todennkäisyyttä että heivät nähdään talenteilla. Erilaisilla esineillä ja juomilla voi myös kasvattaa Stealth-efektiä tai kasvattaa kykyä nähdä Stealthissa olevat. "Hide yourself Stealth from the enemies." Is the most important and defining ability of the Commando. It enables the Commando to become invisible, allowing him to sneak up on other players. Contrary to popular belief, the level of the stealth does not affect how invisible the Commando is. It only affects the refresh time and the distance at which the Commando can be seen (see chart). Unlike many other abilities, stealth does not have a time duration. Upon activating the stealth, the Commando will remain invisible until he attacks or is marked with Mark Target. Other players can still see the Commando if he gets too close, and visual affects from certain attacks and abilities can also leave the Commando exposed. __TOC__ The Stealth was an Andorian class D-3 ship. In 2287, the Stealth was commanded by Vandor. This ship was dispatched by the Andorian government to represent their civilization at the opening of a rift in space and a diplomatic contact with the Calligar, a people on the other side of the galaxy. The Stealth was specifically ordered to the event on the revelation that Thak, an Andorian ambassador sent by the Federation was being held as a hostage of the Calligar as a result of Commodore José Tyler offering diplomatic sanctuary to the Calligar Ecma. As such, Vandor demanded that Commander Hikaru Sulu, commanding the USS Enterprise-A, allow the Andorians to participate in reprisals against the Calligar. Vandor insisted that, since their diplomat was taken prisoner, they had the right to dictate terms. Vandor's call to action was challenged by Sulu, as well as by Captain Khund, of the Belligerent, who demanded that the Tellarites take control of the situation, as a Tellarite diplomat was also a prisoner. The controversy was settled after Sulu's refusal to act was backed up by Ambassador Robert Fox, who threatened to demote the commanders of the opposing vessels to command of a lithium cracking station on remote Delta Vega. (TOS novel: The Rift) Stealth (ステルス Suterusu), also known as Assassination Magic (暗殺魔法 Ansatsu Mahō), is a Caster Magic that allows the user to make use of absolute camouflage. If this character has cover, it does not count as the nearest enemy for choosing targets if the attacker is more than 6 squares away. A character can attack an enemy with cover only if that enemy is the nearest. If this character would be the nearest enemy, the next-nearest enemy counts as the nearest instead. Follow the normal rules for cover if the character with Stealth is within 6 squares of the attacker. Stealth, also known as Zeke, Stealth D, and Zeke Darve, is a black Adelie Penguin who wears secret agent and ninja clothing. He's mad at the penguin race and wants to destroy it. He is known for his amazing agility and using secret agent gear without being part of the PSA, or any other branch. He also knows the way of the ninja, and has never been defeated in Card Jitsu. He gets his nickname Stealth from his stealthiness. He usually hangs out in shadows or dark areas, excluding the Darktonian Realm. He is a threat to all penguins, even Darktan II. He once threatened to gas the town hall of Penguville. He has no intention to destroy or take over the USA. Stealth is a skill that allows the cloaking of the player or group members. Stealth is broken down into two forms: Basic and Advanced. __TOC__ File:Stealth Rat.gif Write the text of your article here! "Ghosts cannot see or harm Pac-Man" - Game Description Stealth is a Power-Up found in Pac-Man 256. When consumed, Pac-Man turns holographic, rendering him immune to detection and unable to be killed by any ghost. Detection immunity, however, does not apply to Sue or Clyde as they will still home in on your general direction. (See main page for the game for more information on how they move). The Stealth Power-Up requires _ Pac-Dots to be eaten before unlocked. Stealth is a pistol unique to the Bothan Spy of the Rebel Alliance. It does no damage, but renders the user almost totally invisible to enemies, but the effect dissipates if the user uses any other weapon or buff, or is hit by a shot. Be aware that Stealth uses up your energy bar and if this is depleted you will be seen by your enemy. It has infinite ammo. Stealth is a term used to define an aircraft's capability to "camouflage" itself from radar systems. The term can be used to refer to either radar stealth or optical stealth. In a broader sense, "stealth" is defined as "an aircraft with a weak or non-existent radar signature". A common example (and arguably the most famous) of stealth aircraft is the F-117A Nighthawk. A way to make an aircraft stealth is its airframe design: an aircraft's shape reflects radio waves emitted by radars. This design, however, has the inherent flaw of forcing an aircraft to have an internal weapons bay to retain its stealth capability, which is rendered useless while the aircraft readies its ordnance. Another way of making an stealth aircraft is radar-absorbing/"iron ball" paint, which minimizes the chances of radar detection by absorbing its waves. This last design option, however, is not failproof, as evidenced by the case of an F-117 shot down during the Kosovo War in 1999, which was detected by a long-wavelength radar while delivering payload. The strategy to this is to look ahead in the song and try not to get yourself into the side filled with grey blocks. At times, it can be a choice between a big combo or getting stealth. In Audiosurf 2, using the minion ship can be a big help in getting hard to reach cars, but minimizing its use can lead to inadvertently picking up grey cars. Try to avoid usng it in areas that are highly congested with greys unless you are confident in your timing. This article is a . You can help the Official Audiosurf Wiki by expanding it with your extensive knowledge of all things Audiosurf. Stealth (Agility) Stealth is the skill of those characters who move silently through shadows, unseen by the casual observer. It is considered a Low Skill. Stealth is a passive skill that increases the likelihood of hostile monsters not attacking the PC on sight (until provoked). This article is a stub. You can help NWN2Wiki by [ expanding it]. Stealth Mode: The hide and move silently skills are part of the Stealth modal action. Select the Stealth option from the the mode bar. Characters in Stealth mode move slower than others. Stealth is a multiplayer map featured in World of War: Revenge. It is based off the level Operation: Salvage. [Long-Range] Spreads confilicting info over the battlefield to assist a friendly union. Imparts Stealth status.
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