PropertyValue
rdf:type
rdfs:label
  • Damage Control
  • Damage control
  • Damage Control
  • Damage Control
rdfs:comment
  • Damage Control is the tenth EPF Mission in the Club Penguin: Elite Penguin Force game. In this mission, Rookie, Jet Pack Guy, and Dot have all been stationed around the island, searching for clues, but they could use assistance.
  • Reduction and avoidance of damage is often given more scope than damage output. The trend in more recent games is towards more weapon or magic types and abilities
  • MTV March 6, 2005-April 24, 2005
  • Damage Control is a construction company in the Marvel Universe that focuses on repairs following superhero battles.
  • Marvel's Damage Control is a TV series that is part of the Marvel Cinematic Universe. The series follows the underworked, underpaid, clean up crew of the Marvel Universe. Specializing in dealing with the aftermath of the unique fallout from super hero conflicts, they’re the ones who are in charge of returning lost ray guns to their rightful owners, help to reschedule a wedding venue after it has been vaporized in a super hero battle, or even track down a missing prize African parrot that’s been turned to stone or goo.
  • Damage Control is the 15th mission of the Japanese version of Ace Combat 3: Electrosphere. It is the 5th mission along the UPEO (III) story arc.
  • Damage Control, also known as the Department of Damage Control, or D.O.D.C., is a branch of S.H.I.E.L.D. specializing in assessing and controlling unique incidents as well as acting from physical and media standpoints.
  • Reduction and avoidance of damage is oftentimes given more scope than damage output. The trend in more recent games is towards more weapon or magic types and abilities
  • Once everything has been collected, talk to Bosun Higgs. She will confirm that she is able to make a cannon from the parts collected. She will also discuss the contents of the note: the note is from her brother, Jacob, who has sailed farther east to the Skull. He bids his sister to go home but she won't give up and decides that she is going to stay part of the crew to eventually get her brother. Miniquest complete!
  • Damage control referred to groups of crew members that was tasked with fighting fires and repairing critical shipboard systems in order to keep starships operational in times of crisis where starships took damage. They usually acted as teams called damage control teams. In the Lyran Starfleet, damage control was a subdivision of the engineering division and, as such, Urie commanded one of the Stoneship's damage control teams. (Star Trek: The Stoneship Files) Combat support tenders were used to effect repairs to starships beyond the capacity of any one starship's damage control teams.
  • 1. If your DCC (Damage Control Capacity) drops lower than the damage levels (flooding and/or fire) your ships is doomed.2. DCC seems to be defined by shipsize(tons)/crewsize. While the first is a constant factor, Crewsize will obviously drop during battles due to casualties reducing your DCC.3. Armour is a very important factor. Thick armour means that Damage will stack only slowly and the crew has more time fixing Damage levels. German BB/BC will have an edge here because of their better armour and due to brittle Brit AP Shells. Unarmoured ships are very vulnerable and have to be pulled out of battle early. Give the crews time to fix the ship if you don´t want to lose it. 4. Note the different DCC´ characteristics of specific shipclasses/types:Battleships/Armoured Cruisers: DCC usually so
owl:sameAs
Leader
Char
  • y
Main Character
  • ; Damage_Control_.jpg
Length
  • 600.0
Summary
  • A research team has found a purgovent corpse with toxic progen bones in its stomach. We traced then to a contaminated progen herd—go contain the issue.
Version
Rooms
dcterms:subject
prereqs
  • BLADE Mission No.11
  • Purgovent Leader's lantern broken during Contamination Nation
playerchar
TV Series
  • Damage Control
  • Agents of S.H.I.E.L.D.
  • *Watchdogs
Required
  • 22
Unlock
  • y
dbkwik:acecombat/property/wikiPageUsesTemplate
dbkwik:club-penguin/property/wikiPageUsesTemplate
dbkwik:clubpenguin/property/wikiPageUsesTemplate
dbkwik:lego-games/property/wikiPageUsesTemplate
dbkwik:legogames/property/wikiPageUsesTemplate
dbkwik:marvel-cinematicuniverse/property/wikiPageUsesTemplate
dbkwik:marvel-movies/property/wikiPageUsesTemplate
dbkwik:marvel/property/wikiPageUsesTemplate
dbkwik:marvelcinematic-universe/property/wikiPageUsesTemplate
dbkwik:marvelcinematicuniverse/property/wikiPageUsesTemplate
dbkwik:rr3/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
dbkwik:stexpanded/property/wikiPageUsesTemplate
dbkwik:survivor/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:xenoblade/property/wikiPageUsesTemplate
Number
  • Mission 10
Previous
Games
tickets
  • 46
Characters
Series
Runtime
  • 30.0
Status
  • Active
Affiliation
CBS
Game
  • Ace Combat 3: Electrosphere
Name
  • Damage Control
  • Ben
  • Ashley
  • Erik
  • Liz
  • John
  • Monica
  • Brett
  • Mike
  • Dave
  • Kelly
  • Natalie
  • Yasmin
  • Betsy
  • Marisa
  • Laura
  • Mick
  • Jaison
  • Russell H.
  • Russell S.
  • Shambo
Type
  • Player vs. Player
  • Squad Mission
dbkwik:nl.marvel/property/wikiPageUsesTemplate
dbkwik:pl.marvel/property/wikiPageUsesTemplate
exp
  • 30
Members
  • Yes
Comic
  • Iron Man: Fast Friends
Alternate
  • 1610
Items
  • * 2,500 chimes
Party
  • 4
Update
  • The Arc – Chapter 2
Icon
  • Damage Control icon.png
firstbroadcast
  • 2009-12-10
Start
  • Speak to Bosun Higgs
Description
  • Do 300,000 damage or healing in a single battle in any battleground. The damage or healing must be done to a player.
Color
  • none
  • aiga
viewership
  • 13.250000
EpisodeNumber
  • 13
Mission
share
  • 4.200000
  • 9
Episode
  • 13
Movie
  • Spider-Man: Homecoming
  • Iron Man
from
Criteria
  • *300,000 healing in Arathi Basin *300,000 healing in Eye of the Storm *300,000 healing in Warsong Gulch *300,000 damage in Eye of the Storm *300,000 damage in Warsong Gulch *300,000 healing in Alterac Valley *300,000 healing in Strand of the Ancients *300,000 damage in Arathi Basin *300,000 damage in Strand of the Ancients *300,000 damage in Alterac Valley
Release
  • 2016-10-10
Place
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • Aiga
articlename
  • Monica Padilla
  • John Fincher
  • Laura Morett
  • Kelly Sharbaugh
  • Mick Trimming
  • Natalie White
  • Russell Hantz
  • Ashley Trainer
  • Ben Browning
  • Betsy Bolan
  • Brett Clouser
  • Dave Ball
  • Erik Cardona
  • Jaison Robinson
  • Liz Kim
  • Marisa Calihan
  • Mike Borassi
  • Russell Swan
  • Shambo Waters
  • Yasmin Giles
Focus
  • Air-to-Air
Time
  • 12
Destination
BP
  • 2
Television
  • 12041
  • 199999
Seasons
  • 1
NEXT
Objective
  • Defeat the progen.
  • Destroy the General Resource and Neucom fighters.
Locations
Credits
  • 8100
Creator
  • Ben Karlin
wikipage disambiguates
catname
  • Damage Control
Video Games
  • 13122
  • ; No Image Team.jpg
skells
  • Allowed
retries
  • 3
sync
  • 32
Elite Puffles
  • None
abstract
  • Damage control referred to groups of crew members that was tasked with fighting fires and repairing critical shipboard systems in order to keep starships operational in times of crisis where starships took damage. They usually acted as teams called damage control teams. In the Lyran Starfleet, damage control was a subdivision of the engineering division and, as such, Urie commanded one of the Stoneship's damage control teams. (Star Trek: The Stoneship Files) Combat support tenders were used to effect repairs to starships beyond the capacity of any one starship's damage control teams. Starfleet enlisted personnel who performed damage control roles held the rating of damage control technician.
  • Damage Control is the tenth EPF Mission in the Club Penguin: Elite Penguin Force game. In this mission, Rookie, Jet Pack Guy, and Dot have all been stationed around the island, searching for clues, but they could use assistance.
  • Reduction and avoidance of damage is often given more scope than damage output. The trend in more recent games is towards more weapon or magic types and abilities
  • MTV March 6, 2005-April 24, 2005
  • Damage Control is a construction company in the Marvel Universe that focuses on repairs following superhero battles.
  • Marvel's Damage Control is a TV series that is part of the Marvel Cinematic Universe. The series follows the underworked, underpaid, clean up crew of the Marvel Universe. Specializing in dealing with the aftermath of the unique fallout from super hero conflicts, they’re the ones who are in charge of returning lost ray guns to their rightful owners, help to reschedule a wedding venue after it has been vaporized in a super hero battle, or even track down a missing prize African parrot that’s been turned to stone or goo.
  • 1. If your DCC (Damage Control Capacity) drops lower than the damage levels (flooding and/or fire) your ships is doomed.2. DCC seems to be defined by shipsize(tons)/crewsize. While the first is a constant factor, Crewsize will obviously drop during battles due to casualties reducing your DCC.3. Armour is a very important factor. Thick armour means that Damage will stack only slowly and the crew has more time fixing Damage levels. German BB/BC will have an edge here because of their better armour and due to brittle Brit AP Shells. Unarmoured ships are very vulnerable and have to be pulled out of battle early. Give the crews time to fix the ship if you don´t want to lose it. 4. Note the different DCC´ characteristics of specific shipclasses/types:Battleships/Armoured Cruisers: DCC usually something around 70-90%.Notes: Good overall DCC due to being "true" warships. Large crews corresponding to their size. Starting crew is usually well protected so drop of DCC due to crewloss isn´t much of a factor for them. This means their DCC deminishes little during combatLight Cruisers DCC usually something around 70-80%.Notes: Generally the same for BB/AC holds true for Light Cruisers except that they are less protected which means the crews are more exposed. Thus their DCC drop during combat is more of a factor to watch out for compared to BB/ACAMC/XC/ML: DCC usually something around 50%. Notes: Large, unprotected ships with rather big crewsize. Still they aren´t true warships and having no armour means damage will quickly stack. Those ships will repair damage very slowly during combat and can take little pounding. They also are quick to catch fire and Flooding will quickly accumulate on both sides (due to shells penetrating one side and exiting the other). Watch out for Firelevels raising above 15% and Floodlevels above 20%.Monitors: Can´t say much about them due to lack of expierence with them but i´d guess that the same rules of thumb for AMC/XC/ML are in place for them as well, except for the fact that some of them are better armoured.DD/TB: DCC usually 80%-110%.Notes: Small sleek hulls with comperatively large crews means they have high DC starting levels. Yet crewsize is here the deciding factor due to the crews being highly exposed. Crew losses can quickly raise to fatal levels where DC will drop so much that you can´t even fix minor damages. I have seen ships with <5% Flooding damage being eventually lost at the end of the battle because the surviving 5 man crew couldn´t do anything about it. Be really careful with the Division leadships, watch for crewlevels dropping down to less than 50% and pull them out. While they can usually brush aside small calibre Pom-Poms, everything above 65mm will hurt the crew (alot). I think this is (way) overrepresented now and usually lose my DD/TB not due to lots of damage but due this excessive loss of crew that impares DCFire1. "Uncontrolled Fires" indicate a certain loss2. Fires are the biggest enemy of unarmoured ships, they have a hard time fixing fire levels and crew losses will quickly accumulate3. For armoured ships anything above 50% is critical, above 30% dangerous, divide the figures by 2 when it comes to less protected/unarmoured ships4. Pulling out, seizing fire and slowing down (even stopping) really works wonders here due to the wind not being able to feed the fire5. Albeit not as bad as in DG, Fire still "eats" your crew away while it rages so your Crewsize will continously drop. Thus DC should surpass the fire levels. Rule of Thumb: Fire Level x 1.5---------- > 1 = Ship is probably a lossDCFlooding1. 100% Persistent Flooding on a side indicates a certain loss. Did i mention Torpedoes yet?2. As long as the DCC is still high on a ship crews can fix even bad flooding, as long as DC is bigger than accumulated Flood levels.3. Whether a ship is armoured or not doesn´t mean that much when it comes to flooding4. Pulling a ship out, slowing down and stop firing works here as well, except that slowing down below 2/3 of the ships current capable speed doesn´t seem to have an impact. The pumps have to be running and stopping at least doesn´t seem to worsen the situation.5. Propulsion damage is another factor to watch out, without propulsion no working pumps thus flooding quickly accumlates. I think propulsion damage can be repaired rather quickly during a battle6. As soon as your Flood damage exceeds your DC you will get a red "Flooding exceeds Pumping" message in the ships information screen, indicating an almost certain loss. So the rule of thumb isn´t that vague at all:Rule of Thumb: Current Flood Damage------------------------- > 1 = Ship is almost a certain lossDC!!! Note that Fire and Flood damage count together vs. your DCC so i´d advise this last rule. Act before things get this bad!Current Flood Damage + Fire Level x 1,5-------------------------------------------- > 1 = Ship is a certain lossDC
  • Damage Control is the 15th mission of the Japanese version of Ace Combat 3: Electrosphere. It is the 5th mission along the UPEO (III) story arc.
  • Damage Control, also known as the Department of Damage Control, or D.O.D.C., is a branch of S.H.I.E.L.D. specializing in assessing and controlling unique incidents as well as acting from physical and media standpoints.
  • Reduction and avoidance of damage is oftentimes given more scope than damage output. The trend in more recent games is towards more weapon or magic types and abilities
  • Once everything has been collected, talk to Bosun Higgs. She will confirm that she is able to make a cannon from the parts collected. She will also discuss the contents of the note: the note is from her brother, Jacob, who has sailed farther east to the Skull. He bids his sister to go home but she won't give up and decides that she is going to stay part of the crew to eventually get her brother. Miniquest complete!
is Quest of
is Previous of
is Title of
is NEXT of