Property | Value |
rdf:type | |
rdfs:label | - Trapper
- Trapper
- Trapper
- Trapper
|
rdfs:comment | - "Trapper" era el apodo de un Teniente de la Fuerza de Reconocimiento Avanzado que sirvió al Alto General Jedi Obi-Wan Kenobi y al Comandante Clon Cody en la Segunda Batalla de Geonosis.
- The Trapper's job was to hunt Rahi for the resources they could provide.
- the trapper is an alien structure. it is used to slow down the speed of any enemies, by shooting a blob of goo at the human (similar to the adv granger shot). it is best place on ceilings near acid tubes or hives so they cannot get away and will be killed. it is hopeless when placed on the ground.
- The Trapper is a Gaul-specific building, each level giving you the opportunity to build more traps starting at 10 per level but then increasing to 400 traps at level 20. Note: All gaul tribes should make 20-30 traps during beginners protection if possible to prevent from almost all attacks after protection as most are small (5-6) troops and trapping them all will most likely deter the person. Also get some nature troops, build wall lv.2, and use your hero to defend. Try building a few phalanx to help out and 1 cranny lv.10. This way you won't be farmed for beginners.
- Trapper is a Lionheart perk.
- Trapper is a Rogues Gallery Perk. __NoToC__
- A man hardened by the unforgiving nature of the wilderness, a trapper is well adapted for the trials of physical combat. Although not formally trained, his ability to take to magic is better than some. The trapper is more than his name entails boasting superior ablility in all natural resource gathering ranging from mining to foraging. He begins with a 15% (up to 45% with class-enhancing skills) bonus to experience gains in all resourcefulness skills. -- In game description
- The Trapper's gaping mouth and teeth may look suspicious, but it is not at all dangerous to Norns - indeed, it is a greatly beneficial plant! A multitude of trappers can be a great help in clearing up a rampant Stinger infestation. Once they have eaten enough Stingers, they will spread several seeds and then die. If you want more of them in your world, the Trapper Planter might help.
- A trapper is a profession related to hunting and trappers are often also hunters. Trappers, as their name implies use traps to catch prey for food, pets, or skins (furs).
- Trapper (Zveroboy / Зверобой) is a former mutant hunter who can be found in the basement of the Yanov Station in S.T.A.L.K.E.R.: Call of Pripyat.
- Trapper (トラッパー Trapper?) is an invincible laser trap from Mega Man X3, that detects enemies in Volt Catfish's stage with an infrared sensor.
- Durante l'atterraggio al "Point Rain" Trapper si trovava in una cannoniera insieme al Generale Kenobi. Quando il LAAT/i si schiantò al suolo rimasero entrambi intrappolati all'interno fino all'arrivo di Waxer e Boil che li portarono in salvo.
- File:Trapper unit.pngTrappers are a level 2 outlaw unit. Trappers can upgrade to either a Ranger or a Huntsman once they get to the required XP.
- Trapper was a young genius who crossed paths with Static on several occasions.
- Trapper is a Klay World episode that was released on April 5, 2006.
- Trapper was a sapper in Sergeant Jumpy's squad of saboteurs in the Malaz 4th Army.
- To unlock Trapper, you have to complete the game on either the medium or hard difficulty using all characters (including Mime, Axel, and Darkside.)
- The Trapper is one of the four Upgrade choices from the Sniper and can be selected at Level 30. The Trapper can be upgraded to the Tri-Trapper, Mega Trapper, Overtrapper, Auto Trapper and Gunner Trapper.
- Trapper, known as Giese Hunt (ギース・ハント, Gīsu Hanto) in Japan, is a ruthless Duel Spirit hunter hired by Thelonious Viper to duel Jesse Andersen in the lab where Wheeler was trained. Himself a victim of Duel Spirit theft, Giese seeks to attain the yet-to-be-created "Rainbow Dragon" card, and lures Jesse into a battle by sealing the spirit of "Crystal Beast Sapphire Pegasus" in a capsule and even drained the energy of a "Gokipon" he stole.
- A Trapper is a ranger who specializes in traps. Traps are a core component of many PvP team builds, and are also popular for farming in areas such as the Underworld. Because traps have high Energy costs, most trappers use Radiant Insignia and a staff or focus to increase their energy. Trappers also invest heavily in Expertise. Some trappers like to use Oath Shot to recharge their traps after laying down their initial "set." This is, however, too costly for Rangers with low Expertise.
- The trapper t and the lurker above t are the only members of the t trapper or lurker above monster class. They hide and wait for unsuspecting victims before swallowing them whole and digesting them alive. Trappers and lurkers above are almost identical. The only differences are that trappers have a higher base level and a slightly more damaging attack, but cannot fly. Both monsters are silent, can hide, have an animal body, have no eyes, limbs, or head, are carnivorous, always start hostile, can stalk, are strong, and can be genocided.
- Trappers hunt furred animals for their pelts, a valuable commodity in the Old World. Their skill lies in obtaining the skin without damaging it; they do not shoot their quarry, like the Hunter, but set traps instead. Even so, Trappers learn to use weapons; they must live in the wild, cold mountains of the Old World and so they must be able to protect themselves from the dangerous wild creatures - not to mention Goblins - with whom they share that environment. Since so much of their lives is spent in the parts of the world where adventurers look for their livelihood anyway, it doesn't take much for Trappers to change the nature of their work.
- It uses many level-based Lores, and can cripple the party if they are at the wrong levels. Its special attack Program 18 inflicts Reflect, which can hinder the player's attempts to heal their party members. Thunder spells work well, as does Gau's Anguiform and Aspiran Rages. The Ramuh and Bismarck summons can kill groups of Trappers at once. If the player fights a lone Chaser, it will always spawn three Trappers when killed.
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*Gran Ejército de la República
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Previous | |
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Set | - Star Wars: The Clone Wars
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Name | - Trapper
- trapper
- "Trapper"
- Trapper
- lurker above
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MP | |
Text | - Star Wars: The Clone Wars
- Landing at Point Rain
- The Clone Wars Episode Guide: The Zillo Beast
- The Zillo Beast
- The Clone Wars Episode Guide: Landing at Point Rain
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Attacks | - 86400.0
- Engulfing digestion 1d10
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url | - theclonewars/guide/episode205.html
- theclonewars/guide/episode218.html
- tv-shows/clone-wars/landing-at-point-rain
- tv-shows/clone-wars/the-zillo-beast
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Effects | - Strip a wolf or bear of its hide every time you kill one
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Requirements | - Gauls only
- Rally point level 1
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abstract | - "Trapper" era el apodo de un Teniente de la Fuerza de Reconocimiento Avanzado que sirvió al Alto General Jedi Obi-Wan Kenobi y al Comandante Clon Cody en la Segunda Batalla de Geonosis.
- The Trapper's job was to hunt Rahi for the resources they could provide.
- Trapper, known as Giese Hunt (ギース・ハント, Gīsu Hanto) in Japan, is a ruthless Duel Spirit hunter hired by Thelonious Viper to duel Jesse Andersen in the lab where Wheeler was trained. Himself a victim of Duel Spirit theft, Giese seeks to attain the yet-to-be-created "Rainbow Dragon" card, and lures Jesse into a battle by sealing the spirit of "Crystal Beast Sapphire Pegasus" in a capsule and even drained the energy of a "Gokipon" he stole. In his Duel with Jesse, he trapped some of Jesse's "Crystal Beasts" and threatened to rip the "Jerry Beans Man" that he stolen from a boy named Tom who Jesse once knew. Jaden Yuki arrived and knocked the "Jerry Beans Man" card out of Trapper's hand. Jesse used "Take Flight" to free his "Crystal Beasts" and defeat Trapper. After his defeat, Trapper revealed that he used to be like Jesse until he lost that connection. Just then, the Duel Spirits he trapped ("Gokipon", "Watapon", "Treeborn Frog", "Key Mace", "Petit Angel" and "Thunder Kid") reappeared and caused him to disappear.
- the trapper is an alien structure. it is used to slow down the speed of any enemies, by shooting a blob of goo at the human (similar to the adv granger shot). it is best place on ceilings near acid tubes or hives so they cannot get away and will be killed. it is hopeless when placed on the ground.
- The trapper t and the lurker above t are the only members of the t trapper or lurker above monster class. They hide and wait for unsuspecting victims before swallowing them whole and digesting them alive. Trappers and lurkers above are almost identical. The only differences are that trappers have a higher base level and a slightly more damaging attack, but cannot fly. Both monsters are easy to detect via telepathy or warning, and they are also very slow, making them less fearsome than their attack would suspect. However, they can digest any pet in one turn just like a purple worm can, so be careful not to lose a good pet to them. Both monsters are silent, can hide, have an animal body, have no eyes, limbs, or head, are carnivorous, always start hostile, can stalk, are strong, and can be genocided.
- The Trapper is a Gaul-specific building, each level giving you the opportunity to build more traps starting at 10 per level but then increasing to 400 traps at level 20. Note: All gaul tribes should make 20-30 traps during beginners protection if possible to prevent from almost all attacks after protection as most are small (5-6) troops and trapping them all will most likely deter the person. Also get some nature troops, build wall lv.2, and use your hero to defend. Try building a few phalanx to help out and 1 cranny lv.10. This way you won't be farmed for beginners.
- It uses many level-based Lores, and can cripple the party if they are at the wrong levels. Its special attack Program 18 inflicts Reflect, which can hinder the player's attempts to heal their party members. Thunder spells work well, as does Gau's Anguiform and Aspiran Rages. The Ramuh and Bismarck summons can kill groups of Trappers at once. If the player fights a lone Chaser, it will always spawn three Trappers when killed. Should the opportunity arise, bringing along Strago in the party while traveling in the Veldt is highly advised, as this enemy also appears in that area later on in the game, therefore enabling him to gain early access to its three Lores.
- Trapper is a Lionheart perk.
- Trapper is a Rogues Gallery Perk. __NoToC__
- A man hardened by the unforgiving nature of the wilderness, a trapper is well adapted for the trials of physical combat. Although not formally trained, his ability to take to magic is better than some. The trapper is more than his name entails boasting superior ablility in all natural resource gathering ranging from mining to foraging. He begins with a 15% (up to 45% with class-enhancing skills) bonus to experience gains in all resourcefulness skills. -- In game description
- The Trapper's gaping mouth and teeth may look suspicious, but it is not at all dangerous to Norns - indeed, it is a greatly beneficial plant! A multitude of trappers can be a great help in clearing up a rampant Stinger infestation. Once they have eaten enough Stingers, they will spread several seeds and then die. If you want more of them in your world, the Trapper Planter might help.
- A trapper is a profession related to hunting and trappers are often also hunters. Trappers, as their name implies use traps to catch prey for food, pets, or skins (furs).
- Trapper (Zveroboy / Зверобой) is a former mutant hunter who can be found in the basement of the Yanov Station in S.T.A.L.K.E.R.: Call of Pripyat.
- Trapper (トラッパー Trapper?) is an invincible laser trap from Mega Man X3, that detects enemies in Volt Catfish's stage with an infrared sensor.
- Durante l'atterraggio al "Point Rain" Trapper si trovava in una cannoniera insieme al Generale Kenobi. Quando il LAAT/i si schiantò al suolo rimasero entrambi intrappolati all'interno fino all'arrivo di Waxer e Boil che li portarono in salvo.
- File:Trapper unit.pngTrappers are a level 2 outlaw unit. Trappers can upgrade to either a Ranger or a Huntsman once they get to the required XP.
- Trapper was a young genius who crossed paths with Static on several occasions.
- Trappers hunt furred animals for their pelts, a valuable commodity in the Old World. Their skill lies in obtaining the skin without damaging it; they do not shoot their quarry, like the Hunter, but set traps instead. Even so, Trappers learn to use weapons; they must live in the wild, cold mountains of the Old World and so they must be able to protect themselves from the dangerous wild creatures - not to mention Goblins - with whom they share that environment. Since so much of their lives is spent in the parts of the world where adventurers look for their livelihood anyway, it doesn't take much for Trappers to change the nature of their work.
* Concealment: Rural
* Orientation
* Row
* Secret Language: Ranger
* Secret Signs: Woodsman's
* Set Trap
* Silent Move: Rural
* Spot Trap
* Bow or Crossbow and ammunition
* Fur hat and buckskins
* Leather Jerkin
* Rope (10 yards)
* Rowing boat or canoe (moored or hidden on nearest water)
* D4 animal traps
* Druid
* Mountaineer (Dwarfs only)
* Outlaw
* Scout
* Wise Woman
- Trapper is a Klay World episode that was released on April 5, 2006.
- A Trapper is a ranger who specializes in traps. Traps are a core component of many PvP team builds, and are also popular for farming in areas such as the Underworld. Because traps have high Energy costs, most trappers use Radiant Insignia and a staff or focus to increase their energy. Trappers also invest heavily in Expertise. Some trappers like to use Oath Shot to recharge their traps after laying down their initial "set." This is, however, too costly for Rangers with low Expertise. In PvE, foes can be lured to the traps with a bow, but this tends to bring the foes in a haphazard fashion. It is generally beneficial for a group of enemies to arrive on top of the traps simultaneously. To do this effectively the "puller" will have to aggro the mobs, then run them to the traps in clumps. There are several techniques for clumping foes - running circles around them and using a stuttered run are the popular methods. Once they activate the traps, monsters will scatter quickly if not killed outright by the traps set. Therefore it is advisable to bring traps that immobilize mobs. Barbed Trap (or Snare with Tripwire) are great, although most farming trappers use Spike Trap.
- Trapper was a sapper in Sergeant Jumpy's squad of saboteurs in the Malaz 4th Army.
- To unlock Trapper, you have to complete the game on either the medium or hard difficulty using all characters (including Mime, Axel, and Darkside.)
- The Trapper is one of the four Upgrade choices from the Sniper and can be selected at Level 30. The Trapper can be upgraded to the Tri-Trapper, Mega Trapper, Overtrapper, Auto Trapper and Gunner Trapper.
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