PropertyValue
rdf:type
rdfs:label
  • Mega Man X3
  • Mega Man X3
  • Mega Man X3
rdfs:comment
  • Mega Man X3 (commonly known as Rockman X3 in Japanese) is a Super Nintendo Entertainment System released in 1995 by Capcom. On Mega Man X Collection, it was remade into the PlayStation version instead of the Super Nintendo Entertainment System version.
  • Mega Man X3 o conocido como Rockman X3 (ロックマンX3 Rokkuman Ekkusu 3?) en Japón, es el tercer juego en la Saga X. Salió a la venta en 1995 para el Super Nintendo, y fue re-lanzado para Sega Saturn y PlayStation en Japón y Europa en 1996. Además, en 1998 fue lanzada una versión para PC en Norteamérica y Europa. El juego se incluye además en el Mega Man X Collection. Es el primer juego que tiene a Zero como un personaje jugable, aunque es muy limitado en jugabilidad, al morir con él, queda inutilizable por el resto del juego, y no puede pelear contra los jefes ni pasar por las puertas del camino.
  • Im Jahr 21XX wurden die Mavericks dank der Bemühungen von Dr. Doppler und seinem Neuro-Computer neutralisiert. Viele Reploiden haben mit Doppler die Stadt DoppleTown gegründet, eine perfekte Utopie für Menschen und Reploiden. Aber ein paar Monate später machte Dr.Doppler mit den Mavericks einen Angriff auf die Meverick-Hunterbasis. X und Zero machten sich auf dem Weg nach DoppleTown, um ihn aufzuhalten.
  • This game has the same exact Cx4 test that Mega Man X2 does, and it's even activated the same way. Hold "B" on controller two, then turn the game on. It doesn't affect gameplay, it's just a developer's tool.
  • Like its predecessor, Mega Man X2, Capcom included the Cx4 chip to allow for some limited 3D graphics and transparency effects. Mega Man X3 was the first game in which Zero is a playable character, in addition to X. This would be the final game for Tokuro Fujiwara, who had been with the Classic and X series since the beginning. Art duties were split between Tatsuya Yoshikawa, Hayato Kaji, Shinsuke Komaki and Keiji Inafune. The game was re-released on January 10, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.
  • Mega Man X3, known as Rockman X3 (ロックマンX3 Rockman X3?) in Japan, is the third game in the Mega Man X series and the last Mega Man X game to appear on the Super Nintendo, released in 1995. The game was remixed and re-released for the Sega Saturn and Sony PlayStation in Japan and Europe in 1996 and for the PC in 1997 featuring FMV sequences and an orchestrated soundtrack. The game's remixed counterpart was also later released as part of the Mega Man X Collection. This is the first game where Zero is playable, which would become a staple in the series (although he only has one life and cannot fight stage bosses, with a few sub-bosses as exceptions).
  • cameo Launch Octopus cameo Flame Stag stage cameo Vile cameo Serges cameo Agile cameo Violen cameo X1 Sigma Dr. Doppler (seemingly involved in X2) 17400 18000 Neuro Computer Dopple Town Mac Gigantic Mechaniroid Mach the Giant Bit 9400 18000 Byte 18800 8200 Vile / Goliath 9200 7200 Bit&Byte Kaiser Sigma 19000 19000 / 32000 20000 22900 7200 Godkarmachine O Inary Ride Armor DR-00A? Chimera, Kangaroo, Hawk, Frog
owl:sameAs
dcterms:subject
JName
  • Rockman X3
US-Datum
  • 4011996
system2NA
  • 2014-08-29
CERO
  • A
Sprache
  • Japanisch, Englisch
system1NA
  • 1996-01-04
Herausgeber
system1EU
  • 1996-07-25
system2EU
  • 2014-11-06
system1JP
  • 1995-12-01
dbkwik:capcom/property/wikiPageUsesTemplate
dbkwik:es.megaman/property/wikiPageUsesTemplate
dbkwik:megaman/property/wikiPageUsesTemplate
dbkwik:nintendo/property/wikiPageUsesTemplate
dbkwik:scratch-pad/property/wikiPageUsesTemplate
dbkwik:scratchpad/property/wikiPageUsesTemplate
Platforms
  • Super Nintendo
  • Sega Saturn, PlayStation, PC, Wii U Virtual Console
abbrev
  • MMX3, X3, RMX3
Date
  • --11-30
  • --12-01
remakes
Series
Producer
  • Tokuro Fujiwara
Name
  • Mega Man X3
  • Mega Man X3
USK
  • 6
Genre
  • Jump'n'Shoot
  • Action/platform
  • Action Platformer
  • Platform, action
Type
  • Game
ReleaseDate
  • --01-01
  • --01-04
  • --04-26
  • --06-19
  • --07-25
  • --12-01
  • PC:
  • Mobile:
  • Saturn/PlayStation:
  • Super Nintendo:
Ratings
  • PEGI: 7+
  • CERO: A
  • ESRB: K-A
  • ACB: PG
Caption
  • North American box art
  • Japan cover and promo art.
Plattform
system2JP
  • 2014-10-10
Rerelease
publi
JAP-Datum
  • 1121995
system3NA
  • 2016-11-10
Bild Spiel
desig
system3EU
  • 2016-08-11
EU-Datum
  • 25071996
  • PC:
  • Datei:22px-EU-Flagge.svg.png1998
  • Datei:22px-EU-Flagge.svg.png25.04.1996
  • Datei:22px-Japan-Flagge.svg.png25.04.1996
  • Datei:22px-US-Flagge.svg.png1998
  • PlayStation:, Saturn:
dbkwik:de.megaman/property/wikiPageUsesTemplate
chars
PEGI
  • 7
fix
  • a
gname
  • Mega Man X3
devel
System
  • Virtual Console
  • Super Nintendo Entertainment System
Class
  • C
Color
  • #BFBFFF
acb
  • PG
ESRB
  • E
  • ESRB: K-A
Modes
  • Single player
Artist
Developer
  • CAPCOM
  • Capcom
  • Minakuchi Engineering
Composer
  • Shusaku Uchiyama
  • Makoto Tomozawa
  • Toshihiko Horiyama
  • Yoshino Aoki
  • Kinuyo Yamashita
  • CD versions:
Rating
  • Yes
Publisher
  • CAPCOM
  • Capcom
  • Virgin Interactive
Entwickler
plats
  • SNES, Saturn, PSX, PC
Erscheinungsdatum
  • SNES:
abstract
  • Mega Man X3 (commonly known as Rockman X3 in Japanese) is a Super Nintendo Entertainment System released in 1995 by Capcom. On Mega Man X Collection, it was remade into the PlayStation version instead of the Super Nintendo Entertainment System version.
  • Mega Man X3 o conocido como Rockman X3 (ロックマンX3 Rokkuman Ekkusu 3?) en Japón, es el tercer juego en la Saga X. Salió a la venta en 1995 para el Super Nintendo, y fue re-lanzado para Sega Saturn y PlayStation en Japón y Europa en 1996. Además, en 1998 fue lanzada una versión para PC en Norteamérica y Europa. El juego se incluye además en el Mega Man X Collection. Es el primer juego que tiene a Zero como un personaje jugable, aunque es muy limitado en jugabilidad, al morir con él, queda inutilizable por el resto del juego, y no puede pelear contra los jefes ni pasar por las puertas del camino.
  • Mega Man X3, known as Rockman X3 (ロックマンX3 Rockman X3?) in Japan, is the third game in the Mega Man X series and the last Mega Man X game to appear on the Super Nintendo, released in 1995. The game was remixed and re-released for the Sega Saturn and Sony PlayStation in Japan and Europe in 1996 and for the PC in 1997 featuring FMV sequences and an orchestrated soundtrack. The game's remixed counterpart was also later released as part of the Mega Man X Collection. This is the first game where Zero is playable, which would become a staple in the series (although he only has one life and cannot fight stage bosses, with a few sub-bosses as exceptions). It is considered a difficult game by some fans of the series for numerous reasons. Many standard enemies are designed to be approached strategically or with caution, with many having defenses, counterattacks or other behaviors that prevent the player from just charging in with the buster blazing. For example the Drimole-W enemy in Tunnel Rhino's stage launches drills that block shots, and when it's destroyed, those drills automatically fire as a last ditch effort. There's also the Walk Blaster in Crush Crawfish's stage, which are programmed to dodge the player's shots by lying down to fire as soon as the attack button is pressed. The Crablaster enemies in Volt Catfish's stage break before being fully destroyed, and they emit an energy field that has to be shot through before the job can be finished. Additionally, many bosses have attacks that take off huge chunks of X's health bar, especially before the body armor is obtained.
  • Im Jahr 21XX wurden die Mavericks dank der Bemühungen von Dr. Doppler und seinem Neuro-Computer neutralisiert. Viele Reploiden haben mit Doppler die Stadt DoppleTown gegründet, eine perfekte Utopie für Menschen und Reploiden. Aber ein paar Monate später machte Dr.Doppler mit den Mavericks einen Angriff auf die Meverick-Hunterbasis. X und Zero machten sich auf dem Weg nach DoppleTown, um ihn aufzuhalten.
  • This game has the same exact Cx4 test that Mega Man X2 does, and it's even activated the same way. Hold "B" on controller two, then turn the game on. It doesn't affect gameplay, it's just a developer's tool.
  • cameo Launch Octopus cameo Flame Stag stage cameo Vile cameo Serges cameo Agile cameo Violen cameo X1 Sigma Dr. Doppler (seemingly involved in X2) 17400 18000 Neuro Computer Dopple Town Mac Gigantic Mechaniroid Mach the Giant Bit 9400 18000 Byte 18800 8200 Vile / Goliath 9200 7200 Bit&Byte Kaiser Sigma 19000 19000 / 32000 20000 22900 7200 Godkarmachine O Inary Ride Armor DR-00A? Chimera, Kangaroo, Hawk, Frog Power Speed (rp) Blast Hornet (beginning of stage theme seems to parody Flight of the Bumblebee) 3400 8600 Blizzard Buffalo 9200 3200 Gravity Beetle 6200 3600 Toxic Seahorse5800 4300 Volt Catfish 8200 1600 Crush Crawfish4000 7600 Tunnel Rhino 4200 8000 Neon Tiger 3600 9900
  • Like its predecessor, Mega Man X2, Capcom included the Cx4 chip to allow for some limited 3D graphics and transparency effects. Mega Man X3 was the first game in which Zero is a playable character, in addition to X. This would be the final game for Tokuro Fujiwara, who had been with the Classic and X series since the beginning. Art duties were split between Tatsuya Yoshikawa, Hayato Kaji, Shinsuke Komaki and Keiji Inafune. The game was re-released on January 10, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.
is Apariciones of
is Primera aparición of
is Juego of
is Appearances of
is firstgame of