PropertyValue
rdf:type
rdfs:label
  • Doom knight
  • Doom Knight
rdfs:comment
  • The Doom Knight (Scientific name: Territo Equitatus, Latin for "The Terrifying Cavalry") is a skilled fighter who deals melee fish-to-fish combat. Doom Knights are Penghis Khan's worst rivals, since he believes that he alone is the only one worthy to wield a mullet. Their armor is composed of highly concentrated Ditto, with a mixture of Doom Weeds, which make the armor very tough and hard to pierce. They are confirmed to be a Penguin, since their beak is usually visible from their visors. They wear a black armor, with red strikings. They are a merciless race, that take pleasure in seeing other things suffer. These fish-wielding knights of destruction, along with the Abyss Knights, are Darktan's elite strike force.
  • Undead warrior. Combat: 18 Hits: 250 Speed: 7 Damage: 45 Slashing Armor: 20 Resistance: 25 Resistant vs: PiercingSlashing Vulnerable vs: -- Cost: 300 Metal Build Time: 1 Build Skill: -- Setup Points: 6 Army Points: 1 Ability: Causes Chaos
  • Doom Knights are the most basic form of the Oblivion Knight, and are found in Act IV of Diablo II, specifically in the Outer Steppes, Chaos Sanctuary, and Plains of Despair. They carry longswords and can deal random elemental damage with each strike. Although they do not carry a shield with them, they are able to block physical attacks with their sword. However, it does not happen very often. No super unique versions of them exist in the game.
  • Race: undead Alignment: chaotic evil Armor class: 24 Hit points: 76 Attack bonus: +18/+13 Damage: 2d6+10 slashing damage; 19-20(x2) critical hits (greatsword +3) Hit dice (level): 9 Challenge rating: 10 Size: medium Spell resistance: 12Damage reduction: 15/+1 Trained skills:(‡) discipline (9), listen (9), search (6), spot (12) Feats: alertness, armor proficiency (heavy), cleave, darkvision, weapon focus (greatsword), weapon proficiency (creature), weapon proficiency (martial)
side
  • DARKSIDE
Level
  • ???
Alignment
res fire
  • 80
res magic
  • 20
numberOfAttacks
  • 4
animationEffect
  • 10
attackVoc
  • knight
strikes
  • 2
res physical
  • 0
imageNumber
  • 30
hitChance
  • 150
dmgPerStrike
  • 250
res energy
  • 80
res elec
  • 80
loopAnimation
  • 0
rangeAttack
  • 0
res poison
  • 80
specialAttack
  • 21
idleSound
  • 100
hatesClass
  • 1
res cold
  • 80
dcterms:subject
Will
  • 8
Fort
  • 10
Flying
  • 0
Reflex
  • 8
DEX
  • 15
feats
monsterType
  • 3
AttackType
  • 0
str
  • 21
CHA
  • 12
resref
  • nw_doomkght
Wis
  • 15
dbkwik:adwr/property/wikiPageUsesTemplate
dbkwik:clubpenguin-fanon/property/wikiPageUsesTemplate
dbkwik:clubpenguinfanon/property/wikiPageUsesTemplate
dbkwik:diablo/property/wikiPageUsesTemplate
dbkwik:mightandmagic/property/wikiPageUsesTemplate
dbkwik:xeen/property/wikiPageUsesTemplate
Number
  • 71
Gold
  • 200
AB
  • +18/+13
Field
  • 0
Faction
  • Darktan's Army
  • Hostile
Gems
  • 0
Skills
Speed
  • 100
Status
  • Alive
Affiliation
  • none
DR
  • 15
Name
  • Doom Knight
SR
  • 12
Portrait
  • Image:Po_doomkght.png
Caption
  • Darktan's elite fighting force!
dbkwik:nwn/property/wikiPageUsesTemplate
con
  • 19
cr
  • 10
Title
  • Mullet Fighter
HD
  • 9
Class
  • Fighter
AC
  • 24
int
  • 12
HP
  • 76
  • 1000
ACC
  • 50
Damage
  • 2
Gender
  • Male
  • ???
Health
  • ???
Race
Experience
  • 500000
Location
  • Darktonian Realm
Size
  • medium
wikipage disambiguates
itemDrop
  • 7
abstract
  • The Doom Knight (Scientific name: Territo Equitatus, Latin for "The Terrifying Cavalry") is a skilled fighter who deals melee fish-to-fish combat. Doom Knights are Penghis Khan's worst rivals, since he believes that he alone is the only one worthy to wield a mullet. Their armor is composed of highly concentrated Ditto, with a mixture of Doom Weeds, which make the armor very tough and hard to pierce. They are confirmed to be a Penguin, since their beak is usually visible from their visors. They wear a black armor, with red strikings. They are a merciless race, that take pleasure in seeing other things suffer. These fish-wielding knights of destruction, along with the Abyss Knights, are Darktan's elite strike force.
  • Undead warrior. Combat: 18 Hits: 250 Speed: 7 Damage: 45 Slashing Armor: 20 Resistance: 25 Resistant vs: PiercingSlashing Vulnerable vs: -- Cost: 300 Metal Build Time: 1 Build Skill: -- Setup Points: 6 Army Points: 1 Ability: Causes Chaos
  • Doom Knights are the most basic form of the Oblivion Knight, and are found in Act IV of Diablo II, specifically in the Outer Steppes, Chaos Sanctuary, and Plains of Despair. They carry longswords and can deal random elemental damage with each strike. Although they do not carry a shield with them, they are able to block physical attacks with their sword. However, it does not happen very often. No super unique versions of them exist in the game.
  • Race: undead Alignment: chaotic evil Armor class: 24 Hit points: 76 Attack bonus: +18/+13 Damage: 2d6+10 slashing damage; 19-20(x2) critical hits (greatsword +3) Hit dice (level): 9 Challenge rating: 10 Size: medium Spell resistance: 12Damage reduction: 15/+1 Trained skills:(‡) discipline (9), listen (9), search (6), spot (12) Feats: alertness, armor proficiency (heavy), cleave, darkvision, weapon focus (greatsword), weapon proficiency (creature), weapon proficiency (martial)
is Monster of