PropertyValue
rdf:type
rdfs:label
  • Gambler
  • Gambler
  • Gambler
  • Gambler
  • Gambler
rdfs:comment
  • The Gambler (ギャンブラー Gyanburā?) is a recurring Board type Extreme Gear in the Sonic Riders series. Its primary function is to manipulate with the Rings the player has collected through the course, being able to either double or halve the amount of Rings, depending on the player's place in the race.
  • Gamblers are two or three hostile characters encountered in Cragslane Cavern, just south of Shor's Stone.
  • Gambler are people who didn't become Mangaka. Those in a tiny percentage are true genius.
  • You can find Gambler in the following location.
  • Gambler is a mutant penguin, who is exceptionally good at playing games like Poker and Slap Jack. He's a member of the UPM and has even managed to cheat Bugzy out of some of his money sometimes. Ever since he was born he's had the ability to teleport objects and make them explode.
  • Gambler (Japanese: ギャンブラー Gambler) is a Trainer Class introduced in Generation I that initially appeared as old men with a cup and dice. In later games, they appear as much younger men wearing red trench coats along with a hat and flipping a coin in their right hand. Their names have changed several times over the course of the series, sometimes to Gamer and also as PI in the English releases of the Generation IV games. They mostly use Normal and/or Fire-type Pokémon.
  • They haunt coaching inns and game houses, ready to part the gullible from their coins. Sometimes things go wrong and gamblers lose large sums of money. In these cases, a swift escape is in order, before the creditors discover that the debts can’t be paid. Gamblers tend to be drifters by nature, always moving on to avoid old debts and sore losers.[1a]
  • The Gamblers are one of the classes that Star Children can become in Conception 2. They fight using Cards for weapons and learn a variety of status moves. They also function as a very LUC-heavy booster for any team using LUC-based attacks. Gamblers are not initially available, and become unlocked around mid-game.
  • Whether it is lady luck, fate or an ace up the sleeve, Gamblers have both an addiction and a talent for wagers and games of chance. Knowing when to hold them and when to fold them is just one of the many talents a gambler has, which often includes knowing where to find trouble and the odds of getting out of it alive. SPECIALIST: This is a specialist class, and may only be taken when you have proven that you are a card shark at more than just "Go Fish".
  • Players can not bet against the gamblers, only against another player. The gamblers, however, are willing to explain how the Rat Pits works and which type of cat the specific Rat Pits requires.
  • You can ask him to make you a drink, but what he'll really make you is a sloppy mess of a mixture of like 5 different uncomplimentary liquids. Gambler is a crew member (still), and was higher ranked than Kage, having been the First Mate before Kage took the job. When Celeste asked Kage about him, Kage said that he and Gambler used to be close and to 'cut him a break'. (Like everyone else, Gambler is/was gay for Kage.) Gambler is often present during punishments personally administered by Captain Redd, and Dr. Mann's Buddy Time.
  • File:Gambler.gif Write the text of your article here!
  • thumb|Imagen de Gambler Gambler es una de las Extreme Gears disponibles en los juegos de la saga Sonic Riders .
  • Gambler is a character class introduced in the World of Warcraft TCG. Landro Longshot is goblin gambler.
  • The Gambler is presented as the typical "gambler"-type person, seeming to place bets and gamble on races. He even lost his pants in a bet on the Warrior that he could defeat Klaww, and wears a barrel as a result. He also sports a large frayed hat with an ace of spades card tucked in it. He has a strong Brooklyn accent. The Gambler is remarkably undisturbed by the presence of Klaww.
  • "Gambler" is a song performed by Madonna, appearing on the Vision Quest Soundtrack, recorded in 1985. The song appeared in the Miami Vice episode "The Fix".
  • The day after his high school graduation, young Steven Sharpe III asked his girlfriend, Helen, to marry him, but she refused until he could prove he was not a habitual gambler like his father and grandfather before him. When Helen ran off with a local boy who had won a fortune gambling on the sweepstakes, Steven quit his job and decided to make a new life for himself. When an armored car crashed right in front of him as a result of a freak accident, Steven decided to help himself to the money that had spilled out of the back of the van, vowing that from then on he would take whatever he could get.
  • Gamblers are NPCs found in the Varrock, Ardougne, and Port Sarim Rat Pits. The gamblers in the Keldagrim Rat Pits, however, are given specific names. The Rat Pits' ability to produce quick cash attracts many local gamblers, ranging from ragged city tramps looking to earn a day's meal to wealthy businessmen and women that do it purely for sport. In the Pits, these gamblers bet on their cats, who attempt to kill rats faster than their opponent.
  • Gamblers were NPCs found in the Varrock, Ardougne, and Port Sarim Rat Pits. There were ones in Keldagrim as well, albeit with specific names. The Rat Pits' ability to produce quick cash attracted many local gamblers, ranging from ragged city tramps looking to earn a day's meal to wealthy businessmen and women there purely for sport. In the Pits, these gamblers would bet on their cats, who attempt to kill rats faster than their opponent.
  • A gambler was a person who engaged in the activity of gambling. When talking to the Providers in 2268, James T. Kirk claimed Humans prided themselves for being the most succesful gamblers in the universe. (TOS: "The Gamesters of Triskelion" ) In 2365, Data described the story of Hotel Royale as "the story of a group of compulsive gamblers caught up in a web of crime, corruption and deceit". In this novel, both Texas and Vanessa were gamblers. (TNG: "The Royale" )
  • Many Old Worlders look for easy ways to make money. Gamblers seek to use their skills to make theirs at the expense of others. Sometimes things go wrong and the Gamber loses large sums of money; in these cases, a swift retreat is generally indicated, before the creditors discover that the Gambler has no means of paying. Gamblers tend to be drifters by nature, always moving on to avoid old debts and bad losers.
  • Um Gambler não parece ter um corpo real e em vez disso é uma animação de vestuário. Sua parte superior do corpo é composto por um casaco rosa com mangas de sino de cor de salmão muito fino e escuro. Ele manipula dados e jogando cartas decorado com Nobody símbolos de várias maneiras através destes mangas. Ambos os lados de seu pescoço comprido ostenta um pico de cor salmão escuro como aqueles sobre o Zé-Nobody logotipo e Nobody está "cabeça" tem a mesma forma. Parte inferior do corpo do Gambler é um vestido cor de rosa desbotado que alarga-se perto da base e é decorado por várias pequenas, branco-nobody logotipos. Seus pés são longos, liso e preto. Nobody é superior e inferior corpos não estão diretamente conectados de alguma forma, e as duas metades ocasionalmente vão tornar-se separados q
  • It had been a long winter. The mud banks up river had frozen up. When the spring came, the frozen mud would melt, and sink into the river, and could create tall sandbars. On this day, Ten Cents was taking Rackham and Frank up river to dredge the area. Ten Cents positioned Rackham next to the banks. "Oy, you big crane," he said. "We don't want any accidents." Rackham groaned, (though this was actually his arm; it was really rusty, and needed repairs), and began pulling humongous amounts of soil out of the river. He was just about to move on, when his arm flew out into the mud bank. A colossal amount of soil fell into the river. "Rackham!" snapped Ten Cents, moving closer to help clear up. Rackham's arm flew out again. It hit the bank, but clanged against something very hard. "Huh?" he mumbl
  • O Gambler é o jogador, o grande gastador, e o devoto da sorte e destino. Gamblers acreditam em coisas nos seus lugares ou quantias de grande valor na linha, esperando vencer sempre e com recompensas maiores a cada vez. Até mesmo fora dos cassinos, grandes decisões em suas vidas são tomadas com o jogar de uma moeda. Planos à longo prazo e pensamento estratégico não significa muita coisa para um Gambler despreocupado, já que vêem tudo na vida como uma aposta. Quando estas apostas são pagas, eles podem levar os grupos que acompanham a terem acesso a lugares inacessíveis apra obterem itens poderosos e raros.
fifth
  • 64
Level
  • 1
  • 20
  • Good
Era
  • Modern
  • New 52
Attack
  • 22
dcterms:subject
MAXCON
  • 3
  • 4
Row 9 info
  • "Who's Zoomin' Who"
Row 8 info
  • Ferguson gambling at dog and horse tracks
Row 4 info
  • 1985
Battle Start
  • You bet your life...
Row 10 title
  • Next Song
Row 7 title
  • RIAA Certification
Soldiers
  • 1400
  • 1549
MDF
  • 73
skill lv
  • Critical hit to a single enemy / 3% chance
  • Critical hit to a single enemy / 6% chance
Row 1 info
  • "The Fix"
Examine
  • It's a Gambler.
1st app
  • Sonic Riders
Row 8 title
  • Sequence song appears
Row 4 title
  • Year Released
Sell
  • 3850
Row 9 title
  • Previous Song
other apps
  • *Sonic Riders: Zero Gravity *Sonic Free Riders
Image2Text
  • Steven Sharpe III
SPEC
  • Nobody
Row 2 info
Row 6 info
  • Madonna
Row 1 title
  • Featured in Episode
procs
  • ?
Stamina
  • 7
Row 5 info
  • Vision Quest Soundtrack
LUC
  • 80
bformatted
  • From a Certain Point of View
Row 2 title
  • Artist
Row 6 title
  • Writer
ATK
  • 46
  • 1850
  • 2035
friendship max
  • A once in a lifetime do-or-die match! I'm betting on you.
TEC
  • 68
Item
  • --11-28
Row 10 info
  • "P:Machinery"
Row 5 title
  • Album
spd
  • 64
friendship event
  • Heeey, master. Care to go toe to toe? If I win, you're mine. If you win, I'll be yours.
battle end
  • Not bad you deadbeats......
Row 3 info
  • Did Not Chart
Rarity
  • N
Row 3 title
  • Top Chart Position
Buy
  • 7700
Row 7 info
  • NONE
login
  • I've been looking forward to seeing your hand!
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Range
  • Melee
Defense
  • 5
Box Title
  • Gambler
Element
  • Cool
Story
  • The Angle
Faction
Date
  • 2010-07-21
Weapon
  • Melee
Status
  • Gambling at Bugzy's Casino
Affiliation
Game
  • Kingdom Hearts II
DE
  • Spieler_
MAT
  • 60
En
  • Gambler
Name
  • Gambler
  • Gambler
Text
  • Green
  • Rich
  • Feather
  • Pink
  • Leather
  • Grey
  • Poor
  • Shirtless
  • Very rich
Type
Katakana
  • ギャンブラー
Gallery
  • Image:Steven Sharpe V 001.png
Romaji
  • Gyanburā
Caption
  • Watch out for his Cards
First
  • 46
dbkwik:miamivice/property/wikiPageUsesTemplate
dbkwik:villains/property/wikiPageUsesTemplate
dbkwik:waste-land/property/wikiPageUsesTemplate
exp
  • 24
  • 34
seventh
  • 80
Ability
  • +5% Gamble ダメージ
  • +5% 回避率
  • -Lv×9.25 Trick 除去抵抗値
IT
  • Giocatore d'Azzardo
meet
  • Heya, I'm a gambler. I love the thrill of betting.
Group
  • 1
Fourth
  • 73
Voice Actor
  • Brian Peck
Species
Title
  • Gambler
  • Expert at Cards
Use
  • *Racing *Transportation
DEF
  • 56
  • 1900
  • 2090
Skill
  • 1
  • 3
  • 6
  • Russian Roulette
Class
  • バーグラー
AC
  • 1
Description
  • A bronze Board type Extreme gear that can either double of halve its rider's rings.
  • 全てのばくちはより効果的になり、激しく打撃を与えることができる
  • The Gambler is a Golden Age super-villain and antagonist to the Justice Society. An expert gambler, he commits crimes motivated by profit using small weapons and a mastery of the odds. His successors include a grandson Steve Sharpe V and a granddaughter named Hazard. He has been involved with the Injustice Society and the Royal Flush Gang. The Gambler was created by Henry Kuttner and Martin Nodell, first appearing in .
  • A lucky gambler who will take on any dangerous bet just for the thrill of it.
Cost
  • 17
  • 20
Characteristic
  • Razor-sharp Wit
Fr
  • Joueur_
friendship
  • Lets try our luck.
dbkwik:ffrpg/property/wikiPageUsesTemplate
dbkwik:conception2/property/wikiPageUsesTemplate
Image
  • 150
Quality
  • Common
third
  • 60
ES
  • Tahúr
Subtype
  • Person
Damage
  • 1
  • 4
Gender
  • Male
  • Radiant
Health
  • A cough
Race
  • Radiant
  • King Penguin
Second
  • 56
Source
ImageText
  • Steven Sharpe III
Book
  • From a Certain Point of View
sixth
  • 68
Locations
Location
wikipage disambiguates
MainPage
  • Steven Sharpe III
recover
  • 10
KH2EXP
  • 485
  • 860
  • 1000
KH2loc
  • Port Royal
  • The World That Never Was
  • Twilight Town
KH2DEF
  • 20
  • 25
  • 26
KH2HP
  • 126
  • 152
  • 160
KH2match
  • 29
  • 38
CKH2DEF
  • 51
KH2LVL
  • 37
  • 47
  • 50
KH2dark
  • x1.0
journalKH
  • Use the reaction command when it attacks with cards and dice, and let the games begin!
  • Don't lose, for something terrible happens. Win for a chance to attack—and maybe even for a little something extra!
  • A gambler. A high-ranking Nobody. It doesn't seem to like fighting, and just floats around aimlessly.
KH2num
  • 2
  • 4
KH2bliz
  • x1.0
CKH2LVL
  • 99
KH2STR
  • 35
  • 43
  • 45
KH2cup
  • Hades Paradox Cup
KH2other
  • x1.0
KH2reward
  • Nobody Guard
  • Twilight Shard , Serenity Gem
KH2world
  • Port Royal, Twilight Town, The World That Never Was
KH2thun
  • x1.0
CKH2STR
  • 87
CKH2HP
  • 290
KH2weapon
  • x1.0
KH2fire
  • x1.0
CKH2EXP
abstract
  • The Gambler (ギャンブラー Gyanburā?) is a recurring Board type Extreme Gear in the Sonic Riders series. Its primary function is to manipulate with the Rings the player has collected through the course, being able to either double or halve the amount of Rings, depending on the player's place in the race.
  • Gamblers are two or three hostile characters encountered in Cragslane Cavern, just south of Shor's Stone.
  • The day after his high school graduation, young Steven Sharpe III asked his girlfriend, Helen, to marry him, but she refused until he could prove he was not a habitual gambler like his father and grandfather before him. When Helen ran off with a local boy who had won a fortune gambling on the sweepstakes, Steven quit his job and decided to make a new life for himself. When an armored car crashed right in front of him as a result of a freak accident, Steven decided to help himself to the money that had spilled out of the back of the van, vowing that from then on he would take whatever he could get. Convinced that the only thing that mattered in his life was luck, and that the lucky people were those who took chances, Steven drank a toast to his grandfather's memory—and to his own new life as the Gambler. Over the next several years, Steven spent time with a traveling carnival, learning the art of makeup and becoming an expert with throwing knives and pistols. Embarking at last upon his new career of crime, the Gambler quickly became one of the most wanted men in the country. Sharpe was immediately successful as a criminal. He started off robbing trains and small town banks. Growing bored, he moved East to the big cities. He was spotted in Gotham City by Green Lantern while standing next to his own wanted poster. The Gambler eluded Green Lantern twice using his special Derringer, which could fire ammonia or blackout gas in addition to real bullets. Green Lantern was finally able to catch the Gambler at a horse race where Gambler had turned the horses towards the crowd to cover his escape. Gambler was imprisoned in the Gotham Penitentiary. Gambler, like most criminals in comics, was extremely adept at escaping from prison. Perhaps his boldest escape was in 1946 when he wrote a note to Green Lantern telling the hero that he would escape prison and then daring the hero to stop him. When the hero arrived to search the prison, he was surprised to see his friend Doiby Dickles in a cell. The Gambler had used his mastery of disguise to confuse Green Lantern. In the confusion, Gambler managed to escape, as well as to free all of the inmates of the prison. He used the real Dickles as a hostage to escape Green Lantern. In another escape, Gambler bribed the executioner at his own electrocution to rig the floor to be electrocuted instead of the chair. This incapacitated the crowd and allowed him to escape. Gambler clashed with Green Lantern many more times over the years. At one time, he won a gambling vessel and armed it to the teeth. Another time he helped an art collector commit insurance fraud, coming into conflict with Starman and Sandman. Gambler was one of the original members of the Injustice Society, which planned to kill the Justice Society and control the United States. This group failed miserably and Gambler returned to prison. He escaped from prison again and came into conflict with The Flash and Green Lantern. He even teamed up with the Icicle and the Fiddler in an attempt to kill Starman. At one point, Gambler married and had a son. He had two grandchildren to whom he imparted much of his criminal knowledge. The last time that Sharpe was paroled, he traveled to Las Vegas. He fell in love with the gambling in the Taj Mahal Casino. What the Gambler did not know was that the games in this casino were rigged, and he soon lost every penny. This final defeat coupled with all of the defeats he had suffered at the hands of costumed heroes was too much for Sharpe. Using his famous Derringer pistol, he shot himself in the head. His suicide was later avenged by his granddaughter, Rebecca, who became the villain known as Hazard. His grandson, Steven V, also became a villain: the second Gambler.
  • O Gambler é o jogador, o grande gastador, e o devoto da sorte e destino. Gamblers acreditam em coisas nos seus lugares ou quantias de grande valor na linha, esperando vencer sempre e com recompensas maiores a cada vez. Até mesmo fora dos cassinos, grandes decisões em suas vidas são tomadas com o jogar de uma moeda. Planos à longo prazo e pensamento estratégico não significa muita coisa para um Gambler despreocupado, já que vêem tudo na vida como uma aposta. Quando estas apostas são pagas, eles podem levar os grupos que acompanham a terem acesso a lugares inacessíveis apra obterem itens poderosos e raros. Entretanto, como eles gostam de ganhar muito, eles também podem perder muito. As habilidades de um Gambler em batalha são imprevisíveis, para seus ataques, embora potencialmente os mais poderosos entre qualquer aventureiro, basta acreditar em sua sorte. Assim como eles podem ganhar uma batalha com suas habilidades, eles podem até mesmo matar todos os envolvidos na luta. Assim como eles podem salvar seus aliados de muitos perigoso, eles também podem falhar em qualquer coisa que realizam. O que a Dama da Sorte trará para a aventura? Role os dados, gire as roletas e descubra! Image:Wakka artwork.jpg
  • Gambler are people who didn't become Mangaka. Those in a tiny percentage are true genius.
  • You can find Gambler in the following location.
  • Gamblers were NPCs found in the Varrock, Ardougne, and Port Sarim Rat Pits. There were ones in Keldagrim as well, albeit with specific names. The Rat Pits' ability to produce quick cash attracted many local gamblers, ranging from ragged city tramps looking to earn a day's meal to wealthy businessmen and women there purely for sport. In the Pits, these gamblers would bet on their cats, who attempt to kill rats faster than their opponent. The inhumane and underground nature of the Rat Pits made gamblers frowned upon by much of society. Many cats are killed in combat, leaving their owners penniless and often shirtless. This contributed to crime and poverty in cities such as Varrock, and the bars established in the Rat Pits only worsened the matter. Players could not bet against the gamblers, and instead fought with another player. The gamblers, however, were willing to explain how the Rat Pits worked and were a point of interest to those on their first visit.
  • Gambler is a mutant penguin, who is exceptionally good at playing games like Poker and Slap Jack. He's a member of the UPM and has even managed to cheat Bugzy out of some of his money sometimes. Ever since he was born he's had the ability to teleport objects and make them explode.
  • Gamblers are NPCs found in the Varrock, Ardougne, and Port Sarim Rat Pits. The gamblers in the Keldagrim Rat Pits, however, are given specific names. The Rat Pits' ability to produce quick cash attracts many local gamblers, ranging from ragged city tramps looking to earn a day's meal to wealthy businessmen and women that do it purely for sport. In the Pits, these gamblers bet on their cats, who attempt to kill rats faster than their opponent. The inhumane and underground nature of the Rat Pits makes gamblers frowned upon by much of society. Many cats are killed in combat, leaving their owners peniless and often shirtless. This contributes to crime and poverty in cities such as Varrock, and the bars established in the Rat Pits only worsen the matter. Players cannot bet against the gamblers, and must instead fight with another player. The gamblers are, however, willing to explain how the Rat Pits work and are a point of interest to those on their first visit.
  • Gambler (Japanese: ギャンブラー Gambler) is a Trainer Class introduced in Generation I that initially appeared as old men with a cup and dice. In later games, they appear as much younger men wearing red trench coats along with a hat and flipping a coin in their right hand. Their names have changed several times over the course of the series, sometimes to Gamer and also as PI in the English releases of the Generation IV games. They mostly use Normal and/or Fire-type Pokémon.
  • They haunt coaching inns and game houses, ready to part the gullible from their coins. Sometimes things go wrong and gamblers lose large sums of money. In these cases, a swift escape is in order, before the creditors discover that the debts can’t be paid. Gamblers tend to be drifters by nature, always moving on to avoid old debts and sore losers.[1a]
  • The Gamblers are one of the classes that Star Children can become in Conception 2. They fight using Cards for weapons and learn a variety of status moves. They also function as a very LUC-heavy booster for any team using LUC-based attacks. Gamblers are not initially available, and become unlocked around mid-game.
  • Whether it is lady luck, fate or an ace up the sleeve, Gamblers have both an addiction and a talent for wagers and games of chance. Knowing when to hold them and when to fold them is just one of the many talents a gambler has, which often includes knowing where to find trouble and the odds of getting out of it alive. SPECIALIST: This is a specialist class, and may only be taken when you have proven that you are a card shark at more than just "Go Fish".
  • Players can not bet against the gamblers, only against another player. The gamblers, however, are willing to explain how the Rat Pits works and which type of cat the specific Rat Pits requires.
  • You can ask him to make you a drink, but what he'll really make you is a sloppy mess of a mixture of like 5 different uncomplimentary liquids. Gambler is a crew member (still), and was higher ranked than Kage, having been the First Mate before Kage took the job. When Celeste asked Kage about him, Kage said that he and Gambler used to be close and to 'cut him a break'. (Like everyone else, Gambler is/was gay for Kage.) Gambler is often present during punishments personally administered by Captain Redd, and Dr. Mann's Buddy Time.
  • File:Gambler.gif Write the text of your article here!
  • A gambler was a person who engaged in the activity of gambling. When talking to the Providers in 2268, James T. Kirk claimed Humans prided themselves for being the most succesful gamblers in the universe. (TOS: "The Gamesters of Triskelion" ) In 2365, Data described the story of Hotel Royale as "the story of a group of compulsive gamblers caught up in a web of crime, corruption and deceit". In this novel, both Texas and Vanessa were gamblers. (TNG: "The Royale" ) In 2369, Odo called Quark a gambler and a thief. Quark refused the term thief, but accepted being called a gambler, which was affirmed by Benjamin Sisko. Later that year, Quark called himself a gambler when discussing with Odo how to deal with the Wadi. (DS9: "Emissary", "Move Along Home") The job description of a Dabo girl included wearing a sexy costume and entertaining gamblers. In 2369, Sarda agreed to this, but refused to give sexual favors to Quark. (DS9: "Captive Pursuit")
  • thumb|Imagen de Gambler Gambler es una de las Extreme Gears disponibles en los juegos de la saga Sonic Riders .
  • Gambler is a character class introduced in the World of Warcraft TCG. Landro Longshot is goblin gambler.
  • It had been a long winter. The mud banks up river had frozen up. When the spring came, the frozen mud would melt, and sink into the river, and could create tall sandbars. On this day, Ten Cents was taking Rackham and Frank up river to dredge the area. Ten Cents positioned Rackham next to the banks. "Oy, you big crane," he said. "We don't want any accidents." Rackham groaned, (though this was actually his arm; it was really rusty, and needed repairs), and began pulling humongous amounts of soil out of the river. He was just about to move on, when his arm flew out into the mud bank. A colossal amount of soil fell into the river. "Rackham!" snapped Ten Cents, moving closer to help clear up. Rackham's arm flew out again. It hit the bank, but clanged against something very hard. "Huh?" he mumbled. He scraped against the bank. Sure enough, something gray and metal was in the place the mud bank used to be. Ten Cents went up to the spot and sniffed. "It's metal, all right," he said. "Maybe we can contribute this to the bank." "I don't know," said Rackham. "This is awfully funny looking metal. I'll take some back to the port." An hour later, Hercules came by the port. He saw Rackham holding something in his arm. "What's that, my dears?" he asked. "Something you found?" "Yeah," said Frank. "We found this piece a' metal in the melting mud bank." "I think it looks odd." said Rackham.Hercules came closer and looked in the arm. "Goodness gracious!" he cried out. "This isn't just metal; it's tin!" "Tin?" asked Ten Cents. "Like those tin cans of soup Gary is always taking into town?" Hercules laughed. "Close," he said. "Tin is a very valuable substance. It's hard to find around here. Those who do find it will become millionaires!" "You heard that, Ten Cents?" asked Rackham. "We're rich!" Ten Cents and Rackham's finding of tin helped them give the Bigg City Port some financial support. Ten Cents and the tugs regularly took barges loaded with tin to the docks near Lucky's Yard. One day, Emily was doing the job of moving the tin barges when she noticed there was one less than the night before. "I must be forgetting something," she said, pulling a barge away. A few days later, Ten Cents went over to the tin barges... to see a mysterious tug sailing away with one barge! "Hey, who are you?!" Ten Cents called. The mysterious tug panicked, and sailed away. A few minutes later, the mysterious tug sailed into a small boathouse. It was rundown. "I've brought the tin barges," he said quietly. "But I haven't gotten enough to pay the amount." "HURRY UP!" boomed a loud voice. "Unless you can find enough money to pay for the amount we gambled on, I will personally send someone to sink you! Now pay the amount by tomorrow!" The tug gulped, and snuck out of the shed. The next day, Ten Cents and Emily decided to catch the mysterious tug by leaving a trap. They gave Grampus a special barge disguise that made him look like a tin barge. They placed several rocks on the barge, and then loaded tin on top of them to make it look like the barge was full of tin. "It sure is heavy," said Grampus. "Relax," said Emily. "We're leaving towline in the canals. The tug will be able to go through them unnoticed, but you won't!" "I hope it works," said Grampus, diving into the water. That night, the mysterious tug came back to the dock. He spotted a barge full of tin! "If I can steal that barge, all of my expenses will be paid!" he said. He placed a tow line onto the barge, and began to pull. It was surprisingly heavy for a barge. Ten Cents and Emily followed him quietly. Soon, the tug came to the canals. He went through a tow line with ease. This was when the tugs sprang the trap. Grampus was stuck on the line. The tug was baffled, and pulled harder and harder. His tow line snapped, and the tug went flying down the canal and hit the side of the bank! Ten Cents and Emily came up. "Who are you?" Emily asked. "Why are you taking our barges?" "I took a gamble," the tug said nervously. "I was in a bet while at the docks last week. Someone represented two tugs, and offered me to play a game of poker. The loser would have to pay the winner $20,000 in cash! I lost, and the two tugs want me to pay for the expense by tonight, or I'll be in serious trouble!" Ten Cents frowned. "That sounds awfully familiar," he said. "Not long ago, to green-eyed things forced a tug named Sea Rogue to pay them in coal, or they would sink his uncle." The tug raised an eyebrow. "Hmm, the mysterious tugs did have green eyes." Ten Cents turned on his wireless signal. "Coast Guard, what happened to the Pirates after we arrested them?" he asked. There was a buzz, before the Coast Guard replied. "They were released two weeks ago. Why do you ask?" Ten Cents gulped. "Are you sure this is where they hid?" asked Ten Cents. "Positive," replied the tug. "Oh, pardon me, I didn't catch your name," said Emily. "Jasper," replied the tug. "With that finished," said Ten Cents. "Let's go in." He was about to head in when Jasper stopped him. "Don't," he said. "They'll recognize you. I'll go in first." "Did you get the tin?" said the green eyed tugs. "What does it look like?" asked Jasper, moving up. The green eyed tugs gave the tin a look.
  • The Gambler is presented as the typical "gambler"-type person, seeming to place bets and gamble on races. He even lost his pants in a bet on the Warrior that he could defeat Klaww, and wears a barrel as a result. He also sports a large frayed hat with an ace of spades card tucked in it. He has a strong Brooklyn accent. The Gambler is remarkably undisturbed by the presence of Klaww.
  • Many Old Worlders look for easy ways to make money. Gamblers seek to use their skills to make theirs at the expense of others. Sometimes things go wrong and the Gamber loses large sums of money; in these cases, a swift retreat is generally indicated, before the creditors discover that the Gambler has no means of paying. Gamblers tend to be drifters by nature, always moving on to avoid old debts and bad losers. * Gamble * Luck * Palm Object * Hand Weapon * Leather Jack * Pack of cards (including spare aces) * Pair of dice * Pair of loaded dice (always roll sixes) * Charlatan
  • Um Gambler não parece ter um corpo real e em vez disso é uma animação de vestuário. Sua parte superior do corpo é composto por um casaco rosa com mangas de sino de cor de salmão muito fino e escuro. Ele manipula dados e jogando cartas decorado com Nobody símbolos de várias maneiras através destes mangas. Ambos os lados de seu pescoço comprido ostenta um pico de cor salmão escuro como aqueles sobre o Zé-Nobody logotipo e Nobody está "cabeça" tem a mesma forma. Parte inferior do corpo do Gambler é um vestido cor de rosa desbotado que alarga-se perto da base e é decorado por várias pequenas, branco-nobody logotipos. Seus pés são longos, liso e preto. Nobody é superior e inferior corpos não estão diretamente conectados de alguma forma, e as duas metades ocasionalmente vão tornar-se separados quando o Gambler está sendo atacado. Sua estrutura corporal global destina-se para se assemelhar a Nobody sigil. Como todos os Nobodies, Gamblers têm flexibilidade surpreendente. Nome do gambler se refere a uma classe de trabalho Final Fantasy of o mesmo nome.
  • "Gambler" is a song performed by Madonna, appearing on the Vision Quest Soundtrack, recorded in 1985. The song appeared in the Miami Vice episode "The Fix".
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