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  • The One That Got Away
  • The One That Got Away
  • The One that Got Away
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  • The One That Got Away, to komiks wydany w 2001 roku w magazynie Star Wars Tales 8.
  • “My duplicitous sister Stingray has been driven to the Abyss after a great battle with a super powered land-dweller. Was that you who defeated her in the Caliginous Depths? Stingray is weak and hiding, but I know where she is. She’s hiding in a sea cave trying to gather her strength, go in there and defeat her while you can.”
  • The One That Got Away is the fifteenth episode of the seventh season. It was written by Jan Page and Mellie Buse.
  • The One That Got Away is 2016 thriller film
  • Gold Reward 302 File:GoldIcon.png Reputation Disposition Type Creatures Enemies Quest ID The One That Got Away is a quest available in The Elder Scrolls Online: Thieves Guild.
  • The One That Got Away is the second story of the 63rd episode from Season 5.
  • The One that Got Away is the twelveth episode of season three of Elementary. It first aired on CBS on 29 January, 2015.
  • The One That Got Away is the third episode of the second season of Baywatch. It was originally aired on September 30, 1991.
  • The One that Got Away is a limited time side questline involving the character Model Donut. It was released on October 6, 2015, during the Treehouse of Horror XXVI Event's Act 1. __TOC__
  • Part of the Songfic Series. OA is Katy Perry. Cinderpelt loved Fireheart. But after her life is snatched away from her by Tigerclaw and a monster, she can't help but wish that she had a chance...
  • And every time he passes it, bar none, Lucius must marvel at the architecture and effort that was put in to construction the hall and its magnificent doors. It is easy to find oneself transported to the a hallfull of artisans working on an enormous cast metal door for hours on end, until it was shaped into its present form. Business is at hand, though. Lucius's eyes, cast upwards before now return to a more *human* height, glancing at the variety of Tribunal officers and casting them all nods of respect. They do certainly do their duty. He turns to follow Soravyn out.
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Level
  • 40
  • 160
Season
  • 3
  • 5
  • 7
Era
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Row 4 info
  • 1
Prev Ep
  • 1600
Row 1 info
prereq
  • Thieves Guild rank 10
Creatures
  • *Rancor
Row 4 title
  • Number of Quest
Row 2 info
  • 6
gold reward
  • 302
Row 1 title
  • Event
Row 2 title
  • Level Required
QuestGiver
Row 3 info
  • 2015-10-06
Row 3 title
  • Release Date
storyboarders
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Number
  • 12
  • 15
Previous
Featuring
End
  • Objective Completion
Next Ep
  • One Little Word
Faction
Reward
Characters
  • Zeira
  • Nicolas
  • Volunidai
  • *Lando Calrissian *Salacious B. Crumb *Boba Fett *Bib Fortuna *Jabba's rancor *Nima'tar *Oola *Han Solo *Jabba Desilijic Tiure *Unidentified Twi'lek slave girl
Timeline
  • 4
Series
Technology
  • *Vibro-ax **BD-1 Cutter vibro-ax
Name
  • Story
Airdate
  • 2008-12-01
  • 2015-01-29
  • 2015-03-03
Penciller
Caption
  • Sidney confronts Roger.
Region
  • Greenshade and Grahtwood or
  • Rivenspire and Alik'r Desert or
  • Shadowfen and Deshaan.
rogersdisguise
  • Jamaican Rastafarian from "Francine's Flashback"
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Pre
  • "The Illustrious Client"
imagewidth
  • 76
miscellanea
  • *Carbonite
Episode Number
  • 2
Pages
  • 8
Species
  • *Bith *Gamorrean *Human *Hutt *Jawa *Kowakian monkey-lizard *Mon Calamari *Quarren *Rodian *Twi'lek
Total
  • 60
Title
  • The One That Got Away
  • "The One that Got Away"
Start
First Aired
  • 2008-10-05
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Episodes
  • 1
Zone
Script
  • John Wagner and Alan Grant
Plot
  • When Roger returns home, the Smiths chastises him for taking things from them and disappearing all day in one of his persona's, which they presume to be an inferiority complex. Afterwards, he discovers that someone has maxed out his credit card, he is certain it is identify theft and is determined to bring down the crook. He finds the crook to be Sidney Huffman, a lovable bible maker. After playing "Death Wish" for a few days and dishing out some street justice, he goes to Sidney's apartment to torch it. However, as he is pouring out gasoline, Roger finds a picture of Sidney and discovers that he is Sidney. left|300px A flashback turns to Sidney, who was enjoying his life but finds that Roger had been misprinting Bibles , destroyed his garden and told his department store salesgirl girlfriend Judy Panawitz that he has diseases. Sidney knew there was only one way to get rid of Roger and order a hit on him. At that moment, Roger is nearly killed by the hitman hired by Sidney. Klaus advises Roger to pretend to be Sidney and call off the hit. But the hitman requires the password just in case Sidney wanted to call it off so Roger goes to Judy to ask about his favorite words. Unfortunately, the hitman comes in with his daughters and spots Roger. He hides in a change room, overhearing that the hitman is threatening to kill Judy. Roger thinks to abandon her when Sidney appears in a mirror, who chastises Roger. Roger then begs his alter ego to give him the password but Sidney refuses to so, seeing that Roger needs to pay. right|300px Roger informs Sidney that they are one and the same, showing the black gloves that were separated, which Sidney remembers is when he met Judy. Roger then remembers everything. He wanted a pair of black gloves so badly that he pretended to be a sober person to get close to Judy's key to a case. After buying a necklace which cost much more than the pair of gloves, he snatched the key and got the gloves but the manager blamed Judy for losing it. Roger then snaps and become Sidney and saves her career, developing a split personality in the process as he was unaware of being Sidney until the beginning of the episode. Sidney gives Roger the password, which is "Password 1". Roger then stabs Sidney and throws away his girlfriend. But seeing her cry, he decides to stick with her. Roger than tells Judy that he's a drunk and that he has no genitals, and then she tells him that "she" has both sexual reproductive organs. Meanwhile, the rest of the Smith family gets sucked into a mean game of Simon, while Klaus feels ignored. Unfortunately, they get addicted to it, not moving except to touch the pieces and eventually find themselves sitting in stains of week-old urine. This forces Klaus to use a smoke bomb to make it disappear, along with himself . The Smith family is overjoyed that Klaus has freed them from the "spell". Another puff of smoke appears, revealing a strange sea creature that Klaus slays from the inside with a sword. Klaus claims to have been gone for sixty years from his perspective, and that he was crowned king of whatever place is was he had transported to.
Published
Published in
  • Star Wars Tales 8
Art
NEXT
Writers
Publisher
assistant director
Writer
Director
Locations
  • *Tatooine **Jabba's Palace
Location
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musical numbers
Prod No
  • 3
in a sentence
  • Roger gets his multiple personalities confused
also appearing
abstract
  • The One That Got Away, to komiks wydany w 2001 roku w magazynie Star Wars Tales 8.
  • “My duplicitous sister Stingray has been driven to the Abyss after a great battle with a super powered land-dweller. Was that you who defeated her in the Caliginous Depths? Stingray is weak and hiding, but I know where she is. She’s hiding in a sea cave trying to gather her strength, go in there and defeat her while you can.”
  • The One That Got Away is the fifteenth episode of the seventh season. It was written by Jan Page and Mellie Buse.
  • The One That Got Away is 2016 thriller film
  • Gold Reward 302 File:GoldIcon.png Reputation Disposition Type Creatures Enemies Quest ID The One That Got Away is a quest available in The Elder Scrolls Online: Thieves Guild.
  • The One That Got Away is the second story of the 63rd episode from Season 5.
  • The One that Got Away is the twelveth episode of season three of Elementary. It first aired on CBS on 29 January, 2015.
  • And every time he passes it, bar none, Lucius must marvel at the architecture and effort that was put in to construction the hall and its magnificent doors. It is easy to find oneself transported to the a hallfull of artisans working on an enormous cast metal door for hours on end, until it was shaped into its present form. Business is at hand, though. Lucius's eyes, cast upwards before now return to a more *human* height, glancing at the variety of Tribunal officers and casting them all nods of respect. They do certainly do their duty. "I’ve always wondered," Soravyn notes to his companion, "as to when the Bronze Hall was actually built, and why the design is so different to the Palace around it. We believe it to have been here before the Horsemen, but could it be that it was here /before/ Fastheld Keep?" Pulling his gaze away from those doors for a moment, and letting the question hang in the air, the Justiciar motions for his officers to move aside. "Permit no one else." he informs them in a hushed snarl of a voice, the wolf prowling closer to the doors, "Except for the Emperor, should he wish to wear himself out wandering around inside." That said, he looks back upon the Marshal once more. "Shall we?" "Perhaps it was, sir. Although in terms of lore, is it not held that the original city was within the Shadow District? And if that is so, then I do too wonder to what purpose this Hall was built for. I'm ready." declares Lucius, letting the Justicar lead him in. The ancestral home of the Imperial Horsemen, this ancient Hall is long and wide, filled with shadows and half lights; mighty pillars upholding its lofty roof. But here and there bright sunbeams or elegant moonbeams fall in glimmering shafts from the eastern windows, high under the deep eaves. Through the louver in the roof, above the thin wisps of the smoke issuing from the flames of the torches that hold sentry upon the pillars, the sky presents itself in pale shades of blue, variant in tone depending on the time of day. As vision adjusts to the low light of the Hall, one might perceive that the floor is paved with stones of many elegant hues; branching runes and ornate floral etchings intertwined beneath your feet. The pillars are richly carved, gleaming brightly with reddish-gold and silver, holding upon them beautifully flowing sunburst motifs, entwined with stars and botanical designs. The legendary shields and weapons of Horselords long passed rest upon these pillars; at once both solemn and proud and they stand guard over the Hall, and all that walk within it. Maintaining an appearance of being thatched in bronze, the hall is at once both regal and majestic; caressed in recurrent horse motifs of many highly stylized forms that accentuate the sinewy strength of the animal upon which the Horsemen are so dependent. The finials on the roof cut dramatic silhouettes, while the raised dais of the Horsemaster and the two Horselords rests at the far end of the hall. Great doors, etched with flowing decorations that graphically commemorate the events of riders of the past, ensure that this place of honor and deed never fall victim to attack. Having only been inside the Hall once on a strenuous and annoying assignment, Lucius has never been able to drink up the beauty of the building from within. If his jaw could drop far with the chinstrap fastened, it would; that is, if the room were visible. "I did not bring my lamp, unfortunately. Perhaps we should use your sword, sir, as a light source?" If Soravyn nods his affirmation of a good idea, it's a motion that has been swallowed by the darkness, it seems. However, the confirmation of the Marshal's plan is soon demonstrated as a scuffle of steel armor and the soft hiss of a blade being pulled free from leather harness sounds out in the wake of Lucius's voice. Swiftly followed, of course, by the etheral dusty-blue light cast by the Lady's Wing once there is nothing to obstruct it. In a place of true darkness, such as this old hall, the effect is - suffice to say - quite haunting. Spirit Wolves prowl the Bronze Hall, it seems. "Interesting." the wolf offers, looking around as he holds his blade ahead of him, the shadows dancing around the pair in all directions, mocking the light, yet afraid of it all the same. "Stay close." "It is a wonder that anybody could live in here, let alone thrive. Should I be on my guard?" Asks Lucius as he walks, his body not moving too far from the blue source of light as it dances off his amour and the Justicar's own. A gauntleted hand falls to his side, to the pommel of Dasbeck, uncertainly. "Serath survived a year in the Wildlands." Soravyn notes in hushed tones as he carefully paces forward, sweeping the phosphorescent greatsword from side to side at random intervals, attempting to fend off the shadows and points of ambush. Not that the Hall provides many, but the Hall in total seething darkness is another matter. "I'm sure he can survive in his own home without problem. It would have been nice to have been informed that he'd stopped keeping the place lit, however..." The dias at the end of the Hall draws ever closer. As for the rooms deeper into it, beyond the main Hall, who can say? Lucius Nepos's sword is withdrawn from its scabbard, the painted runes glowing eerily in the Seraphite's light. He too tries to keep his gaze sweeping from side to side, to make sure that no creatures or people trying to sneak up on the duo. Afterall, ANYTHING could be out there. "He must have the eyes of a cat. Though I suppose it would be rather ironic.. House Kahar /is/ the house of the Wildcats." "I don't think he needs them." The Justiciar advances further, the Throne of the Horsemaster looming in shadowy sight, flanked by the long vacant thrones of the Horselords. His foot brushes something that rustles slightly. A glimmer of light bounces from something that Soravyn doesn't notice, near his right foot. "Considering how he fights." He trails off, looking at something ahead. Books upon books upon books. "Light." the Wolf breathes. "Hold, sir. Something on the ground." Lucius quirks a brow at the apparent note on the ground, sweeping it with a gaze. However, it's too dark to be read, even with the dagger's light.. that is, when it's on the ground. Lucius scoops down to pick it up, slipping the dagger in a secure place on his belt and lifting the note to his eyes. Soravyn turns - carefully, as he doesn't want to accidentally remove some of the Marshal's limbs in the process - to look upon Lucius as he makes his discovery, casting the officer in that ethereal dusty-blue light. "What have you found?" he asks, the hint of a cautious growl trailing at the edge of his voice. If nothing else, the Justiciar is very much unnerved by his surroundings. Lucius Nepos's answer carries the weight of his uncertainty, and confusion at finding the note. "Not sure. Could you move your sword closer to me so I can read it, sir?" Lucius asks, squinting as best as he can to read it. The note, quite obviously written in Serath Kahar's handwriting, reads: To Rowena; I haven't broken my promise. I'll just need a little time to work on it. To the rest of you; Must try harder. - Serath Lucius Nepos reads the contents of the note to Soravyn; its contents have in fact not cleared anything up in the Marshal's head, but instead made things even more confusing. They've scattered the puzzle, so to speak. "Has he escaped by some secret passage below us?" "Probably." Soravyn admits, visibly relaxing as the threat of the wrath of Kahar is removed from the scenario. "We know we got into the Keep that way, and I imagine there are numerous secrets about Fastheld Keep that only those of Imperial Blood know about. Still..." The Justiciar smiles. A mirthful smile. A mirthful smile followed by a deep *laugh*. "Sneaky Wildcat." And as it appears to Lucius that Soravyn has no problems appreciating Serath's antics, Lucius himself smiles a little bit. Smiles for the hope of the Empire getting away to safety. "Assuredly, there must be secret caverns winding all under the Palace and Caryas Hill. He could be anywhere within or without the realm, by now." "Yes." Soravyn states, mock regret playing into his balanced voice of dark pragmatism and subtle harmony as he lowers the greatsword to rest, tip down, upon the ground. "Whatever will we do? Oh well." He shrugs, innocent, but can't quite hide the subtle smirk that races across his features as he moves to slip around Lucius and head back out. "What a shame." "In some ways I agree with you, sir. But it does mean that the Emperor won't be able to outrage the realm by calling for the Prince's execution." Lucius shrugs, slipping his engraved sword back into its scabbard, and cracking his knuckles thereafter. "Ah. One day, I shall see this hall in all its glory." He turns to follow Soravyn out. "For the record," Soravyn notes, drawing to a halt ahead of Lucius a few moments later, the angle of his blade shrouding him in ghostly ambience. "It was for the Empire, Lucius. For the bigger picture. Fastheld Keep? The Imperial Council? They don't mean a great deal. But the realm as a whole and the People in it? Those are what matter. The Emperor, love him or hate him, is one man in a realm of thousands, yet somehow manages to keep them all living ‘happily’ together. "If it had come to civil war under Oren Nillu - and it was close, Lucius, it was close - then do you think we'd be in a better position than what we are now?" Lucius Nepos considers the Justicar's words for a moment silently, before he shakes his head, expression mute in the dim light. "No, it wouldn't have. I would never have supported something that would have torn the realm in two, and eventually, in more than two as warlords sprung up claiming their own territories. Thousands of people would have died, innocents as well as evil ones. A sacrifice that I am not willing to make; which is why I signed the letter of allegiance, sir." The Justiciar nods within the embrace of the shadows in the wake of the Marshal's words. "Why Zolor?" he questions, perhaps asking the yet unasked, "Because there was no one else." "If we'd had known that Serath was here, perhaps-" Lucius trails off. "But we do not live in a reality of maybes." "Some of us did." There it is: the admission that he was one of them. "The problem with Serath is the same one that answers the question as to why I, myself, didn't take the Throne. It was there, in my grasp. You saw it. I'm not an Emperor, Lucius, and neither is Serath. We enjoy our freedom too much. We love the People too much. We're too close to them. We'd be liked caged birds, singing the right songs, but never with heart. What Serath will do now?” He sighs, but not regretfully, "I'm not sure. This is his chance to escape the Throne. People think he's dead. I hope he pretends to be." "I fear he may not. Perhaps go on a tirade to expose some supposed wrongdoings with the ex-Surrector, Shardwood. She too escaped, though I know not how. The Chamberlain was prepared to cut out her tongue that day and, under the Emperor's wishes, make her the property of Sahna Nillu." Lucius shakes his head, sadly. "And when I thought slavery didn't exist in our beloved Empire. But, nevertheless, we must move on. There are greater problems in the realm than those of the new Emperor and friction with the former ruling House. I am not a noble, and therefore to meddle in such affairs would be unbecoming of my status." "The Empire has always had Vassals, Marshal." Quiet as a whisper, the Justiciar pads onwards once more, paws falling upon the ground with hardly a sound as he stalks through the darkness. "Slavery under a different name is still slavery. We all like to pretend that it isn't, but we're all just kidding ourselves. Still, one Wildcat has his freedom, and we need to work on yours. I'll get the documents written up. Oh, and..." Soravyn looks back, a wicked smile written upon his features, "How about we "forget" to mention this to the Chamberlain?" Once again, Lucius finds himself smirking at the Justiciar’s last words. "I think you're of the right mind with that, sir. She has a famous temper which might well.. explode, if it was mentioned. I'd rather it be pronounced in an official document or pronouncement than from my mouth. She might, after all, decide to perform Shardwood's punishment on me." He grins wickedly, keeping pace with Soravyn. "After tonight," the Justiciar declares, his voice holding all the humor of a wolf playing with a cornered mouse, "She can do what she likes." And the open air greets him like a lover's embrace, and the moons look down fondly, and the darkness of the Bronze Hall is left far behind.
  • The One That Got Away is the third episode of the second season of Baywatch. It was originally aired on September 30, 1991.
  • The One that Got Away is a limited time side questline involving the character Model Donut. It was released on October 6, 2015, during the Treehouse of Horror XXVI Event's Act 1. __TOC__
  • Part of the Songfic Series. OA is Katy Perry. Cinderpelt loved Fireheart. But after her life is snatched away from her by Tigerclaw and a monster, she can't help but wish that she had a chance...
is Quests of
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