PropertyValue
rdf:type
rdfs:label
  • Barbarian Bloodwalker
  • Barbarian Bloodwalker
  • Barbarian Bloodwalker
  • Barbarian Bloodwalker
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
immunities
walksaround
  • Fire, Energy, Poison
strongagainst
implemented
  • 8
Behavior
  • They fight to the death, they can't be pushed and will move objects. These creatures can be compared to and should be treated like an Orc Berserker.
  • They fight to the death. These creatures can be compared to and should be treated like an Orc Berserker. Can't be pushed and moves objects.
weakagainst
creatureclass
  • Humans
  • Humans
  • Humans
bestiaryclass
  • Human
senseinvis
  • no
paraimmune
  • ?
fireDmgMod
  • 100.0
convince
  • 590
deathDmgMod
  • 101
iceDmgMod
  • 50.0
immuneto
behaviour
  • These creatures can be compared to and should be treated like an Orc Berserker.
walksthrough
  • None
Summon
  • --
  • --
  • --
actualname
  • barbarian bloodwalker
hpDrainDmgMod
  • 100
holyDmgMod
  • 80.0
energyDmgMod
  • 90.0
physicalDmgMod
  • 95.0
MaxDmg
  • 200
earthDmgMod
  • 105.0
pushable
  • no
bestiarylevel
  • Medium
pushobjects
  • yes
isboss
  • no
  • no
  • no
bestiarytext
  • Battle and carnage are the lifeblood of the Barbarian Bloodwalkers. Regarded by their tribesmen as beings touched by divinity, there is little that could restrain them. As a matter of fact, the same shamans that supplied them with berserker elixirs in the first place, now keep them drugged with potions to pacify them and to make them less prone to rampages. In times of war, however, these 'holy warriors' are set on the enemies and most of their tribesmen do their best to avoid any act that might provoke their wrath. The rage that guides the actions of a Bloodwalker leaves no room for fear, pain, surrender or mercy. With no regard for their own lives, the Bloodwalkers storm into battle and their war cries challenge everything, be it mortal, demon or god.
  • The Barbarian Bloodwalkers did surely not receive their name for their diplomatic talent. A Bloodwalker first strikes and then he strikes even more. Bloodwalkers are nearly mad and always on the brink of frenzy. The constant abuse of berserker elixirs forced them into a life of mayhem and destruction.
SpawnType
  • Regular, Raid
bestiaryname
  • barbarianbloodwalker
drownDmgMod
  • 100
illusionable
  • no
  • no
  • no
Loot
  • 0
primarytype
  • Barbarians
  • Barbarians
  • Barbarians
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:sv.tibia/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
Article
  • a
Armor
  • 8
Name
  • Barbarian Bloodwalker
  • Barbarian Bloodwalker
  • Barbarian Bloodwalker
Abilities
exp
  • 195
Ratio
  • 0
  • 639
plural
  • barbarian bloodwalkers
Notes
  • New creature in the Summer Update 2007. It's strongest barbarian of the tribe.
  • New creature in the Summer Update 2007. It's strongest barbarian of the tribe.
  • New creature in the Summer Update 2007. It's strongest barbarian of the tribe.
Sounds
  • "YAAAHEEE!"; "SLAUGHTER!"; "CARNAGE!"; "You can run but you can't hide".
  • "YAAAHEEE!"; "SLAUGHTER!"; "CARNAGE!"; "You can run but you can't hide".
HP
  • 305
Location
  • Krimhorn, Bittermor and Ragnir
  • Krimhorn, Bittermor, Ragnir, Arena and Zoo Quarter inside the Arena.
  • Krimhorn, Bittermor, Ragnir, Arena and Zoo Quarter inside the Arena.
Strategy
  • Paladins: with 65 distance fighting should get rid of these first, since they run fast as an Orc Berserker and hit harder than all Barbarians.
  • Paladins, with 65 distance fighting should get rid of these first, since they run fast.
  • Paladins, with 65 distance fighting should get rid of these first, since they run fast.
  • Mages of Level 25 and Magic Level 30 can kill them running and with 4/5 Stoneshower or Stalagmite rune charges. Use Magic Shield, because they hit hard. Be sure that if you are planning to hunt barbarians including this monster, you must not cast Magic Shield because it will bring more waste and you can die without mana to heal yourself.
  • Mages, of Level 25 and Magic Level 30 can run them and with 4-5 Stoneshower or Stalagmite rune charges. Use Magic Shield or Stealth Ring because they hit hard and they cannot see invisible. For levels 35+ use Invisible spell with Terra Strike.
  • Mages, of Level 25 and Magic Level 30 can run them and with 4-5 Stoneshower or Stalagmite rune charges. Use Magic Shield or Stealth Ring because they hit hard and they cannot see invisible. For levels 35+ use Invisible spell with Terra Strike.
  • Knights: should attack these on full attack, and target them first since they hit the hardest out of all Barbarians.
  • Knights, should attack these on full attack, and target them first since they hit the hardest out of all Barbarians.
  • Knights, should attack these on full attack, and target them first since they hit the hardest out of all Barbarians.
runsat
  • 0
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
is tappasav of