PropertyValue
rdf:type
rdfs:label
  • Fae
  • Fae
  • FAE
  • Fae
  • Fae
rdfs:comment
  • The Fae (or Fey) are a race of creatures that only exist in the dream dimension. They are described in this book.
  • Fae are entities known for their connection to the Looking Glass Realm. They often exhibit magical or near-magical abilities, and their interactions with humans overlap with death or mischief. They are believed to be minor Divines in the religion of the Mortal Vow.
  • Fresh Air Exchange (FAE)
  • "First Among Equals": the nominal leader of a chapter within a math. The equivalent term in Christian monasticism is 'prior'. This article is a . You can help My English Wiki by expanding it.
  • Fae (ファ, Fa in the Japanese version) is a playable character in Fire Emblem: The Binding Blade. She is a Divine Dragon child from the hidden Manakete village of Arcadia. True to her appearance, she is childish and naïve. Despite this, she is several centuries old. Because she is a full blooded dragon, she ages very slowly, even more so than Sophia (who is a half-dragon). She always speaks in third person. In Fire Emblem Heroes, she is voiced by Ari Ozawa in the Japanese version and Sarah Blandy in the English version.
  • Ms Fae Leafrunner
  • Fae is the genus name for the multitude of beings that make up a subspecies that inhabit Earth in the Lost Girl series.
  • The Faes are one of the races that dwell in Fairon. They were girls, after passing the Apotheosis they were turned into divine half-human creatures. They are priestesses of the Spirit of the Star, who uses them to manifestate herself.
  • Fae are very pretty, luminous, glowing dots which possess the innate ability to grow antannae and butterfly wings. They also create sparkles. The fae species is one of few to be able to eat the Noble Cheese, though they tend to pray on smaller dots such as motes and mokes. Fae have an innate attraction to sexy users, and as such will often fly around them leaving trails of magic dust behind them. Of course, Fae also eat these sexy users, considering that if they can eat Noble Cheese, they can eat anything.
  • Fae (pronounced "fay") is the lilting, sweet-sounding language of the numerous of Elara. The Elder Races, for some unknown reason, have a much easier time learning fae than Elarans do. Yet for the brownies, pixies, fairies, etc, fae comes naturally and easily.
  • The Fae are one of the three sentient races in Erilea. They are ruled by the Fae Queen Maeve. Most Fae have been exterminated from Erilea as they were burned from the King of Adarlan in his anti magic crusade. Some may still exist that were trapped in animal form or in Doranelle as Maeve has offered sanctuary to any who could reach it. The Fae in Wendlyn are still prosperous and powerful as they are apparently more warrior like than their cousins and less magic reliant yet Fae numbers remain low because of their natural problems with conception.
  • Die Fae sind Feengeister, die die Wälder der Yordle-Lande von Runeterra bewohnen.
  • The Fae set was released 04-16-14 on the April scratch card. All items except the bottle returned on the Wandering Circus card while the bottle and float items reappeared on the Blooming Knight card under the new Lucky Scratch system. View these items in the Marketplace. Go back to Scratch Items. * Fae Float * Fae Wings * Fae * Fae Bottle * Fae Tiara * Fae Top * Fae Belt
  • Monarch acted as an official ambassador to the Fae for the Magic Council.
  • Fae to jedno z określeń Prawdziwych Fae, zwanych też szlachtą albo opiekunami. Termin fae (pisane z małej litery), odnosi się do wszelkich istot z Arkadii i gęstwiny, oraz tych które miały z nimi styczność jak Odmieńcy, czy Gobliny. Odnosi się też on ich magii czy wpływu na innych - jak "magia fae" czy "fae-tknięci".
  • Fae is a slender girl with softer features and lighter skin then most night elves (signs of her one-quarter human blood). She's a bit short for a night elf and doesn't walk with the customary arrogant saunter of the immortal race - but then, she's very young. It takes a while to get a good saunter going. She wears a modest dress and does her hair up in two braids to keep it out of her way when she's working unless she's dancing down at the Temple of All Worlds. Then she wears it long and loose to represent the freedom and release that all creatues feel when they dance. Plus it looks good.
  • The Fae are creatures that have powerful magic at their disposal. For the most part, however, they don't like to use their magic to destroy things, but an angry Fae is not something you want to encounter.
  • Categoría:Personajes Fae (ファ Fa) es uno de los manaketes que viven en el Pueblo Nomada de Arcadia y uno de los personajes jugables en Fire Emblem: The Binding Blade.
  • The Fae though sharing many abilities that can be attributed to humans or mutants, are a different species some believe they have different building blocks in their DNA others think they 72 pairs of helix instead of 52 in a DNA strand. Whatever the case Fae do all they can to keep their existence hidden from their human food source. Because of wars dealing with how to handle humans the Fae have been split into two sides for hundreds of years. Upon reaching their 18th year a Fae child has five years to decide weather they will live under the laws of the Light Fae who respect human life and do all they can not kill when they feed, or the dark fae who kill for as much fun as they do for necessity.
  • The common traits of your typical fae include shapeshifting, extraordinary magical abilities, and peculiar beauty, as well as a tendency to live well beyond any age of man. The workings of fae are shrouded in mystery, and few will ever know that they’ve conducted business with one--even more so because of the tendency of meetings with fae often ending in one’s death, or worse.
  • Sounds of distant screams rise from the depths of the staircase. Its hot and dark in the room where she sits. Thick, black smoke covers everything in its filthy embrace. Large, rough hands reach out for her from the darkness. This is Fae's only memory of her life before the Gypsies, before her life on the road. From the tender age of 5 she learned the basics of her new family's life: Your troupe is your family; Trust no one save yourself and your kin; Anything is fair game; Honor the Gypsy law. Life was rough on the road, but within her companions Fae found safety, friendship, and eventually love. While they traveled the world together they taught her to speak a secret language called 'Shelta' or the language of the Gypsies, has well as English, Gaelic, and French. In France, Fae's talent
  • Fae is the closest English term to the colloquial names for these beings, which in at least one language, was Fadosum. They are supernatural guardians of the world of nature. They seem to be descended from some common ancestor of man and Elf, as they do appear very human, and are obviously a mammal of some form. They have no issue with people using nature to their own advantage, no issue with man manipulating the world. They simply want to see it done in a way that is sustainable, so that nature and man live in harmony, with neither dominating the other.
  • Fae are elusive beings with the nature of both spirits and bodies. They can manifest physical bodies easily and usually dwell in them, but they can transfigure them easily and have many of the powers of spirits. It is not normal for them to be able to demanifest entirely. Characteristics: * Transfiguration * Illusions * Mixed, hybrid, elemental/floral/environmental anatomy * Limited eating, often of strange substances * Demi-immortal on account of transfigurability One way of summing up fae is that they are hypermagical, readily transfigurable bodies.
  • Faes were one of Asheron's Call unused creature ideas (The word "Fae" is also another word for fairy [1]). They were possibly the inspiration for the creature that is now known as the Remoran based on comments made by the artist behind the Remoran: * "we will also be introducing another brand new creature – the deep sea dwelling Remoran (some of you may recognize this creature; it has been a part of our data for years though it did receive a substantial facelift)!"[2] * "Remoran and Margul had basic beginnings in some very old assets that inspired the actual in-game monsters."[3]
  • A fae also known as fay, fairy, faerie; collectively, wee folk, good folk, people of peace, and other euphemisms is the name given to many creatures in this universe. Fairies are often identified with related beings of other mythologies. Even in folklore that uses the term "fairy," there are many definitions of what constitutes a fairy. Sometimes the term is used to describe any magical creature, including goblins or gnomes: at other times, the term only describes a specific type of more ethereal creature.
owl:sameAs
Level
  • 1
  • 40
Alignment
  • Chaotic Neutral
acct-created
  • 1455-11-03
ig name
  • Fae
Strengths
  • Immortality, Powerful Magic, Shapeshifting, Ley Lines
dcterms:subject
Especie
  • Manakete
Quests
Forum Name
  • Fae
Edad
  • Cientos de años
Skl
  • 2
str
  • 2
Genero
  • Femenino
ATK
  • 3
  • 4
  • 49
LCK
  • 7
Item
  • 18
Guild
  • Gray Tiger Tong
spd
  • 2
  • 3
  • 31
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Town
  • The Gypsy
CoA
  • thehorse.jpg
Nombre
  • Fae
Faction
  • Alliance
Eyes
  • Yellow
Picture
  • Fae_dress.jpg
  • faescar.jpg
Age
  • young
Weapon
Clase
Appearance
  • Fae are peculiarly beautiful, but looks vary greatly. Shapeshifting can hide all but the strangest appearances
Game
Hair
  • Platinum blonde
Full title
  • Her Royal Highness Tarno Kralisi Fae De Razieau of Clan Wallace, Royal Gypsy Companion of the Most Noble Order of the Raynbow Harem
Name
  • Fae
  • Tarno Drabarni Kralisi
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con
  • 1
Members
  • *Jo *Trick *the Morrigan
Move
  • 5
Weight
  • Slender
Allies
  • None as a species allies are base on whether light or dark
county
  • Camp
Group
  • 25
Ruler
  • *Light Fae Council *Dark Fae Council
Height
  • 7.0
Title
  • Fae
  • Temple Dancer
Game Name
  • Faellynn
DEF
  • 2
  • 5
  • 25
AFF
  • 20
Lifespan
  • Thousands of years
Skill
  • 20
Enemies
  • Each other
Subject Name
  • Fae Llynn Silverlock
Class
Weaknesses
  • Iron, Moonlight Deprivation, The Reflection of Moonlight, Fae's True Name
Nicknames
  • Silver
list of pagename
quirks
  • Keen sense of humour, often at the expense of humans
Affiliations
firstseen
  • Chapter 16: Retaking the Capital
  • Chapter 22: Living Legend
Imagen
  • Fae.png
resident
  • Queen
HP
  • 14
  • 15
  • 16
  • 52
RES
  • 6
  • 7
  • 33
Skin
  • Pale Purple
Motto
  • Somewhere along this dirty road we call life... and loving every minute of it.
Gender
  • Female
Race
  • Human
  • Night Elf
Features
  • *Powers can often be mistake for mutants *Feed on humans in some way *Only a child of 2 Fae Parents can be a Fae
Professions
  • Theft, Waiting tables, Dancing
Creator
wikipage disambiguates
abstract
  • The Fae (or Fey) are a race of creatures that only exist in the dream dimension. They are described in this book.
  • Faes were one of Asheron's Call unused creature ideas (The word "Fae" is also another word for fairy [1]). They were possibly the inspiration for the creature that is now known as the Remoran based on comments made by the artist behind the Remoran: * "we will also be introducing another brand new creature – the deep sea dwelling Remoran (some of you may recognize this creature; it has been a part of our data for years though it did receive a substantial facelift)!"[2] * "Remoran and Margul had basic beginnings in some very old assets that inspired the actual in-game monsters."[3] Two images, one found in the AC data files and a screenshot (named Faes.gif) from the Asheron's Call beta site look very similiar to the Remoran.
  • Fae are entities known for their connection to the Looking Glass Realm. They often exhibit magical or near-magical abilities, and their interactions with humans overlap with death or mischief. They are believed to be minor Divines in the religion of the Mortal Vow.
  • Fae is the closest English term to the colloquial names for these beings, which in at least one language, was Fadosum. They are supernatural guardians of the world of nature. They seem to be descended from some common ancestor of man and Elf, as they do appear very human, and are obviously a mammal of some form. They stand at 5'2"-5'9" feet, both male and female, and their skin is a strange mix of yellows and oranges, whites and reds and blacks. They look like a forest floor in autumn, and kaleidoscopic mixture of fall colours. However, their skin adapts to their environment, almost like a cuttlefish or chameleon. Thus, they can hide among the mountains, in the summer plains, or in the tundra of the north, all with perfect camouflage. When among humans, they change their skin to look close to, but never exactly like, a human of that area. They, unlike the Elfs, have no qualms against the use of steel or iron, and so, when they gather for war against some evil, they often appear, fully armored, before whoever they owe their allegiance. They are a terrifying force, as their lives are ended only by violence. They align themselves with whoever protects nature and their interests. This has led to them taking positions that seem evil to most, such as their aid of the Scourge of the Timirins. They have no issue with people using nature to their own advantage, no issue with man manipulating the world. They simply want to see it done in a way that is sustainable, so that nature and man live in harmony, with neither dominating the other. They can control elements, often based on the season in which one is born. Water in the winter, Fire in the summer, Earth and Stone in Spring, and Wood or plants in the Autumn. They often control these elements with the ability of a mage in their 6th decade of training, making them one of the most deadly beings in the Continent. The Fae are divided up into ten Kingdoms, each with their own immortal King. These simply mean that any Fae in the area obey what rules the King has set, and heed his word when there are threats in his land. Any Fae of any Kingdom can respond to any threat in any Kingdom. It is the job of the King to recognize said threats.
  • Fresh Air Exchange (FAE)
  • "First Among Equals": the nominal leader of a chapter within a math. The equivalent term in Christian monasticism is 'prior'. This article is a . You can help My English Wiki by expanding it.
  • Fae (ファ, Fa in the Japanese version) is a playable character in Fire Emblem: The Binding Blade. She is a Divine Dragon child from the hidden Manakete village of Arcadia. True to her appearance, she is childish and naïve. Despite this, she is several centuries old. Because she is a full blooded dragon, she ages very slowly, even more so than Sophia (who is a half-dragon). She always speaks in third person. In Fire Emblem Heroes, she is voiced by Ari Ozawa in the Japanese version and Sarah Blandy in the English version.
  • A fae also known as fay, fairy, faerie; collectively, wee folk, good folk, people of peace, and other euphemisms is the name given to many creatures in this universe. Fairies are often identified with related beings of other mythologies. Even in folklore that uses the term "fairy," there are many definitions of what constitutes a fairy. Sometimes the term is used to describe any magical creature, including goblins or gnomes: at other times, the term only describes a specific type of more ethereal creature. Fairies are generally described as human in appearance and as having magical powers. Their origins are less clear in the folklore, being variously the dead, or some form of angel, or a species completely independent of humans or angels. Folklorists have suggested that their actual origin lies in a conquered race living in hiding, or in religious beliefs that lost currency. These explanations are not always mutually incompatible, and they may be traceable to multiple sources. Much of the folklore about fairies revolves about protection from their malice, by such means as cold iron or charms of rowan and herbs, or avoiding offense by shunning locations known to be theirs. In particular, folklore describes how to prevent the fairies from stealing babies and substituting changelings, and abducting older people as well. To encounter a fae among the world of mortals is rare but has been known to happen. Faeries gain power by making bargains and promises with mortals. Service in exchange for service, but it is the bond itself that provides power and solidification for the Fae Folk. Faeries vary greatly in form and power, there truly is no end to what a faerie may be and many other creatures thought to be specific species are indeed, faeries. Faeries are also free willed, sentient beings that are in no way obligated to act in a certain way, believe certain things or live certain life styles. Like any other species, there are many cultures and even stereotypes associated with Faeries and we shall address a couple briefly. * Faeries are small creatures with wings. Untrue. Any creature originating in it's creation on the faerie plain is considered a faerie and most are magical in nature. * Faeries are evil/good creatures. Faeries are not unlike other species in that the individual chooses their path. Many subspecies of faerie may show a certain disposition to 'good' or 'evil' but these concepts are largely lost upon them. The alignment of a faerie in regards to order is subject to many things though. It could be said that some faeries are born 'evil' and some are born 'good.' It could be said that some are a pure incarnation of one or the other. It could also be argued that such a being is natural and a necessity, but more on that later. * Fairies play tricks on mortals, many are vicious and harmful. Now this one is neither cut nor dry - many a faerie has pleaded innocent to the worst pranks. Faeries, for the most part; do not concern themselves with every day mortal life. They see many mortals as silly - what with being stressed out and depressed and worrying about material matters and so on. Faeries have a largely accepting nature to natural change and therefore don't see the harm in playing the odd prank or two. Many faeries think that a mortal in such circumstances should be happy that he has captured the attention of beings that have mostly sworn off mortal plains and feel there is nothing wrong with having fun. Like the concepts of 'good' and 'evil' though, any effects upon a mortal from a 'prank' may not quite register with them. This is not to say that all 'pranks' mean well and the subject is a delicate one. Again though - not all faeries are 'good' or could be considered nice or benevolent. Keep in mind though as with anything else - the negative experiences generally paint history.
  • Ms Fae Leafrunner
  • Fae are elusive beings with the nature of both spirits and bodies. They can manifest physical bodies easily and usually dwell in them, but they can transfigure them easily and have many of the powers of spirits. It is not normal for them to be able to demanifest entirely. Characteristics: * Transfiguration * Illusions * Mixed, hybrid, elemental/floral/environmental anatomy * Limited eating, often of strange substances * Demi-immortal on account of transfigurability One way of summing up fae is that they are hypermagical, readily transfigurable bodies. Most fae are sapient, but some can occur that are merely sentient. Bodily "death" does not lead to the sleeping of the fae's spirit—or rather its separation, for in fact, their spirits do not sleep. Fae bodies do not function like normal bodies and thus stabbing "the heart", for example, or any particular area does not kill the body. Destruction of the body will require the fae to use more energy to to repair it, or create a new one if there is enough left or the fae has enough resources to amalgamate one. In this regard, fae are first spirits and thus essentially spirits with a fleshly shell, rather than the standard body of a person. Fae, though, do not have undying spirits. Their bodies protect their spirits moreso than the common nature spirit has available to them, but once their mutable and enduring forms are fully destroyed, their spirit is vulnerable. Because their spirits are not undying, they do not experience soul sleep and so their spirits continue on awake, bodiless, looking for a body to possess—or if they are dissipated, cease to exist forever. Materially speaking, fae are akin to chimeras, with mutable bodies that have a wild adaptiveness to their souls. Their transfigurative nature is exuded from their forms. Almost all have a compulsion to express this in some subtle way. This has led people to believe that fae are incapable of taking a completely imitative form of any bodily creature—and for some that may be true. The aura of a fae is distinct. The relationship between their bodies and spirits is different than that of people's. Between its aura and chimeric markers, fae can be identified by those trained to do so. Many fae will live among people, some hiding their identity and others not, to various acceptance and supernatural retribution when revealed or ostracized. When a spirit possess a body—unless it is dominating a fae body or somehow inhabiting one which a spirit was ripped from—it cannot change the body like fae can in their natural frames. Were a spirit to find a chimeric body, it would become a demifae, but would never be able to achieve the full identity of such a being. The most dangerous of fae are able to sacrifice part of their fae body to corrupt another creature and turn it fae. This is one origin of some changeling occurrences and an explanation for reproduction with fairy wives. Many fae are sterile or lack reproductive parts completely, and though they might be able to transfigure the basic structures, the complex workings of them they cannot conjure.
  • Fae is the genus name for the multitude of beings that make up a subspecies that inhabit Earth in the Lost Girl series.
  • The Faes are one of the races that dwell in Fairon. They were girls, after passing the Apotheosis they were turned into divine half-human creatures. They are priestesses of the Spirit of the Star, who uses them to manifestate herself.
  • Fae are very pretty, luminous, glowing dots which possess the innate ability to grow antannae and butterfly wings. They also create sparkles. The fae species is one of few to be able to eat the Noble Cheese, though they tend to pray on smaller dots such as motes and mokes. Fae have an innate attraction to sexy users, and as such will often fly around them leaving trails of magic dust behind them. Of course, Fae also eat these sexy users, considering that if they can eat Noble Cheese, they can eat anything.
  • Fae (pronounced "fay") is the lilting, sweet-sounding language of the numerous of Elara. The Elder Races, for some unknown reason, have a much easier time learning fae than Elarans do. Yet for the brownies, pixies, fairies, etc, fae comes naturally and easily.
  • The Fae are one of the three sentient races in Erilea. They are ruled by the Fae Queen Maeve. Most Fae have been exterminated from Erilea as they were burned from the King of Adarlan in his anti magic crusade. Some may still exist that were trapped in animal form or in Doranelle as Maeve has offered sanctuary to any who could reach it. The Fae in Wendlyn are still prosperous and powerful as they are apparently more warrior like than their cousins and less magic reliant yet Fae numbers remain low because of their natural problems with conception.
  • Die Fae sind Feengeister, die die Wälder der Yordle-Lande von Runeterra bewohnen.
  • Sounds of distant screams rise from the depths of the staircase. Its hot and dark in the room where she sits. Thick, black smoke covers everything in its filthy embrace. Large, rough hands reach out for her from the darkness. This is Fae's only memory of her life before the Gypsies, before her life on the road. From the tender age of 5 she learned the basics of her new family's life: Your troupe is your family; Trust no one save yourself and your kin; Anything is fair game; Honor the Gypsy law. Life was rough on the road, but within her companions Fae found safety, friendship, and eventually love. While they traveled the world together they taught her to speak a secret language called 'Shelta' or the language of the Gypsies, has well as English, Gaelic, and French. In France, Fae's talent was identified at an early age, where she was trained by the now late gypsy queen Mairenni to be a singer, dancer, and performer. As fluid and spirited has her name sake, she could hold an entire room captive for hours at a time. Because of this her troupe used her has a distraction in many of their misadventures and schemes. More often than not they would simply perform for money. Fae's troupe included 6 other performers; 3 (including herself) were dancers and 4 were musicians. They were often referred to has the lucky 7 by the rest of the family. One day they were traveling through the one of the many fields surrounding the town of Kirkcudbright in the Kingdom of Scotland. Fae noticed a small lamb laying innocently by his mother's side. Suddenly she remembered a moment long ago, when has a young girl, a very kind woman tenderly held her close next to a roaring fire. Intrigued and confused, Fae began to wonder who this woman was. The longer she stayed in Scotland, the more her memories began to flood back to her. Soon Fae realized this woman was her long forgotten mother. She desperately needed to know more, but by this time most of the old ones had already passed away, leaving Fae with little to go on. After a long and heart-felt discussion, it was decided that she should leave the troupe and stay in Scotland, in the hopes that she might find the answers she needed. The remaining family members wished her a safe journey has they parted ways near the town of Whithorn. "Wish me luck!" she said smiling has the family she had always known disappeared forever into the night...Story continued here.... That same winter, Fae met Mordrag O'neill, together they had three children, Art, Aedan, and Ashling.
  • The Fae set was released 04-16-14 on the April scratch card. All items except the bottle returned on the Wandering Circus card while the bottle and float items reappeared on the Blooming Knight card under the new Lucky Scratch system. View these items in the Marketplace. Go back to Scratch Items. * Fae Float * Fae Wings * Fae * Fae Bottle * Fae Tiara * Fae Top * Fae Belt
  • Monarch acted as an official ambassador to the Fae for the Magic Council.
  • Fae to jedno z określeń Prawdziwych Fae, zwanych też szlachtą albo opiekunami. Termin fae (pisane z małej litery), odnosi się do wszelkich istot z Arkadii i gęstwiny, oraz tych które miały z nimi styczność jak Odmieńcy, czy Gobliny. Odnosi się też on ich magii czy wpływu na innych - jak "magia fae" czy "fae-tknięci".
  • Fae is a slender girl with softer features and lighter skin then most night elves (signs of her one-quarter human blood). She's a bit short for a night elf and doesn't walk with the customary arrogant saunter of the immortal race - but then, she's very young. It takes a while to get a good saunter going. She wears a modest dress and does her hair up in two braids to keep it out of her way when she's working unless she's dancing down at the Temple of All Worlds. Then she wears it long and loose to represent the freedom and release that all creatues feel when they dance. Plus it looks good.
  • The Fae are creatures that have powerful magic at their disposal. For the most part, however, they don't like to use their magic to destroy things, but an angry Fae is not something you want to encounter.
  • The common traits of your typical fae include shapeshifting, extraordinary magical abilities, and peculiar beauty, as well as a tendency to live well beyond any age of man. The workings of fae are shrouded in mystery, and few will ever know that they’ve conducted business with one--even more so because of the tendency of meetings with fae often ending in one’s death, or worse. Distressingly common in Knochenwalde, Fairy Rings are a common meeting spot for fae, and a favored place to gallivant during moonlit nights. Depending on one’s standing with the fae, faerie rings can either mean very good luck, or very bad luck. * Immortality: Fae live unknowably long lives, but ‘really buggering long’ is the current estimate. * Magic: Superior magical abilities to that of any other race. * Shapeshifting: Fae have ability to magically shroud themselves and conceal their true nature. Also know as ‘glamour’. * Ley Lines: Fae draw magic from the very earth, and are often able to tell where the richest deposits of such magic are hidden so that they may draw from them.
  • Categoría:Personajes Fae (ファ Fa) es uno de los manaketes que viven en el Pueblo Nomada de Arcadia y uno de los personajes jugables en Fire Emblem: The Binding Blade.
  • The Fae though sharing many abilities that can be attributed to humans or mutants, are a different species some believe they have different building blocks in their DNA others think they 72 pairs of helix instead of 52 in a DNA strand. Whatever the case Fae do all they can to keep their existence hidden from their human food source. Because of wars dealing with how to handle humans the Fae have been split into two sides for hundreds of years. Upon reaching their 18th year a Fae child has five years to decide weather they will live under the laws of the Light Fae who respect human life and do all they can not kill when they feed, or the dark fae who kill for as much fun as they do for necessity.
is relatedpages of
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is Link of
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is Classification of
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