PropertyValue
rdf:type
rdfs:label
  • Henchman
rdfs:comment
  • A Henchman is the second player of Fable II. They can have a range of weapons and looks. You can either choose to have them as another one of the Heroes on the save file, choose another profile's hero or don't put yourself on any profile (This can be useful if you are trying to be good but are being evil on P1's hero). The Henchman can change their weapons and looks at any point during the game by going on to the menu and selecting configuration. Also if the Henchman chooses not to select a profile, all gold and experience they receive is transferred to player 1. The Henchman does not have a dog and cannot get results from expressions such as "Come back to my place" and "Follow". Henchmen cannot buy or trade either.
  • A henchman is a unit that can be used to work on your base. It can gather resources, build structures and even fight to defend the base. It is the most multi-functional unit in the game.
  • Henchman is a man who appeared in "The Debt".
  • Henchmen are mercenaries in Broken Hills in 2241.
  • Henchmen are refered as helpers of any type of Villain like Mad Scientist, Dark Lord, Criminal Boss, Terrorists and many more. they do their master's bidding
  • The Henchman outfit is a disguise in Hitman: Absolution.
  • This item can be obtained by defeating a villain. Villains can be found in worlds by using the Crime Wave or a Henchman. Click on an empty spot for a villain to spawn there. They are usually placed in private worlds so the owner can beat them for rewards.
  • The Henchmen are strange warriors and minions of Lucreto created from evil-fluids that ran through the cauldron in Temple of the Sun in the Realm of the Sun. They are creatures of darkness. Lucreto sent out his children of Darkness forth in search of the lost fragments of the Mask of Eternity, and to kill Connor. They were strong and well armored, and are immune to ranged attacks (to which they just laugh). They tried to kill Connor, and take the Mask pieces back to Lucreto, their master, but were defeated every time. Connor saw a vision of the henchmen being sent after him in the Swamp Witch's cauldron. He fought four that were sent after him, and several more in the Temple of the Sun, and even witnessed one being created in the cauldron before he purified it.
  • A henchman is a follower who will join a PC as an associate and fight by their side. Some modules provide henchmen as part of the story being told, while others provide them merely as helpers for the PC, and still others do not make henchmen available. (See associate for the pros and cons of using henchman help, including the party size penalty.) The number of henchmen that can be used at one time is set by each module's builder. In the original and Shadows of Undrentide campaigns, PCs are limited to one henchman at a time; in the Hordes of the Underdark campaign, they are limited to two.
  • Henchmen are your strongest and most loyal subordinates. They can dish out more damage and take more damage than your minions. Special Abilities All henchman have the "Gather Minion" ability. When this is used, near by minions will follow that henchman. Other abilities are unlocked by receiving experience. Gaining experience Experience is gained by going on Acts of Infamy and killing agents. Lives All henchman have three lives. They cannot be killed normally. When normal agents take out your henchman, they will go unconscious and will get up a little later.
  • The Henchmen appear in TimeSplitters 2 as generic enemies in the Atom Smasher mission. Their appearance in this game is their latest (time wise) thus far, and assumed latest ever possible due to to the fall of Khallos. There were two uniforms; yellow and black. The Dark Henchmen attained their rank by being the first to choose their uniform. Most other Henchmen were stuck with the yellow.
  • Henchmen (also known as "Henchies" or "Hench") are computer-controlled characters that you may elect to enlist in your party once you've left Pre-Searing Ascalon, or after completion/skipping of the tutorial in Factions or Nightfall. Their skills, attributes, and levels will change as you progress through the campaigns. It does not cost anything to hire them. Henchmen can be invited in a way similar to inviting other players and are automatically added to the party.
  • File:Henchmen.jpg Henchmen are the main enemies in the world of U.B. Funkeys. They are led by the evil Master Lox. Henchmen steal other Funkey's coins in Funkeystown and can be found in the villains' den. There are certain colors for certain places. Blue are Kelpy Basin, Red are Magma Gorge, Green are Laputa Station, and Purple are Funkeystown. After you collect the gems, cetain things will happen to the henchman. In Funkeystown the Boggle will eat them, in Laputa Station they will drift into space, in Magma Gorge they will melt in lava, and in Kelpy Basin they will fall into a chasm. They seem to use a tractor beam emitted from their 'eye' to steal coins.
owl:sameAs
Era
dcterms:subject
temp companion
  • no
talking head
  • no
first-ncis la
perm companion
  • no
restocks
  • -
items modified
  • -
ondeath
  • empty
Agility
  • 12
heal cripple
  • no
last-ncis la
Heal
  • no
Apparel
Affil
  • Underworld
Stamina
  • 4
  • 5
  • 12
cure radiation
  • no
quests started
  • -
Unlock
  • Default
  • Arcade League > Elite League > Frantic Series > Hangar Hats Off! with Silver
wares
  • no
otheritem
quests involved
  • -
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Games
  • FO2
  • TimeSplitters Future Perfect
  • TimeSplitters 2
AI
  • 2
Eyes
  • Green
Speed
  • 5
Weapon
Appearance
Affiliation
Role
  • Mercenary
Name
  • Henchman
  • Dooku's guide
Type
Gallery
  • Things are definitely looking up for the henchmen since the Brotherhood of Ultra Science kicked off. the introduction of a regular Khallosthenics exercise program has upped fitness levels considerably. Now, with the additional female recruits and communal changing areas, they've never had it so good!
  • The Henchmen are foot soldiers in Khallos' terror organization. Outfitted with the latest in army surplus night vision goggles and flattering figure hugging suits , they cut a dash in any kind of 'secret base under attack' chaos.
Sex
  • Female
  • Male
gesture
  • Waddles around in circles and says "You wanna see crazy? I'll show you crazy! Nyuck, nyuck, nyuck, nyuck, nyuck, nyuck!"
shockproof
  • 5
fireproof
  • 5
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PL
  • Zarządca areny na Rattatak
backcolor
  • gray
Species
la
  • show
Skill
  • 7
Rank
  • Guide
Ru
  • Проводник Дуку
dialogue
Image
  • Jacketguy.gif
Relations
Fi
  • Dookun avustaja
Homeworld
  • Unknown
Timezone
  • 1969
Accuracy
  • 8
Gender
Race
Portrayed
  • Devan Long
TEXTCOLOR
  • white
Death
  • 22
Location
Size
  • Normal
wikipage disambiguates
abstract
  • A Henchman is the second player of Fable II. They can have a range of weapons and looks. You can either choose to have them as another one of the Heroes on the save file, choose another profile's hero or don't put yourself on any profile (This can be useful if you are trying to be good but are being evil on P1's hero). The Henchman can change their weapons and looks at any point during the game by going on to the menu and selecting configuration. Also if the Henchman chooses not to select a profile, all gold and experience they receive is transferred to player 1. The Henchman does not have a dog and cannot get results from expressions such as "Come back to my place" and "Follow". Henchmen cannot buy or trade either.
  • A henchman is a unit that can be used to work on your base. It can gather resources, build structures and even fight to defend the base. It is the most multi-functional unit in the game.
  • Henchman is a man who appeared in "The Debt".
  • Henchmen are mercenaries in Broken Hills in 2241.
  • Henchmen are refered as helpers of any type of Villain like Mad Scientist, Dark Lord, Criminal Boss, Terrorists and many more. they do their master's bidding
  • The Henchman outfit is a disguise in Hitman: Absolution.
  • File:Henchmen.jpg Henchmen are the main enemies in the world of U.B. Funkeys. They are led by the evil Master Lox. Henchmen steal other Funkey's coins in Funkeystown and can be found in the villains' den. There are certain colors for certain places. Blue are Kelpy Basin, Red are Magma Gorge, Green are Laputa Station, and Purple are Funkeystown. After you collect the gems, cetain things will happen to the henchman. In Funkeystown the Boggle will eat them, in Laputa Station they will drift into space, in Magma Gorge they will melt in lava, and in Kelpy Basin they will fall into a chasm. They seem to use a tractor beam emitted from their 'eye' to steal coins. The original design for the henchmen was a large pink bunny with a huge smile. No wonder Lox changed their design. But they are still pretty cute. If you go to UFUNK Studios, you can see a blurry image of the original design.
  • The Henchmen appear in TimeSplitters 2 as generic enemies in the Atom Smasher mission. Their appearance in this game is their latest (time wise) thus far, and assumed latest ever possible due to to the fall of Khallos. There were two uniforms; yellow and black. The Dark Henchmen attained their rank by being the first to choose their uniform. Most other Henchmen were stuck with the yellow. Apart from canon, the Arcade League matches Superfly Lady and Hangar Hats Off! feature the Henchmen at the Hangar. The challenge Fight Off The Living Dead presents a Henchman fighting off hordes of zombies that were the result of another of Khallos' schemes. The Henchman also appears in the Hangar, Site, and Misfits bot sets.
  • This item can be obtained by defeating a villain. Villains can be found in worlds by using the Crime Wave or a Henchman. Click on an empty spot for a villain to spawn there. They are usually placed in private worlds so the owner can beat them for rewards.
  • Henchmen (also known as "Henchies" or "Hench") are computer-controlled characters that you may elect to enlist in your party once you've left Pre-Searing Ascalon, or after completion/skipping of the tutorial in Factions or Nightfall. Their skills, attributes, and levels will change as you progress through the campaigns. It does not cost anything to hire them. Henchmen can be invited in a way similar to inviting other players and are automatically added to the party. Henchmen count as party members and thus, claim their share of the party's loot and experience (although they will not gain levels). Loot that gets assigned to henchmen is never shown; they are simply removed instead of visibly dropping. Each henchman has an equal chance of getting a particular piece of loot, as if they are normal players. In general, all henchmen will target and attack whichever target the party leader is targeting. Henchmen will also automatically target an enemy (usually the closest or weakest) if a party member gets attacked. Most, but not all, henchmen carry a Resurrection Signet or other appropriate resurrection skills. Similar to player-controlled characters, a henchman's Resurrection Signet will recharge after a Morale Boost. In the same vein, henchmen also receive a Death Penalty when they die.
  • The Henchmen are strange warriors and minions of Lucreto created from evil-fluids that ran through the cauldron in Temple of the Sun in the Realm of the Sun. They are creatures of darkness. Lucreto sent out his children of Darkness forth in search of the lost fragments of the Mask of Eternity, and to kill Connor. They were strong and well armored, and are immune to ranged attacks (to which they just laugh). They tried to kill Connor, and take the Mask pieces back to Lucreto, their master, but were defeated every time. Connor saw a vision of the henchmen being sent after him in the Swamp Witch's cauldron. He fought four that were sent after him, and several more in the Temple of the Sun, and even witnessed one being created in the cauldron before he purified it.
  • Henchmen are your strongest and most loyal subordinates. They can dish out more damage and take more damage than your minions. Special Abilities All henchman have the "Gather Minion" ability. When this is used, near by minions will follow that henchman. Other abilities are unlocked by receiving experience. Gaining experience Experience is gained by going on Acts of Infamy and killing agents. Lives All henchman have three lives. They cannot be killed normally. When normal agents take out your henchman, they will go unconscious and will get up a little later. A henchman loses a life when receiving 80% of damage or more from any Super Agent and knockout in a single fight. There is no legitimate way to restore their lost life. If all three lifes were lost, a henchman is gone for the rest of the game. Availability You wont be able to have all the henchman in one sitting. Each will come at a different notoriety thresholds.
  • A henchman is a follower who will join a PC as an associate and fight by their side. Some modules provide henchmen as part of the story being told, while others provide them merely as helpers for the PC, and still others do not make henchmen available. (See associate for the pros and cons of using henchman help, including the party size penalty.) The number of henchmen that can be used at one time is set by each module's builder. In the original and Shadows of Undrentide campaigns, PCs are limited to one henchman at a time; in the Hordes of the Underdark campaign, they are limited to two.
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