ShortSummary | - After acquiring the teluday from the Olkari, the team prepares to launch the operaton to defeat Zarkon and bring peace to the universe.
- Alura, Coran and the Paladins return to the Balmera to free the natives, but the arrival of a Galra ship could force Voltron into action.
- Allura considers making a heartbreaking sacrifice to save the team while the castle mysteriously turns on them and sends them hurling toward doom.
- Allura travels to the Balmera to acquire a powerful crystal, but a visit from an evil beast prompts her to call on the Paladins for help.
- Shiro must draw on painful memories from his past when a massive evil robot threatens the peace on Arus, forcing the lions into action.
- Exhausted after a battle, the crew must spring back into action when Zarkon's forces track them down. Coran gets infected by a slippery virus.
- The Paladins fight an epic battle against the most powerful enemy they've ever faced, with the fate of the universe at stake.
- After being saved from a dangerous situation by an unexpected ally, Shiro urges the rest of the team to trust his rescuer.
- The Paladins split up to gather resources for a showdown with Zarkon. Hunk and Keith travel into the belly of a planet-devouring creature.
- As the paladins scramble to ward off a Galra monster, Allura hopes that her ancient powers can heal the Balmera and save its people.
- Hunk and Coran try to retrieve a new crystal from the Balmera while the rest of the team work to prevent Sendak from leaving the castle with Voltron.
- Overwhelmed but ready for action, five aspiring space explorers learn they have the power to create Voltron, the most powerful robot in the universe.
- Lance, Pidge and Shiro infiltrate a facility to free a prisoner of the Galra, but Lance and Shiro each think they've found the right inmate.
- Zarkon lures Voltron into battle on his ship, and when one of the lions is capture the team must get creative to defeat the Galra and return home.
- Four of the Paladins head to a ravage planet called Taujeer to help the citizens escape, while Allura and Keith go off on a separate mission.
- As one paladin threatens to leave the team, invaders storm the castle and destroy its power crystal in an attempt to steal Voltron.
- While making repairs to the castle, the Paladins encounter unusual spongy spores that lead them to a planet of brilliant engineers.
- Princess Allura puts the Paladins through training when they start to lose their focus. They'll need to cooperate to learn how to form voltron.
- The lions get separated when a trip through a wormhole goes awry, while Coran and Allura scramble to break free of a seemingly endless loop.
- On the way to the Balmera, the team stops to help two rebels on the run from the Galra. Lance in trusting, but Hunk is skeptical of their intentions.
- The team stops at an isolated and seemingly insignificant Galra space station and discovers how the empire is gathering its energy from the universe.
- Shiro attempts to create a deeper bond with the Black Lion, while Coran takes the others to a swap meet, where they have some strange adventures.
- Keith and Shiro travel to a hard-to-find base in an effort to align with the Blade of Marmora. Keith must fight to unlock the truth about his past.
- Hunk and Lance crash-land underwater and follow a mermaid to a civilization whose queen promises to keep them "safe and warm" and to help find the others.
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