PropertyValue
rdf:type
rdfs:label
  • Flaming (Item Power)
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  • A Wizard with a functional understanding of File:Icon Chaos.png may conjure an unquenchable, living fire to inhabit an artifact. The fire attunes itself to the nature of the weapon and the intent of the wielder, causing extraordinary damage. "Flaming" imparts a straight Damage bonus during the type of attack for which the host weapon is designed. These are, respectively: * Bow: File:Icon Ranged Bow.png * Staff, Wand: File:Icon Ranged Magic.png * Mace, Sword: File:Icon Melee Normal.png * Axe: File:Icon Melee Normal.png and File:Icon Thrown.png (if applicable) :
dcterms:subject
Item
dbkwik:masterofmagic/property/wikiPageUsesTemplate
Availability
Title
  • Flaming
Effect
  • true
abstract
  • A Wizard with a functional understanding of File:Icon Chaos.png may conjure an unquenchable, living fire to inhabit an artifact. The fire attunes itself to the nature of the weapon and the intent of the wielder, causing extraordinary damage. "Flaming" imparts a straight Damage bonus during the type of attack for which the host weapon is designed. These are, respectively: * Bow: File:Icon Ranged Bow.png * Staff, Wand: File:Icon Ranged Magic.png * Mace, Sword: File:Icon Melee Normal.png * Axe: File:Icon Melee Normal.png and File:Icon Thrown.png (if applicable) : "Flaming" is not, in any of these cases, Fire Damage. This is a good thing; not only does this bonus ignore Fire Immunity, but it also gets bundled with the Hero's raw attack strength for the purposes of overcoming his enemy's File:Icon Defense.png . For instance, if Gunther the Barbarian is equipped with an "+3 Axe of Flaming" bearing a normal File:Icon Melee Magic.png enhancement plus "Flaming", he achieves a total of File:Icon Melee Magic.png / File:Icon Thrown.png .