PropertyValue
rdf:type
rdfs:label
  • Diabolic Imp
  • Diabolic Imp
  • Diabolic Imp
  • Diabolic imp
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
immunities
walksaround
  • Energy
strongagainst
implemented
  • 7.900000
Behavior
  • Fights from range, runs away at Low Health.
  • Fights from range, runs away at low health.
weakagainst
creatureclass
  • Demons
  • Demons
  • Demons
bestiaryclass
  • Demon
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 0.0
convince
  • --
  • --
  • --
deathDmgMod
  • 90.0
iceDmgMod
  • 110.0
immuneto
behaviour
  • Fights from range, runs away at Low Health.
walksthrough
  • Fire, Poison
Summon
  • --
  • --
  • --
actualname
  • diabolic imp
hpDrainDmgMod
  • 0.0
holyDmgMod
  • 110.0
energyDmgMod
  • 100.0
physicalDmgMod
  • 100.0
MaxDmg
  • 707
  • 870
earthDmgMod
  • 50.0
bestiarylevel
  • Medium
isboss
  • no
  • no
  • no
bestiarytext
  • Imps are some of the smaller and physically weaker demons. The only thing that allows them to exist in the demonic society, that has no tolerance for weakness, is their cunning and the magical forces they have under their command. Diabolic Imps tend to be somewhat cowardly and when it comes to the crunch, they esteem the value of their own lives much higher than any agenda of the master they might serve. For this reason, they are not trusted and, despite their intelligence, rarely appointed to any position of power or influence. The scheming little Diabolic Imps still found their niche in the demon society. They often serve in logistics or as messengers. In the latter role, they are frequently sent to the realm of the mortals. Here they even pose as advisors of mortal allies of the demon kind for a while.
bestiaryname
  • diabolicimp
drownDmgMod
  • 100
illusionable
  • no
Loot
  • 0
primarytype
  • Imps
  • Demons
  • Demons
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:sv.tibia/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
Article
  • a
Speed
  • 105
Armor
  • 28
Name
  • Diabolic Imp
  • Diabolic Imp
  • Diabolic Imp
Abilities
  • Melee Fireball, Fire Explosion , Poison in melee, Invisibility , Strong Haste, Self-Healing .
  • Melee , Fireball , Fire Explosion , Invisibility , Strong Haste , Self-Healing , Skill Reducer
  • Melee , Fireball , Fire Explosion , Invisibility , Strong Haste , Self-Healing , Skill Reducer .
exp
  • 2900
Ratio
  • 1
  • 1487
plural
  • diabolic imps
Notes
  • Diabolic Imps have 2 bosses: The Imperor and Minishabaal .
  • Diabolic Imps have 2 bosses: The Imperor and Minishabaal .
Sounds
  • "Muahaha!"; "He he he."
  • "Muahaha!"; "He he he.".
HP
  • 1950
Location
  • Fenrock
  • Pits of Inferno
  • Inquisition
  • Pits of Inferno, in a couple pits on the way to Beregar).
  • Inquisition, Pits of Inferno, Fenrock, Fury Dungeon and inside the Hellgore volcano on Goroma during the Fire from the Earth Mini World Change.
Strategy
  • Since the Melee poisons you, it's better to keep distance as a Mage or Paladin. Knights should try to trap him and use both Melee and Whirlwind Throw or Berserk/Fierce Berserk. Make sure to keep an eye on your Skills so you don't waste lots of Mana on Berserk/Fierce Berserk when it has lowered your skills. Try to corner them because when they use Haste, you cannot outrun them and they may end up luring you into other monsters, as they can be very fast. A good strategy to kill these as a Mage at the Fenrock spawn is to Summon a Fire Devil or another creature immune to Fire Damage and let it block the ranged attacks while you shoot Icicles. Depending on your level you might want to use Magic Shield.
  • Diabolic Imps deal much greater damage if they're fighting from range, corner them to get in close. They heal so fast that knights should use both melee and Berserk. Keep in mind that they have some kind of resistance against Fierce Berserk, and it will hit a lot lower than the normal Berserk. Try to keep them trapped when they use haste, because you CANNOT outrun them, and you may end up luring other monsters while chasing the imp, assuming he will get out of your screen pretty fast.
  • Since the Melee poisons you, it's better to keep distance as a Mage or Paladin. Knights should try to trap him and use Melee, Brutal Strike and Berserk. Make sure to keep an eye on your Skills so you don't waste lots of Mana on your attack spells when it has lowered your skills. Try to corner them because when they use Haste they are extremely fast, and you won't be able to outrun them. A good strategy to kill these as a Mage at the Fenrock spawn is to Summon a Fire Devil or another creature immune to Fire Damage and let it block the ranged attacks while you use Ice Strike and Strong Ice Strike. Depending on your level you might want to use Magic Shield.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
is tappasav of
is dangers of
is Notes of