PropertyValue
rdf:type
rdfs:label
  • Close Quarters Combat
  • Close quarters combat
  • CLOSE QUARTERS COMBAT
  • Close Quarters Combat
rdfs:comment
  • The Close Quarters Combat (CQC) special forces has been sent to a secret lab building without clear briefing, something must have gone very wrong inside the building. A funny flash game packed with many levels, weapons, and a lot of action.
  • Clsoe Quarters Combat (CQC) is the most popular form of gaming on War Rock. There are a total of three different game modes on CQC, including Deathmatch, Free For All (FFA), and Explosive. The most famous battle in WarRock.
  • CLOSE QUARTERS COMBAT is a track in the BIOHAZARD Operation Raccoon City ORIGINAL SOUNDTRACK album.
  • Close Quarters Combat (comunmente llamado CQC) es una técnica de lucha, en la que se actúa rápido y tiene ventajas en el campo de batalla. Se puede hacer sin armas, con cuchillo o con armas específicas. El CQC trata de Combate Cuerpo-a-Cuerpo, delante de un soldado enemigo hay que pensar y actuar, y hay una serie de comandos que se pueden utilizar fácilmente, para coger un soldado, apartarlo del camino o sacarle información.
  • Close quarters combat (CQC) is a type of warfare in which (usually) small units or teams engage the enemy (usually with personal weapons) at very short range, up to 30 meters, from proximity hand-to-hand combat to close quarter target negotiation with short range firearms. It is a fighting style practiced by various different military's and police force's world wide.
  • Close Quarters Combat (CQC) or Close Quarters Battle (CQB) is a type of warfare in which (usually) small units or teams engage the enemy with personal weapons at very short range, upto 30 meters, from proximity hand-to-hand combat to close quarter target negotiation with short range firearms. In the typical CQC scenario, the attackers try a very fast, violent takeover of a vehicle or structure controlled by the defenders, who usually have no easy way to withdraw. Because enemies, hostages/civilians, and fellow operators can be closely intermingled, CQC demands a rapid assault and a precise application of lethal force. The operators need great proficiency with their weapons, but also the ability to make split-second decisions in order to avoid or limit friendly casualties. CQC is defined as
  • Close Quarters Combat (CQC), Close Quarters Battle (CQB) or Close Combat Fighting is a physical confrontation between two or more combatants. It can take place between military units, police and criminals, and other similar actions. In warfare it usually consists of small units or teams engage the enemy with personal weapons at very short range, up to 30 meters, from proximity hand-to-hand combat to close quarter target negotiation with short range firearms. In the typical close quarters combat scenario, the attackers try a very fast, violent takeover of a vehicle or structure controlled by the defenders, who usually have no easy way to withdraw. Because enemies, hostages/civilians, and fellow operators can be closely intermingled, close quarters combat demands a rapid assault and a precis
owl:sameAs
dcterms:subject
Icon Number
  • 78
talent req
  • None
Affects
  • Dagger and fist weapon critical strike chance
Icon Color
  • Green
Icon Border
  • 2
points req
  • 10
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Partof
Album
Game
  • Halo: Combat Evolved Anniversary, Halo: The Master Chief Collection
Name
  • Close Quarters Combat
  • CLOSE QUARTERS COMBAT
Type
  • Buff
Caption
  • Leon vs. Bayman in Dead or Alive 5 Ultimate.
GS
  • 10
  • 25
disk
  • 3
Duration
  • 1
Class
  • Rogue
ranks
  • 5
Description
  • Increases your chance to get a critical strike with Daggers and Fist Weapons by X%.
Before
After
Image
  • File:DOA5U Leon Bayman.jpg
IMG
  • 64
Country of origin
  • 25
Effects
  • Reduces damage received by counter and follow-up attacks
  • Attacks have greatly increased chance to hit
  • Attacks ignore most Avoidance effects
  • The next single-target attack grants one follow-up attack
Japanese name
  • 近接格闘術
Location
  • Combat, Tier 3
abstract
  • The Close Quarters Combat (CQC) special forces has been sent to a secret lab building without clear briefing, something must have gone very wrong inside the building. A funny flash game packed with many levels, weapons, and a lot of action.
  • Close quarters combat (CQC) is a type of warfare in which (usually) small units or teams engage the enemy (usually with personal weapons) at very short range, up to 30 meters, from proximity hand-to-hand combat to close quarter target negotiation with short range firearms. It is a fighting style practiced by various different military's and police force's world wide. Because enemies, hostages/civilians, and fellow operators can be closely intermingled, CQC demands a rapid assault and a precise application of lethal force. The operators need great proficiency with their weapons, if available, and the ability to make split-second decisions in order to minimize accidental casualties. CQC is always high-intensity conflict, characterized by sudden violence at close range.
  • Clsoe Quarters Combat (CQC) is the most popular form of gaming on War Rock. There are a total of three different game modes on CQC, including Deathmatch, Free For All (FFA), and Explosive. The most famous battle in WarRock.
  • CLOSE QUARTERS COMBAT is a track in the BIOHAZARD Operation Raccoon City ORIGINAL SOUNDTRACK album.
  • Close Quarters Combat (CQC) or Close Quarters Battle (CQB) is a type of warfare in which (usually) small units or teams engage the enemy with personal weapons at very short range, upto 30 meters, from proximity hand-to-hand combat to close quarter target negotiation with short range firearms. In the typical CQC scenario, the attackers try a very fast, violent takeover of a vehicle or structure controlled by the defenders, who usually have no easy way to withdraw. Because enemies, hostages/civilians, and fellow operators can be closely intermingled, CQC demands a rapid assault and a precise application of lethal force. The operators need great proficiency with their weapons, but also the ability to make split-second decisions in order to avoid or limit friendly casualties. CQC is defined as a short-duration, high-intensity conflict, characterized by sudden violence at close range. Criminals sometimes use CQC techniques, such as in an armed robbery or jailbreak, but most of the terminology comes from training used to prepare soldiers, police, and other authorities. Therefore, much CQC material is written from the perspective of the authorities who must break into the stronghold where the opposing force (OPFOR) has barricaded itself. Typical examples would be commando operations behind enemy lines like raid, ambush, hostage rescue and sabotage. Although there is considerable overlap, CQC is not synonymous with urban warfare, now sometimes known by the military acronyms MOUT (military operations in urban terrain), FIBUA (fighting in built-up areas) or OBUA (Operations in Built Up Areas) in the West. Urban warfare is a much larger field, including logistics and the role of crew-served weapons like heavy machine guns, mortars, and mounted grenade launchers, as well as artillery, armor, and air support. In CQC, the emphasis is on small infantry units using light, compact weapons that one man can carry and use easily in tight spaces, such as carbines, submachine guns, shotguns, pistols, and knives. As such, CQC is a tactical concept that forms a part of the strategic concept of urban warfare, but not every instance of CQC is necessarily enveloped by urban warfare—for example, jungle and guerrilla warfare are potential stages for CQC.
  • Close Quarters Combat (comunmente llamado CQC) es una técnica de lucha, en la que se actúa rápido y tiene ventajas en el campo de batalla. Se puede hacer sin armas, con cuchillo o con armas específicas. El CQC trata de Combate Cuerpo-a-Cuerpo, delante de un soldado enemigo hay que pensar y actuar, y hay una serie de comandos que se pueden utilizar fácilmente, para coger un soldado, apartarlo del camino o sacarle información.
  • Close Quarters Combat (CQC), Close Quarters Battle (CQB) or Close Combat Fighting is a physical confrontation between two or more combatants. It can take place between military units, police and criminals, and other similar actions. In warfare it usually consists of small units or teams engage the enemy with personal weapons at very short range, up to 30 meters, from proximity hand-to-hand combat to close quarter target negotiation with short range firearms. In the typical close quarters combat scenario, the attackers try a very fast, violent takeover of a vehicle or structure controlled by the defenders, who usually have no easy way to withdraw. Because enemies, hostages/civilians, and fellow operators can be closely intermingled, close quarters combat demands a rapid assault and a precise application of lethal force. The operators need great proficiency with their weapons, and the ability to make split-second decisions in order to minimize accidental casualties. Close quarters combat is always high-intensity conflict, characterized by sudden violence at close range. Criminals sometimes use close quarters combat techniques, such as in an armed robbery or jailbreak, but most of the terminology comes from training used to prepare soldiers, police, and other authorities. Therefore, much material relating to close quarters combat is written from the perspective of the authorities who must break into the stronghold where the opposing force (OPFOR) has barricaded itself. Typical examples would be commando operations behind enemy lines and hostage rescues. Although there is considerable overlap, close quarters combat is not synonymous with urban warfare, now sometimes known by the military acronyms MOUT (military operations in urban terrain), FIBUA (fighting in built-up areas) or OBUA (Operations in Built Up Areas) in the West. Urban warfare is a much larger field, including logistics and the role of crew-served weapons like heavy machine guns, mortars, and mounted grenade launchers, as well as artillery, armor, and air support. In close quarters combat, the emphasis is on small infantry units using light, compact weapons that one man can carry and use easily in tight spaces, such as carbines, submachine guns, shotguns, pistols, knives, and bayonets. As such, close quarters combat is a tactical concept that forms a part of the strategic concept of urban warfare, but not every instance of close quarters combat is necessarily urban warfare—for example, a jungle is potentially a stage for close quarters combat.
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