PropertyValue
rdfs:label
  • Azuth
  • Azuth
  • Azuth
rdfs:comment
  • Azuth (pronounced ah-ZOOTH ), also known as the Lord of Spells and the God of Wizards, was a lesser deity who concerned himself with the advancement and preservation of the magical arts. Worshiped by all manner of spellcasters (and wizards in particular), the crafty deity acted as an adviser to the sitting deity of raw magic; he and Mystra shared an amicable relationship akin to that of tutor and favorite student. Other deities found him crotchety, not understanding his dry wit or ceaseless dedication to collecting magical knowledge. Azuth most often appeared as a white-bearded man wearing elaborate, antique clothing and wielding the powerful, gem-topped Old Staff.
  • Azuth (Ah-zooth) concerns himself with the advancement and preservation of the magical arts. Worshipped by all manner of spellcasters (and wizards in particular), the crafty deity has long acted as an adviser to the sitting deity of raw magic; he and Mystra share an amicable relationship akin to that of a tutor and his favoured student.
  • Azuth war nicht so sehr ein Gott der Magie an sich, sondern eher der Anwender der arkanen Künste selbst. Er war eine düstere Vaterfigur mit einem trockenen und sardonischen Gemüt. Er trug den Alten Stab, ein göttliches Artefakt mit den Kräften eines Stabes der Macht und eines Stabes der Magi, welcher die Kraft besaß Magie zu absorbieren oder zu reflektieren.
  • Name: Azuth Divine rank: lesser deity Title(s): The High One, Patron of Mages, Lord of Spells Symbol: human left hand pointing upward outlined in blue fire Home plane: Alignment: lawful neutral Portfolio: wizards, mages, spellcasters in general Worshipers: Worshiper alignments: any alignment Cleric alignments: LG, LN, N, CN, LE Domains: illusion, magic, knowledge, law, spell Favored weapon: "The Old Staff" (quarterstaff) Festivals: none known
  • Azuth is a fictional deity in the Forgotten Realms campaign setting of D&D. He is the god of mages. His alignment is lawful neutral. The appearance of Azuth seems to be somewhat indistinct, he often manifests simply as an elderly voice or shimmering blue luminescence.
  • 200px|left|thumb|Symbol Azutha Azuth (a-zut) zajmuje się postępem i ochroną sztuk magicznych. Czczony przez wszystkich czarowników (w szczególności zaś czarodziejów), długo pozostawał doradcą bóstwa surowej magii. Z Mystrą łączą go przyjazne stosunki, choć ich relacje przypominają nieco kontakty między nauczycielem, a jego ulubionym uczniem. Inne bóstwa uważają go za zrzędę, nie rozumiejąc jego ironicznego dowcipu i nieskończonego oddania gromadzeniu magicznej wiedzy. Azuth najczęściej objawia się jako mężczyzna z białą brodą, ubrany w dostojne szaty, z potężną, zwieńczoną klejnotem Starą Laską w dłoni. Do grona błogosławionych ziemskich sług Azutha zaliczają się Ulubieńcy. Powszechnie uważa się, że są oni zabitymi niegdyś ludzkimi czarodziejami, których wskrzesił sam Pan Czarów, w rzeczyw
  • Alias(s): The High One, Patron of Mages, Lord of Spells (Lesser Deity)Symbol: Human left hand pointing upward outlined in blue fire.Home Plane: DweomerheartAlignment: Lawful NeutralPortfolio: Wizards, Mages, Spellcasters in general, Monks (Shining Hand)Worshipers: Philosophers, Sages, Sorcerers, WizardsCleric Alignments: LE, LG, LNDomains: Knowledge, MagicCoA Specific Domains: Illusion, Law, SpellFavored Weapon: "The Old Staff" (quarterstaff)Allies: Mystra, Savras, VelsharoonEnemies: unknown
  • Azuth (ah-zooth) concerns himself with the advancement and preservation of the magical arts. Worshiped by all manner of spellcasters (and wizards in particular), the crafty deity has long acted as an advisor to the sitting deity of raw magic; he and Mystra share an amicable relationship akin to that of a tutor and his favored student. Other deities find him crotchety, not understanding his dry wit or ceaseless dedication to collecting magical knowledge. Azuth most often appears as a white-bearded man wearing elaborate, antique clothing and wielding the powerful, gem-topped Old Staff.
owl:sameAs
Alignment
holy days2e
  • Ascension of a new magister, occasional Wild Nights
dcterms:subject
Pantheon
  • F
alignment2e
Bildgröße
  • 250
alignment1e
alignment3e
alignment5e
Gesinnung
  • RN Rechtschaffen Neutral
domain knowledge
  • 1
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dbkwik:arelith/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
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dbkwik:sfery/property/wikiPageUsesTemplate
Enemy
Power
  • L
  • Lesser
  • Pomniejsze bóstwo
domains
  • Illusion, Knowledge, Magic, Law, Spell
  • dobro, czar, iluzja, magia, runa, wiedza
Weapon
Name
  • Azuth
  • Azuth
  • Azuth
Caption
  • Azuth jako mężczyzna z białą brodą, w dostojnych szatach, dzierżący zwieńczoną klejnotem Starą Laskę
  • Symbol of Azuth
domain law
  • 1
spheres2e
  • All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun, (minor:) Elemental
domains3e
domains5e
fgcolor
  • #fff
  • #fff
Alias
Title
  • God of Wizards
  • Hand of Sorcery
  • High One
  • Lord of Spellcraft
  • Lord of Spells
  • Najwyższy, Patron Magów, Pan Czarów
  • Patron of Mages
  • Patron of Wizards
  • The High One
Icon
  • Ig_hu_azuth.png
BGCOLOR
  • #000
  • #000
Died
  • 1385
Symbol
  • 150
  • Human left hand pointing upward outlined in blue fire.
  • ludzka lewa dłoń wskazująca w górę na tle niebieskiego ognia
dbkwik:de.faerun/property/wikiPageUsesTemplate
Home
  • Dweomerheart
  • Arkadia/Buksenus/Azuth; Serce Dweomeru/Azuth
domain magic
  • 1
power5e
servedby3e
apotheosis
  • Circa 263 DR
Titel
  • *Der Hohe *Vater der Magier *Fürst der Zauber
Gender
  • Male
Race
  • Human
Art
portfolio
  • Wizards, Mages, Spellcasters in general, Monks
  • Wizards, mages, spellcasters in general, monks .
  • czarodzieje, magowie, wszyscy rzucający czary, mnisi
Super
Bild
  • Azuth.jpg
homeplane2e
Einflußsphäre
  • früher: Illusionen, Magie, Wissen, Gesetze, Zaubersprüche
homeplane1e
portfolio3e
  • Wizards, mages, Shining Hand monks, any spellcasters
Deity Domains
  • Illusion, , , Law, Spells
symbol3e
  • Human left hand pointing upward outlined in blue fire.
portfolio1e
  • Magic-users
Deity Titles
  • The High One, Patron of Mages, Lord of Spells
cleric
  • LE, LN, LG
symbol5e
  • Left hand, wreathed in flame, pointing skyward.
Deity Symbol
  • Human left hand pointing upward outlined in blue fire
domain canon
  • Illusion and Spell
Deity Power
  • Lesser deity
homeplane3e
Heimatebene
  • Keine
symbol2e
  • A human hand, pointing upwards, outlined in a nimbus of blue fire
Cleric Alignments
  • LG, LN, LE
realm2e
  • Buxenus/Azuth
worshipers2e
  • Wizards, mages, any spellcasters
favored weapon3e
  • Old Staff
power1e
Deity Alignment
  • Lawful neutral
portfolio2e
  • Wizards, mages, spellcasters
symbol1e
  • A human hand, forefinger pointing upward, outlined in a nimbus of blue fire
Deity Group
Worshippers
  • Philosophers, sages, sorcerers, wizards
power2e
Deity Worshipers
  • Philosophers, sages, sorcerers, wizards
Deity Portfolio
  • Wizards, mages, spellcasters in general, monks
Deity Name
  • Azuth
worshipers3e
  • Philosophers, sages, sorcerers, wizards
power4e
power3e
servedby2e
serves2e
serves3e
abstract
  • Azuth (pronounced ah-ZOOTH ), also known as the Lord of Spells and the God of Wizards, was a lesser deity who concerned himself with the advancement and preservation of the magical arts. Worshiped by all manner of spellcasters (and wizards in particular), the crafty deity acted as an adviser to the sitting deity of raw magic; he and Mystra shared an amicable relationship akin to that of tutor and favorite student. Other deities found him crotchety, not understanding his dry wit or ceaseless dedication to collecting magical knowledge. Azuth most often appeared as a white-bearded man wearing elaborate, antique clothing and wielding the powerful, gem-topped Old Staff.
  • Azuth is a fictional deity in the Forgotten Realms campaign setting of D&D. He is the god of mages. His alignment is lawful neutral. The appearance of Azuth seems to be somewhat indistinct, he often manifests simply as an elderly voice or shimmering blue luminescence. Azuth is known as the god of all mages and wizards in the realms. This would seem to make his portfolio conflict with that of Mystra, however she is the goddess of all magic, while Azuth specialise on its practitioners. Azuth is one of Mystra's subordinates but he is also known to be a friend and advisor to her. During the Time of Troubles 1358DR he spent much of his time caring for part of Mystra's power and guarding a statue of her at the Pool of Yeven in Battledale.
  • Alias(s): The High One, Patron of Mages, Lord of Spells (Lesser Deity)Symbol: Human left hand pointing upward outlined in blue fire.Home Plane: DweomerheartAlignment: Lawful NeutralPortfolio: Wizards, Mages, Spellcasters in general, Monks (Shining Hand)Worshipers: Philosophers, Sages, Sorcerers, WizardsCleric Alignments: LE, LG, LNDomains: Knowledge, MagicCoA Specific Domains: Illusion, Law, SpellFavored Weapon: "The Old Staff" (quarterstaff)Allies: Mystra, Savras, VelsharoonEnemies: unknown Azuth(ah-zooth) concerns himself with the advancement and preservation of the magical arts. Worshiped by all manner of spellcasters (and wizards in particular), the crafty deity has long acted as an advisor to the sitting deity of raw magic; he and Mystra share an amicable relationship akin to that of a tutor and his favored student. Other deities find him crotchety, not understanding his dry wit or ceaseless dedication to collecting magical knowledge. Azuth most often appears as a white-bearded man wearing elaborate, antique clothing and wielding the powerful, gem- topped Old Staff. Among the most blessed of Azuth's terrestrial servants are the Favored, thought to be a cadre of slain human wizards resurrected by the Lord of Spells himself but which are in fact magical constructs of his subconscious mind. The favored further the development and channeling of the Weave through written formulas, a process Azuthans view as the apogee of human scientific achievement. Possessing uncanny abilities such as telekinesis and flight, these paragons of magical power deliver important messages to the flock and herald new developments in magical sciences. Azuth has struggled desperately since the Time of Troubles to reconcile the old Mystra with the new, and with the resulting difference in the Weave that blankets Toril. Though the deity does not know it, the Favored -- mental manifestations of this struggle - - are tearing his church apart and may cost the Lord of Spells, and his worship significantly. Despite the ecclesiastical turmoil within, many outsiders view Azuth's religion as tradition-bound. To them, it adapts to the times at a glacial pace, concerning itself overmuch with abstract arcane debates while remaining blind to the problems that beset the land. Since so many of Azuth's followers take a neutral stance on matters of morality, the church often comes under criticism by the more proactive cults of Mystra. Clerics of Azuth pray for their spells at dusk. Whenever a mage ascends to the rank of Magister, Azuth's church celebrates a holiday. His clerics recognize few other holidays of note, though liturgical readings at meal times play an important role in honoring the Lord of Spells. Texts composed by famous wizards make up the bulk of the church's canon. Clerics of Azuth commonly multiclass as arcane devotees or wizards. HISTORY/RELATIONSHIPS: As a mortal, Azuth coveted power, researching the arcane lore of a dozen fallen empires in an effort to further his magical study. His dedication eventually led to his being installed as the first magister, a position created specifically by Mystra to recognize her most promising mortal pupil. Azuth then sought to carve a piece of the deity Savra's divinity and bind it to himself -- an experiment that ultimately failed. This led to a series of battles with Savras, ending with the deity's imprisonment in a staff. With the help of Mystra, who had become his lover, Azuth finally ascended to divine status. Savras (now freed from his imprisonment) grudgingly serves Azuth, as does the generally untrustworthy Velsharoon. DOGMA: Reason is the best way to approach magic, and magic can be examined and reduced to its component parts through study and meditation. Maintain calm and use caution in your spellcasting and magic use to avoid making mistakes that even magic cannot undo. Use the art wisely, and always be mindful of when it is best not to use magic. Teach the wielding of magic and dispense learning throughout Faerun that the use and knowledge of magic may spread. Live and teach the idea that with magical power comes grave responsibility. Learn every new spell you discover and make a copy for the temple library. Do not hoard your knowledge, and encourage creativity in magic in all ways and at all times.
  • Azuth (ah-zooth) concerns himself with the advancement and preservation of the magical arts. Worshiped by all manner of spellcasters (and wizards in particular), the crafty deity has long acted as an advisor to the sitting deity of raw magic; he and Mystra share an amicable relationship akin to that of a tutor and his favored student. Other deities find him crotchety, not understanding his dry wit or ceaseless dedication to collecting magical knowledge. Azuth most often appears as a white-bearded man wearing elaborate, antique clothing and wielding the powerful, gem-topped Old Staff. Among the most blessed of Azuth's terrestrial servants are the Favored, thought to be a cadre of slain human wizards resurrected by the Lord of Spells himself but which are in fact magical constructs of his subconscious mind. The Favored further the development and channeling of the Weave through written formulas, a process Azuthans view as the apogee of human scientific achievement. Possessing uncanny abilities such as telekinesis and flight, these paragons of magical power deliver important messages to the flock and herald new developments in magical sciences. Azuth has struggled desperately since the Time of Troubles to reconcile the old Mystra with the new, and with the resulting difference in the Weave that blankets Toril. Though the deity does not know it, the Favored -- mental manifestations of this struggle -- are tearing his church apart and may cost the Lord of Spells, and his worship, significantly. Despite the ecclesiastical turmoil within, many outsiders view Azuth's religion as tradition-bound. To them, it adapts to the times at a glacial pace, concerning itself overmuch with abstract arcane debates while remaining blind to the problems that beset the land. Since so many of Azuth's followers take a neutral stance on matters of morality, the church often comes under criticism by the more proactive cults of Mystra. Clerics of Azuth pray for their spells at dusk. Whenever a mage ascends to the rank of Magister, Azuth's church celebrates a holiday. His clerics recognize few other holidays of note, though liturgical readings at meal times play an important role in honoring the Lord of Spells. Texts composed by famous wizards make up the bulk of the church's canon. Clerics of Azuth commonly multiclass as arcane devotees or wizards.
  • Azuth (Ah-zooth) concerns himself with the advancement and preservation of the magical arts. Worshipped by all manner of spellcasters (and wizards in particular), the crafty deity has long acted as an adviser to the sitting deity of raw magic; he and Mystra share an amicable relationship akin to that of a tutor and his favoured student.
  • 200px|left|thumb|Symbol Azutha Azuth (a-zut) zajmuje się postępem i ochroną sztuk magicznych. Czczony przez wszystkich czarowników (w szczególności zaś czarodziejów), długo pozostawał doradcą bóstwa surowej magii. Z Mystrą łączą go przyjazne stosunki, choć ich relacje przypominają nieco kontakty między nauczycielem, a jego ulubionym uczniem. Inne bóstwa uważają go za zrzędę, nie rozumiejąc jego ironicznego dowcipu i nieskończonego oddania gromadzeniu magicznej wiedzy. Azuth najczęściej objawia się jako mężczyzna z białą brodą, ubrany w dostojne szaty, z potężną, zwieńczoną klejnotem Starą Laską w dłoni. Do grona błogosławionych ziemskich sług Azutha zaliczają się Ulubieńcy. Powszechnie uważa się, że są oni zabitymi niegdyś ludzkimi czarodziejami, których wskrzesił sam Pan Czarów, w rzeczywistości jednak to magiczne konstrukty jego podświadomości. Ulubieńcy wspierają wszelki rozwój oraz ukierunkowują Splot za pomocą spisanych formuł, a proces ten wyznawcy Azutha postrzegają jako apogeum osiągnięć ludzkiej nauki. Te wzorce magicznej mocy, wyposażone w niespotykane zdolności, takie jak telekineza i lot, dostarczają wiernym ważnych informacji i obwieszczają nowe odkrycia w magicznej wiedzy. W Czasach Kłopotów Azuth gorliwie próbował pogodzić starą Mystrę z nową, a także opanować będące wynikiem ich walki zawirowanie Splotu, który obejmuje Toril. Jeszcze tego nie wie, ale Ulubieńcy - mentalny objaw jego walki - w rzeczywistości rozsadzają kościół od środka, co może drogo kosztować Pana Czarów i jego wyznawców. Pomimo eklezjastycznego zamętu wewnątrz kościoła, wielu przybyszy postrzega religię Aztuha jako wiarę opartą na tradycji. Dla nich dostosowuje się ona do czasów w iście żółwim tempie, w zbyt dużym stopniu angażując się w abstrakcyjne tajemne debaty, i pozostaje ślepa na problemy, które trapią śmiertelnych. Ponieważ wielu wyznawców Azutha przyjmuje postawę neutralną wobec spraw moralności, kościół ten jest często krytykowany przez bardziej aktywne kulty Mystry. Kapłani Azutha modlą się o swoje czary o zmroku, świętują zaś za każdym razem, gdy jakiś mag zostaje wyniesiony do rangi mistrza magii. Uznają jeszcze kilka innych świąt, chociaż w procesie oddawania czci Panu Czarów decydującą rolę odgrywa lektura podczas posiłków. Lwią część kanonu kościoła stanowią teksty ułożone przez sławnych czarodziejów.
  • Azuth war nicht so sehr ein Gott der Magie an sich, sondern eher der Anwender der arkanen Künste selbst. Er war eine düstere Vaterfigur mit einem trockenen und sardonischen Gemüt. Er trug den Alten Stab, ein göttliches Artefakt mit den Kräften eines Stabes der Macht und eines Stabes der Magi, welcher die Kraft besaß Magie zu absorbieren oder zu reflektieren.
  • Name: Azuth Divine rank: lesser deity Title(s): The High One, Patron of Mages, Lord of Spells Symbol: human left hand pointing upward outlined in blue fire Home plane: Alignment: lawful neutral Portfolio: wizards, mages, spellcasters in general Worshipers: Worshiper alignments: any alignment Cleric alignments: LG, LN, N, CN, LE Domains: illusion, magic, knowledge, law, spell Favored weapon: "The Old Staff" (quarterstaff) Festivals: none known
is Allegiances of
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is patron deity of
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is deities of
is Allies of
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