PropertyValue
rdf:type
rdfs:label
  • Light tank
  • Light Tank
rdfs:comment
  • File:Q4.png The Light Tank is a large, 8-foot tall humanoid Tank variant. It is heavily armored and equipped with a multipurpose flame projector for its right arm, as well as having a heavy mace for its left arm. Its flame projector can fire a flurry of small missiles with erratic flight paths, a single large, powerful fireball (which takes a second or so to charge up and fire), or it can be used as a flamethrower with a distance of 20+ feet. The Light Tank can also club enemies in melee combat with its mace arm.
  • The Light tanks single light anti-tank gun makes the tank a match to enemy armor without sacrificing speed. However due to their light armor they are unable to win against stronger vehicles head on.
  • The light tank is a weak and fast tank. It is very useful for quickly attacking weakly armored vehicles such as Artillery, V2 Rockets, and mobile flaks. It is not effective against buildings, infantry, and better armored vehicles. The light tank is a good way to counter Mobile Flak.
  • Light tanks are cheaper and have a greater move range than their heavier counterparts. This makes them useful for reaching distant battles, though they aren't very good at delivering firepower against other tanks. They are, however, devastating against infantry and good against indirects. Light tanks make good shields for indirects.
  • The Light Tank is the standard Tank unit of the Industrial Age.
  • Armed with a single 120mm cannon and short range machine gun, this armored vehicle has excellent mobility and can be transported by T-Copters. However it is vulnerable to Bazooka ambushes.
  • In 1928, the British firm of Vickers produced their "6 Ton" tank. Not purchased by the British army, it was bought by some smaller nations. It formed the basis of the Soviet T-26 (around 10,000 built) and the Polish 7TP tank and influenced the Italian Fiat M11/39. The British Army used a different Vickers design which was the first of a series of Light tanks in service.
  • One of the first reinforcement types available in the game is the light tank. Light tanks are generally slower than armored cars, but more heavily armed and better armored. Light tanks have the advantage of speed and numbers, allowing for opportunistic attack strategies or flexible defenses. Light tanks are your primary forces early in the game, blowing away enemy infantry and vehicles with ease. However, as the game progresses, light tanks fill no role other than cannon fodder.
owl:sameAs
Attack
  • *10 *10 *50 *1-30 *30-65
dcterms:subject
Hit points
  • 187
Air
  • No
Hotkey
  • H
Prerequisites
Requires
Attack range
  • 0
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Found
Armor
  • 6
Similar
Population points
Base cost
  • 80
Building time
  • 16.300000
Built at
Upgrades from
Ramping cost
  • special
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Cost
  • 700
Build
  • 17.0
HP
  • 750
Replaces
  • none
Unit Type
wikipage disambiguates
Attack strength
  • 19
Upgrades To
Line of Sight
  • 13
Movement Speed
  • 36
abstract
  • File:Q4.png The Light Tank is a large, 8-foot tall humanoid Tank variant. It is heavily armored and equipped with a multipurpose flame projector for its right arm, as well as having a heavy mace for its left arm. Its flame projector can fire a flurry of small missiles with erratic flight paths, a single large, powerful fireball (which takes a second or so to charge up and fire), or it can be used as a flamethrower with a distance of 20+ feet. The Light Tank can also club enemies in melee combat with its mace arm.
  • One of the first reinforcement types available in the game is the light tank. Light tanks are generally slower than armored cars, but more heavily armed and better armored. Light tanks have the advantage of speed and numbers, allowing for opportunistic attack strategies or flexible defenses. Light tanks are your primary forces early in the game, blowing away enemy infantry and vehicles with ease. However, as the game progresses, light tanks fill no role other than cannon fodder. Light tanks typically come armed with a small cannon and 1-3 machine-guns. This is enough to deal with enemy infantry and armored cars, but pitiful against anything heavier than a small anti tank gun. Because of this armament and their relatively weak armor, light tanks have many counters. Heavy machine-guns can damage some of the weaker light tanks, while light anti-aircraft artillery is even more effective. Ground attack planes can destroy a few of them in just one attack run. Medium and heavy tanks will find a light tank quite easy to take down. Infantry with anti-tank rifles or rocket launchers will also find a light tank a somewhat easy opponent. In conclusion, the light tank is a force to be reckoned with early in the game, bristling with the armor and weapons to take on lighter enemies, but lacks the armor and firepower to be a practical unit during mid and late game.
  • The Light tanks single light anti-tank gun makes the tank a match to enemy armor without sacrificing speed. However due to their light armor they are unable to win against stronger vehicles head on.
  • The light tank is a weak and fast tank. It is very useful for quickly attacking weakly armored vehicles such as Artillery, V2 Rockets, and mobile flaks. It is not effective against buildings, infantry, and better armored vehicles. The light tank is a good way to counter Mobile Flak.
  • Light tanks are cheaper and have a greater move range than their heavier counterparts. This makes them useful for reaching distant battles, though they aren't very good at delivering firepower against other tanks. They are, however, devastating against infantry and good against indirects. Light tanks make good shields for indirects.
  • The Light Tank is the standard Tank unit of the Industrial Age.
  • In 1928, the British firm of Vickers produced their "6 Ton" tank. Not purchased by the British army, it was bought by some smaller nations. It formed the basis of the Soviet T-26 (around 10,000 built) and the Polish 7TP tank and influenced the Italian Fiat M11/39. The British Army used a different Vickers design which was the first of a series of Light tanks in service. In general, French tanks of the 1930s were well-armored, innovative vehicles that owed little to foreign designs. However, the light tanks lacked firepower and almost all French tanks were handicapped by their one-man turrets, even the larger tanks such as the Char B overworked the commander who besides directing the vehicle, or even a troop, had to load and aim the turret gun. The lack of radios with the light tanks was not seen as a major drawback, since French doctrine called for slow-paced, deliberate maneuvers in close conformance to plans. The role of small unit leaders was to execute plans, not to take the initiative in combat. In 1939 a belated effort was made to improve flexibility and increase the number of radios. Throughout the interwar period the US produced only a few hundred tanks. From the end of World War I to 1935, only 15 tanks were produced. Most were derivatives or foreign designs or very poor quality private designs. The Christie designs were among the few bright spots, but the US Army acquired only three Christies and did not pursue the idea any further. Budget limitations and the low priority given to the Army meant that there were few resources for building tanks. The US Army instead developed and tested tank components such as suspensions, tracks, and transmissions. This work paid off when production needed to be initiated upon the outbreak of war.
  • Armed with a single 120mm cannon and short range machine gun, this armored vehicle has excellent mobility and can be transported by T-Copters. However it is vulnerable to Bazooka ambushes.
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