PropertyValue
rdf:type
rdfs:label
  • Lock-On
  • Lock-on
  • Lock-on
rdfs:comment
  • Next 10 attacks by the user would hit targets (regardless of buffs and debuffs)
  • Lock-On is a skill available in Resident Evil 6.
  • Lock-On is one of many power-enhancing Mini-Cons scattered across Earth. A member of the Red Mini-Con Team, when Powerlinxed to a larger Transformer, Lock-On becomes a weapon that fires homing missiles.
  • __NOWYSIWYG__ Lock-On Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Lock-On is a Normal-type move introduced in Generation II.
  • Lock-on (ロックオン Rokkuon?), znana również jako Laser Gun (照準レーザー Shōjun rēzā?) – umiejętność wykorzystywana przez E-102 Gammę, Doktora Eggmana i Milesa "Tailsa" Prowera w grach Sonic Adventure i Sonic Adventure 2, a także ich remake'ach.
  • The Lock-on ability is a staple of the combat gameplay of the Prime Series. Used by Samus Aran, locking-on allows her to maintain a continuous aim at enemies whether she or they are still or moving. The Lock-on is necessary for Samus to use a Grapple Point. While locked-on, Samus can strafe around enemies and dash to dodge attacks while maintaining her view of the target. Samus can stay locked-on even if she dives behind a wall, but the lock will break if she backs away far enough. When using certain Visors, a meter detailing the amount of distance between Samus and her target, can appear. If locked-onto an enemy and Samus fires a Homing Missile, charged Wave or Annihilator Beam, or Seeker Missiles, the attack will home in on and hit the target most of the time. Certain enemies are able to
owl:sameAs
Generation
  • II
appeal
  • 1
  • 3
Strength
  • Beast
dcterms:subject
Zdjęcie
  • Lock on Gamma.png
kingsrock
  • 0
contesttype
  • Smart
Nazwa
  • Lock-on
Inne wystąpienia
  • *Sonic Adventure DX: Director's Cut *Sonic Adventure 2 *Sonic Adventure 2: Battle
Icon Number
  • 18
magiccoat
  • 0
brightpowder
  • 1
snatch
  • 0
wystąpienie
Affects
  • User
Icon Color
  • Red
Icon Border
  • 1
Cooldown
  • 60
detect
  • 1
dbkwik:avengersalliance/property/wikiPageUsesTemplate
dbkwik:metroid/property/wikiPageUsesTemplate
dbkwik:pl.sonic/property/wikiPageUsesTemplate
dbkwik:pokemon/property/wikiPageUsesTemplate
dbkwik:pokemontowerdefensethree/property/wikiPageUsesTemplate
dbkwik:resident-evil/property/wikiPageUsesTemplate
dbkwik:residentevil/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
Category
  • Status
pp
  • 5
Power
  • --
float
  • right
Name
  • Lock-On
Type
  • Normal
  • Mechanical
  • Debuff
Weakness
  • Elemental
desc
  • First use: Locks onto the target. Second use: Blasts the target, dealing 45 Mechanical damage.
Duration
  • 3
Icon
  • ability_hunter_snipertraining
Class
  • Status
Japanese
  • ロックオン Lock-On
Accuracy
  • 100
  • 100.0
  • --%
Target
  • Single
Damage
  • -
Effects
  • Taking additional damage from attacks
Contact
  • 0
jam
  • 0
Używający
  • *E-102 Gamma *Miles "Tails" Prower *Doktor Eggman
Opis ataku
  • Laser namierzający różne obiekty
abstract
  • Next 10 attacks by the user would hit targets (regardless of buffs and debuffs)
  • Lock-On is a skill available in Resident Evil 6.
  • Lock-On is one of many power-enhancing Mini-Cons scattered across Earth. A member of the Red Mini-Con Team, when Powerlinxed to a larger Transformer, Lock-On becomes a weapon that fires homing missiles.
  • __NOWYSIWYG__ Lock-On Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Lock-On is a Normal-type move introduced in Generation II.
  • Lock-on (ロックオン Rokkuon?), znana również jako Laser Gun (照準レーザー Shōjun rēzā?) – umiejętność wykorzystywana przez E-102 Gammę, Doktora Eggmana i Milesa "Tailsa" Prowera w grach Sonic Adventure i Sonic Adventure 2, a także ich remake'ach.
  • The Lock-on ability is a staple of the combat gameplay of the Prime Series. Used by Samus Aran, locking-on allows her to maintain a continuous aim at enemies whether she or they are still or moving. The Lock-on is necessary for Samus to use a Grapple Point. While locked-on, Samus can strafe around enemies and dash to dodge attacks while maintaining her view of the target. Samus can stay locked-on even if she dives behind a wall, but the lock will break if she backs away far enough. When using certain Visors, a meter detailing the amount of distance between Samus and her target, can appear. If locked-onto an enemy and Samus fires a Homing Missile, charged Wave or Annihilator Beam, or Seeker Missiles, the attack will home in on and hit the target most of the time. Certain enemies are able to move out of the path of incoming fire. The Seeker Missile's unique ability to lock-on to five targets enables Samus to examine the environment for other targets rather than locking onto just one. While mostly used with the Combat Visor active, Samus can lock onto enemies or obstacles while using other Visors. Sometimes this is necessary as the Combat Visor will not be able to see every enemy or obstruction Samus faces. When using the Thermal Visor, for example, Samus can lock onto specific heat signatures, a crucial tactic she uses to destroy Thardus and the core essence of Metroid Prime, or onto Power Conduits to power them with a Wave Beam shot. The X-Ray Visor exposes enemies normally invisible to the naked eye, most notably Chozo Ghosts, and is important during the battle with the Omega Pirate and, again, Metroid Prime. In Metroid Prime 2: Echoes, the Echo Visor can track enemies and through echolocation. Samus can only disable Echo Key Beam systems when using this Visor, which enables her to lock onto the keys and shoot them. In Metroid Prime 3: Corruption, the X-Ray Visor is used to lock onto weak points in Phazite, such as the armor of Commando Pirates, Metroid Hatchers, Omega Ridley and Berserker Knights. While locked-on to enemies with Phazite armor, the X-Ray Visor will zoom in on these weak points, coloring them red. The weak point can be attacked, and the enemy killed (except Omega Ridley) with a single Nova Beam shot. Finally, the Command Visor enables Samus to lock onto Command Icons, which instruct her Gunship to land, pick up a heavy object or fire missiles. It is not useful for combat without the ship, however. The Wii versions of the games feature a Lock On/Free Aim option, where Samus can lock-onto an enemy and freely aim at another part of their body. This is useful for hardier enemies that have weakspots which Samus cannot precisely lock onto. Metroid Prime: Federation Force also has this feature by default. In Metroid: Other M, Lock-on is also a function in Search View mode. When in third-person mode, Samus auto-aims at enemies to shoot them. Quadraxis has a lock-on ability with its matter-antimatter blasts.
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