PropertyValue
rdf:type
rdfs:label
  • Persuasion
rdfs:comment
  • It is a Legacy probable to a Loric who come under the Lorien Star Sign Povan or Kupin. Marina, Number Seven is thought to have it due to how her words wash over Five, in The Fall of Five.
  • Persuasion is the fifth contract for the Chinese and the second for them in the second quarter of the game in Mercenaries: Playground of Destruction.
  • His gift works mentally, like most others.
  • Optimus battles the Predaking and Megatron attempts to make an alliance... with Ratchet.
  • Kara Killgrave is the daughter of the Purple Man.
  • No new dialog this month.
  • Persuasion is a unique maul in Dragon Age II.
  • The user can compel people by speaking, the victims are unable to disobey; the seemingly cogent commandment is far too compelling. At high level, user can even persuade people into hurting/killing themselves or even flip around sense of logic, but can never cause victims to achieve what they are not capable of (ex. Flight).
  • Note: Monsters in madcap seem to lose their normal armor and damage modifiers (*5, *10) and instead take on the modifiers of your madcap crystals (<*11).
  • Expert: Madam Lil in Tarant Master: Edward Willoughsby at his residence in Tarant
  • It is Valentine's Day and while Clark is out on a date with Lois, he unknowingly becomes infected by gemstone kryptonite, which has magical wish-fulfilling properties. Clark mentions to Lois that he wishes they had a more traditional relationship, so Lois quits the Daily Planet, moves in with Clark and starts planning their wedding. Still unaware of his new power, Clark also casually tells Chloe he wishes she would spend more time watching out for him, so an infected Chloe takes his wish to heart and sets her sights on a new target – Lois. Clark also learns of his father's murderer, putting Tess in danger when Clark gets a firsthand-view of his newfound power.
  • "Persuasion" is the seventeenth episode of Season Nine of Criminal Minds.
  • The title of the book is related to a central question posed in it: when should someone allow him or herself to be persuaded on a course of action or decision, or when should that person stick to his or her own opinion.
  • For this ability to work, the commands must be spoken out and heard. The ability uses speech and can therefore be prevented by gagging or muting the individual, or by preventing others from hearing it. It is likely that it would have no effect on a deaf person. It is also likely that the victim must be able to understand the command, and therefore it could be foiled if they did not speak the language. The ability did also seem weaker when there was a glass wall between the persuador and her intended victim. Sometimes the depth and pitch of the voice changes when using this ability, deepening and growing in authority. It is almost impossible to resist persuasion, except if there are contradicting earlier commands produced using the same ability or a similar one, and it has been shown in Wor
  • Jane Austen's last completed novel, published posthumously. A much more contained, simple story than some of her more popular novels, it has as its heroine Anne Elliot, a 27-year-old spinster. Keenly intelligent, sweet, and selfless, Anne was considered very pretty in her youth and fell deeply in love with a young naval officer, Frederick Wentworth, seven years before the novel began. However, she was influenced by family friend Lady Russell to reconsider her engagement with Wentworth on the grounds of imprudence -- Wentworth being merely an ambitious young stripling with no social status, no money and no sure prospects. Anne was thus persuaded to break it off.
  • Persuasion was the last of Jane Austen's completed novels. She began it soon after she had finished Emma and completed it in August 1816. Persuasion was published after her death, in December of 1817, although it was dated 1818. Persuasion is connected with Northanger Abbey not only by the fact that the two books were originally bound up in one volume and published together two years later, but also because both stories are set partly in Bath, a fashionable city with which Jane Austen was well acquainted, having lived there from 1801 to 1805.
  • There are four persuasion actions that each occupy a section of the persuasion wheel: Joke, Admire, Boast, and Coerce. Each NPC will have one of four reactions to each action: Love, Like, Dislike, or Hate. Lastly there are four possible magnitudes for each action: Maximum, Large, Small, and Minimum. How the NPC feels about each action is reflected by his/her facial expression when the action is selected.
  • In Van Buren and J.E. Sawyer's Fallout Role-Playing Game, the Speech skill was divided into Deception and Persuasion. “ This skill is the other half of what Speech encompassed. It is used for friendly diplomacy, subtle manipulation, and outright intimidation. Also, as previously discussed, I believe it could be used to good effect for attempting to control CNPCs (companion NPCs) during combat. Though CNPCs would be computer-controlled by default, I believe that giving the high-Persuasion character a chance to control their followers is sensible and good for the purposes of expanding Persuasion's usefulness throughout the game.
  • PERSUASION (Level 1): This gift makes social interaction easier for its user for a short time. In mechanics terms, it adds +1 dice to your current Social rolls, but it's duration is limited and it absolutely does not allow you to mind-control people or order them against their will. It doesn't turn a "No" into an "Okay", and it takes some finagling and effort to apply it, which plays a big factor in the outcome. If your persuasive argument isn't persuasive in the first place, the Gift won't work. NATIVE TO: Homid Fianna Glass Walkers
  • Time Taken: One round or longer. Specializations: Specific form of persuasion — debate, storytelling, flirt, oration. Persuasion is similar to con and bargain — and is a little bit of both. A character using persuasion is trying to convince someone to go along with them — but they aren't tricking the person (that would be con), and they aren't paying them (as in a bargain). The difficulty ranges for persuasion are the same as for con above — except they should be modified as follows:
owl:sameAs
Season
  • 9
governed by
related perks
  • ?
related traits
  • ?
initial value
  • ?
dcterms:subject
New Header
  • Kara Killgrave; Kara Killgrave from Alpha Flight Vol 1 95 001.jpg
  • Heidi Franklin; Heidi Franklin 003.jpg
supertitle
  • Weapon
Quests
  • Cavern of Dead or Inside Job
modifies
  • ?
Next book
  • ---
Runes
  • 0
ability to
  • force others to do what one tells them to do
broadcast date
  • 2010-02-19
Item ID
  • gen_im_wep_war_two_act2_02
Previous book
  • ---
Requires
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:asheron/property/wikiPageUsesTemplate
dbkwik:criminalminds/property/wikiPageUsesTemplate
dbkwik:dragonage/property/wikiPageUsesTemplate
dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
dbkwik:fallout/property/wikiPageUsesTemplate
dbkwik:iamnumberfour/property/wikiPageUsesTemplate
dbkwik:jane-austen/property/wikiPageUsesTemplate
dbkwik:janeausten/property/wikiPageUsesTemplate
dbkwik:marvel/property/wikiPageUsesTemplate
dbkwik:smallville/property/wikiPageUsesTemplate
dbkwik:transformers/property/wikiPageUsesTemplate
Number
  • 17
Previous
  • "Gabby"
  • Fever Dreams
Relatives
Appearances
px
  • 270
Games
  • VB, JES
Set
  • early 1800's
Eyes
  • Purple
Characters
  • Eden McCain Kelli Wheaton Eve Kings Kelly Victoria Maxted Unknown Person Abbie Gray Noah Gray Peter Petrelli World 2 Peter Petrelli World 3 Peter Petrelli World 5 Peter Petrelli World 8 Peter Petrelli World 11 Daniel Vaughan-Reist-Greene Robert Max Unnamed Vampire Simon Goldston-Smith Elizabeth Hester
Series
  • 9
  • ---
Affiliation
Hair
  • Black
Name
Genre
Type
Airdate
  • 2014-03-05
Value
  • 4012.800000
Caption
  • Property of Marvel Comics
  • Eden persuading her captors to let her go
dbkwik:allstar/property/wikiPageUsesTemplate
dbkwik:extra-ordinary/property/wikiPageUsesTemplate
dbkwik:extraordinary/property/wikiPageUsesTemplate
dbkwik:twilight-fanfic/property/wikiPageUsesTemplate
dbkwik:twilightfanfic/property/wikiPageUsesTemplate
dbkwik:literature/property/wikiPageUsesTemplate
dbkwik:powerlisting/property/wikiPageUsesTemplate
dbkwik:chataboutheroesrp/property/wikiPageUsesTemplate
Author
Aliases
  • Persuasion
Weight
  • 111.0
Episode Number
  • 188
Height
  • 307.0
Title
  • Persuasion
First Published
  • 1818
Icon
  • Maul silver DA2.png
Awards
  • ---
Recommended age
  • ---
Material
  • Red Steel
Before
After
Act
  • 2
Image
  • Persuasion_EL.jpg
Notes
  • Acquired during Cavern of Dead or Inside Job
Episode Name
  • Persuasion
Published
  • 1818
Damage
  • 26
NEXT
  • Betrayal
  • "Rabid"
Writer
Director
Location
  • Bone Pit or Dietrich Crossing
abstract
  • It is a Legacy probable to a Loric who come under the Lorien Star Sign Povan or Kupin. Marina, Number Seven is thought to have it due to how her words wash over Five, in The Fall of Five.
  • There are four persuasion actions that each occupy a section of the persuasion wheel: Joke, Admire, Boast, and Coerce. Each NPC will have one of four reactions to each action: Love, Like, Dislike, or Hate. Lastly there are four possible magnitudes for each action: Maximum, Large, Small, and Minimum. How the NPC feels about each action is reflected by his/her facial expression when the action is selected. The persuasion mini game is played in rounds, and in each round all four actions must be taken. The objective is to raise the NPC's disposition by matching the biggest magnitude actions, illustrated by the size of the pie slice, with the positive reactions. While the persuasion mini game is active, the target NPC's disposition will fall at a constant rate until the game is over, so decision of what order to activate the wedges in must be made quickly.
  • Persuasion is the fifth contract for the Chinese and the second for them in the second quarter of the game in Mercenaries: Playground of Destruction.
  • His gift works mentally, like most others.
  • Optimus battles the Predaking and Megatron attempts to make an alliance... with Ratchet.
  • Kara Killgrave is the daughter of the Purple Man.
  • No new dialog this month.
  • Persuasion is a unique maul in Dragon Age II.
  • The user can compel people by speaking, the victims are unable to disobey; the seemingly cogent commandment is far too compelling. At high level, user can even persuade people into hurting/killing themselves or even flip around sense of logic, but can never cause victims to achieve what they are not capable of (ex. Flight).
  • Jane Austen's last completed novel, published posthumously. A much more contained, simple story than some of her more popular novels, it has as its heroine Anne Elliot, a 27-year-old spinster. Keenly intelligent, sweet, and selfless, Anne was considered very pretty in her youth and fell deeply in love with a young naval officer, Frederick Wentworth, seven years before the novel began. However, she was influenced by family friend Lady Russell to reconsider her engagement with Wentworth on the grounds of imprudence -- Wentworth being merely an ambitious young stripling with no social status, no money and no sure prospects. Anne was thus persuaded to break it off. When the novel opens, Anne is much reduced: unable to find love after Wentworth, and having rejected a match without love, she has grown faded and isolated, and frustrated by the machinations of her grasping, petty-minded family. Her father Sir Walter Elliot having squandered their fortune trying to live up to his inflated conception of a baronet's prestige, the family are forced to lease out their estate Kellynch to the Croft family. In so doing, Wentworth is reintroduced to Anne's social circle -- he is Mrs Croft's brother. It turns out that Wentworth is now a captain in the navy and has amassed a considerable fortune through prize money (the novel is set in a lull between engagements with Napoleon). Anne is forced to realise that she is still very much in love with Wentworth -- and that he still harbours deep resentment towards her. Ironically enough, having established himself comfortably both professionally and socially, Wentworth now has nothing more to wish for than to settle down and marry. Anne is forced to stand by and watch as he focuses his attentions on her brother-in-law's sisters, who are seemingly as lively and strong-willed as Anne once seemed weak and inconstant... but appearances can be deceiving, and as the autumn wears on everyone has something to learn about tempering romance with reason. Meanwhile, Anne's cousin William Elliot, who will inherit her family's estate upon her father's death, has insinuated his way into her family circle and seems set on courting Anne, much to Lady Russell's approval; after all, he is charming, correct, the perfect paragon of respectability... everything Wentworth wasn't, all those years ago. So why does Anne never feel like she really knows him? This being a novel by Jane Austen, you can guess how it all ends. Though short, Persuasion is a thoughtful treatment of lost love, family fidelity, ambition, gender differences, and constancy in spite of adversity. Written toward the end of Austen's life during the advent of her fatal illness, it is tempting to read some authorial self-reflection into the story, and especially into Anne's character. Regardless, it is a subtle, emotionally sophisticated, and deeply affecting novel. * Anguished Declaration of Love: Wentworth gets one of the most gorgeous in literature: "You pierce my soul. I am half agony, half hope..." * Adaptational Attractiveness: Averted: both adaptations thus far make sure Anne is exactly as plain as she's described in the novel, despite Amanda Root and Sally Hawkins being very attractive actresses in reality. * A Lady on Each Arm: Captain Wentworth with the Musgrove sisters, for a while. * Black Sheep: Anne, in her family. * The Captain: An abundance of them. Wentworth, Harville, Benwick, and (formerly) Croft. * Cool Big Sis: Mrs. Smith to Anne in their schooldays after Anne lost her mother. * Double Standard: Anne pointing out to Captain Harville that the reason all the poems and books he knows speak of women's inconstancy is... because all those books were written by men. * Expy: Many critics, ex. CS Lewis, see Anne as a better-written version of Fanny Price. * Foil: Louisa Musgrove * Foregone Conclusion: Well, this IS an Austen novel... * Green-Eyed Epiphany: Mr. Elliot's recognition of Anne's beauty at Lyme strongly contributes to the renewal of Wentworth's attraction to her, by his own admission. * Happily Married: The Crofts * Hope Is Scary: Wentworth confesses this when he realizes he might win her after all. * Idiot Ball: It takes clear-headed and intelligent Anne Elliot much too long to understand that she is freely encouraging Mr. Elliot's attentions with her semi-flirtatious behavior during the walk in the rain and at the concert, when all such interactions between eligible men and women were put under a social microscope. * Though it's possible Anne did have some slight attraction to Mr. Elliot and so did it subconsciously and when he made his feelings clear, she realized just what she was doing. * He is also very charming and till Mrs Smith told Anne about his true character nothing to be worried about and he was genuine in his attraction to her. Also Anne is often ignored over Elizabeth so it's possible that she was enjoying the attention too much to realise the problem it would create with Captain Wentworth. * Ill Woman: Anne's best friend Mrs. Smith. * Impoverished Patrician * I Regret Nothing: * I Want My Beloved to Be Happy: Lady Russell's primary motivation in the final chapter for finally approving of the marriage is that it will make Anne happy. * Kissing Cousins: Henrietta Musgrove and Charles Hayter. * Licensed Games: It's one of the three Austen novels that gets mashed up in the PC game Matches and Matrimony; Captain Wentworth is one of the suitors that the player character can potentially marry. * Love Dodecahedron: Mary's husband Charles was originally in love with her sister Anne, who is in love with Captain Wentworth, who flirts with Henrietta (whom Charles Hayter is in love with) and Louisa Musgrove, who eventually marries Captain Benwick, who also showed interest in Anne before Mr. Elliot did, and Anne's sister Elizabeth has always planned to marry Mr. Elliot, but he ultimately runs off with Mrs. Clay, whom Lady Russell and Anne feared had intentions of marrying Sir Walter Elliot. Whew -- Austen, you really outdid yourself this time. * Love Hurts: Basically the whole novel consists of this. * The Matchmaker: Lady Russell -- she has a similar success record to Emma Woodhouse. * Missing Mom: Anne's mother is long dead before the novel opens. * New Old Flame: Anne and Wentworth are this to each other. * Old Retainer: The Musgrove's old nursemaid goes to nurse Louisa. * The One That Got Away: Likewise. * One Steve Limit: Averted with Charles Musgrove and Charles Hayter. * Only Sane Man: Her family (both immediate and extended) being what it is, Anne gets to play this role a lot. * Pair the Spares: Louisa Musgrove marries Captain Benwick. * Parental Abandonment: Captain Wentworth was orphaned, which led to his staying with his brother, and so to his original meeting with Anne. * Parental Marriage Veto: A Parental Substitute marriage veto, anyway. Lady Russell was an emotional stand-in for Anne's dead mother - and she did think she was acting in Anne's best interests. * Playing Sick: Mary Musgrove, constantly. * Plot Induced Stupidity: Even fans of the novel have trouble understanding how everyone except Anne loses the ability to function when Louisa Musgrove falls off the wall, especially since all of the men in the party are military men that have been to war. * Poor Communication Kills: How fast does the rumor of Anne's engagement to Mr. Elliot spread, and to the people it can make the most miserable... * Proper Lady: Anne * Protagonist-Centered Morality: Anne claims Lady Russell's advice was wrong, but she (Anne) was right to yield to the advice of a friend regardless. Wentworth doesn't contradict her. * Regency England: The Napoleonic Wars provide the historical backdrop. * Romantic False Lead: Mr. Elliot for Anne; Captain Wentworth also threatens Charles Hayter's relationship with Henrietta for awhile. * And then there's the fact that half the book is spent trying to convince the reader that Wentworth has fallen in love with Louisa, which Anne is completely sure of until she is informed that Louisa is marrying Captain Benwick. * Scenery Porn - The Georgian architecture at Bath in the adaptations is to die for. * Self-Made Man: Wentworth perfectly exemplifies this trope, going from a young officer without status or fortune to a celebrated captain with the equivalent of several million bucks in today's money solely by working his way up through the ranks of the navy. He earns his position through his own merit -- a marked difference from some of Austen's other romantic heroes like Darcy or Knightley. * Fair for Its Day: It's not quite correct to class Wentworth as a 'self-made man' in the modern sense of having started from nothing. While promotions in the Navy were earned, to get in as a midshipman - the starting rank for an officer - you had to be put forward by the right people. Wentworth isn't a commoner, he was born into the family of a gentleman; the usual background for a midshipman was that of an Impoverished Patrician (see Mansfield Park for more detail). * Sir Walter, however, objects to the navy in general as causing this. * Settle for Sibling: Charles Musgrove did this. * Sibling Yin-Yang: The Musgrove sisters -- Henrietta has a reputation as the prettiest and gentlest of the two, while Louisa has a reputation for being stubborn, spirited, and lively. * Suddenly-Suitable Suitor: the fact that "suddenly" takes seven years doesn't prevent this trope from occurring. * Temporary Love Interest: Mr. Elliot and Louisa Musgrove for Anne and Wentworth - though it's half-hearted in both cases. * The Unfavourite: Anne plays this role in her family, as she happens to be a lot less shallow and a lot more intelligent than her father or her sisters. * Title Drop: People get persuaded to do stuff a lot. * Weddings for Everyone: Three by the end. * Will They or Won't They?: Don't worry. They will. * Wooden Ships and Iron Men: These elements are peripheral, but they're definitely mentioned. * Yamato Nadeshiko: Anne
  • Note: Monsters in madcap seem to lose their normal armor and damage modifiers (*5, *10) and instead take on the modifiers of your madcap crystals (<*11).
  • Time Taken: One round or longer. Specializations: Specific form of persuasion — debate, storytelling, flirt, oration. Persuasion is similar to con and bargain — and is a little bit of both. A character using persuasion is trying to convince someone to go along with them — but they aren't tricking the person (that would be con), and they aren't paying them (as in a bargain). However, potential rewards can be offered — talking someone into rescuing a princess from an Imperial holding cell is definitely a persuasion attempt. And stating that the reward would be "bigger than anything you can imagine" without going into details is not unusual. The difficulty ranges for persuasion are the same as for con above — except they should be modified as follows: If the character making the persuasion actually means what he says about a situation (as Luke did when he talked to Han about rescuing Leia), then decrease the difficulty range by one level. If the character making the attempt is actually trying a low-level con on the target (as Greedo tried to when he told Han he'd "lose" him if Han turned over the money he owed Jabba), then increase the difficulty range by one level.
  • Expert: Madam Lil in Tarant Master: Edward Willoughsby at his residence in Tarant
  • In Van Buren and J.E. Sawyer's Fallout Role-Playing Game, the Speech skill was divided into Deception and Persuasion. “ This skill is the other half of what Speech encompassed. It is used for friendly diplomacy, subtle manipulation, and outright intimidation. Also, as previously discussed, I believe it could be used to good effect for attempting to control CNPCs (companion NPCs) during combat. Though CNPCs would be computer-controlled by default, I believe that giving the high-Persuasion character a chance to control their followers is sensible and good for the purposes of expanding Persuasion's usefulness throughout the game. Some CNPCs are really agreeable, and some are belligerent jackasses who don't listen to anything. Some also go crazy when they see certain types of creatures or otherwise are annoyed by local behavior. A wounded CNPC can also be extremely difficult to control, as their life tends to take precedence over your desire to be a big winner. Persuasion can be used to offset a CNPC's tendencies to do exactly what they want, when they want. The higher the Persuasion, the more likely it is that the CNPC will allow the player to control them, even under duress. ”— J.E. Sawyer
  • PERSUASION (Level 1): This gift makes social interaction easier for its user for a short time. In mechanics terms, it adds +1 dice to your current Social rolls, but it's duration is limited and it absolutely does not allow you to mind-control people or order them against their will. It doesn't turn a "No" into an "Okay", and it takes some finagling and effort to apply it, which plays a big factor in the outcome. If your persuasive argument isn't persuasive in the first place, the Gift won't work. Persuasion is useful for temporarily counteracting the effects of Rage, so is fairly popular with ahrouns in the city who might otherwise have significant problems in dealing with humanity--particularly humans that are "gatekeepers" or in a position of power. (Cops, bank tellers, bouncers, security guards, etc.--the people who tend to not like people that give off an "I'm here to kick ass" vibe.) NATIVE TO: Homid Fianna Glass Walkers
  • It is Valentine's Day and while Clark is out on a date with Lois, he unknowingly becomes infected by gemstone kryptonite, which has magical wish-fulfilling properties. Clark mentions to Lois that he wishes they had a more traditional relationship, so Lois quits the Daily Planet, moves in with Clark and starts planning their wedding. Still unaware of his new power, Clark also casually tells Chloe he wishes she would spend more time watching out for him, so an infected Chloe takes his wish to heart and sets her sights on a new target – Lois. Clark also learns of his father's murderer, putting Tess in danger when Clark gets a firsthand-view of his newfound power.
  • "Persuasion" is the seventeenth episode of Season Nine of Criminal Minds.
  • The title of the book is related to a central question posed in it: when should someone allow him or herself to be persuaded on a course of action or decision, or when should that person stick to his or her own opinion.
  • Persuasion was the last of Jane Austen's completed novels. She began it soon after she had finished Emma and completed it in August 1816. Persuasion was published after her death, in December of 1817, although it was dated 1818. Persuasion is connected with Northanger Abbey not only by the fact that the two books were originally bound up in one volume and published together two years later, but also because both stories are set partly in Bath, a fashionable city with which Jane Austen was well acquainted, having lived there from 1801 to 1805. Besides the theme of persuasion, the novel evokes other topics, such as the Royal Navy. The significance here is that two brothers of Jane Austen used persuasion to later achieve the rank of admiral. As in Northanger Abbey, the superficial social life of Bath, well known to Jane Austen, is portrayed extensively and serves as a background for the second volume.
  • For this ability to work, the commands must be spoken out and heard. The ability uses speech and can therefore be prevented by gagging or muting the individual, or by preventing others from hearing it. It is likely that it would have no effect on a deaf person. It is also likely that the victim must be able to understand the command, and therefore it could be foiled if they did not speak the language. The ability did also seem weaker when there was a glass wall between the persuador and her intended victim. Sometimes the depth and pitch of the voice changes when using this ability, deepening and growing in authority. It is almost impossible to resist persuasion, except if there are contradicting earlier commands produced using the same ability or a similar one, and it has been shown in World 4 that it cannot override an Alpha's previous commands. It is unknown whether a future command could overcome the effects of persuasion.
is Row 1 info of
is Row 10 info of
is Patch Introduced of
is Name of
is gifts of
is Before of
is After of
is Updated of
is Row 11 info of