PropertyValue
rdf:type
rdfs:label
  • Amnesia
  • Amnesia
  • Amnesia
  • Amnesia
  • Amnesia
  • Amnesia
  • Amnesia
rdfs:comment
  • |}
  • A member of the Cirque Sinister supervillain group.
  • Amnesia 「アムネシア Amuneshia?」 es una novela visual japonesa creada por Idea Factory. Fue lanzado por primera vez en agosto del 2011 disponible primero para la PlayStation Portable. Una secuela (llamada 'fan-disk' en Japón) "Amnesia Later" fue lanzado en marzo del 2012. Durante la fiesta Otomate 2012, la producción de una adaptación al anime fue anunciado con una emisión para el 2013.
  • Amnesia , film français de Barbet Schroeder, sorti en 2015.
  • ) Amnesia is a medical condition in which the patients lose some or all of their memories of past events. Physically amnesia is explained by the deletion or damage of memory engrams.
  • Amnesia (健忘, Kenbō), is one of the ultimate jutsus of the Kaihengan. It causes full memory obliteration in the target.
  • Amnesia is the loss of one's memory.
  • Client: JorgenLocation: Balterossa - Cafe Moondust
  • Raises user's Sp. Defense by 2.
  • Amnesia was the (usually temporary) loss of memory.
  • L'amnesia è una malattia che fa perdere la memoria. File:Quote rosso1.png Dicevamo? File:Quote rosso2.png ~ Tipico malato della sindrome Amnesia
  • Amnesia is a medical condition which results in the loss of memory. It comes in two general forms, anterograde amnesia where new memories are not transferred to long term memory and retrograde amnesia which is the loss of past memories. Starfleet Commander Jay Allan was diagnosed with retrograde amnesia due to irreparable brain damage suffered during an away mission in late 2373. Rather than undergo retraining, he was granted a medical discharge. (Kal-Dixas Spaceport)
  • Dieses Wiki behandelt eine japanische Visual Novel-Serie von Idea Factroy für die Playstation Portable, als auch die Animeadaption. Kategorie:Anime und/oder Manga Kategorie:Spiele Kategorie:Aktiv (+10 Artikel)
  • Image:Amnesia (Status Effect).png Amnesia is a harmful fire-based that seals the memory of its victim until it wears off or is removed. Afflicted characters lose their combat memory, rendering them unable to use Job Abilities, Weapon Skills, or Pet Commands.
  • Amnesia is a recurring status effect. It has the effect of removing all skills except the basic Lv 1 commands and also setting off any bonuses on these skills gained since Lv 1.
  • Amnesias sind Gegner aus dem Spiel Super Paper Mario und gehören zum Typ der Miseria. Berührt der Spieler eine Amnesia, verfucht die Amnesia den Spieler mit dem "No Skill-Status" mit welchem jeder Charakter seine spezifische Fähigkeit verliert. Mario kann also nicht mehr die Dimensionen wechseln, Peach kann nicht mehr mit ihrem Schirm gleiten oder feindliche Angriffe ablenken, Bowser verliert seinen Feueratem und Luigi kann keinen Super-Sprung mehr einsetzen. Amnesias können von Miserias aufgrund ihrer violetten Farbe unterschieden werden. Sie lassen manchmal einen Giftpilz fallen, nachdem sie besiegt wurden.
  • Amnesia is the 6th episode in Season 1 of Waktu Rehat. Johan had lost his memory and he couldn't even remember who his friends are. Would Johan be able to get his memory back?
  • Amnesia is the 4th episode of Season 2 of Doctor Bugs's series Reckless and Retired. It aired on August 14, 2014. It is the 26th episode overall.
  • Amnesia is a Raven in Armored Core 2. His rank is #31 in the Arena.
  • Amnesia is a mental, mundane disadvantage, described in Basic Set, p. 123. It has two variants: Partial Amnesia and Total Amnesia. GURPS Space, p. 221, adds a third type, Selective Amnesia. It is referenced in GURPS Banestorm™, p. 183, on magical causes of Amnesia.
  • A 2013 anime television series has been produced by Brain's Base. There are currently four other games in the Amnesia series. Two PSP games, Amnesia Later and Amnesia Crowd and two Playstation Vita games, Amnesia: V Edition and Amnesia World.
  • The story of the original romance game for female players begins on the morning of August 1, when the protagonist wakes up and discovers she has absolutely no memories of the past. A boy appears before her, and he introduces himself as a "spirit" named Orion. The protagonist struggles to regain her memories under the guidance of Orion. She then gets a phone call, but she does not recognize the name on her mobile phone screen. She meets her apparent "boyfriend," despite not knowing his face.
  • Amnesia (Amnesia en Hispanoamérica por el anime, Amnesia en inglés) es un movimiento de tipo psíquico introducido en la primera generación.
  • Amnesia is the fourteenth episode of the second season of The Pretender which first aired March 28, 1998 on NBC in the United States. Even though this episode was originally titled Amnesia, it has also been called Unforgotten.
  • From modified [[w:|]][[Category: derivations|Amnesia]] amnesia, from [[w:|]][[Category: derivations|Amnesia]] ἀμνησία (“‘forgetfulness’”).
  • Amnesia is a song taken from Britney Spears' her sixth full length studio album Circus.
  • Director: Gonzalo Justiniano Guión: Gustavo Frías y Gonzalo Justiniano Año: 1994 Elenco: Julio Jung, Pedro Vicuña, José Secall, Marcela Osorio, Myriam Palacios, José Martin, Nelson Villagra, Carla Cristi, Alexandra Rencoret, Mateo Iribarren, Victor Mix, Iselda Sepúlveda, Rodrigo Vidal, Pablo Striano, David Olguiser
  • __NOWYSIWYG__ Amnesia (ドわすれ Memory Lapse) Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Amnesia is a Psychic-type move introduced in Generation I.
  • This page gives you the opportunity to redirect to the original article that is on Wikipedia or stay on the Crossgen Comics Database. Clicking on the link on this page will redirect to Wikipedia's Amnesia article. Take me to the [ Amnesia] article on Wikipedia. Click here to return to the Crossgen Comics Database main page or just hit your browsers back button to return to your previous page. These Redirect pages should be eliminated in either of two ways. Things to think about:
  • Hugo, el nuevo profesor de Educación Física, llega al internado para echar una mano a su amigo Héctor. Además, Amelia le revelará a Héctor que existe un tratamiento experimental para su enfermedad, que resulta ser la misma que tiene su hermano. También María tiene problemas de salud e incluso ha sufrido un desmayo. Hace días que no se encuentra bien pero lo que realmente ha acabado con sus nervios ha sido enterarse de que alguien le ha dicho a Iván que ella es su madre.
  • Memory loss. Characters cannot remember anything that happened before the disorder took hold. Memory loss is total - they forget their name, life history, and any spells. Skills are not forgotten, but the character will not realise that they are available unless reminded by another character. During a period of amnesia, a character is allowed to spend experience points to re-learn forgotten spells. When the memory returns, however, these experience points will have been wasted.
  • Amnesia describes a loss of memory of things in the past as opposed to not being able to remember facts at the current time (i.e. short term memory loss). It is a symptom of many disorders and is usually temporary. Head trauma is the most common cause, but it can be caused by physiological trauma as well. It can be mild or severe, and can affect anything from a single event to a very long sequence of time. For example, a heart attack victim may forget everything that happened in the week before the attack, including the attack itself. In very severe cases, a patient may not be able to recall who they are.
  • Amnesia was a mental condition often brought on by a traumatic event that resulted in memory loss of some form or another. The individual affected might remember certain things such as how to perform tasks or speak, but have little or no memory of the personal details of one's life, such as name, occupation, or family. Exposure to sights, sounds or other sensory information containing details from one's past might serve as a trigger to overcome the condition. CC-5576-39 was eventually able to recover his memory thanks to Colonel Meebur Gascon reminding him of being a soldier.
  • What were we talking about? “Huh???” ~ Captain Oblivious on amnesia “I had a quote for that...” ~ Oscar Wilde on, uh... something... “I was going to mow the lawn but I forgot we had a lawn.” ~ You on Charlie Chaplin “I am going to have so much amnesia when I get older” ~ Bender on Amnesia “I do not recall having amnesia.” ~ Former Attorney General Alberto Gonzalez on Amnesia “I...... hmm... uh. Oh, this button says save page” Amnesia is... it's something that happens when... I remember something about a coconut...
  • A pitch black tom with cruel emerald eyes walked the forest. His eyes set on where his targets were living. The tom continued walking, remembering what his leader had said to him. He stopped in front of a leafy and well-hidden den. There were voices coming from inside of it, his gaze showed victory as he padded towards the den. He quickly ducked out of sight when a pure white tom with yellow eyes padded out. Looking around, the toms gaze rested on him, he held his breath. The tom looked away from him, then muttered "Come on, I sense them." The tom smiled Perfect, everything is going as planned!
  • __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Non-card image::Amnesia-JP-Anime-AV-NC.png Amnesia-JP-Anime-AV-NC-2.png| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Activate this card by targeting 1 face-up card on the field; that card's name becomes "Amnesia" while this card is face-up on the field. If that card leaves the field, destroy this card. If this Set card in your Spell & Trap Zone leaves the field: The card name of all face-up monsters your opponent currently controls becomes "Amnesia" until the end of this turn.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Continuous Card| ]][[Property (short)::[[Continuous Card|Continuous]]| ]]
  • Hay un agujero en su traje. El tamaño de una moneda, hay un agujero en la una sola pieza traje de presión positiva. El sistema de soporte de vida se da cuenta de la cantidad de aire que sale del agujero y suena la alarma. No se supone que es un agujero. La sala responde al cese abrupto de las ondas cerebrales delta y se apaguen las luces de apagado a opacarse cuando sus ojos se abren de golpe. Él estaba soñando. El I.D. carta en la mesa perfectamente rectangular al lado de su cama lo calma, ya que le recuerda que él no es en realidad derritiendo. La hora del día no es importante de todos modos.
  • Amnesia refers to a loss of memory, usually involving forgetting details of the past. Amnesia is a commonly used plot device on Smallville, used to advance the plot in a few main ways: * To reveal a secret, and then have one person forget. The most common example is the biggest secret of all: Clark Kent's secret. Other examples include Lionel Luthor confessing to killing his parents, a secret which Lex Luthor forgot after undergoing electroshock therapy; also, Clark Kent asked Jor-El not to restore Chloe Sullivan's memories of his secret, after almost all of her memories were deleted by Brainiac. (Abyss) * To reveal feelings, and then have the other person forget. Examples include Chloe kissing Clark in Hug, and then forgetting after the kryptonite handshake wore off, and Lois kissi
  • Using this ability, Melanie, Jason and Rosa will be able to select any information and discard it from their minds. This can leave them having lost important information, memories or knowledge that they picked up earlier in their lives. The ability can be used to avoid telepathic information gathering, as they can even decide to erase any thoughts they might want to hide, so quickly that the thoughts would be lost before they could be read or noticed. Also, the three characters could even erase all of their memories and have no recollection of the past, in order to start their lives over afresh. The information removed is lost unless it is restored by using various memory-altering abilities or other means, such as using memory manipulation, memory restoration, full healing or reversal. Mel
  • There is a hole in his suit. The size of a quarter, there is a hole in his one-piece positive pressure suit. The life support system notices the amount of air escaping from the hole and sounds the alarm. There is not supposed to be a hole. He cannot see anything through the thick black condensation collecting on his visor. It is raining in his helmet. Droplets of tar threaten to tickle him as they suffocate the competing sounds of the alarm and his heartbeat. He wants to scream. He is melting. Everything is pulsating out of the hole like blood out of a severed artery. He screams. Me, obviously.
owl:sameAs
Generation
  • I
appeal
  • 0
  • 1
Level
  • 55
Season
  • 2
episode no
  • 2.140000
Length
  • 237.0
dcterms:subject
nombreinglés
  • Amnesia
detección
  • 0
adoptable
  • No
cristal
  • Psicostal Z
Größe
  • 100
maxnum
  • 3
Romaji Name
  • Nanashi
Previous Episode
ja lore
  • ①:フィールドのカード1枚を対象として発動できる。このカードがフィールドに表側表示で存在する限り、その対象のカードのカード名は「ななし」として扱う。また、そのカードがフィールドから離れた場合、このカードを破壊する。②:魔法&罠ゾーンにセットされたこのカードがフィールドから離れた場合に発動する。ターン終了時まで、相手フィールドの全ての表側表示モンスターのカード名は「ななし」として扱う。
Fundort
appears in av
  • 32
kingsrock
  • 0
Generación
  • Primera
capamágica
  • 0
animanganavlink
  • No
Lore
  • Activate this card by targeting 1 face-up card on the field; that card's name becomes "Amnesia" while this card is face-up on the field. If that card leaves the field, destroy this card. If this Set card in your Spell & Trap Zone leaves the field: The card name of all face-up monsters your opponent currently controls becomes "Amnesia" until the end of this turn.
magiccoat
  • 0
brightpowder
  • 0
Max. KP
  • 1
stat change
  • Changes card names
ja image
  • Amnesia-JP-Anime-AV.png
animangafooter
  • No
trans name
  • Namelessness
#views
  • 10
m/s/t
  • Destroys itself
Potencia
  • -
songtitle
  • "Amnesia"
Robo
  • 1
Categoría
  • estado
datechecked
  • 2015-03-17
exhibición
  • 0
  • 1
Next Episode
PageCount
  • 45
original upload date
  • Jan.03.2015
snatch
  • 1
Crit
  • 1.300000
precisión
  • -
Genero
inhibición
  • 0
ability to
  • forget any memory or information at will
tipoconcurso
  • dulzura
recast
  • 120.0
Cooldown
  • 3.600000
Angriff
  • 1
rocarey
  • 0
interferencia
  • 0
card type
  • Trap
detect
  • 0
effect types
  • Act, Continuous, Continuous, Trigger-like
epinum
  • 6
Blanco
  • Usuario
nombrejaponésrom
  • Dowasure
contacto
  • 0
Prod
  • 106
image nc
  • Amnesia-JP-Anime-AV-NC.png Amnesia-JP-Anime-AV-NC-2.png
Gründer
  • Schweden
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dbkwik:britneyspears/property/wikiPageUsesTemplate
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dbkwik:de.community/property/wikiPageUsesTemplate
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dbkwik:es.pokemon/property/wikiPageUsesTemplate
dbkwik:fantendo/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
dbkwik:fr.film/property/wikiPageUsesTemplate
dbkwik:heykidscomics/property/wikiPageUsesTemplate
dbkwik:interlingua/property/wikiPageUsesTemplate
dbkwik:lastremnant/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:nonciclopedia/property/wikiPageUsesTemplate
dbkwik:nonsensopedia/property/wikiPageUsesTemplate
dbkwik:pokemon/property/wikiPageUsesTemplate
dbkwik:pokemontowerdefensethree/property/wikiPageUsesTemplate
dbkwik:pretender/property/wikiPageUsesTemplate
dbkwik:smallville/property/wikiPageUsesTemplate
dbkwik:spongefan/property/wikiPageUsesTemplate
dbkwik:starwars/property/wikiPageUsesTemplate
dbkwik:stexpanded/property/wikiPageUsesTemplate
dbkwik:tardis/property/wikiPageUsesTemplate
dbkwik:uncyclopedia/property/wikiPageUsesTemplate
dbkwik:yugi-oh/property/wikiPageUsesTemplate
dbkwik:yugioh/property/wikiPageUsesTemplate
Number
  • 1
Wikipedia
  • Amnesia
Decks
  • Yuya Sakaki
Category
  • Status
  • Hate Management
Range
  • 35.0
pp
  • 20
Singer
Cast
  • 0.5
Client
L
  • 55
  • 74
  • 84
Startdatum
  • 29032013
Label
  • Jive
Album
Characters
Power
  • 204
associated
  • memory
Status
  • Aktiv
Producer
Logo
  • Logo-de-amnesia.png
Name
  • Amnesia
Genre
  • Romance
Type
  • Psychic
  • song
wheel
  • -
Airdate
  • 1998-03-21
  • 2010-09-18
Caption
  • A telepathic interrogation failing
Property
  • Continuous
desc
  • Stuns the target briefly and wipes the enemy's memory of all previous aggressions. When the stun expires, the enemy will go after the Coercer unless it has been attacked by another person.
WikiIndex
dbkwik:es.animanga/property/wikiPageUsesTemplate
dbkwik:es.musica/property/wikiPageUsesTemplate
dbkwik:imdb/property/wikiPageUsesTemplate
dbkwik:chataboutheroesrp/property/wikiPageUsesTemplate
dbkwik:asthebellrings/property/wikiPageUsesTemplate
dbkwik:vocaloidlyrics/property/wikiPageUsesTemplate
dbkwik:warriors-fanfic/property/wikiPageUsesTemplate
dbkwik:warriorsfanfic/property/wikiPageUsesTemplate
Audio
  • 100
Link
Title
Duration
  • 1.5
Media
Icon
  • Icon_Amnesia.jpg
Class
  • Status
  • Coercer
Tipo
  • Psíquico
  • psíquico
Color
  • #000000; color:Grey
Condition
  • Cute
Japanese
  • ドわすれ Memory Lapse
FoundingDate
  • 2013-01-21
Imagen
  • Amnesia.jpg
Estado
  • restablecer
Episode Name
  • Amnesia
PREV
  • Suresh's Secret Recipe / Resepi Rahsia Suresh
Accuracy
  • Always
  • —%
Released
  • 2008-11-28
Ja Name
  • ななし
Target
  • Enemy
  • Self
Action
  • Activates from your Graveyard
Wiki name
  • Amnesia Wiki
  • Wiki Amnesia
Damage
  • -
Artist
Effects
  • 4.5
NEXT
  • King of the School / Raja Sekolah
Wiki
  • amnesia-anime
  • amnesia-series
Writer
Director
Main
Effect
  • Buff
Slogan
  • Ihre Fangkarte
Bild
  • 80
Contact
  • 0
defensive
  • 0
Location
  • Balterossa - Cafe Moondust
wikipage disambiguates
paginasdecontenido
  • 8
adopcion
  • Yes
Projekttitel
  • Amnesia Wiki
fechadefundacion
  • 5
Chance
  • 100
jam
  • 0
Subdomain
  • de.amnesia
ultimachecada
  • 27
contestdesc
  • Earn double the score the next turn.
  • Ups the user's condition. Helps prevent nervousness.
  • Prevents the user from being startled until the next turn ends.
Fangkarten-Typ
  • Bronze
Fangkarten-Beschreibung
  • Dieser Gegner straft dich mit sofortiger Amnesie. Zack! Einfach so! Ohne jegliche Vorwarnung! Keine Chance, die Dimension zu wechseln. Manchmal weiß man Dinge erst zu schätzen, wenn man sie nicht mehr hat!
moka
  • amnesia
abstract
  • |}
  • A member of the Cirque Sinister supervillain group.
  • Amnesia refers to a loss of memory, usually involving forgetting details of the past. Amnesia is a commonly used plot device on Smallville, used to advance the plot in a few main ways: * To reveal a secret, and then have one person forget. The most common example is the biggest secret of all: Clark Kent's secret. Other examples include Lionel Luthor confessing to killing his parents, a secret which Lex Luthor forgot after undergoing electroshock therapy; also, Clark Kent asked Jor-El not to restore Chloe Sullivan's memories of his secret, after almost all of her memories were deleted by Brainiac. (Abyss) * To reveal feelings, and then have the other person forget. Examples include Chloe kissing Clark in Hug, and then forgetting after the kryptonite handshake wore off, and Lois kissing Clark in Crimson and then forgetting after the red kryptonite wore off. * Total Amnesia. As a plot device, total amnesia allows a character to rediscover who they are and what motivates them. It also allows supporting characters to better understand what it's like to be that person. Finally, it allows former enemies to interact and even become close. Examples include Clark Kent forgetting who he was in Blank, during which Chloe Sullivan helped him adjust; Kara Kent forgetting her identity in Blue, during which she became close to Lex Luthor; and Chloe Sullivan suffering almost total amnesia due to Brainiac's infection, during which time she became close to Davis Bloome (Abyss). Amnesia has many possible causes:
  • Amnesia 「アムネシア Amuneshia?」 es una novela visual japonesa creada por Idea Factory. Fue lanzado por primera vez en agosto del 2011 disponible primero para la PlayStation Portable. Una secuela (llamada 'fan-disk' en Japón) "Amnesia Later" fue lanzado en marzo del 2012. Durante la fiesta Otomate 2012, la producción de una adaptación al anime fue anunciado con una emisión para el 2013.
  • Amnesia was a mental condition often brought on by a traumatic event that resulted in memory loss of some form or another. The individual affected might remember certain things such as how to perform tasks or speak, but have little or no memory of the personal details of one's life, such as name, occupation, or family. Exposure to sights, sounds or other sensory information containing details from one's past might serve as a trigger to overcome the condition. Following his defeat at the hands of Obi-Wan Kenobi in lightsaber combat, Darth Maul suffered partial amnesia regarding exactly what had happened in the incident, but still sought revenge on the Jedi. After the Galactic Republic's forces were defeated by the Separatists on the planet Sarrish, the clone commando CC-5576-39 suffered from amnesia. He eventually ended up on Abafar, where Borkus took advantage of his condition, naming him "Gregor" and giving him a job as a dishwasher at his Power Sliders diner in exchange for room and board. CC-5576-39 was eventually able to recover his memory thanks to Colonel Meebur Gascon reminding him of being a soldier.
  • A pitch black tom with cruel emerald eyes walked the forest. His eyes set on where his targets were living. The tom continued walking, remembering what his leader had said to him. He stopped in front of a leafy and well-hidden den. There were voices coming from inside of it, his gaze showed victory as he padded towards the den. He quickly ducked out of sight when a pure white tom with yellow eyes padded out. Looking around, the toms gaze rested on him, he held his breath. The tom looked away from him, then muttered "Come on, I sense them." A pretty gray she-cat padded out, holding only one kit, another pure white tom, but his eyes were closed. The tom smiled Perfect, everything is going as planned! The tom looked at the she-cat sadly "I wish you didn't get caught up in this!" The she-cat muffled softly "I chose to get caught up in this," she walked up to the tom, and mewed in a muffled tone "What about you? If they find you, you won't survive, they are too strong, too cruel." she whimpered. The tom looked at her "You and our kit must get away from here, it's not safe anymore." he mewed with a glance toward the bush he was hiding in. The she-cat nodded sadly "Okay.. I just don't want to see you die!" she whimpered The tom froze I must attack soon. He climbed up onto a tree branch over the two cats, his claws were unsheathed. He waited till they were in deep conversation to take his chance. He leaped from the tree, claws out-stretched. The tom looked up just in time to jump out of the way of him. He snarled "I forgot that you were smart, Snow!" Snow looked at him with a sneer "I see you aren't." he nodded to the she-cat who disappeared into the bushes with the kit. The she-cat carried her son away from the two, she rested, trying to hear what was going on. But there was nothing. Only utter silence. She held her kit even tighter when she heard rustling in the bushes. and she was horrified to see the black tom pad out, his teeth stained red. She snarled also. But was knocked back. The kit's eyes were open wide, but he made no sound. She stood up. Her claws unsheathed. The tom knocked her and the kit into the tree, she let go of the kit, who rolled away into a hollybush, who hid there shaking, listening to the dying screech of his mother. The screech was cut off, along with a growl that hissed "Where'd you go little kit?"
  • Amnesia , film français de Barbet Schroeder, sorti en 2015.
  • ) Amnesia is a medical condition in which the patients lose some or all of their memories of past events. Physically amnesia is explained by the deletion or damage of memory engrams.
  • Amnesia (健忘, Kenbō), is one of the ultimate jutsus of the Kaihengan. It causes full memory obliteration in the target.
  • Using this ability, Melanie, Jason and Rosa will be able to select any information and discard it from their minds. This can leave them having lost important information, memories or knowledge that they picked up earlier in their lives. The ability can be used to avoid telepathic information gathering, as they can even decide to erase any thoughts they might want to hide, so quickly that the thoughts would be lost before they could be read or noticed. Also, the three characters could even erase all of their memories and have no recollection of the past, in order to start their lives over afresh. The information removed is lost unless it is restored by using various memory-altering abilities or other means, such as using memory manipulation, memory restoration, full healing or reversal. Melanie and Rosa will have no way to restore the memories themselves, without aid from another ability. However, Jason can heal his own memories, since he also possesses memory alteration.
  • Amnesia is the loss of one's memory.
  • Client: JorgenLocation: Balterossa - Cafe Moondust
  • What were we talking about? “Huh???” ~ Captain Oblivious on amnesia “I had a quote for that...” ~ Oscar Wilde on, uh... something... “I was going to mow the lawn but I forgot we had a lawn.” ~ You on Charlie Chaplin “I am going to have so much amnesia when I get older” ~ Bender on Amnesia “I do not recall having amnesia.” ~ Former Attorney General Alberto Gonzalez on Amnesia “I...... hmm... uh. Oh, this button says save page” Amnesia is... it's something that happens when... I mean, you get it when...something happens to your... what's that thing sitting on your neck called, again? I remember something about a coconut... I have amnesia. Sometimes it can be a right laugh! I'll always remember the time when...damn I've forgotten.
  • Raises user's Sp. Defense by 2.
  • Amnesia was the (usually temporary) loss of memory.
  • Hay un agujero en su traje. El tamaño de una moneda, hay un agujero en la una sola pieza traje de presión positiva. El sistema de soporte de vida se da cuenta de la cantidad de aire que sale del agujero y suena la alarma. No se supone que es un agujero. No puede ver nada a través de la espesa recogida condensación negro en la visera. Está lloviendo en el casco. Las gotas de alquitrán amenazan con hacerle cosquillas, ya que sofocan los sonidos concurrentes de la alarma y los latidos del corazón. Quiere gritar. Él se está derritiendo. Todo está pulsando fuera del agujero como la sangre de una arteria cortada. Él grita. La sala responde al cese abrupto de las ondas cerebrales delta y se apaguen las luces de apagado a opacarse cuando sus ojos se abren de golpe. Él estaba soñando. El I.D. carta en la mesa perfectamente rectangular al lado de su cama lo calma, ya que le recuerda que él no es en realidad derritiendo. Una imagen brillante de su rostro me devuelve la mirada; la sonrisa es demasiado ancha. Mirando hacia atrás en la pantalla de noche, veo la palabra " taquicardia " entre paréntesis al lado de mi ritmo cardíaco. Me quito las sondas de mi cabeza calva y el pecho. Desconecto y arrastro los pocos metros por el suelo de baldosas para tomar una ducha. Soy el único aquí que usa su ducha. Además de estar equipado con tres duchas de descontaminación, esta instalación está equipada con cinco duchas nacionales - una para cada residente. Desde arriba, la instalación parece una horquilla, con un laboratorio en cada una de sus tres dientes afilados. Las paredes, pisos y techos de las instalaciones se construyen para formar una cáscara interna sellada que facilita la fumigación y es tanto animales como a prueba de insectos. Hay un total de cuatro ventanas, todas irrompible. Nuestro ingeniero ha puesto en algunos otros dispositivos para evitar que nosotros y todos los demás en el país de la muerte. Al salir de la ducha, que sólo puedo asumir que sé qué hora es. No hay relojes. La hora del día no es importante de todos modos. Me puse la bata de laboratorio. No es importante, ya sea; el traje es la pieza más útil de los equipos. El cirujano residente piensa que vestimos batas de laboratorio que recordar que empezamos en el negocio de la curación. Comenzamos a trabajar en un nuevo proyecto la semana pasada. Tenemos proyectos de todas partes; El Gobierno de los EE.UU. , la Cruz Roja, el CDC. Esta vez se trata de una empresa privada. Nos ocupamos de ellos todo el tiempo, pero no pueden imprimir dinero como el gobierno puede, así que tenemos que mantener nuestros ojos en ellos. Además de la tensión de los negocios, la otra razón por la que mantenemos nuestros ojos en las empresas privadas se debe a que no pregunten por curas. Las armas biológicas son actualmente nuestra petición más popular. No sabemos qué tipo de producto de esta empresa quiere todavía, pero ya nos hemos enviado una maleta de plata llena de dinero, el estilo de agente secreto. Deben realmente quiere acaparar el mercado, porque ya estamos moviendo a un ritmo más rápido de lo habitual. A pesar de ello, porque es una nueva enfermedad tal, vamos a tener que estudiar un rato antes de empezar a jugar con él. Mortis Memoria. Eso es lo que estamos llamando. No es muy contagiosa, que sólo ha matado a quince personas en una aldea en Japón. No sabemos cómo se pone en el torrente sanguíneo, pero una vez que lo hace, es mejor que todo, hasta que se enganche en la barrera sangre- cerebro, entonces comienza la verdadera diversión. Viaja con el hipocampo y luego empieza a crecer. Se mata a las células del cerebro, divide, y sigue adelante, saltando entre las conexiones neuronales. No sabemos qué tan rápido se puede viajar, pero creemos que depende de lo rápido que piensa, una vez que se ha vuelto pulg. El único síntoma real es la pérdida de memoria irreparable y entonces estamos muertos. Ni siquiera llega a ver tu vida pasar ante tus ojos, ya que no lo recordará. Recogimos a los órganos de la zona cero de ayer, por lo que significa hoy en día es el día de la autopsia. Les estamos dando las obras; una hamburguesa con todo - no tan sabroso como suena. Después de un número de cuerpos, ya casi estoy cansado lo suficiente para tumbarse en la mesa con el tema. Pero no lo hago. No puedo. Me preparo para una ducha. La puerta de las diapositivas de las habitaciones se abre automáticamente y me hundo en mi cama razonablemente suave. Mi piel sigue siendo rojo y dolorido de la descontaminación, y las endorfinas que me ayude a arrullar a dormir. Él está bajo el agua. Se puede decir que es el agua, debido a lo lento que está respirando. El destello de escamas plateadas le llama la atención. Un pez nada hacia él a la misma altura y que examine la otra. Es un concurso mirando. Cuando parpadea el pescado se ha ido. Él vuelve a mirar y ve que huir a toda velocidad dejando atrás un rastro de negro como la tinta que se inicia en la parte posterior de la cabeza. Él va a tomar aire. El patrón de ondas cerebrales delta detiene. Se despierta en la oscuridad. Pero se olvidó de ponerse las sondas. Las sondas fueron idea de la mujer; es difícil para la habitación para controlar una enfermedad de otra manera. Además de la pantalla de cabecera son el único recuerdo que la habitación no es sólo una habitación. Después empezamos a trabajar con las enfermedades más mortales, nos aseguramos de que también podría servir como una cuarentena o un incinerador. Yo trato de empujar los pensamientos de la incineración fuera de mi mente. El trabajo se mueve increíblemente rápido. Hemos encontrado recientemente que los compuestos implicados en la muerte de las células cerebrales son similares a los producidos por la planta dedalera. Terminamos la prueba inicial de los cuerpos y descubrimos que la enfermedad también se realiza en las lágrimas y el líquido cefalorraquídeo, por lo que es un poco más contagiosa de lo que pensábamos que era. Nuestro único revés hasta ahora es el brazo robótico funciona mal en uno de los laboratorios; el ingeniero está trabajando en ello. Las cabezas de las instalaciones me dicen que ya estamos listos para pasar a la etapa activa, cara a cara con trabajo en un laboratorio. Yo no la una sola pieza traje de presión positiva. Se trata básicamente de un ataúd con mangas, una ventana y un ventilador. Poniéndolo en siempre me hace sentir como un astronauta. Hay dos trajes en la habitación, pero por lo general trabajan solos - error menos humano de esa manera. Una vez que llegamos a ser un poco más familiarizado con la enfermedad, la compañía nos informó que tenían previsto en la comercialización como un producto, algo que se puede vender con un comercial. No me sorprendería que lo llamaron algo estúpido, como "Memorex ". Al menos cuando estás haciendo las armas, es usted que hace el dinero, no una corporación destinados a las personas demasiado perezosos para lobotomizar sí mismos. Estoy estudiando los efectos de la enfermedad en las neuronas de la rata antes de pasar a los sujetos de prueba humanos. Después de probar algunas muestras, ya estoy cansado. No puedo recordar cuántas he visto hinche y explote. Levanto la vista hacia el reloj para ver cómo ha pasado mucho tiempo. Entonces recuerdo que no tenemos relojes. Sin saber bien por qué, me da una punzada de pánico. Se atornilla directamente de mi cabeza en mi estómago. Por instinto, me pongo a realizar las pruebas de autodiagnóstico que te enseñan cuando empiezas tratar con neurotoxinas. No puedo recordar más allá de la segunda prueba. Hay algo mal en mí. Me dirijo a la puerta. En la habitación de al lado hay dos bastidores, uno vacío y uno con una demanda similar a la que yo estoy usando. Esta cosa es como un ataúd. Me desgarro en ella durante medio minuto antes de finalmente conseguir que fuera. Una puerta a mi izquierda se abre automáticamente. En la habitación de al lado hay un panel en la pared y una pesada puerta sin un mango que recuerdo ser la salida. Presiono el panel. Una lluvia sobre mi cabeza escupe dolor en mí. Me sale una sacudida de sorpresa y adrenalina. Presa del pánico, me golpeó de forma aleatoria la pared detrás de mí y se abre una puerta. Hay una cosa amarilla arrugada en el suelo y otro colgado en un rack. Corro a través de otra puerta abierta a una habitación de color blanco puro. No hay manera de salir. Hay un panel sobre la mesa más cercana a mí. No sé lo que hace, pero cruzo los dedos. Con la esperanza de que no hay otra ducha dolor en alguna parte, pulso el panel. El brazo robótico viene a la vida y me da una bofetada en la cara de la cabeza. Negro. Él se está cayendo. Él golpea el suelo. Duele...mucho. Siento que mi piel apretada alrededor de mi carne. Es de color blanco, como un sobre. ¿Cuando se me envió? Mi franqueo no deja de sangrar. Me olvide, ¿por qué estoy muriendo de nuevo? ¿Cuánto tiempo ha pasado? ¿Qué debo hacer?, ¿Con quién estoy pidiendo?, ¿Dios? ¿Debo orar?, ¿Dónde está el túnel con la luz al final?, ¿Dónde está la multitud de parientes muertos?, ¿Puedo obtener una pista? " Hola Dios , soy yo. Llámeme cuando llegue la oportunidad ". Leí en alguna parte que alucinar cuando mueras. Algo acerca de la liberación de un químico DMT, sea lo que sea, en el cerebro, ¿Dónde está mi alucinación? ¿Debo sentirme triste?, Hay mucho que no he hecho. Yo nunca he usado un palo de pogo antes. ¿Debo sentirme contenido?, He llegado hasta aquí sin morir. Viví una vida suficientemente buena. Yo era un tipo bastante agradable, creo. Sé que no debería sentirme feliz. Supongo que lo que siento no importa. ¿Qué pasa con mis últimas palabras? No, no puedo pensar en ninguna. Además no creo que tenga la fuerza para hablar. ¿Qué pasa con mi funeral ?, ¿Quién está invitado? Yo, obviamente. No puedo sentir nada. Eso es algo bueno, ¿no? Las luces de aquí están comenzando a ponerse azul. Mi nariz está funcionando. Pruebo hierro. ¿Es esto lo que lo alucinación? Las comisuras de mis ojos se están escapando. Hay un sonido de alarma. Yo podría llegar a montar ese palo de pogo, después de todo.Categoría:Ciencia
  • L'amnesia è una malattia che fa perdere la memoria. File:Quote rosso1.png Dicevamo? File:Quote rosso2.png ~ Tipico malato della sindrome Amnesia
  • Amnesia is a medical condition which results in the loss of memory. It comes in two general forms, anterograde amnesia where new memories are not transferred to long term memory and retrograde amnesia which is the loss of past memories. Starfleet Commander Jay Allan was diagnosed with retrograde amnesia due to irreparable brain damage suffered during an away mission in late 2373. Rather than undergo retraining, he was granted a medical discharge. (Kal-Dixas Spaceport)
  • This page gives you the opportunity to redirect to the original article that is on Wikipedia or stay on the Crossgen Comics Database. Clicking on the link on this page will redirect to Wikipedia's Amnesia article. Take me to the [ Amnesia] article on Wikipedia. Click here to return to the Crossgen Comics Database main page or just hit your browsers back button to return to your previous page. These Redirect pages should be eliminated in either of two ways. * #1 Create a article of our own for this page. * #2 On every page a Amnesia link exists make a direct link to the original Wikipedia article. Things to think about: * #1 Creating our own page for this article may add a superfluous amount of pages. * #2 Some of these article links may be on hundreds of pages that would need direct links. This article is a . You can help My English Wiki by expanding it.
  • Dieses Wiki behandelt eine japanische Visual Novel-Serie von Idea Factroy für die Playstation Portable, als auch die Animeadaption. Kategorie:Anime und/oder Manga Kategorie:Spiele Kategorie:Aktiv (+10 Artikel)
  • Image:Amnesia (Status Effect).png Amnesia is a harmful fire-based that seals the memory of its victim until it wears off or is removed. Afflicted characters lose their combat memory, rendering them unable to use Job Abilities, Weapon Skills, or Pet Commands.
  • Amnesia is a recurring status effect. It has the effect of removing all skills except the basic Lv 1 commands and also setting off any bonuses on these skills gained since Lv 1.
  • Amnesias sind Gegner aus dem Spiel Super Paper Mario und gehören zum Typ der Miseria. Berührt der Spieler eine Amnesia, verfucht die Amnesia den Spieler mit dem "No Skill-Status" mit welchem jeder Charakter seine spezifische Fähigkeit verliert. Mario kann also nicht mehr die Dimensionen wechseln, Peach kann nicht mehr mit ihrem Schirm gleiten oder feindliche Angriffe ablenken, Bowser verliert seinen Feueratem und Luigi kann keinen Super-Sprung mehr einsetzen. Amnesias können von Miserias aufgrund ihrer violetten Farbe unterschieden werden. Sie lassen manchmal einen Giftpilz fallen, nachdem sie besiegt wurden.
  • Amnesia is the 6th episode in Season 1 of Waktu Rehat. Johan had lost his memory and he couldn't even remember who his friends are. Would Johan be able to get his memory back?
  • Memory loss. Characters cannot remember anything that happened before the disorder took hold. Memory loss is total - they forget their name, life history, and any spells. Skills are not forgotten, but the character will not realise that they are available unless reminded by another character. To overcome amnesia, characters are allowed to make an Int test once per month - at the GM's discretion, a further test might be made after any traumatic experience, such as a blow on the head. When the test is passed, the character can recall everything except the events which led to the affliction. The character may, if the player wishes, make further monthly Int tests to recall these events, but will gain one insanity point for each failed attempt. During a period of amnesia, a character is allowed to spend experience points to re-learn forgotten spells. When the memory returns, however, these experience points will have been wasted.
  • Amnesia is the 4th episode of Season 2 of Doctor Bugs's series Reckless and Retired. It aired on August 14, 2014. It is the 26th episode overall.
  • Amnesia is a Raven in Armored Core 2. His rank is #31 in the Arena.
  • Hugo, el nuevo profesor de Educación Física, llega al internado para echar una mano a su amigo Héctor. Además, Amelia le revelará a Héctor que existe un tratamiento experimental para su enfermedad, que resulta ser la misma que tiene su hermano. También María tiene problemas de salud e incluso ha sufrido un desmayo. Hace días que no se encuentra bien pero lo que realmente ha acabado con sus nervios ha sido enterarse de que alguien le ha dicho a Iván que ella es su madre. Los chicos recopilan pruebas y buscan un buen escondite para guardarlas hasta que acabe el curso y puedan dárselas a la policía. Marcos se queda de piedra al enterarse de que los demás no quieren contarle cuál será el escondite mientras siga con Amelia, de quien todos los demás desconfían. Por si esto fuera poco, Noiret insistirá en su acoso a los chicos, convencido de que tienen los papeles que ocultó Toni, sometiéndoles a todo tipo de castigos para que confiesen. Amelia teme que Fermín cuente a sus jefes que fue ella quien le salvó en la sala del tesoro. Decide hablar con él y se queda aún más sorprendida al comprobar que Fermín sabe toda su historia, lo de su hermano, lo del chantaje, todo. El cocinero, sin embargo, está más preocupado por las investigaciones de Rebeca, que ha sorprendido a los chicos saliendo de la ermita y está segura de que allí encontrará nueva información. Categoría:Capitulos Categoría:Quinta Temporada Categoría:Sexta Temporada
  • Amnesia is a mental, mundane disadvantage, described in Basic Set, p. 123. It has two variants: Partial Amnesia and Total Amnesia. GURPS Space, p. 221, adds a third type, Selective Amnesia. It is referenced in GURPS Banestorm™, p. 183, on magical causes of Amnesia.
  • A 2013 anime television series has been produced by Brain's Base. There are currently four other games in the Amnesia series. Two PSP games, Amnesia Later and Amnesia Crowd and two Playstation Vita games, Amnesia: V Edition and Amnesia World.
  • The story of the original romance game for female players begins on the morning of August 1, when the protagonist wakes up and discovers she has absolutely no memories of the past. A boy appears before her, and he introduces himself as a "spirit" named Orion. The protagonist struggles to regain her memories under the guidance of Orion. She then gets a phone call, but she does not recognize the name on her mobile phone screen. She meets her apparent "boyfriend," despite not knowing his face.
  • Amnesia (Amnesia en Hispanoamérica por el anime, Amnesia en inglés) es un movimiento de tipo psíquico introducido en la primera generación.
  • Amnesia is the fourteenth episode of the second season of The Pretender which first aired March 28, 1998 on NBC in the United States. Even though this episode was originally titled Amnesia, it has also been called Unforgotten.
  • __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Non-card image::Amnesia-JP-Anime-AV-NC.png Amnesia-JP-Anime-AV-NC-2.png| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Activate this card by targeting 1 face-up card on the field; that card's name becomes "Amnesia" while this card is face-up on the field. If that card leaves the field, destroy this card. If this Set card in your Spell & Trap Zone leaves the field: The card name of all face-up monsters your opponent currently controls becomes "Amnesia" until the end of this turn.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Continuous Card| ]][[Property (short)::[[Continuous Card|Continuous]]| ]] Main card page: "[[Main card page::|]]" [[File:|link=File:|px]] * [[Media:|en]] * [[Media:|ja]] * [[Media:|ko]] * [[Media:|astral]] * [[Media:|barian]] * [[Media:|dub]] * [[Card Gallery : #|Gallery]] * [[Card Appearances : #|Appearances]] * [[Card Trivia : #|Trivia]] * [[Card Lores : #|Lores]] * [[Card Artworks : #|Artworks]] * [[Card Names : #|Names]] ==Other languages== ==Images== == Decks == ==Search categories==
  • There is a hole in his suit. The size of a quarter, there is a hole in his one-piece positive pressure suit. The life support system notices the amount of air escaping from the hole and sounds the alarm. There is not supposed to be a hole. He cannot see anything through the thick black condensation collecting on his visor. It is raining in his helmet. Droplets of tar threaten to tickle him as they suffocate the competing sounds of the alarm and his heartbeat. He wants to scream. He is melting. Everything is pulsating out of the hole like blood out of a severed artery. He screams. The room responds to the abrupt cease in delta brain waves and the lights go from off to dim as his eyes snap open. He was dreaming. The I.D. card on the perfectly rectangular table next to his bed calms him as it reminds him that he is not actually melting. A glossy thumbnail of his face stares back at me; the smile is too wide. Glancing behind at the bedside display, I see the word “Tachycardia” in parenthesis next to my heart rate. I remove the probes from my bald head and chest. I disconnect and drag myself the few feet across the tile floor to take a shower. I’m the only one here who uses his room shower. In addition to being equipped with three decontamination showers, this facility is equipped with five domestic showers - one for each resident. From above, the facility looks like a pitchfork, with a lab in each its three sharp prongs. The walls, floors, and ceilings of the facility are constructed to form a sealed internal shell which facilitates fumigation and is both animal and insect-proof. There are a total of four windows, all shatterproof. Our engineer has put in a few other devices to prevent us and everyone else in the country from dying. Coming out of the shower, I can only assume I know what time it is. There aren’t any clocks. Time of day isn’t important anyway. I put on my lab coat. It’s not important either; the suit is the more useful piece of equipment. The resident surgeon thinks we wear lab coats to remind ourselves that we started off in the cure business. We started working on a new project last week. We get projects from all over; The U.S. Government, the Red Cross, the CDC. This time it’s a private company. We deal with these all the time, but they can’t print money like the government can, so we have to keep our eye on them. Besides the business tension, the other reason we keep our eye on private companies is because they don’t ask for cures. Biological weapons are currently our most popular request. We don’t know what kind of product this company wants yet, but they’ve already sent us a silver suitcase full of money, secret agent style. They must really want to corner the market, because we’re already moving at a faster pace than usual. Even so, because it’s such a new disease, we’ll have to study it a while before we start playing with it. Mortis Memoria. That’s what we’re calling it. Not very contagious, it’s only killed fifteen people in some village in Japan. We don’t know how it gets in the bloodstream, but once it does, it beats around until it latches onto the blood-brain barrier, then the real fun begins. It travels to the hippocampus and then starts growing. It kills a brain cell, divides, and moves on, jumping between neural connections. We don’t know how fast it can travel, but we think it depends on how fast you think, once it’s gotten in. The only real symptom is irreparable memory loss and then you’re dead. You don’t even get to see your life flash before your eyes because you won’t remember it. We picked up the bodies from ground zero yesterday, so that means today is autopsy day. We’re giving them the works; a burger with everything - not as tasty as it sounds. After some number of bodies, I’m almost tired enough to lie down on the table with the subject. But I don’t. I can’t. I prep for a shower. The door to the room slides open automatically and I sink into my reasonably soft bed. My skin is still red and sore from the decontamination, and the endorphins help lull me to sleep. He is underwater. He can tell it is water because of how slow he’s breathing. The flash of silver scales catches his attention. A fish swims up to him at eye level and they examine each other. It is a staring contest. When he blinks the fish is gone. He turns to look and sees it speeding away leaving behind an inky black trail that starts at the back of his head. He goes up for air. The delta brain wave pattern stops. He wakes up in the dark. He forgot to put on his probes. The probes were the woman’s idea; it’s hard for the room to monitor for disease otherwise. Besides the bedside display they are the only reminder that the room is not just a room. After we started working with deadlier diseases, we made sure it could also serve as a quarantine or an incinerator. I try to push thoughts of incineration out of my mind. Work is moving impossibly fast. We’ve just recently found that the compounds involved in brain cell death are similar to those produced by the Foxglove plant. We finished initial testing of the bodies and discovered that the disease is also carried in tears and spinal fluid, making it a little more contagious than we first thought it was. Our only setback so far is the malfunctioning robotic arm in one of the labs; the engineer is working on it. The facility heads tell me that we’re ready to move on to the active stage, working face to face with it in a lab. I don the one piece positive pressure suit. It’s basically a casket with sleeves, a window and a ventilator. Putting it on always makes me feel like an astronaut. There are two suits in the room, but we usually work alone – less human error that way. Once we became a little more familiar with the disease, the company informed us that they planned on marketing it as a product, something that you could sell with a commercial. I wouldn’t be surprised if they called it something stupid, like “MemorEx.” At least when you’re making weapons, it’s you making the money, not some corporation targeting people too lazy to lobotomize themselves. I’m studying the effects of the disease on rat neurons before we move on to human test subjects. After testing a few samples, I’m already tired. I can’t remember how many I’ve seen swell up and explode. I look up at the clock to see how much time has passed. Then I remember that we don’t have clocks. Without fully knowing why, I get a stab of panic. It bolts straight from my head into my stomach. Out of instinct, I start to perform the self-diagnostic tests they teach you when you start dealing with neurotoxins. I can’t remember past the second test. There is something wrong with me. I head for the door. In the next room there are two racks, an empty one and one holding a suit similar to the one I’m wearing. This thing is like a coffin. I tear at it for half a minute before finally getting it off. A door to my left opens automatically. In the next room there is a panel on the wall and a heavy door without a handle which I remember to be the exit. I press the panel. A shower above my head spits pain at me. I get a jolt of surprise and adrenaline. In a panic, I randomly hit the wall behind me and a door opens. There is a crumpled yellow thing on the floor and another hung on a rack. I run through another door opened to a pure white room. There is no way out. There is a panel on the tabletop nearest me. I don’t know what it does, but I cross my fingers. Hoping that there is not another pain shower somewhere, I press the panel. The robotic arm springs to life and strikes me on the side of the head. Black. He is falling. He hits the floor. It hurts. A lot. I feel my skin tight around my flesh. It is white, like an envelope. Where am I being sent? My postage won’t stop bleeding. I forget, why am I dying again? How long has it been? What should I do? Who am I asking? God? Should I pray? Where is the tunnel with the light at the end? Where is the crowd of dead relatives? Can I get a hint? "Hi God, It's me. Call me back when you get the chance." I read somewhere that you hallucinate when you die. Something about the release of a chemical DMT, whatever that is, in the brain. Where's my hallucination? Should I feel sad? There's plenty I haven't done. I've never even used a pogo stick before. Should I feel content? I've made it this far without dying. I lived a good enough life. I was a nice enough guy, I think. I know I shouldn't feel happy. I suppose how I feel doesn't matter. What about my last words? Nope, can't think of any. Plus I don’t think I have the strength to speak. What about my funeral? Who's invited? Me, obviously. I can't feel anything. That's a good thing, right? The lights in here are starting to turn blue. My nose is running. I taste iron. Is this that hallucination thing? The corners of my eyes are leaking. There’s an alarm sounding. I might get to ride that pogo stick after all.
  • From modified [[w:|]][[Category: derivations|Amnesia]] amnesia, from [[w:|]][[Category: derivations|Amnesia]] ἀμνησία (“‘forgetfulness’”).
  • Amnesia is a song taken from Britney Spears' her sixth full length studio album Circus.
  • Director: Gonzalo Justiniano Guión: Gustavo Frías y Gonzalo Justiniano Año: 1994 Elenco: Julio Jung, Pedro Vicuña, José Secall, Marcela Osorio, Myriam Palacios, José Martin, Nelson Villagra, Carla Cristi, Alexandra Rencoret, Mateo Iribarren, Victor Mix, Iselda Sepúlveda, Rodrigo Vidal, Pablo Striano, David Olguiser
  • __NOWYSIWYG__ Amnesia (ドわすれ Memory Lapse) Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Amnesia is a Psychic-type move introduced in Generation I.
  • Amnesia describes a loss of memory of things in the past as opposed to not being able to remember facts at the current time (i.e. short term memory loss). It is a symptom of many disorders and is usually temporary. Head trauma is the most common cause, but it can be caused by physiological trauma as well. It can be mild or severe, and can affect anything from a single event to a very long sequence of time. For example, a heart attack victim may forget everything that happened in the week before the attack, including the attack itself. In very severe cases, a patient may not be able to recall who they are. Progressive neurological disorders such as Korsakoff's syndrome can cause serious ongoing amnesia. In Mirror Mirror, the patient could not recall any details of his life due to a frontal lobe disorder related to his infection.
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