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rdfs:comment | - Kree'arra is the Armadyl general in the God Wars Dungeon. He is extremely deadly against unprotected players. He has moderate range and mage defence and players can kill it according to their recommended style. Kree'arra and his bodyguards can drop the famed Armadyl armour (Armadyl helmet, chestplate, chainskirt, boots, buckler, gloves). Kree'arra can also drop the Armadyl hilt, which is used to create one of the five godswords. Like the other generals, Kree'arra has an instanced option costing the player 200,000 coins for each hour.
- Kree'arra is the Armadyl general in the God Wars Dungeon. He is extremely deadly against unprotected players. He has moderate range and mage defence and players can kill it according to their recommended style. Kree'arra and his bodyguards can drop the famed Armadyl armour (Armadyl helmet, chestplate, chainskirt, boots, buckler, gloves). Kree'arra can also drop the Armadyl hilt, which is used to create one of the four godswords. Like the other generals, Kree'arra has an instance option; each hour will cost the player 200000 coins, rather than 250000.
- This is a guide to defeating Kree'arra, the Armadyl-aligned general in the God Wars Dungeon. As Kree'arra is airborne, regular Melee attacks will not work; instead, Ranged or Magic must be used to fight him. A salamander is the only melee option. Kree'arra and his minions count toward aviansie slayer tasks; Slayer helm (i) and Black mask (i) both give the 15% accuracy and damage boost to those on task.
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abstract | - Kree'arra is the Armadyl general in the God Wars Dungeon. He is extremely deadly against unprotected players. He has moderate range and mage defence and players can kill it according to their recommended style. Kree'arra and his bodyguards can drop the famed Armadyl armour (Armadyl helmet, chestplate, chainskirt, boots, buckler, gloves). Kree'arra can also drop the Armadyl hilt, which is used to create one of the five godswords. Like the other generals, Kree'arra has an instanced option costing the player 200,000 coins for each hour.
- This is a guide to defeating Kree'arra, the Armadyl-aligned general in the God Wars Dungeon. As Kree'arra is airborne, regular Melee attacks will not work; instead, Ranged or Magic must be used to fight him. A salamander is the only melee option. Kree'arra and his minions count toward aviansie slayer tasks; Slayer helm (i) and Black mask (i) both give the 15% accuracy and damage boost to those on task. Please note that Kree'arra's uses a ranged-based magic attack; that is, a magic attack which is rolled against your Ranged Defence bonus and Defence level only, so prepare your equipment accordingly; you may wish to sacrifice some Ranged Attack bonus in favour of improving your Ranged Defence bonus.
- Kree'arra is the Armadyl general in the God Wars Dungeon. He is extremely deadly against unprotected players. He has moderate range and mage defence and players can kill it according to their recommended style. Kree'arra and his bodyguards can drop the famed Armadyl armour (Armadyl helmet, chestplate, chainskirt, boots, buckler, gloves). Kree'arra can also drop the Armadyl hilt, which is used to create one of the four godswords. Like the other generals, Kree'arra has an instance option; each hour will cost the player 200000 coins, rather than 250000.
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