PropertyValue
rdf:type
rdfs:label
  • Gang Member
  • Gang Member
  • Gang Member
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
Attack
  • 18
dcterms:subject
immunities
  • None.
walksaround
  • Fire, Energy, Poison
strongagainst
  • Nothing.
implemented
  • 8.400000
Behavior
  • Will run in low health.
  • Will run with 35 or less hp.
weakagainst
creatureclass
  • Humans
  • Humans
  • Humans
bestiaryclass
  • Human
senseinvis
  • no
paraimmune
  • no
fireDmgMod
  • 100.0
convince
  • 450
deathDmgMod
  • 105.0
Sell
  • 3900
iceDmgMod
  • 100.0
immuneto
  • Nothing.
behaviour
  • Will run with 35 or less hp.
walksthrough
  • None
Summon
  • --
  • --
  • --
actualname
  • gang member
hpDrainDmgMod
  • 100
holyDmgMod
  • 100.0
energyDmgMod
  • 100.0
physicalDmgMod
  • 100.0
MaxDmg
  • 80
  • 95
earthDmgMod
  • 100.0
pushable
  • yes
bestiarylevel
  • Easy
pushobjects
  • yes
isboss
  • no
bestiarytext
  • Gang Members are usually encountered in groups, especially in greater cities with warring gangs. They tend to talk a lot about respect and honour but this is rather to comfort themselves, trying to forget how low they have come and what harm they do to the people around them. When it comes to combat they are all cowards, one way or the other. While some of them might fight to the bitter end, most will flee from it when the going gets rough.
  • Even small cities often have gangs roaming its streets, pressing money from travellers and shop owners alike. Some gangs might follow a noble cause or only consist of some youths that banded together for protection, but in the harsh reality of Tibia, most gangs are nothing than urban bandits. Usually led by one or two powerful and charismatic individuals, they claim parts of the city as their territory. The borders of these territories are often disputed among gangs and are subject of violent and bloody fights. The inhabitants that live in such a territory mostly have arranged themselves with the situation, accepting it as given as the rule of the local king.
SpawnType
  • Regular
bestiaryname
  • gangmember
drownDmgMod
  • 100
illusionable
  • yes
Buy
  • 7800
Loot
  • 0
primarytype
  • Outlaws
  • Outlaws
  • Outlaws
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:mafiawars/property/wikiPageUsesTemplate
dbkwik:sv.tibia/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
Defense
  • 20
Article
  • a
Date
  • 2010-07-21
Armor
  • 8
Name
  • Gang Member
  • Gang Member
  • Gang Member
Type
  • Henchmen
Abilities
exp
  • 70
Ratio
  • 0
  • 237
plural
  • gang members
Notes
  • Usually found along with other Gang Members and Outlaws. Their melee attack is quite strong.
  • Usually found along with other Gang Members and Outlaws. Their melee attack is quite strong.
  • Is found with other creatures on ground level, and with other Gang Members on upper levels.
Quality
  • Common
Sounds
  • "This is our territory!"; "Help me guys!"; "I don't like the way you look!"; "You're wearing the wrong colours!"; "Don't mess with us!".
  • "This is our territory!"; "Help me guys!"; "I don't like the way you look!"; "You're wearing the wrong colours!"; "Don't mess with us!".
HP
  • 295
Subtype
  • Person
Source
Location
  • Throughout the Foreigner, Factory, and Trade Quarters in Yalahar.
  • Throughout the Foreigner, Factory, and Trade Quarters in Yalahar.
  • Throughout the Foreigner, Factory, and Trade Quarters in Yalahar.
Strategy
  • Similar to Nomads and Bandits. Easy to kill by players above level 20.
  • Similar to Nomads and Bandits. Easy to kill by players above level 20. Also good training Creatures for Knights with Skills around 60/60.
  • Similar to Nomads and Bandits. Easy to kill by players above level 20. Also good training Creatures for Knights with Skills around 60/60.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
is tappasav of