abstract | - Race: outsider Alignment: chaotic evil Armor class: 25 (27 at master class level 28) Hit points: 180 to 410 Attack bonus: +17/+12/+7 to +31/+26/+21/+16 Damage: 1d8+(6 to 8) / 1d8+(6 to 8) / 1d6+(6 to 8) (claw/claw/bite creature weapons) Hit dice (level): 12 to 26 Challenge rating: 14 to 28 Size: large Spell resistance: 22 Trained skills:(‡) concentration (5), discipline (21 to 37), hide (3 to 10), listen (3), move silently (3), parry (17 to 31), search (3), spot (3), taunt (8 to 15) Feats: called shot, cleave, darkvision, disarm, dodge, expertise, great cleave, great fortitude, knockdown, mobility, power attack, spring attack, toughness, weapon proficiency (creature), whirlwind attack Gained at higher master class levels: blind fight (18), iron will (19), point blank shot (20), dirty fighting (22), lightning reflexes (22), rapid shot (24), ambidexterity (25), epic prowess (26), armor skin (28), great strength I (28), epic toughness I (30)
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