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  • Metal Gear Solid V: The Phantom Pain
  • Metal Gear Solid V: The Phantom Pain
  • Metal Gear Solid V: The Phantom Pain
  • Metal Gear Solid V: The Phantom Pain
rdfs:comment
  • This week, Zero Punctuation reviews Metal Gear Solid V: The Phantom Pain.
  • Metal Gear Solid V: The Phantom Pain (メタルギアソリッドV ファントムペイン,Metaru Gia Soriddo Faibu: Fantomu Pein) é um título canônico na Série Metal Gear. O jogo foi desenvolvido pela Kojima Productions e publicado pela Konami. Assim como nos jogos anteriores de Metal Gear Solid, Hideo Kojima desenhou, escreveu, dirigiu e produziu o jogo. Acredita-se que ele deixará a Konami no final de 2015. O jogo foi lançado para o mundo todo para a PlayStation 3, Xbox 360, Xbox One, PlayStation 4 e Microsoft Windows em 1º de setembro de 2015. O jogo foi lançado no Japão no dia seguinte.
  • Metal Gear Solid V: The Phantom Pain(Japanese:メタルギアソリッドV ザ・ファントム・ペインHepburn:Metaru Gia Soriddo Faibu Za Fantomu Pein) is an upcoming open world action-adventure stealth video game developed by Kojima Productions and directed, co-produced and co-written by Hideo Kojima, currently in development for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. The game will serve as a continuation of the events of Metal Gear Solid V: Ground Zeroes, and will carry over the same tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker. The game follows the mercenary leader, Big Boss, as he ventures into Afghanistan during the Soviet war to exact revenge on the people who destroyed his forces.
  • Metal Gear Solid V: The Phantom Pain ist chronologisch der 9. Teil der Serie und Abschluss der Metal Gear Reihe. Der chronologische Vorgänger ist Peace Walker, der Nachfolger Metal Gear. Entwickelt wurde es von Kojima Productions, die das Spiel mit der Fox Engine realisierten, der Vertrieb erfolgt durch Konami. Weltweites Releasedate für alle Versionen (PS3, Xbox 360, PS4, XBox One, PC) des Spiels ist der 01. September 2015.
  • Metal Gear Solid V: The Phantom Pain (メタルギアソリッドV ファントムペイン Metaru Gia Soriddo Faibu: Fantomu Pein?) is a canonical installment in the Metal Gear series. It was developed by Kojima Productions using their self-programmed Fox Engine and published by Konami. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015. The Phantom Pain is the first Metal Gear game to fully use an open world gameplay structure.
  • Metal Gear Solid V: The Phantom Pain es la última entrega publicada de la saga Metal Gear. Su lanzamiento se produjo el 1 de septiembre de 2015 para las plataformas PlayStation 3, PlayStation 4, Xbox 360, Xbox One y Microsoft Windows. Fue desarrollado por Kojima Productions; con Hideo Kojima a la cabeza ejerciendo de director, diseñador, guionista y productor.
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Length
  • 312.0
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Artista
Lançamento
  • 1
Erschienen
  • 2015-09-01
Escritor
Anterior
  • Metal Gear Solid V: Ground Zeroes
Plataforma
  • PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Microsoft Windows
Próximo
  • Metal Gear
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dbkwik:metalgear/property/wikiPageUsesTemplate
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Number
  • 417
Platforms
Date
  • 2015-09-09
YouTube
Series
  • Metal Gear
Producer
  • Hideo Kojima
  • Kenichiro Imaizumi
Título
  • Metal Gear Solid V: The Phantom Pain
Genre
Caption
  • Main visual unveiled at the Electronic Entertainment Expo 2014
  • E3 2014 poster.
Modo
nextGame
extra punctuation
nxtgame
  • Metal Gear Solid V: The Definitive Experience
precanongame
  • Metal Gear Solid V: Ground Zeroes
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dbkwik:zeropunctuation/property/wikiPageUsesTemplate
Title
  • Metal Gear Solid V: The Phantom Pain
escapist
Pregame
  • Metal Gear Solid V: Ground Zeroes
Media
Imagem
  • Metal-gear-solid-v-the-phantom-pain-cover-art-from-konami.jpg
Compositor
Modes
Released
  • 2015-09-01
  • 2015-09-02
Engine
Titel
  • Metal Gear Solid V: The Phantom Pain
Artist
Developer
Composer
Publisher
Writer
Director
Bild
  • 200
Designer
  • Hideo Kojima
  • Kenichiro Imaizumi ( )
Entwickler
Plattformen
  • PlayStation 3, Xbox 360, Playstation 4, XBox One, PC
publicador
reviewed
  • Metal Gear Solid V: The Phantom Pain
Gênero
desenvolvedor
prevgame
nxtcanongame
  • Metal Gear
abstract
  • Metal Gear Solid V: The Phantom Pain (メタルギアソリッドV ファントムペイン,Metaru Gia Soriddo Faibu: Fantomu Pein) é um título canônico na Série Metal Gear. O jogo foi desenvolvido pela Kojima Productions e publicado pela Konami. Assim como nos jogos anteriores de Metal Gear Solid, Hideo Kojima desenhou, escreveu, dirigiu e produziu o jogo. Acredita-se que ele deixará a Konami no final de 2015. O jogo foi lançado para o mundo todo para a PlayStation 3, Xbox 360, Xbox One, PlayStation 4 e Microsoft Windows em 1º de setembro de 2015. O jogo foi lançado no Japão no dia seguinte. A história se passam em 1984, nove anos depois dos eventos de Metal Gear Solid V: Ground Zeroes, The Phantom Pain serve como prequela de Metal Gear, que se passa em 1995. O subtítulo do jogo refere-se a condição médica comumente associada com amputados, quando um indivíduo tem sensações, especificamente dor, em orgãos que não fazem mais parte do seu corpo. The Phantom Pain é o primeiro jogo Metal Gear que usa uma estrutura de mundo aberto.
  • Metal Gear Solid V: The Phantom Pain ist chronologisch der 9. Teil der Serie und Abschluss der Metal Gear Reihe. Der chronologische Vorgänger ist Peace Walker, der Nachfolger Metal Gear. Entwickelt wurde es von Kojima Productions, die das Spiel mit der Fox Engine realisierten, der Vertrieb erfolgt durch Konami. Weltweites Releasedate für alle Versionen (PS3, Xbox 360, PS4, XBox One, PC) des Spiels ist der 01. September 2015. Protagonist des Spiels ist Big Bosses Phantom. Das Gameplay ist dabei ein kosequente Fortsetzung des Vorgängers, mit dem Unterschied, dass die Spielewelt wesentlich gößer ausfallen soll. Quellen zufolge soll das Spiel zweihundert Mal so groß wie der Prolog werden.
  • Metal Gear Solid V: The Phantom Pain (メタルギアソリッドV ファントムペイン Metaru Gia Soriddo Faibu: Fantomu Pein?) is a canonical installment in the Metal Gear series. It was developed by Kojima Productions using their self-programmed Fox Engine and published by Konami. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015. The game was released worldwide for the PlayStation 3, Xbox 360, Xbox One, PlayStation 4 and Microsoft Windows on September 1, 2015. It was released in Japan the following day. Set in 1984, nine years after the events of Metal Gear Solid V: Ground Zeroes, The Phantom Pain serves as a prequel to Metal Gear, which is set in 1995. The game's subtitle refers to a medical condition commonly associated with amputees, when an individual experiences sensations, specifically pain, in limbs or organs that are no longer physically part of their body. The Phantom Pain is the first Metal Gear game to fully use an open world gameplay structure.
  • Metal Gear Solid V: The Phantom Pain es la última entrega publicada de la saga Metal Gear. Su lanzamiento se produjo el 1 de septiembre de 2015 para las plataformas PlayStation 3, PlayStation 4, Xbox 360, Xbox One y Microsoft Windows. Fue desarrollado por Kojima Productions; con Hideo Kojima a la cabeza ejerciendo de director, diseñador, guionista y productor. El desarrollo de este juego se confirmó el 7 de diciembre de 2012 en los Spike Video Game Awards. En la Game Developers Conference realizada en la ciudad de San Francisco en Estados Unidos el 27 de marzo de 2013, se confirmó que Metal Gear Solid V se dividiría en dos partes: un prólogo llamado Metal Gear Solid V: Ground Zeroes y The Phantom Pain. Ambos se desarrollarían en mundo abierto (aunque con pantallas de carga, como declararía Hideo Kojima días después a Eurogamer) y que también contaría con transiciones de día y noche, las cuales afectarían el desarrollo del mismo. Está ambientado en 1984, 9 años tras los acontecimientos de Ground Zeroes y 11 años antes de la trama de Metal Gear. Su subtítulo se refiere a una condición médica asociada con los amputados; cuando un individuo experimenta sensaciones, específicamente el dolor, en miembros fantasma que ya no forman parte de su cuerpo.
  • This week, Zero Punctuation reviews Metal Gear Solid V: The Phantom Pain.
  • Metal Gear Solid V: The Phantom Pain(Japanese:メタルギアソリッドV ザ・ファントム・ペインHepburn:Metaru Gia Soriddo Faibu Za Fantomu Pein) is an upcoming open world action-adventure stealth video game developed by Kojima Productions and directed, co-produced and co-written by Hideo Kojima, currently in development for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. The game will serve as a continuation of the events of Metal Gear Solid V: Ground Zeroes, and will carry over the same tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker. The game follows the mercenary leader, Big Boss, as he ventures into Afghanistan during the Soviet war to exact revenge on the people who destroyed his forces. Metal Gear Solid V: The Phantom Pain is a separated composite of two previously announced Kojima Productions projects, the both of which formed a complex deception. The first was Metal Gear Solid: Ground Zeroes, originally revealed in a Fox Engine tech demo shown at the Metal Gear 25th Anniversary Party on August 30, 2012. The second was The Phantom Pain, a trailer at the Spike TV Video Game Awards on December 7, 2012, presented as an original title by fictional developer Moby Dick Studios, with the Metal Gear Solid V logo virtually obscured. On March 27, 2013, the true nature of these two projects was revealed at the Game Developers Conference, where Kojima announced that Ground Zeroes serves as a prologue to The Phantom Pain and these two titles form one combined work, to be released separately.
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