PropertyValue
rdf:type
rdfs:label
  • Air Elemental
  • Air Elemental
  • Air elemental
  • Air elemental
  • Air elemental
  • Air elemental
rdfs:comment
  • Air elementals are monsters in ADOM. They are constructs that can breathe lightning, and have a corresponding immunity to shock attacks. Many of them are found in the Air Temple, and a single air elemental can sometimes appear as a wilderness encounter once the PC reaches level 15. As of version 1.2.0 air elementals are able to see through invisibility.
  • Air elementals are encountered during the Elemental Workshop I quest, and it is not required to kill them. Using air spells will heal them rather than damage them.
  • An air elemental was a being made up of wind and living air. It appeared as a cyclone of air that moved in any direction, even against the wind when enraged. Air elementals were always flying, an expression of freedom that they enjoyed to its fullest. They attacked targets from the air, detesting touching the ground even for the slightest moment.
  • Air elementals are the denizens of the Elemental Plane of Air. They manifest as a swirl of violent wind, and their rapid speed makes air elementals useful on vast battlefields or in extended aerial combat.
  • Ilma elementaalit ovat tehty ilmasta, myrskyistä ja salamoista. Niiden johtaja on Al'akir ja ne asuvat Skywallissa. thumb
  • A weird whistling sound echoes across the wastelands, accompanied by a sudden rush of air. You whirl to see a cloud-like billowy mass floating over the broken terrain. Though it seems to have no substance you get the unmistakable impression that it is hunting. Could this be one of the dreaded elementals you have heard about? They say radiation is a strange force... It can change healthy humanoids into diseased mutants. It can change a friendly recruit into a crazed insane soldier. If the forces are just right, radiation can even change an elemental substance into a demonic beast. But the time to ponder ends abruptly as it blows towards you.
  • Air elementals are enemies that appear in Tomb Raider: The Last Revelation.
  • The essence of Air is freedom of movement. As long as there is a place for Air to go, it will continue to grow in destructive power. Only when it is bound to the Earth can it be contained.
  • "I can hardly see you when you are still. Are you a shade?" "I bring no darkness to the light." "You sound faint and distant. Are you a ghost?" "I had not life before this form." "So what exactly are you, then?" "I am of the wind and the sky and the air."
  • Air elementals are encountered during the Elemental Workshop I quest. As with all elementals, if players cast spells of the elemental's element, the spell will heal instead of damaging the elemental. It should be noted that players do not actually have to kill any air elementals to complete Elemental Workshop I.
  • The Air Elemental is an enemy encountered at the end of Dungeon Siege: Legends of Aranna.
  • An air elemental is a being made up of wind and living air. It appears as a cyclone of air that moves in any direction, even against the wind when enraged. Air elementals are always flying, an expression of freedom that they enjoy to its fullest. They attack targets from the air, detesting touching the ground even for the slightest moment.
  • Known Loot: Gold, Elemental Dusts Spotted: Forests, Aborek, Mirith Crypt
  • Race: elemental Alignment: true neutral Armor class: 18 Hit points: 26 Attack bonus: +8 Damage: 1d6+1 bludgeoning damage (creature weapon) Hit dice (level): 4 Challenge rating: 4 Size: medium Trained skills:(‡) listen (7), spot (7) Feats: darkvision, weapon finesse, weapon proficiency (creature)
  • Composed of pure air and as mercurial as a storm's wind, air elementals are at home on the Elemental Plane of Air but can also be found on Golarion wherever wind is at its most intense.
  • The first elemental in the game for the First Blast Staff. This elemental's specialty is that it lowers your gravity, meaning you're able to jump higher! And it increases your walkspeed by 30%! It also recharges the Charges on your Air Blast Staff (The staff doesn't need to be equipped to recharge) The Air Elemental can be used alongside the Air Blast Staff for intense combos, on the bottom of your screen in your inventory, you can see a little bar, if you have the Elemental in use, that bar will slowly fill up until it's completely full, meaning you can use the Staff's special attack.
  • Air elementals are elemental creatures made of air, wind, storms, and weather. Air elementals, the violent and territorial monarchs of the skies, favor mountaintops and other high places for their lairs. These creatures appear as crackling clouds with two glowing yellow orbs for eyes. Two columns of mist shot through with lightning extend from the cloud like giant arms, each one encircled with blue metal bracers. They seek to effect change in the world (for example, erosion via wind). Air elementals create whirlwinds to suck up their enemies and also blind them with dust storms. Air elementals are the fastest and most agile of the elementals, moving with silent grace. An air elemental uses its special attacks whenever possible. It engulfs smaller opponents in its whirlwind first; if the el
  • rightŻywiołaki powietrza to żywiołaki stworzone z powietrza, wiatru, burz i pogody. Ci okrutni niepodzielni władcy przestworzy preferują szczyty górskie i inne wysokie miejsca jako swoje domy. Stworzenia te objawiają się jako wirujące chmury z dwiema żółtymi lśniącymi kulami jako oczami. Dwie kolumny mgieł wystrzelają błyskawicami na kształt gigantycznych ramion, każde z nich otoczone jest niebieskimi metalowymi bransoletami. Żywiołaki powietrza próbują zmieniać świat (na przykład poprzez erozję wietrzną). Potrafią one tworzyć tornada, które wsysają ich wrogów, jak również mogą oślepiać za pomocą burz pyłowych. żywiołaki powietrza są najszybszymi i najzwinniejszymi spośród żywiołaków i poruszają się z cichą gracją. Żywiołak powietrza używa swych specjalnych ataków kiedy tylko może. Wciąga
  • Air Elementals are sapient elemental beings made of coalesced air, wind, storms and weather. The violent and territorial monarchs of the skies they inhabit, they favor mountaintops and other high locations for their lairs. Their physical appearance is that of clouds crackling with lightning, with a pair of glowing yellow orbs representing eyes. Two columns of mist shot through with even lightning extend from the main column like giant arms, each encircled with blue metal bracers. They are the fastest and most agile of the elementals known from the Elemental Plane, and move with silent grace.
Leader
Level
  • 44
  • N/A
Alignment
Attack
  • 24
veteranlife
  • 3451
regularlife
  • 1324
regulararmor
  • 300
elitearmor
  • 1240
veteranarmor
  • 897
elitelife
  • 4775
veterandamage
  • +
  • as spell
eliteexp
  • 2150084
regularexp
  • 2732
elitedamage
  • +
  • as spell
regulardamage
  • +
  • as spell
veteranexp
  • 79228
nieve
  • No
dcterms:subject
dRange
  • 0
dSlash
  • 0
Drops
  • Nothing
Unique
  • No
Corpse
  • Elementals don't leave corpses.
aMagic
  • 0
acc magic
  • 0
Will
  • 4
aff magic
  • 45
Fort
  • 3
lifepoints
  • 1600
Hitpoints
  • 30
dMagic
  • 0
dStab
  • 0
Examine
  • An air elemental
  • An air elemental.
Reflex
  • 6
gemw
  • no
DEX
  • 21
max hit
  • 5
MagicRes
  • Medium
Poisonous
  • No
max magic
  • 0
dCrush
  • 0
feats
max spec
  • 0
attack speed
  • 6
acc melee
  • 368
aff weakness
  • 90
IsHostile
  • Typically
buff
  •  +% Walkspeed boost depending on your level, enables you to jump higher
Monster Memory
  • These magical creatures manifest themselves as small tornadoes or dust devils, depending on their might. They carry dust and small pebbles with them, which rotate with horrible speed through their "body". Curious and playful they often come across traveling adventurers, not realizing the hazard they bring to them.
aff melee
  • 65
KPL
  • 5
max ranged
  • 192
Stamina
  • 20
Intelligence
  • Low
SeeInvis
  • Yes
Always Drops
  • Nothing
str
  • 12
  • 20
Combat
  • 34
aff ranged
  • 55
Attack style
  • Stab
acc ranged
  • 486
SeeInDark
  • No
CHA
  • 11
slaylvl
  • Not assigned
alignment3e
  • Usually neutral
alignment5e
Sprite
low hp
  • 863
max melee
  • 144
aCrush
  • 0
Rarity
aStab
  • 0
Aggressive
  • No
aRange
  • 0
resref
  • nw_air
Wis
  • 11
aSlash
  • 0
immune to poison
  • No
dbkwik:ancardia/property/wikiPageUsesTemplate
dbkwik:de.ffxiclopedia/property/wikiPageUsesTemplate
dbkwik:ffxiclopedia/property/wikiPageUsesTemplate
dbkwik:fightingfantasy/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:masterofmagic/property/wikiPageUsesTemplate
dbkwik:mightandmagic/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:pathfinder/property/wikiPageUsesTemplate
dbkwik:pl.wow/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
Range
  • 20
Special
  • *Immune to shock *Sometimes shrugs off bolts and other resistible magic *Breathes lightning *Ignores water *Ignores traps *Construct abilities **Cannot be sacrificed **Immune to death rays, stunning, blindness, paralysis, and poison **Immune to telepathic mindcraft
AB
  • +8
Challenge
  • Varies
Faction
  • Varies
Skills
Speed
  • 4
Page
  • 120
Cat
  • Elemental
Habitat
  • Magical Plane of Air, at the heart of a hurricane
Defence
  • 32
Magic
  • 0
Name
  • Air Elemental
  • Coins
  • Blood rune
  • Grimy avantoe
  • Grimy dwarf weed
  • Grimy guam
  • Grimy harralander
  • Grimy irit
  • Grimy kwuarm
  • Grimy marrentill
  • Grimy ranarr
  • Chaos rune
  • Grimy cadantine
  • Grimy lantadyme
  • Grimy tarromin
  • Nature rune
  • Rare drop table
  • Air rune
  • Death rune
  • Grimy guam leaf
  • Grimy irit leaf
  • Grimy ranarr weed
  • Law rune
  • Air Elementals
  • Air elemental
  • Staff of air
Type
  • Outsider
  • Magical creature
Weakness
  • Slash
Abilities
  • link=To Hit +10% To Hit link=Invisibility Invisibility link=Poison Immunity Poison Immunity link=Stoning Immunity Stoning Immunity link=Weapon Immunity Weapon Immunity
Turael
  • No
Duradel
  • No
immune to stun
  • No
Slayxp
  • Not assigned
immune to deflect
  • No
immune to drain
  • No
type3e
type5e
mazchna
  • No
subtype3e
Chaeldar
  • No
Vannaka
  • No
dbkwik:quest-for-glory/property/wikiPageUsesTemplate
dbkwik:questforglory/property/wikiPageUsesTemplate
dbkwik:monsterislands/property/wikiPageUsesTemplate
dbkwik:dungeonsiege/property/wikiPageUsesTemplate
dbkwik:nwn/property/wikiPageUsesTemplate
con
  • 14
Language
Members
  • Yes
Weight
  • 1
cr
  • 4
Quantity
  • 1
  • 2
  • 12
  • 15
  • 20
  • 42
  • 1242
Update
  • Elemental Workshop Quest
Environment
  • Any
Height
  • 4
  • Varies
Title
  • Air Elemental
ATT
  • 40
HD
  • 4
DEF
  • 30
Skill
  • 15
Armour
  • 486
AC
  • 18
Description
  • Air elementals are monsters in ADOM. They are constructs that can breathe lightning, and have a corresponding immunity to shock attacks. Many of them are found in the Air Temple, and a single air elemental can sometimes appear as a wilderness encounter once the PC reaches level 15. As of version 1.2.0 air elementals are able to see through invisibility.
Cost
  • Badge
Distinctions
  • Whirlwind form
Symbol
  • E
Affiliations
Stats
  • DV: 50, PV: 0, Hits: 130, Attacks: 4, Speed: 100.
int
  • 4
Homeworld
Attacks
  • 2
ID
  • 1021
Style
  • Stab
  • ranged
HP
  • 26
Subtype
  • air, elemental, extraplanar
Release
  • 2004-06-02
Capital
Damage
  • 1
Race
Experience
  • 72.600000
Vision
Source
Ranged
  • 32
Location
Size
  • medium
wikipage disambiguates
Reaction
  • Neutral-Unfriendly
numberencountered
  • 1
high hp
  • 890
  • 1116
Immune
  • No
immunepoison
  • No
immunevenom
  • No
strbns
  • 0
Mage
  • 40
attbns
  • 0
challenge5e
  • 5
size5e
  • Large
type of item
  • Enhancement
4e
  • 250
abstract
  • Air elementals are monsters in ADOM. They are constructs that can breathe lightning, and have a corresponding immunity to shock attacks. Many of them are found in the Air Temple, and a single air elemental can sometimes appear as a wilderness encounter once the PC reaches level 15. As of version 1.2.0 air elementals are able to see through invisibility.
  • Air elementals are encountered during the Elemental Workshop I quest, and it is not required to kill them. Using air spells will heal them rather than damage them.
  • Air elementals are elemental creatures made of air, wind, storms, and weather. Air elementals, the violent and territorial monarchs of the skies, favor mountaintops and other high places for their lairs. These creatures appear as crackling clouds with two glowing yellow orbs for eyes. Two columns of mist shot through with lightning extend from the cloud like giant arms, each one encircled with blue metal bracers. They seek to effect change in the world (for example, erosion via wind). Air elementals create whirlwinds to suck up their enemies and also blind them with dust storms. Air elementals are the fastest and most agile of the elementals, moving with silent grace. An air elemental uses its special attacks whenever possible. It engulfs smaller opponents in its whirlwind first; if the elemental sees no opponent small enough to affect, it targets combatants with its dustcloud before engaging in melee. Air elementals make their home in the Skywall of the Elemental Plane. They speak Kalimag and Auran. Not all air elementals are minions of the elemental lords and princes, some are minions of the elemental spirits of Outland. * Attacks are frequently nature-based, and are usually immune or strongly resistant to Nature magic. They also tend to attack faster than other elementals. * Their home/domain on the Elemental Plane is known as The Skywall. * The leader of the wind elementals is Al'Akir * The most powerful air elemental currently in pre-cataclysmic Azeroth is Prince Thunderaan.
  • An air elemental was a being made up of wind and living air. It appeared as a cyclone of air that moved in any direction, even against the wind when enraged. Air elementals were always flying, an expression of freedom that they enjoyed to its fullest. They attacked targets from the air, detesting touching the ground even for the slightest moment.
  • Air elementals are the denizens of the Elemental Plane of Air. They manifest as a swirl of violent wind, and their rapid speed makes air elementals useful on vast battlefields or in extended aerial combat.
  • Ilma elementaalit ovat tehty ilmasta, myrskyistä ja salamoista. Niiden johtaja on Al'akir ja ne asuvat Skywallissa. thumb
  • A weird whistling sound echoes across the wastelands, accompanied by a sudden rush of air. You whirl to see a cloud-like billowy mass floating over the broken terrain. Though it seems to have no substance you get the unmistakable impression that it is hunting. Could this be one of the dreaded elementals you have heard about? They say radiation is a strange force... It can change healthy humanoids into diseased mutants. It can change a friendly recruit into a crazed insane soldier. If the forces are just right, radiation can even change an elemental substance into a demonic beast. But the time to ponder ends abruptly as it blows towards you.
  • Air elementals are enemies that appear in Tomb Raider: The Last Revelation.
  • rightŻywiołaki powietrza to żywiołaki stworzone z powietrza, wiatru, burz i pogody. Ci okrutni niepodzielni władcy przestworzy preferują szczyty górskie i inne wysokie miejsca jako swoje domy. Stworzenia te objawiają się jako wirujące chmury z dwiema żółtymi lśniącymi kulami jako oczami. Dwie kolumny mgieł wystrzelają błyskawicami na kształt gigantycznych ramion, każde z nich otoczone jest niebieskimi metalowymi bransoletami. Żywiołaki powietrza próbują zmieniać świat (na przykład poprzez erozję wietrzną). Potrafią one tworzyć tornada, które wsysają ich wrogów, jak również mogą oślepiać za pomocą burz pyłowych. żywiołaki powietrza są najszybszymi i najzwinniejszymi spośród żywiołaków i poruszają się z cichą gracją. Żywiołak powietrza używa swych specjalnych ataków kiedy tylko może. Wciąga najpierw mniejszych wrogów w swój wir, jeśli jednak nie dostrzeże dostatecznie małych oponentów, rzuca przeciwko nim burzę pyłową, zanim ruszy do walki w zwarciu. Domem żywiołaków powietrza jest Niebiański Mur w Planie Żywiołów. Posługują się one językiem Kalimag oraz aurańskim. Nie wszystkie żywiołaki powietrza są sługami panów i książąt żywiołów, niektóre są sprzymierzeńcami pierwotnych duchów żywiołów z Outland. * Ataki przeważnie bazują na Naturze, a same żywiołaki są niewrażliwe lub mocno uodpornione na magię Natury. Przeważnie atakują szybciej niż inne żywiołaki. * Ich domem i domeną na Planie Żywiołów jest Niebiański Mur. * Przywódcą żywiołaków powietrza jest Al'Akir. * Obecnie najpotężniejszym żywiołakiem w Azeroth jest Książę Thunderaan.
  • The essence of Air is freedom of movement. As long as there is a place for Air to go, it will continue to grow in destructive power. Only when it is bound to the Earth can it be contained.
  • The first elemental in the game for the First Blast Staff. This elemental's specialty is that it lowers your gravity, meaning you're able to jump higher! And it increases your walkspeed by 30%! It also recharges the Charges on your Air Blast Staff (The staff doesn't need to be equipped to recharge) The Air Elemental can be used alongside the Air Blast Staff for intense combos, on the bottom of your screen in your inventory, you can see a little bar, if you have the Elemental in use, that bar will slowly fill up until it's completely full, meaning you can use the Staff's special attack. To let you know if your Elemental is activated, a ring with a ball of light will revolve around you.
  • "I can hardly see you when you are still. Are you a shade?" "I bring no darkness to the light." "You sound faint and distant. Are you a ghost?" "I had not life before this form." "So what exactly are you, then?" "I am of the wind and the sky and the air."
  • Air elementals are encountered during the Elemental Workshop I quest. As with all elementals, if players cast spells of the elemental's element, the spell will heal instead of damaging the elemental. It should be noted that players do not actually have to kill any air elementals to complete Elemental Workshop I.
  • The Air Elemental is an enemy encountered at the end of Dungeon Siege: Legends of Aranna.
  • An air elemental is a being made up of wind and living air. It appears as a cyclone of air that moves in any direction, even against the wind when enraged. Air elementals are always flying, an expression of freedom that they enjoy to its fullest. They attack targets from the air, detesting touching the ground even for the slightest moment.
  • Known Loot: Gold, Elemental Dusts Spotted: Forests, Aborek, Mirith Crypt
  • Race: elemental Alignment: true neutral Armor class: 18 Hit points: 26 Attack bonus: +8 Damage: 1d6+1 bludgeoning damage (creature weapon) Hit dice (level): 4 Challenge rating: 4 Size: medium Trained skills:(‡) listen (7), spot (7) Feats: darkvision, weapon finesse, weapon proficiency (creature)
  • Air Elementals are sapient elemental beings made of coalesced air, wind, storms and weather. The violent and territorial monarchs of the skies they inhabit, they favor mountaintops and other high locations for their lairs. Their physical appearance is that of clouds crackling with lightning, with a pair of glowing yellow orbs representing eyes. Two columns of mist shot through with even lightning extend from the main column like giant arms, each encircled with blue metal bracers. They are the fastest and most agile of the elementals known from the Elemental Plane, and move with silent grace. As a whole they seek to effect physical change such as erosion via wind upon the worlds they can be found in such as Skywall, Azeroth and Draenor. During battle they often create small, temporary whirlwinds to suck up their opponents and blind them with dust storms, although they can also fire lightning from their arm-columns to hit opponents at a distance. They are usually immune or at least strongly resistant to Nature magic as well, making it difficult for some foes to contend with. Air Elementals speak Kalimag and Auran. Their racial leader is Al'Akir; however this does not mean they all necessarily follow him unquestionably.
  • Composed of pure air and as mercurial as a storm's wind, air elementals are at home on the Elemental Plane of Air but can also be found on Golarion wherever wind is at its most intense.
is Affiliations of
is Race of
is wikipage disambiguates of