PropertyValue
rdf:type
rdfs:label
  • Sudden Death
  • Sudden Death
  • Sudden Death
  • Sudden death
  • Sudden Death
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • Sudden Death es el segundo episodio de la novena temporada de CSI: Miami.
  • Sudden Death is a map in Age of Mythology, and a game mode in Age of Empires II HD: The African Kingdoms.
  • Jessica suddenly must learn all about football when she inherits an interest in a professional team.
  • --The Faxe 23:14, April 13, 2010 (UTC)
  • The film was based on a story by Karen Elise Baldwin (the wife of then-Pittsburgh Penguins owner, Howard Baldwin, who also produced the film).
  • Sudden Death refers to an offensive move that immediately kills its target regardless of the amount of HP they have remaining. Sudden death attacks are recurrent throughout the series with the most common being Erebos. Sudden Death moves and magic generally do not work on bosses, however, exceptions do exist.
  • Sudden Death is a passive warrior talent learned at level 45.
  • Sudden Death is the second episode in season nine of CSI: Miami.
  • Sudden Death (also nicknamed SHOCKLATE!) was a professional e-wrestling tag team and stable consisting of Andy Savana, Black Ada, and Son of Shockey. They competed in Lords of Pain Wrestling (LPW) on the Insanity brand during its fifth season.
  • Sudden Death is a holosseum stage in Custom Robo (GameCube) and Custom Robo Arena. It is the absolute smallest stage, and should be used for intense close-range combat.
  • Sudden Death has appeared in every Worms game. It is an event that occurs when the Round Time expires, and it was made to rush the battle, or to make it more dramatic or difficult. Different "destinies" for the playing teams are set in the game settings.
  • Sudden Death happens right after normal play. If the game is a tie after the minute of play given at the beginning the game goes into Sudden Death. The rules of Sudden Death are simple: the first person that scores first wins. However, during Sudden Death, the players cannot gain Power Shots. If a player already has a Power Shot at the end of regulation, then it will carry over, but during Sudden Death the Power Bar does not become full meaning that you won't get any more Power Shots after Sudden Death. Once a player scores the game is immediately over, and the player that scored wins the game. There is currently no time limit to Sudden Death. In all the Game Modes there are Sudden Death, except of the Head Cup Poules. Here matches can end in draws.
  • File:Q2.png Sudden Death is a secret map in Unit 5 of the Quake 2. The level is accessed by jumping into the waterfall in outdoor area of the previous level. In this level the player has 30 seconds to run and grab health, ammo, Weapons and Powerups. The countdown begins from the moment the level is started and several screens on the walls will show how much seconds remain. When the time runs out, the player will be instantly sent back to the previous level and won't be able to access this level again for the rest of the game.
  • The Sudden Death was a modified MRX-BR Pacifier owned by the bounty hunter Iceman. He added an additional proton torpedo launcher and additional prisoner space by converting the passenger quarters into a brig.
  • Sudden Death (also nicknamed as SHOCKLATE!) is a professional e-wrestling tag team, consisting of Black Ada and Son of Shockey. They currently compete in Lords of Pain Wrestling (LPW), wrestling on the Insanity brand.
  • A Chakra Flow technique that is learned as a fundamental basis for the Xinliushi techniques. Because the technique requires a chakra composure different from a shinobi's, it can only be performed by the people of the East and, by extension, the members of the Yumeranai Clan. Flowing their chakra through a weapon of choice (although mostly their Hidden Weapons), they can increase it's cutting abilities vastly.
  • It is considered the signature song in the game, due to it's inclusion in it. It is made up of extremely fast alt-strumming, and the whole song is bookended by solos. The intro contains many ascents and descents, ending finally in a fast moving section of triplets around the fret. The hardest bit of this section is usually considered to be the turns around the middle- a pattern similair to "Web Spinning A" in Black Widow of La Porte, however the Y-B-Y part is much faster. It then gets more complex as this pattern and speed is continued as the notes move around the fret, making it hard to keep up with. The song then begins the far easier verse- fast strummed chords.
  • [[Datei:SuddenDeathOMSC.jpg|frame|Heavys in einem Melee-Only Sudden Death]]Sudden Death wird aktiviert, sobald keins der beiden Teams genügend Punkt in der vorgeschriebenen Zeit erreicht. Sudden Death ist eine serverseitige Variable und ist im Normalfall auf dem PC deaktiviert. Am Anfang von Sudden Death kann man noch seine Klasse ändern, insofern man den Spawn-Bereich nicht verlassen hat. Verlässt man den Raum und versucht die Klasse zu ändern, stirbt man, insofern "Suicide upon class change" aktiviert ist und muss bis zum Ende der Runde warten.
  • The Sudden Death will be played as a single, abbreviated round; if the attackers are able to capture the objective, they win. Otherwise, the defending team wins. The objectives for the attacker side are: This mechanic will only be active for Season 1.
  • Sudden Death occurs when a vs. mode match ends in a tie. All players are given 300% damage, as opposed to zero, making them easy to KO. This mode can be instantly accessed via the Special Melee or Brawl mode "Super Sudden Death". After a certain amount of time, Bob-ombs will begin to fall from the sky and explode, a feature which is absent from the Special Melee version. This is also present in special Brawl, under the name 300%.
  • Sudden Death is the 24th level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman. With a mess of puzzles and a blob in the mix, Sudden Death has a lot going for it as a level, even if it's not that hard. Slide D, then move U 5R 7D, onto the trap and all the way south, and use the clone blocks to straddle the force floors to collect the goodies. Take the green key and chips near it, the remaining chips from the blob, then pass the second set of tanks and collect the one chip on the bottom.
  • Sudden-death overtime has traditionally been used in playoff and championship games in hockey. It has been used in the National Hockey League throughout the league's history. The first NHL game with sudden-death overtime was game four of the 1919 Stanley Cup Finals. Currently, the NHL, American Hockey League, and ECHL also use the sudden-death system in their regular seasons, playing a five-minute overtime period when the score is tied at the end of regulation time.
  • Sudden Death is a setting in the Battle Game of many Bomberman games that restricts player movement and makes the battle much more dangerous as time begins to run out. The message "Hurry Up!" appears, along with an accompanying soundbite, as Sudden Death begins. Bomberman DS has the blocks erupt from the ground row-by-row, starting from the bottom. The Hard Blocks are still lethal to players caught where they appear.
owl:sameAs
Level
  • 24
  • 45
Season
  • 9
Era
Alignment
  • Heel
Length
  • 25.0
  • 307.0
Unit
Attack
  • 20
dcterms:subject
Secrets
  • 0
debut shippuden
  • No
num temp
  • 9
Typen
  • 2
chips available
  • 61
winpct
  • 42
literal english
  • Sudden Death
jutsu classification
  • Hiden, Chakra Flow
ep num
  • 2
Cast Time
  • Passive
difficulty lynx
  • 2
shield gen
  • Equipped
Icon Number
  • 1
Modifier
Soul
  • 5
unnamed jutsu
  • No
Mana
  • 985
bold lynx
  • 301
jutsu range
  • Short
Password
  • HKHA
levelset
TCG
  • Sudden Death TCG.jpg
english tv
  • Sudden Death
Hyperdrive
  • *Class 1 *Class 5
hand signs
  • None
Escritor
jutsu class type
  • Offensive
bold difficulty ms
  • 3
jutsu media
  • Fanon
DamageType
  • Death
  • Death
  • Death
bold ms
  • 305
bold complexity ms
  • 2
current efeds
difficulty ms
  • 2
Icon Color
  • Red
Icon Border
  • 2
bold difficulty lynx
  • 3
Cooldown
  • 2
bold complexity lynx
  • 2
Hint
  • Remember...
talented
  • Yes
Consumables
  • 3.15576E7
chips required
  • 61
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dbkwik:avengersalliance/property/wikiPageUsesTemplate
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dbkwik:narutofanon/property/wikiPageUsesTemplate
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dbkwik:starwars/property/wikiPageUsesTemplate
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dbkwik:wowwiki/property/wikiPageUsesTemplate
Number
  • 2
Previous
IMDB
Wikipedia
Users
  • Sujin Yumeranai
Finisher
  • 2.0
Category
Defense
  • 10
amount
  • 3
Poster
  • Sudden-death.jpg
Starring
Story
  • Karen Elise Baldwin
Date
  • 2010-07-01
  • 2010-10-10
Editing
  • Steven Kemper
Losses
  • 4
Series
  • Miami
Runtime
  • 6600.0
Producer
Game
Difficulty
  • 2
Name
  • Sudden Death
  • Sudden Death
  • Sudden Death
Genre
  • Metal
Type
  • Weapons
  • Utility
  • Rune
  • Debuff
  • Steel
  • LPW
Wins
  • 3
Romaji
  • Kyūshi
Caption
  • Theatrical release poster
Record
  • 2
  • [[#Match history
dbkwik:haxoria/property/wikiPageUsesTemplate
dbkwik:chipschallenge/property/wikiPageUsesTemplate
bold difficulty
  • 3
spellcost
  • 3000
cooldowngroup
  • 2
learnfrom
  • Ankrahmun
  • dbkwik:resource/4BcnrDFrvU44V_w6_jXBsQ==
  • Thais
  • Darashia
  • Liberty Bay
  • Thais
  • Carlin
  • Carlin
  • Kazordoon
  • Kazordoon
  • Venore
  • Venore
  • Svargrond
  • Darashia
  • Port Hope
  • Port Hope
  • Carlin
  • Darashia
  • Kazordoon
  • Liberty Bay
  • Port Hope
  • Svargrond
  • Thais
  • Venore
  • Yalahar Ab'Dendriel Nibelor
connected
tag team name
  • Sudden Death
dbkwik:flophousepodcast/property/wikiPageUsesTemplate
dbkwik:murdershewrote/property/wikiPageUsesTemplate
Members
Weight
  • 1
  • 1.200000
  • 70
  • 475
Max Speed
  • 1200.0
nndb
Words
  • adori gran mort
  • adori gran mort
  • adori gran mort
  • adori vita vis
Model
  • Modified MRX-BR Pacifier
Charges
  • 3
Cinematography
Kanji
  • 急死
Height
  • Black Ada - 6 ft. 1 in.
  • Son of Shockey - 6 ft. 4 in.
Title
  • Sudden Death
Manufacturer
Disbanded
  • Insanity LIVE from Baltimore
Capacity
  • 25
Music
Names
  • Sudden Death
  • Alliance of Sin
  • SHOCKLATE!
Enemies
  • 0
Class
Description
  • and be usable on any target, regardless of health level.
  • Your autoattack hits have a chance to make your next Execute cost no initial Rage
premium
  • no
  • no
  • no
Subclass
  • Attack
  • Support
  • Attack
  • Attack
Gross
  • 6.4350171E7
Studio
  • Shattered Productions
Navigation
Passengers
  • 8
Notes
  • This is arguably the strongest rune in the game. At high Magic Level and Level you can do around 600 damage. Buy it as soon as possible. Notice that it inflicts Death Damage this makes it useful for creatures with holy immunities . Used to be used by Paladins too, but since the 2007 Summer Update your magic level is more important for the damage than your level, therefore Paladins do less damage with SD nowadays. Before the Winter 2007 update SD did physical damage, but since that update it does death damage. Note that many creatures are immune to SD runes even though the rune is very powerful. The magical formula was adori vita vis but has since changed to adori gran mort to better match the new element system. Reward from the Crystal Wand Quest with 6 charges, the Iron Helmet Quest with 1 charge, the Arena with 50 charges, and The Pits of Inferno Quest with 10 charges.
  • This is arguably the strongest rune in the game. At high Magic Level and Level you can do around 600 damage. Buy it as soon as possible. Used mostly by Mages but also by Paladins. Reward from the Crystal Wand Quest with 6 charges.
  • Starkaste runan i spelet, Förr kunde man göra runan i level 15 med magilevel 25 men det ändrades sedan. Används mest av magiker sedan cipsoft ändra Sudden Death skadan från Fysisk till Magi.
Owners
  • Iceman
Distributor
Quality
  • Common
School
  • Physical
Debut
  • Insanity LIVE from San Antonio
  • Insanity LIVE
Subtype
  • Explosive
By
  • Megadeth
Time
  • 350
Effects
  • Fully restores Stamina
  • Greatly increases damage dealt
  • Reduces health to critical
  • Removes all other debuffs
Source
NEXT
Budget
  • 3.5E7
Writer
Director
Crew
  • 1
Armament
  • *3 laser cannons *3 proton torpedo launchers
Effect
  • Makes 3 Sudden Death Runes . File:Cursed Icon.gif Shoots a powerful death attack on a single target.
  • Image:Cursed Icon.gif Shoots a powerful death attack on a single target.
  • Image:Cursed Icon.gif Shoots a powerful death attack on a single target.
  • Image:Cursed Icon.gif Shoots a powerful death attack on a single target.
Year
  • 1995
  • 2010
wikipage disambiguates
voc
  • Sorcerers
  • Sorcerers
  • Sorcerers
LevelRequired
  • 45
runlength
  • 111
makemana
  • 880
  • 985
runegroup
  • Attack
useLVL
  • 45
bpcost
  • 6.500000
  • 6000
useML
  • 15
runecost
  • 108
  • 325
buyrunesfrom
makelvl
  • 45
drumsintensity
  • 80.0
bassintensity
  • 60.0
vocalsintensity
  • 50.0
guitarintensity
  • 100.0
new weapons
new misc
  • Countdown
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • The Sudden Death will be played as a single, abbreviated round; if the attackers are able to capture the objective, they win. Otherwise, the defending team wins. The objectives for the attacker side are: * Capture the first control point on Assault and Hybrid map. * Hanamura in 1 minute and 35 seconds. * Temple of Anubis in 1 minute and 30 seconds. * Volskaya Industries: in 1 minute and 35 seconds. * King's Row in 1 minute and 30 seconds. * Numbani in 1 minute and 50 seconds. * Hollywood in 1 minute and 45 seconds. * Push the payload to the first checkpoint on Route 66 in 1 minute and 35 seconds and Dorado in 1 minute and 30 seconds. * Push the payload to the second checkpoint on Watchpoint: Gibraltar map in 1 minute and 35 seconds. This mechanic will only be active for Season 1.
  • It is considered the signature song in the game, due to it's inclusion in it. It is made up of extremely fast alt-strumming, and the whole song is bookended by solos. The intro contains many ascents and descents, ending finally in a fast moving section of triplets around the fret. The hardest bit of this section is usually considered to be the turns around the middle- a pattern similair to "Web Spinning A" in Black Widow of La Porte, however the Y-B-Y part is much faster. It then gets more complex as this pattern and speed is continued as the notes move around the fret, making it hard to keep up with. The song then begins the far easier verse- fast strummed chords. After the first chorus, and the second set of verse chords, a brief but extremely difficult solo explodes out of nowhere, requiring you to anchor the green button while alt-strumming. This is difficult to FC. After one more verse it's the main solo- watch out for it's deceptively simple beginning. It consits of trills, triplets, extremely fast strumming, ascents, snakes, descents, but no taps- so there's no easy way out. Make it easier for yourself by remembering significant parts of the solo- when you get to the triplets, you only have a few seconds of the solo left; though, they are still nightmarishly hard, containing rapid triplet ascents.
  • Sudden Death es el segundo episodio de la novena temporada de CSI: Miami.
  • Sudden Death is a map in Age of Mythology, and a game mode in Age of Empires II HD: The African Kingdoms.
  • Jessica suddenly must learn all about football when she inherits an interest in a professional team.
  • --The Faxe 23:14, April 13, 2010 (UTC)
  • The film was based on a story by Karen Elise Baldwin (the wife of then-Pittsburgh Penguins owner, Howard Baldwin, who also produced the film).
  • Sudden Death occurs when a vs. mode match ends in a tie. All players are given 300% damage, as opposed to zero, making them easy to KO. This mode can be instantly accessed via the Special Melee or Brawl mode "Super Sudden Death". After a certain amount of time, Bob-ombs will begin to fall from the sky and explode, a feature which is absent from the Special Melee version. This is also present in special Brawl, under the name 300%. Sudden Death almost never occurs in Stock mode (barring a timed Stock Match), though it is possible if all characters lose their last life at exactly the same time (to the second). Kirbycide, Ganoncide, Dededecide or Bowsercide can easily create this situation in two player matches, and having all characters on a horizontal platform in Icicle Mountain in Melee can also do such. If all characters die at the same time in Sudden Death, then the winner is determined by port priority in the first 2 games; in Smash 64, the player with the highest player number will win (i.e. if Player 3 and Player 4 tie in Sudden Death, Player 4 will win) and in Melee, the player with the lowest player number will win (i.e. if Player 1 and Player 2 tie in Sudden Death, Player 1 will win). This gives a negligible, but technically true, advantage to players with lower or higher player numbers. Tests have shown that the winner is decided at random in Brawl. In Smash 4, the winner is whoever dealt the most damage throughout the match.
  • Sudden Death is a setting in the Battle Game of many Bomberman games that restricts player movement and makes the battle much more dangerous as time begins to run out. The message "Hurry Up!" appears, along with an accompanying soundbite, as Sudden Death begins. The traditional form is Hard Blocks falling out of nowhere in a steady stream to shrink the battlefield and flatten players caught beneath them. Depending on the game, this may or may not continue until the battlefield is completely covered in blocks. In any event, Sudden Death will end once a winner has been decided (or the game has ended in a draw). The Hard Blocks usually fall in a clockwise pattern looping around the stage, starting in the upper-left, but some games have an option to randomize their drop pattern. Sudden Death generally only occurs in traditional elimination-style Battle Mode matches. Bomberman DS has the blocks erupt from the ground row-by-row, starting from the bottom. The Hard Blocks are still lethal to players caught where they appear.
  • Sudden Death refers to an offensive move that immediately kills its target regardless of the amount of HP they have remaining. Sudden death attacks are recurrent throughout the series with the most common being Erebos. Sudden Death moves and magic generally do not work on bosses, however, exceptions do exist.
  • Sudden-death overtime has traditionally been used in playoff and championship games in hockey. It has been used in the National Hockey League throughout the league's history. The first NHL game with sudden-death overtime was game four of the 1919 Stanley Cup Finals. Currently, the NHL, American Hockey League, and ECHL also use the sudden-death system in their regular seasons, playing a five-minute overtime period when the score is tied at the end of regulation time. In 2000, the AHL reduced the teams to four players each during the five-minute overtime. (But any two-man advantage is administered with five-on-three play rather than four-on-two.) The ECHL and NHL both changed to the four-on-four overtime format in 2001, with the International Olympic Committee following by no later than 2010. If neither team scores during this period, the teams use a penalty-shot shootout, consisting of three players in the NHL or five players in the minor leagues (AHL, ECHL, UHL, Central), to determine the winner. In the NHL, if no team wins this shootout, a 1-by-1, sudden-death shootout ensues. No player may shoot twice until every non-goaltender on the bench has taken a shot. During championship playoffs, however, all games are played to a conclusion resulting in a victory for one team and a loss for the other. These are true sudden-death games, which have gone on into as many as six additional full 20-minute periods with five players, instead of the five-minute period with four players. International hockey uses a penalty-shot shootout for knockout rounds if neither team scores after one 20-minute, sudden-death overtime period. The shootout is decided round by round (in other words, if one team scores in the first round and the other does not, the game is over, unlike most professional leagues), and players can shoot as many times as the team desires. (There is no overtime in round-robin games.)
  • [[Datei:SuddenDeathOMSC.jpg|frame|Heavys in einem Melee-Only Sudden Death]]Sudden Death wird aktiviert, sobald keins der beiden Teams genügend Punkt in der vorgeschriebenen Zeit erreicht. Sudden Death ist eine serverseitige Variable und ist im Normalfall auf dem PC deaktiviert. Wie normale Runden haben Sudden Death ein Zeitlimit, jedoch mit ein paar Einschränkungen: Die Resupply Locker sind verschlossen; wenn ein Engineer stirbt, werden alle seine Maschinen zerstört; und kein Spieler wird nach dem Tod respawned. Man kann sich nur über Medics, Mad Milk, Dispensers und Sandviches heilen, da alle Lebenspakete verschwunden sind. Am Anfang von Sudden Death kann man noch seine Klasse ändern, insofern man den Spawn-Bereich nicht verlassen hat. Verlässt man den Raum und versucht die Klasse zu ändern, stirbt man, insofern "Suicide upon class change" aktiviert ist und muss bis zum Ende der Runde warten. Es gibt mehrere Typen von Sudden Death, die über die Server Variablen eingestellt werden können: * Single Class: Alle Spieler haben die selbe Klasse und können nicht wechseln * Melee-Only: Es können nur Nahkampf Waffen und die sekundären PDAs des Spys verwendet werden. * Melee-Only Single Class: Es können nur Nahkampfwaffen und spezielle Waffen verwendet werden, außerdem haben alle Spieler die selbe Klasse und können nicht wechseln. Sudden Deaths können auf zwei Arten gewonnen werden, entweder vollführt man das ursprüngliche Ziel (z.B.: Einnahme von Kontrollpunkten), oder man tötet alle gegnerischen Spieler. Wird keiner dieser beiden Möglichkeiten innerhalb des Zeitlimits erfüllt, endet die Runde in einem Unentschieden. Kategorie:Team Fortress 2
  • Sudden Death is a passive warrior talent learned at level 45.
  • Sudden Death is the second episode in season nine of CSI: Miami.
  • Sudden Death (also nicknamed SHOCKLATE!) was a professional e-wrestling tag team and stable consisting of Andy Savana, Black Ada, and Son of Shockey. They competed in Lords of Pain Wrestling (LPW) on the Insanity brand during its fifth season.
  • Sudden Death is a holosseum stage in Custom Robo (GameCube) and Custom Robo Arena. It is the absolute smallest stage, and should be used for intense close-range combat.
  • Sudden Death has appeared in every Worms game. It is an event that occurs when the Round Time expires, and it was made to rush the battle, or to make it more dramatic or difficult. Different "destinies" for the playing teams are set in the game settings.
  • Sudden Death happens right after normal play. If the game is a tie after the minute of play given at the beginning the game goes into Sudden Death. The rules of Sudden Death are simple: the first person that scores first wins. However, during Sudden Death, the players cannot gain Power Shots. If a player already has a Power Shot at the end of regulation, then it will carry over, but during Sudden Death the Power Bar does not become full meaning that you won't get any more Power Shots after Sudden Death. Once a player scores the game is immediately over, and the player that scored wins the game. There is currently no time limit to Sudden Death. In all the Game Modes there are Sudden Death, except of the Head Cup Poules. Here matches can end in draws.
  • A Chakra Flow technique that is learned as a fundamental basis for the Xinliushi techniques. Because the technique requires a chakra composure different from a shinobi's, it can only be performed by the people of the East and, by extension, the members of the Yumeranai Clan. Flowing their chakra through a weapon of choice (although mostly their Hidden Weapons), they can increase it's cutting abilities vastly. However, what differs it from the Chakra Flow techniques from the Shinobi, is that the chakra in this technique isn't static, it continually moves up and down the blade, creating a chainsaw-like effect. This gives the cutting power an extra, lethal edge which allows it to cut even through chakra cleanly, including other chakra-enhanced weapons. The only weakness of the technique is that, while most Chakra Flow jutsu are ativated almost instantly, this one requires a great amount of concentration, and is thus less practical in the midst of battle.
  • File:Q2.png Sudden Death is a secret map in Unit 5 of the Quake 2. The level is accessed by jumping into the waterfall in outdoor area of the previous level. In this level the player has 30 seconds to run and grab health, ammo, Weapons and Powerups. The countdown begins from the moment the level is started and several screens on the walls will show how much seconds remain. When the time runs out, the player will be instantly sent back to the previous level and won't be able to access this level again for the rest of the game.
  • Sudden Death is the 24th level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman. With a mess of puzzles and a blob in the mix, Sudden Death has a lot going for it as a level, even if it's not that hard. Slide D, then move U 5R 7D, onto the trap and all the way south, and use the clone blocks to straddle the force floors to collect the goodies. Take the green key and chips near it, the remaining chips from the blob, then pass the second set of tanks and collect the one chip on the bottom. Return to the start, ignoring the other chips, take the one chip past the hint, and then walk back out to collect the chips left in the first set of tanks. To finish this area, pick up the chips and keys above the second set, and then sneak past the blob one last time; behind the green locks and blue lock is the exit. As many as [4] can be spared running past the blob on the path to the exit.
  • The Sudden Death was a modified MRX-BR Pacifier owned by the bounty hunter Iceman. He added an additional proton torpedo launcher and additional prisoner space by converting the passenger quarters into a brig.
  • Sudden Death (also nicknamed as SHOCKLATE!) is a professional e-wrestling tag team, consisting of Black Ada and Son of Shockey. They currently compete in Lords of Pain Wrestling (LPW), wrestling on the Insanity brand.
is relatedpages of
is Previous of
is Affiliation of
is Abilities of
is NEXT of