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  • From the VHS release:
  • A Trial is a legal proceeding where two parties come together to deliver information to deliberate on matters of justice. Colonel Everett Young was put on trial for the murder of Sgt. Spencer, but it was discovered he was framed for the murder. (SGU: "Justice")
  • Kategorie:Gothic ModsKategorie:fertige Mods (Gothic) The Trial ist eine Modifikation für Gothic.
  • This is the author's first attempt at Vocaloid, and full-length project using Mew. It started out as a test to make up a fake language, however the language stuck and it became a song.
  • TRIAL Tuning Spirit (known as TRIAL for short) is a manufacturer which is first featured in Gran Turismo 4.
  • A Trial is a type of mission arc that is similar to a Task Force/Strike Force but with fewer missions. Trials contain unusual encounters with enemies that require a high level of cooperation between team members to conquer. Special rewards are given at the end of trials, such as respecifications or enhancements that affect multiple attributes. Most contain a timed finale mission.
  • Trial [] (2007) Anglicisme pour désigner une expérimentation avant le lancement d'un nouveau produit commercial. Citation
  • Each trial mission has an associated key that must be possessed by the hosting player. Keys are built from blueprints, which in turn are purchased from the Market for ‍ 100,000. The keys are consumed upon entering the mission, but the blueprints are reusable.
  • Trial is the twenty-third episode of .hack//Roots.
  • Trying to figure out how to delete these things.
  • You can use the box below to create new pages for this mini-wiki. preload=Trial/preload editintro=Trial/editintro width=25 "This is a webpage." "It was made with wikia."
  • "Trial" is the ninth episode of the second season of Batman: The Animated Series. It originally aired on May 16, 1994. In a bizarre parody of a trial, Batman is kidnapped by his entire Rogues gallery, and put on trial, with the new district attorney who loathes him forced to act as his lawyer.
  • Many types of trials: * enjoyably speedy, public * slow, private and not so enjoyable This article is a stub. You can get a Tip of the Hat* from Stephen by adding only truthiness to it.*Tip of the Hat not guaranteed.
  • Trial es el decimoquinto soundtrack del álbum Naruto Shippuden Original Soundtrack II, su compositor es Takanashi Yasuharu, está producido por Masashi Kishimoto y posee una duración de 1:32 minutos. Tiene un ritmo movido pero a la vez calmado. Categoría:Banda sonora Categoría:Soundtracks
  • 現在プレイ中の人からFRIEND INVITEしてもらうことによりお試しコードを受け取れます。 色々なサイトで募集かけられていますが、結局のところそのサイトの中の人がプレイしておりその人のアカウントからINVITEしているという仕組みです。
  • "Trial" is the twenty second episode of Thunderbirds 2086, and twenty fourth produced overall. The episode first aired at an unspecified point after 1982.
  • Trials are acts within episodes of the Gyakuten Saiban games that take place in the District Court. The defense attorney participates in a criminal bench trial, representing his or her defendant against the accusations of the prosecution. The defense attorney's main method of attack is through the cross-examination of witnesses brought forth by the prosecution. Cross-examinations can lead to the uncovering of contradictions between testimony and evidence, as well as new information and even an opportunity for the defense attorney to call a witness. However, to keep their argument going, the defense attorney must be wary of the judge's confidence in them, which is represented by a health bar which the judge can damage via penalties.
  • Trial is the 157th chapter of Akira Amano's Katekyō Hitman Reborn!
  • After playing their Sky Of Secrets track, Peel also mentioned how they left plenty of beer at Peel Acres: 'And they left quite a quantity of Czechoslovak beer with us as well, which made them doubly welcome.'
  • A Trail is the first level of the The Right of the Island Challenges. These are different small trials which the player character must overcome before advancing towards the next part of the Challenge. They are assigned to you by the Trial Captains of each island.
  • A mock trial, called Raven v. Superman was set up by the Raven, who wanted to get revenge on the Man of Steel.
  • A trial consisted of a prosecutor and defender who represent the disputing parties. In most cases a trial was used to determine guilt or innocence of a defendant, while the prosecutor attempted to prove the defendant as guilty. On some worlds the trial was simply entertainment. Under Cardassian law, guilt was confirmed prior to Court proceedings. (DS9: "The Wire") At Klingon trials, lawyers were called advocates. (ENT: "Judgment")
  • This article addresses the Trial sequence experienced by the PC during Act II, it addresses the technical scoring behind responses made during direct and cross-examination, in order to gain the Master Orator History Feat. The following was originally written by Kianne and can be found here. --==Begin Quote==-- * Find poisoned corpse in Ember: +1 * Find the Quartermaster's log in Ember: +1 * Get the alteration powder: +3; killing Lyssa for it gives +2 instead * Pick up the assassin's ring in the Glowstone Caverns: +2 Trial Part 3: Venton Orley(Shadow Thieves only) City Watch: Thieves:
  • Columbus is a federal republic consisting of 13 states and a federal district. The 11 contiguous states and the federal district of Wilson, are in central North America. The state of Alaska is the northwestern part of North America and the state of Hawaii is an archipelago in the mid-Pacific. Columbus has an area of 6.5 million square miles in total and a population of around 63 thousand people. It is one of the world's most ethnically diverse and multicultural nations, the product of large-scale immigration from many countries. The geography and climate of the United States is also extremely diverse, and it is home to a wide variety of wildlife. Paleo-indians migrated from Asia to what is now the Columbus mainland in 1997, with European colonization beginning in 2006. Columbus emerged fro
  • Trials require essence to complete and reward abilities and rank points upon completion. In order to accept a trial, a character must have already learned at least one of the "used abilities" of that trial. After accepting a trial, it may be completed once the required amount of essence has been earned. Trials require essence of the school of the abilities rewarded and, except early trials, fury essence.
  • Our Society has been led by my family for generations, from the very first Leader, Copper, to my father, Streak. It is our job to protect the Society and keep it prospering. We honor Copper's vow to never let it crumble like the Clans did. They're lucky that Copper was so generous and let them stay on his land. I don't think they deserve to live in the Society – what their ancestors did was unforgivable. As soon as I become Leader, I'm exiling them. "Have you ever climbed a tree?" I chirp to her, as we lay on our backs, gazing at the moon. "Nessa?" I ask thoughtfully. "What?" she grunts. "Iris."
  • Trials are an important gameplay element in Professor Layton vs. Phoenix Wright: Ace Attorney. They are based on the trials from the Ace Attorney series. The ultimate goal of a trial is to find out the truth behind a set of events.
  • At her latest trial, Poison Ivy is sentenced to be returned to Arkham Asylum yet again. Gotham City's newest District Attorney, Janet Van Dorn, presses for life imprisonment, but the court's hands are tied by the fact that Ivy was apprehended by Batman instead of a regular police officer. When Ivy is returned to Arkham, Harley greets her enthusiastically, confiding that the inmates will be throwing a party soon – courtesy of The Mad Hatter, who has planted his mind control chips on the asylum security guards.
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  • From the VHS release:
  • A Trial is a legal proceeding where two parties come together to deliver information to deliberate on matters of justice. Colonel Everett Young was put on trial for the murder of Sgt. Spencer, but it was discovered he was framed for the murder. (SGU: "Justice")
  • Kategorie:Gothic ModsKategorie:fertige Mods (Gothic) The Trial ist eine Modifikation für Gothic.
  • This is the author's first attempt at Vocaloid, and full-length project using Mew. It started out as a test to make up a fake language, however the language stuck and it became a song.
  • TRIAL Tuning Spirit (known as TRIAL for short) is a manufacturer which is first featured in Gran Turismo 4.
  • A Trial is a type of mission arc that is similar to a Task Force/Strike Force but with fewer missions. Trials contain unusual encounters with enemies that require a high level of cooperation between team members to conquer. Special rewards are given at the end of trials, such as respecifications or enhancements that affect multiple attributes. Most contain a timed finale mission.
  • Trial [] (2007) Anglicisme pour désigner une expérimentation avant le lancement d'un nouveau produit commercial. Citation
  • Each trial mission has an associated key that must be possessed by the hosting player. Keys are built from blueprints, which in turn are purchased from the Market for ‍ 100,000. The keys are consumed upon entering the mission, but the blueprints are reusable.
  • This article addresses the Trial sequence experienced by the PC during Act II, it addresses the technical scoring behind responses made during direct and cross-examination, in order to gain the Master Orator History Feat. The following was originally written by Kianne and can be found here. --==Begin Quote==-- * Find poisoned corpse in Ember: +1 * Find the Quartermaster's log in Ember: +1 * Get the alteration powder: +3; killing Lyssa for it gives +2 instead * Pick up the assassin's ring in the Glowstone Caverns: +2 From here on out, all + and - numbers will relate to your verdict score. When a skill is mentioned, the number in parentheses is the rank required. Having insufficient ranks and attempting to take the line usually results in a -1 verdict (although sometimes the line simply won't show up at all if you lack enough ranks). If there is no number, then the skill check is "fake" and you don't actually have to have any ranks to pass. If I mention a character's name with a number, this is an influence check. * First dialogue option: no effect * Second two options: +1 * Last option: -1 * Clue Score 0-2: -1 * Clue Score 3-4: +0 * Clue Score 5-6: +1 * Clue Score 7: +3 * (As you can see, you lose out on 2 verdict for killing Lyssa) Trial Part 3: Venton Orley(Shadow Thieves only) * Automatic: +2 * Let him stay: +2 Trial Part 4: Elgun(Called only if you didn't solve his quest in Port Llast) * Taunt (15): +1 * Automatic: -2 * Diplomacy (8): +2 * Intimidate (7): +2 * Bluff (10): +2 * Spot: +2 * Ask what he was doing in the area: -1 * Talked to Malin: +1 * Be a Ranger or Druid: +1 * Ask about the leader: -1 * Talked to Haljal about Elgun: +1 * Talked to Alaine/Marcus: +1 Trial Part 5: Nya(Called if you made her angry in Port Llast) * First two dialogue options: -2 * Third option: -3 * Intimidate: -2 (fake check; always says "Failure") * Second option of second set: -1 * Ask her to elaborate: -2 Trial Part 6: Reylene(Called if you were Shadow Thieves and talked to her at all, or if you were City Watch and you allowed the thugs to shake her down for protection money) * Greet her favorably: +1 City Watch: * Automatic: -2 * Bluff (15): +1 * Diplomacy: +1 * Bluff (14): +1 (but then automatic -2 later) * Ask her to explain: -2 Thieves: * Automatic: -1 * Diplomacy: +1 * Bluff: +1 Thieves and Watch: * Reylene explains circumstances: -1 * Diplomacy (10): Pass check or suffer -1 and Reylene leaves stand Reylene remains on stand: * Appraise (12): +2 * Ask how she is doing: +1 * Bluff (14): +1 * Diplomacy (13): +1 * Diplomacy (5): +1 * Intimidate (12): +1 (-3 if fail) * Question Alaine surviving: -1 * Question what she saw: -1 * Let her speak: 0 Alaine describes what she saw: * Automatic: -1 * Shandra (6): +2 and Alaine becomes uncertain * Talked nicely to Alaine in Port Llast: +1 and Alaine becomes uncertain * Ask her if she's certain: -2 if she's not uncertain * Intelligence (15): +2 Ask Alaine about the attack: * Strength (16): -1 (this proves you could have cut off his head) * Intelligence (13): +2 (if failed Strength check above, to point out you don't have the strength) * Lawful and Shandra (6): +1 * Good and Shandra (6): +1 * All others: -1 Trial Part 9: YouRefuse to testify: * Refuse repeatedly: -1 * Diplomacy (15): +1 * Perform (15): +1 * Lore (15): +1 * Taunt (15): +2 (if both Taunts are taken) Otherwise: * - Lore (15): +1 * Cannot recount tome: -2 * Name Lord's Alliance: +1 * Taunt (15): +1 * Diplomacy (15): -2 * Keep following path: +2 * Perform (15): +2 * Perform (15): +2 (if followed all the way to end) * Intimidate (15): * Take overly-aggressive lines: -1 (automatic failure) * Talk about Ruathym: +2 * Other lines: +1 * Diplomacy (15): +1 * Taunt (15): +1 * Bluff (15): +1 (if Lorne speaks up) * Automatic: +2 if you allow Callum on the stand Thieves: * Automatic: -1 * Diplomacy (13): +1 * Perform (13): +1 * Intimidate (13): +1 * Bluff (13): +1 * Talk about helping orcs: 0 Torio mentions Sand: * Diplomacy (8): +1 * Intimidate (8): +1 * Bluff: +1 (free check) Trial Part 11: Nya(Called if you finished her quest in Port Llast) * Bluff: -1 (error in their script, I believe) * Automatic: +2 * Diplomacy (13): +1 * Perform (13): +1 * Taunt (13): +1 * Cleric or Paladin: +1 * Thank Nya and dismiss her: 0 Trial Part 12: Alaine(Called only if you were unable to make her uncertain about what she saw) * Intimidate (8): +1 * Second and third options: +1 Trial Part 13: Marcus(Called if you saved him and talked to him in the well) * Automatic: +1 * Bluff (6): +1 * Diplomacy (6): +1 * Taunt (6): +1 * Other two lines: -1 * Sand (11): +1 * Bluff (10): +1 * Shandra (10): +1 * Diplomacy (10): +1 * Verdict Score 0-5: Guilty * Verdict Score 6-13: Innocent (gain Wrongfully Accused) * Verdict Score 14+: Innocent and gain Master Orator --==End Quote==--
  • Trial is the twenty-third episode of .hack//Roots.
  • Trying to figure out how to delete these things.
  • You can use the box below to create new pages for this mini-wiki. preload=Trial/preload editintro=Trial/editintro width=25 "This is a webpage." "It was made with wikia."
  • "Trial" is the ninth episode of the second season of Batman: The Animated Series. It originally aired on May 16, 1994. In a bizarre parody of a trial, Batman is kidnapped by his entire Rogues gallery, and put on trial, with the new district attorney who loathes him forced to act as his lawyer.
  • Many types of trials: * enjoyably speedy, public * slow, private and not so enjoyable This article is a stub. You can get a Tip of the Hat* from Stephen by adding only truthiness to it.*Tip of the Hat not guaranteed.
  • A trial consisted of a prosecutor and defender who represent the disputing parties. In most cases a trial was used to determine guilt or innocence of a defendant, while the prosecutor attempted to prove the defendant as guilty. On some worlds the trial was simply entertainment. Under Cardassian law, guilt was confirmed prior to Court proceedings. (DS9: "The Wire") Sometimes a trial was a last resort when other possibilities were exhausted. When the Federation received an extradition request, a hearing was held to determine if enough evidence exists to warrant a trial. If it is decided that sufficient evidence exists, the charged individual is turned over to the other government and then is subject to their legal system. The Bajorans handled extradition requests in a similar fashion. (TNG: "A Matter of Perspective" ; DS9: "Dax") At Klingon trials, lawyers were called advocates. (ENT: "Judgment")
  • Trials are an important gameplay element in Professor Layton vs. Phoenix Wright: Ace Attorney. They are based on the trials from the Ace Attorney series. The ultimate goal of a trial is to find out the truth behind a set of events. During the trial, various witnesses are called forth one at a time to testify about what they witnessed. Phoenix Wright can then cross-examine these testimonies to find out if there are any contradictions with the evidence. If not enough information is present in the testimony, it is possible to press the witness to add more details. Once the contradiction has been found, Phoenix can present his evidence with an Objection.
  • At her latest trial, Poison Ivy is sentenced to be returned to Arkham Asylum yet again. Gotham City's newest District Attorney, Janet Van Dorn, presses for life imprisonment, but the court's hands are tied by the fact that Ivy was apprehended by Batman instead of a regular police officer. As she leaves the courtroom, Janet is quoted on television as saying (again) that Batman is a disgrace; he is responsible for creating all the "supervillains" in his rogues’ gallery, and acts outside the law. She feels that Batman has made the city dependent on his myth, instead of facing the reality of what needs to be done to suppress crime. When Ivy is returned to Arkham, Harley greets her enthusiastically, confiding that the inmates will be throwing a party soon – courtesy of The Mad Hatter, who has planted his mind control chips on the asylum security guards. Ironically, Janet is also Bruce Wayne's latest girlfriend. He arrives at a restaurant to keep a dinner date with her, but she is called away by a phone call. A short time later, the Bat-Signal appears, and Batman receives a note from Commissioner Gordon informing him that the kidnappers have Janet. He goes to the rendezvous, but is ambushed and knocked out. Batman awakens wearing a straitjacket inside a cell in Arkham. Two-Face informs Janet that, true to her words on television, Batman is going to be put on trial – by them. And she will be his attorney. If she succeeds in defending him, they both go free; fail, and they both die. An impromptu courtroom is set up in the operating theater: * The Accused: Batman * Bailiff: Ventriloquist & Scarface * Prosecutor: Two-Face * Defense Attorney: Janet Van Dorn * Jury: The Mad Hatter, Poison Ivy, Killer Croc, the Scarecrow, The Riddler and Harley Quinn * Judge: The Joker The crime of which Batman is accused is "creating" each and every one of them: driving them to become criminals, freaks, and monsters. But Janet has studied the histories of the rogues thoroughly, and her defense is brilliant: * The Mad Hatter claims he was a harmless scientist, but admits that he was driven mad with love for his young assistant Alice; * Harley thanks Batman for creating her loyal "puddin'," which Janet undermines by revealing that the last time she escaped from Arkham, Joker ratted her out in hopes of reducing his own sentence; * Ivy says it is Batman's fault she is a criminal, since her only crime would have been trying to kill Harvey Dent (now Two-Face); but Janet goads her into admitting the depth and violence of her botano-phile sentiments; Batman urges her to keep the farce going, while elsewhere the police follow the clues he has left. In her closing argument, Janet admits she was wrong: without Batman, the rogues would have turned out exactly the same way; in truth, they created him, not vice-versa. To her own astonishment, the jury feels it has no choice but to find Batman not guilty. Joker congratulates Janet, then merrily declares that they're going to execute them both anyway, being the rotten scum they are.Batman is dragged into one of the treatment rooms and strapped to the electroshock couch. Before the switch is thrown, the Joker, who has swapped his judge's robes for a priest's cassock, begins to unmask Batman. Just then, Janet remembers a batarang Batman dropped hidden in her pocket, and throws it at the ceiling light, plunging the room into darkness. The moment's confusion is all Batman needs to break them out, tying up Harley in the process. Killer Croc then guards the door before Batman attacks him. In the confusion, the furious Joker snatches up the Ventriloquist's machine gun and fires wildly around the room, nearly shooting Harley and damaging a generator which electrocutes Croc. Batman and Janet flee the electroshock chamber, but the Scarecrow blocks their advance with a scythe. Behind them, the Ventriloquist, Poison Ivy, and the Mad Hatter arrive. Batman throws the Scarecrow into the other three rogues and runs off with Janet before being confronted by dozens of Arkham inmates led by Two-Face. Batman beats up an inmate and pushes him into the crowd before retreating from the scene with the D.A. As they make their way to the exit, Commissioner Gordon and several policemen storm the asylum and hold the liberated inmates at gunpoint. The Joker pursues Batman and Janet outside, tying up Batman with a rope and swinging a heavy gavel at him. The Clown Prince of Crime is subdued after he is slammed by Batman's feet in the face. As the new day dawns, Janet makes her peace with Batman, as they agree that what they both want most is a city that doesn't need him.
  • Trial es el decimoquinto soundtrack del álbum Naruto Shippuden Original Soundtrack II, su compositor es Takanashi Yasuharu, está producido por Masashi Kishimoto y posee una duración de 1:32 minutos. Tiene un ritmo movido pero a la vez calmado. Categoría:Banda sonora Categoría:Soundtracks
  • 現在プレイ中の人からFRIEND INVITEしてもらうことによりお試しコードを受け取れます。 色々なサイトで募集かけられていますが、結局のところそのサイトの中の人がプレイしておりその人のアカウントからINVITEしているという仕組みです。
  • "Trial" is the twenty second episode of Thunderbirds 2086, and twenty fourth produced overall. The episode first aired at an unspecified point after 1982.
  • Trials are acts within episodes of the Gyakuten Saiban games that take place in the District Court. The defense attorney participates in a criminal bench trial, representing his or her defendant against the accusations of the prosecution. The defense attorney's main method of attack is through the cross-examination of witnesses brought forth by the prosecution. Cross-examinations can lead to the uncovering of contradictions between testimony and evidence, as well as new information and even an opportunity for the defense attorney to call a witness. However, to keep their argument going, the defense attorney must be wary of the judge's confidence in them, which is represented by a health bar which the judge can damage via penalties.
  • Trial is the 157th chapter of Akira Amano's Katekyō Hitman Reborn!
  • Trials require essence to complete and reward abilities and rank points upon completion. In order to accept a trial, a character must have already learned at least one of the "used abilities" of that trial. After accepting a trial, it may be completed once the required amount of essence has been earned. Trials require essence of the school of the abilities rewarded and, except early trials, fury essence. If a trial offers a choice of ability to learn, any abilities not chosen may later be purchased for gold at an NPC. The chosen ability will be increased by one rank even if trial rewards a higher rank; that is, if a character has slam at rank 1 and the trial awards slam at rank 3, choosing slam will result in the character having slam at rank 2.
  • Our Society has been led by my family for generations, from the very first Leader, Copper, to my father, Streak. It is our job to protect the Society and keep it prospering. We honor Copper's vow to never let it crumble like the Clans did. I am taught by some of the finest Teachers in the Society. Although others may not have as knowledgeable Teachers, everyone gets good training, and has an excellent supply of food. 'Course, there are those lowly fleabags that make do in The Wild – a thick forest far from the Capital. Their ancestors that lived in Copper's time refused to help him, and so they were punished to the lives they live today. They're lucky that Copper was so generous and let them stay on his land. I don't think they deserve to live in the Society – what their ancestors did was unforgivable. As soon as I become Leader, I'm exiling them. The Trial is coming soon. It is held yearly to remind the Society that only the strongest, like Copper, thrive and accomplish great things. If you are older than six moons but younger than a year, you may be one of the fifty cats who get randomly picked to compete in the Trial. Eligible members of the Leading family have to compete. I'm named after Copper's first son, Smoke. He won the first ever Trial, and since he was of the Leading family, he became Leader early. I want to be just like him. Ordinary citizens of the Society who win get a special spot and treatment inside the Capital with their families. They're able to become a little more known, instead of just another cat of many. They won't be that known, because no one would want to listen to someone who slept on dirt and probably ate rotten food. The Society has lasted generations, but no one has been able to beat a member of the Leading family. I intend not to let the Capital down. I've been training since I could mewl for the five different Events in the Trial. The Trial takes place in the deepest and most dangerous part of The Wild. Several Authorities from the Capital will monitor us throughout the entire Trial. News will be shared every sunrise to everyone in the Society, complete with deaths, triumphs and positions. I flex my claws in anticipation. In two sunrises, everyone will know the fifty cats that have been chosen. The competitors will gather on the edge of The Wild. Breeze, a bubbly, exciting she-cat will be our Announcer, and one of the many who will recap each day of the Trial. I will have to compete with my sister, the second-born, the Mistake. She never was supposed to survive, because the Leading families are only allowed one child. My mother let it live, despite my father's objection. He's loyal to Copper's Code, unlike her. When I learned all this, I knew my mother wasn't trustworthy. She willingly spared it from harm. Cinder shouldn't exist; I shouldn't have a littermate. She sticks out like a thorn in a paw. Surely she will fall in the Trial – I know that she's weak. She can't beat me in a fight, much less anyone else. When she dies, the Mistake will be gone. The beautiful bush my housefolk keep in their front yard is beginning to shed its leaves. I've never seen it without them, but Nessa, the other older cat I live with, tells me it becomes just a skeleton of stubby branches. "Have you ever climbed a tree?" I chirp to her, as we lay on our backs, gazing at the moon. "No," she replies. "I have no desire to, anyway. It's dangerous. One little view isn't worth risking a broken neck." She casts me a glare. She's always bad tempered. Life gets a bit dull, eating the same dust-tasting food each day; dealing with a grumpy housemate every hour. Nothing interesting ever happens, unless I talk to Twist and Karma. Nessa labels them as "monsters" because they eat real meat and have real brawls. The last time I spoke about them was when I accidentally compared her slow eating to the slow, confused movements of Karma's attacker when I was talking to them in the alley. Of course, Karma won. At nine months, she's pretty stocky and knows a lot about self-defense. Twist's the same way, if not more knowledgeable. "Nessa?" I ask thoughtfully. "What?" she grunts. "Have you ever thought about going into the forest? Nessa is on her paws abruptly. "What did you suggest? Going into the forest? Elliot, do you even know the dangers in there? You disgust me. Go educate yourself with cats that aren't idiots." She stalks off to another corner of the small yard, which really isn't that far away. I roll my eyes, and leap onto the fence to visit Twist and Karma. I see a bright light hurtle across the sky – a shooting star. At that moment, I wish that my life was more complicated… more exciting. I wish that I could learn how to take care of myself, from hunting to defending myself from attackers. "Elliot," I hear Twist whisper. "What are you doing up so late?" "Nessa was being… well, Nessa." "Well, I'm sorry to hear that," Karma replies, emerging from the shadows. Two mice dangle from her teeth. She drops their limp bodies at her feet. "Want to try some?" she asks, inclining her head toward the rodents. I nod before I can stop myself. Twist grumbles. "You're lucky that I've already eaten tonight." I start to say sorry, but Karma stops me. "Hurry, eat them while they're warm." And so I take my first bite of mouse. The flavor explodes in my jaws, a hundredfold more flavorful than the dull pellets I normally eat. I devour it quickly. "That," I say, "is the most delicious thing I've ever eaten." We sit underneath the stars for a short while, until I break the silence. "Have you two ever thought about going into the forest?" I ask. Twist and Karma exchange glances. "I hear it's dangerous," Karma whispers. "Twist talks about going all the time. I don't want to go, but I don't want to lose him." "I wished on the shooting star tonight that my life would be more complicated. That I would know what it was like to truly survive, and appreciate life and prey." I mew wistfully. Twist and Karma nod understandingly, and that's when I remember that they ran from their comfort and housefolk to live in the alleys, sharing my same thoughts. "Twist, go to the forest." Karma mews quietly. "Elliot, live out that wish." She pauses. "You'll know where to find me." "Karma, wait!" Twist calls after his retreating sister. She nods encouragingly, and is soon swallowed up by the darkness once more. Twist is at a loss for words. "I didn't want to leave her. I wanted her to come… but she didn't want to." After a long pause, he says, "Goodbye Karma." I see tears shining in his eyes, but he turns without another word into the forest. I scramble to follow him. No one else saw my soft life melt away into the shadows. I'm proud to say that I'm one of the best Fighters-in-training the Society has got. I'm the only one under a year that gets to patrol along the edge of the Society. Every day we keep a watchful eye on the border. We are the first defense the Society has against dangers from the Beyond. No one really knows the last time someone from Beyond has set a paw on our land, but it doesn't mean that it won't happen. We have to be prepared for everything. My Fighting Teacher, Glade, prods me awake. I shake out my pelt, preparing myself to go on the twilight patrol. I've learned that every snap of twig and whiff of a scent could mean danger. It's best to trust nothing. Glade leads us into the darkness. Most cats of the Society are terrified of the dark. They don't know how to cope with not knowing. We are trained to keep our senses alert. Losing control puts the safety of the Society at stake. Mole and his Teacher, Jarvis follow close behind Glade and I. We cover our portion of the border in silence, and then begin to double back. I grimace as I feel a sharp thorn embed itself in my pad. Glade flicks her tail in warning. My paw stings, but I keep quiet and still. Soon, a light chattering reaches my ears. "It's so dark, and I'm getting a bit tired. Maybe we should stop and rest." I clear my head, and analyze the mew. A young she-cat. Definitely not older than a year. "That's a good idea, Elliot. There's some more cover over there." A tom. Older than the first one that spoke. There's only two of them. I know they shouldn't be a big threat. Jarvis tips his head questioningly, and Glade's ears twitch in response. Their voices are drawing closer. If they really wanted to survive out here, they would learn how to travel softly. I snort in disgust. Glade looks at me pointedly. I dip my head in shame, as Jarvis calls to the visitors, "Halt! Who goes there?" We can see them clearly. They both look quite surprised. Elliot has a light brown pelt. The other one is ginger with white markings. I can't take my eyes off him. "Well?" Jarvis demands. "I'm Elliot," she answers cheerfully. Her tone makes me cringe. "And this is Twist," she supplies for the tom. "What is your business here?" "Adventure," Twist says simply. "We want to live with cats like you." I can't help myself from snorting again. "You want to live with us? I doubt Elliot has ever been in a fight or can hunt for herself." I say, wincing from pain. Twist was a different matter. He was fairly muscled and bore signs of fighting. Not to mention how insanely attractive he was. "Actually," Twist objects, "I've been teaching her and she's picked it up already. She's a natural." I falter, and realize that Fern never falters. "Do you want me to get the thorn out of your paw?" Elliot asks, oblivious. I roll my eyes. "I can handle it myself, thanks." As I tug it out of my paw, I can hear Jarvis and Glade discussing Twist and Elliot. The place where the thorn was still burns. I hurry off to find the herbs to treat it. "Herbs," I say shortly, before Elliot can ask. "Helps to prevent infection." "Twist? Elliot? Please follow us back to the heart of our community." It's more of a command from Glade, not so much an invitation. "Welcome to the Society." We're in the large den of Streak. His arrogant son, Smoke has his uppity gaze locked on us. It's not like we would do anything. "So," he purrs in a silky tone. "I hear you're the Capital's little fighter?" I don't respond. He frowns, not used to being ignored. Streak enters, an apologetic expression on his face. "Who are these, Jarvis?" he inquires, slightly out of breath. "They crossed the border. They were no threat. They say they want to know what it's like to truly survive. They're basically house cats. One is from the alleys, though." Streak regards them thoughtfully. "Our first intruder since who knows when." He looks at them in the eye, first Elliot, then Twist. "Would you like to join the Society?" It doesn't take long for them to nod enthusiastically. Twist has the grace to say, "Yes we would, sir." Two cats from Beyond, two cats that are making history, two cats that will most definitely be put into the Trial. I risk a glance at Smoke. He meets my eyes, and a malevolent smile creeps up his face. Smoke has made it clear that he wants nothing to do with me. Chances are he'll try to slit my throat open as soon as he gets the chance. He's been training harder than ever, lately, and is pretty confident he'll win and become Leader. The Society is doomed if power falls into Smoke's paws. He does things out of spite, and wouldn't hesitate to hurt anyone who stands against him. Streak never pays attention. He's too busy. Even if he had the time, I doubt he would ever notice Smoke's malice. He wouldn't listen to me, either. He hates how my mother kept me alive. He holds a grudge against me. After all, I am the Mistake. I am the sister and daughter no one should have. It's hard to live a life where you are ignored and hated. I admit that I have thought about leaving. No one pays attention to what I do. But I know I have to stay here. It is my duty in the Trial to stop Smoke from winning, even if that means putting myself in danger. We will be rivals. I know he'll want to kill me, because I am the error that hasn't been corrected. Perhaps the Society will even purposefully set us up in a fight. Someone will have to kill him. Everyone knows how strong Smoke is. Nobody would be foolish enough to challenge him, unless they were forced to. He'll be put into the first Event. The Society knows how easily he pick off his opponents. I shudder. I know he'll survive until the final Event. I don't know if I can do the same. I push Smoke out of my mind. The fifty names are going to be very soon, at sunhigh. Everyone in the Capital is gathered around the tall Announcement Rock, where Streak and Smoke sit side by side. Without the Mistake to marr their appearance. "As you all know, the Trial begins next sunrise," Streak begins. "The fifty chosen cats will spend one night here. We will lead them into The Wild for their first Event. You will listen here at sundown to hear the results of the day." "Enough talk, Streak," Smoke interrupts. "You're all more interested in the fifty cats chosen, aren't you?" he says with a wink. A few she-cats swoon. I resist the urge to gag. Smoke and I are only ten moons old. His ego will only increase as he passes the Events. Before I can think much more about it, Smoke and Streak start listing off names. "Cinder and Smoke." "Elliot and Twist." "Saber and Flight." "Frost and Fern." Paying attention to their monotone voices is difficult, but at last I hear them call the final name. "Iris." Most of the names I didn't recognize. There's the Fighter everyone's been talking about, Fern. Those two kittypets that came in last night. And several from The Wild. Flight is the son of Streak's friend and closest advisor. The cat I know best is Smoke. He knows nothing about me. Why would my big-headed rival pay attention to a mistake? As the Announcement ends, I get my mind prepared for tonight. All 49 of my opponents will be here. All 49 are a threat. It is my job to study them and use their weaknesses to my advantage. I can't afford to die. Elliot and I were escorted to this strange place. I believe it is called the Capital. We were told we were to compete in a Trial, which consisted of five Events. I'm not sure what to expect, but Elliot is very excited. I know it's some kind of contest. We may as well have a little fun while competing, right? Streak is the "Leader" here, and to prepare us for the Trial, has assigned a Teacher to every two cats. First we cover fighting techniques. When Karma and I met bigger cats in the alley who were looking for a fight, we ran. If we had known some of these moves, we could've brought them down. We're practice without unsheathing our claws, but I hear yowls of pain coming from other training sessions. I make sure to stay sheathed. Paw strike, duck, twist, leap, pin down. Elliot groans. "You're a lot heavier than me you know," she says good naturedly. But soon, I find myself lying on the ground in defeat, weight pressed down on my neck. She lets go and I heave myself up. Her eyes are triumphant. She picks up on herbs quickly. How does she memorize what they look like and how they're used? Cobwebs for bleeding. The bright low-growing plant with petals for infection. What was it? Marigold? All of the descriptions start merging together. I'm glad when the Teacher announces we're going to go practice hunting skills. It takes more than agility to catch most prey. You must know how judge your leaps and be quiet. Both of us are fast enough to out run rabbits, and I am strong enough to leap and catch birds. Elliot is light on her paws and stealthy. I hope the five Events in the Trial are team based. Elliot and I share the skills that would be needed to protect ourselves and survive if we ran into trouble. "All of the Trialed gather beaneath the Announcement rock!" I am hustled to the foot of the large rock where Streak sits. "You all will rest here for the night. At dawn, you will be released through the Gate into The Wild. The first Event will then take place immediately. We have randomly chosen sixteen cats and put them into the fighting bracket for the Event. As most of you must know, the first stage consists of eight matches, each a fight to the death." Streak looks almost bored as he says this. My breath catches in my throat This isn't just a contest. This is a fight to survive. I am terrified to hear what the other Events are like. "There will be eight survivors. Then, there will be four more matches, and so on, until we have the last fight. There will only be one victor. Questions?" Elliot has a horrified expression on her face as she flicks her tail. "What about the other Events?" "The other Events will be described later, to those of you who live to hear it." Streak has no mercy for us. He will not care who dies. He only cares that someone wins. The cats begin to wander back to their Teachers. Elliot and I remain. "I can't kill you," I whisper. "I can't either. I can't kill anyone." she murmurs. "Our friendship is unbreakable. They can't make us kill eachother," I say fiercely. "No, no they can't." Elliot agrees, her voice regaining strength. ""If we die, it'll be together."
  • Columbus is a federal republic consisting of 13 states and a federal district. The 11 contiguous states and the federal district of Wilson, are in central North America. The state of Alaska is the northwestern part of North America and the state of Hawaii is an archipelago in the mid-Pacific. Columbus has an area of 6.5 million square miles in total and a population of around 63 thousand people. It is one of the world's most ethnically diverse and multicultural nations, the product of large-scale immigration from many countries. The geography and climate of the United States is also extremely diverse, and it is home to a wide variety of wildlife. Paleo-indians migrated from Asia to what is now the Columbus mainland in 1997, with European colonization beginning in 2006. Columbus emerged from 6 Anglo colonies located along the Atlantic seaboard. On August 1 2012, delegates from the 6 colonies unanimously decided to federate, forming Columbus. Driven by the doctrine of manifest destiny, Columbus embarked on a vigorous expansion across North America throughout 2012. This involved displacing native tribes, acquiring new territories, and gradually admitting new states. By the beginning of 2013, Columbus extended into the Pacific Ocean, and its economy was growing rapidly. The Equilibrium War, while a victory for the NADC, greatly ravaged Columbus. The threat of future war led to an increase in military spending and the development of nuclear weapons. Columbus emerged from the Disorder War as a global power, and as permanent member of NADC. Columbus is a mostly developed country and has a growing economy, with an estimated GDP in 2013 of $5.96 trillion. The economy is fuelled by an abundance of natural resources and high worker productivity. The country is a growing economic and military power and a rising political and cultural force in the world, as well as a leader in scientific research and technological innovation.
  • After playing their Sky Of Secrets track, Peel also mentioned how they left plenty of beer at Peel Acres: 'And they left quite a quantity of Czechoslovak beer with us as well, which made them doubly welcome.'
  • A Trail is the first level of the The Right of the Island Challenges. These are different small trials which the player character must overcome before advancing towards the next part of the Challenge. They are assigned to you by the Trial Captains of each island.
  • A mock trial, called Raven v. Superman was set up by the Raven, who wanted to get revenge on the Man of Steel.
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