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Fear Fear Fear Fear Fear Fear Fear Fear
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Fear is the fifth and penultimate installment of Michael Grant's Gone series. It was originally entitled Darkness, but the word was too long to fit on the cover. The US cover has been publicly released and includes Quinn and Diana on the front, with Sam and Dekka on the back, a fact that has been confirmed by the author. It has been said that Fear was released on April 3, 2012. Nobody has even dared to enter the Cave of Insanity without losing their minds. But he drops his Fear Sword that gives the ultimate power of entering the dreams of others and controlling them. But he drops it in a loot skull chest. Fear was an early combat spell. It became available at level 12 EvilMagic, and consumed one Water-Rune and three Mind-Runes when cast. It was removed before the update New magic system online! It caused a monster currently engaged in combat to retreat. This effect was commonly exploited to steal monsters from players training melee, allowing the person who cast the spell to receive all of the experience and loot from a monster with already decreased hits. Fear is a 2006 demo for Leave Out All The Rest and is the fourth song on Underground v9.0 . This demo contains some gibberish lyrics but the music is the same. "Fear’s main job is to protect Riley and keep her safe. He is constantly on the lookout for potential disasters, and spends time evaluating the possible dangers, pitfalls and risk involved in Riley’s everyday activities. There are very few activities and events that Fear does not find to be dangerous and possibly fatal." Cheap spell that pushes targets and also damages enemies while generating Weak Point. Safe to use while Invisible. Increases in range as the Sram levels up. Fear is an emotional concept born of The White Light of creation, and is represented by the color yellow. Fear is defined as "a feeling of becoming afraid, or in reverence of". The Emotional Embodiment of this aspect of the spectrum is the Parallax Entity. The Sinestro Corps wields this light. Those using the yellow light of fear have the ability to instill great fear into others, under Sinestro's ideology of forging a reverence for him and the Green Lantern Corps that will bring order to the Universe. Caused when the player uses a Fear Scroll, making enemies run directly away every beat. However, fear affects different monsters in different ways: * Monsters affected by a confuse trap will move towards the player every beat, instead of away. * Monsters with looping movement patterns (Blue/Orange/Fire/Ice Slime, Zombie, and Green Slime even though it doesn't loop), will abandon their normal pattern and flee directly away from the player. * Monsters that normally move diagonally (Hellhound, unwalled Spiders, Goblin Bomber, Ghoul, Deep Blues, Bishop, Queen, King Conga, White Chest Mimic, Shopkeeper's Ghost) will be restricted to orthogonal movement. * White Chest Mimics already flee as their normal behavior, so fear's only effect on them is restricting diagonal movement. Fear is one of four dwarven warders guarding the way to Labyrinth Level 2 of Durlag's Tower. To solve Fear's riddle, the two pieces of the Gong Mallet must be found and brought to the weapons forge room and repaired. It is then used to hit the gong located in the storeroom that is filled with miscellaneous items. Certain characters suffer from psychological stress which is so potent that it causes them to lapse into a state of temporary paralysis - they are literally scared stiff. Some creatures are described in the Bestiary as causing Fear in other creatures (for example, undead creatures cause Fear in living creatures). When characters confront any creature which causes Fear in them, a standard Fear test must be made. Fear by Gabriela Mistral I don’t want them to turn my little girl into a swallow. She would fly far away into the sky and never fly again to my straw bed or she would nest in the eaves where I could not comb her hair. I don’t want them to turn my little girl into a swallow. I don’t want them to make my little girl a princess. In tiny golden slippers how could she play on the meadow? And when night came, no longer would she sleep at my side. I don’t want them to make my little girl a princess. And even less do I want them one day to make her queen. They would put her on a throne where I could not go to see her. And when nighttime came I could never rock her . . . I don’t want them to make my little girl a queen! Affected characters may run from battle or do nothing at all. Characters who flee won't return until the battle ends. [[w:|]][[Category: derivations|Fear]] fǣr (“‘peril, danger’”) (noun), fǣran (“‘to frighten’”) (verb). Fájl:fearico.pngRettegésnek, félelemnek fordítjuk. Ez egy olyan warlock (boszorkánymester) képesség, melynek segítségével egy ellenséget megrémiszthetsz, aki félelmében elszalad. Az ellenfél játékos ilyenkor nem tudja irányítani a karakterjét egy darabig. A rettegésnek van egy bizonyos sebzés határa, azaz ha bizonyos mennyiségű sebzést kap a karakter, a hatás megszűnik. We know fear as a response to a perceived threat: To be frightened or terrified. It allows us to be cautious when presented with a situation which might cause us harm. But before the Middle Ages, fear was not used to illustrate an emotional response but instead defined an event or phenomenon, a physical thing, an entity. This is not a new idea. Greek mythology calls by name not one, but two gods of fear. Fear is a medical-thriller film created by Nkershaw. In this film, a new species of flesh-eating bug plagues Bikini Bottom. Tengo miedo,Miedo a que todo lo construido se derrumbe de una sola vez,Miedo a no recuperarme,Miedo a que toda la fuerza guardada se desvanezca,Miedo a que por fin, mi enfermedad sea mi cura,A que mi mundo se aísle del de los demásY ahí, por fin, seamos solo yo y mi pequeño ser.Miedo a que mi mente deje de funcionar,Encerrándose ella misma en un desértico lugar.A que mis errores me cuesten todo,A que ellos se apoderen de mí,Y que mi todo se deje dominar,Sin intentar, decir,Reaccionar, sentir,Pensar, moverse, y, sobre todo,Vivir. Categoría:Poemas Casting Time: 1 action Range: Self (30-foot cone) Components: V, S, M (a white feather or the heart of a hen) Duration: Concentration, up to 1 minute You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. The greatest of heroes say they have nothing to fear but fear itself, in turn this fear is affraid of Chuck Norris. A rag-tag team put together by the Goblin Trade Prince; Don Solani (alias), Fear is a 5v5 arena team of some of the top fighers ranging from Kalimdor to Northrend. Comprised of a Rogue, Shaman, Warrior, Paladin and Druid; Fear is on a 10 match winning streak. Fear es una banda de punk rock de Los Angeles, California formada en 1977. La banda es acreditada por ayudar a dar forma al sonido del harcore punk californiano. El grupo comenzó como parte de la etapa inicial del punk rock de California. Description: Aura. Nearby hostile units lose morale. Sie rennt, versucht dem zu entfliehen, wovor es kein Entkommen gibt. Niemals. Laut hallen ihre Schritte wieder, immer, wenn ihre Schuhe eine Pfütze treffen. Überbleibsel des vor kurzem niedergegangenen Schauers. Nun steht der Mond am Himmel wie ein fahler Scheinwerfer, der unterste Strahlen gen Boden sendet und alles in silbrigen Glanz taucht. Ihr Atem geht schwer, stoßweise. Schweiß rinnt in Strömen ihren Rücken hinunter. Ihr ist kalt, trotz der Anstrengung. Dicke Strähnen ihres aschblonden Haares hängen ihr wirr ins Gesicht; rauben ihr beinahe die Sicht. Ein Kichern. Aussichtslos. Die Augen weiß. The line was originally spoken by Stephen Colbert (the President-for-life of Earth), and was an attempt to explain Fearophobia; that is, a fear of fear. Fearophobia is a debilitating affliction affecting millions of people worldwide. The fear of fearing something causes the sufferer to become frightened at the mere thought of something scary. Given how scary the world is, this affliction often results in complete catatonia and a refusal to do the dishes or any other kind of house-work. This page is intended to define the INTERSLAVIC word form for the ENGLISH word at the top of the column to the right. If the INTERSLAVC box is "blank", then a word form has not yet been selected. Immediately below the INTERSLAVIC box is a link entitled "discussion about this word" - which will link you to a "Discussion" page specifically for the WORD at point. Below the Discussion Page link, under "PRIRODNE JEZYKI" ("Natural Languages") are listed the various modern Slavic natural languages - in their respective native language forms (NOTE: some natural language may be missing) Fear is an Abnormal Condition where your body moves against your will out of sudden fear, directly away from the opponent. Spiritmasters have several magical attack skills that can fear enemies. Some NPCs also have the ability to cast fear. Removal spells such as Dispel can sometimes be effective at removing Fear. "Fear" is one of the several assasins in the Sleepwalker Clan. He is best known for his tactics that revolve around the emotional trauma of fear. W Hamptons rusza sezon letni, a Emily Thorne ponownie wkracza na ścieżkę zemsty. Tymczasem powrót syna Victorii Grayson powoduje zmiany i komplikacje we wszechwładnej rodzinie. Migawki z przyszłości pokazują, że wesele stulecia może doprowadzić do ostatecznego upadku Emily. "Fear" is the fourth episode of the eleventh season of ER. It first aired on NBC on October 21, 2004. It was written by Dee Johnson and directed by Lesli Linka Glatter. It has the ER treating two small children who have fell from the third story window after what is thought to be escaping from the abusive father, but they learn the true story behind it. Elizabeth Corday questions her future at County as she faces disciplinary over her illegal surgery. It was the final regular episode of Alex Kingston as Dr. Corday. Level: 4 MP Cost: 20 Casting Time: 1D Effect: Inflicts Terror on one enemy. Obtained: Default Spell (Mack) Level 25 Fear is an element acquired by Cynder in The Legend of Spyro: Dawn of the Dragon. Fear was an Imperial Nebulon-B frigate that attempted to stop Yali and Maria on their way to Hoth. She was destroyed on that attempt by combined efforts of fleets and Red Squadron's B-wings. Fear is the state of being afraid. It is usually considered a negative emotion, but it also has a positive Biblical meaning, connoting a mixture of awe and respect: "The fear of the LORD is the beginning of wisdom" (Proverbs 9:10). The ancient Greeks personified fear as a minor deity called Phobos. If you're not scared, you're helping the terrorists. Should you ever be so foolish as to leave your gated community, you'll see what a scary, threatening place the outside world is; It's a hellhole filled with people we don't know who want to take away our money, our guns, and our freedom. The only way we can feel less afraid of losing our freedom is to entrust it to the police, the Department of Homeland Security, and enforcers of the Patriot Act. Only these brave heroes know how to banish our fear, because only they truly understand fear; after all, they trade on it deal with it everyday. Fear is a pair of handcuffs on your soul. Faye Dunaway Fear is a skill that can be used by human characters. File:Fear Pic.png Fear (not to be confused with Fear Factor) was a show where it followed a group of five or more contestants being left at an allegedly haunted location and led them on a series of dares over two nights to explore and confirm whether or not the place is haunted. Necromancer fear ability. Fear was born in 1976 on Alcatraz Island to an ex con mother on the run from the law. After growing up through many foster homes, Fear was adopted by a high school wrestling coach in Indianapolis, IN. He instantly picked up the sport which kept him out of trouble. After that father died, Fear went to live with his father's friend, a professional wrestling trainer. It's no longer about being a legend anymore, it's about the glory that comes with the status of...the best. Fear (フィアー, Fiā) is a staff and a weapon skill introduced in Fire Emblem Heroes. It reduces attack of the targeted foe by 6 after combat through its next action. Fear is an effect in Dungeon Keeper 2 that causes the affected creature to flee from whatever produced the effect, insofar as it is able. When a creature is under this effect, it is indicated by the creature's experience/level indicator flashing with a vaguely skull-shaped icon similar to that representing the Fear Trap. Fear can be caused by a Fear Trap, or by simply being vastly outmatched in combat. Skeletons and Mistresses are immune to this effect. File:Anim918.gif This article is a . You can help My English Wiki by expanding it. Fear is an environmental aura in Tropico 2 which forms part of the resignation values for captives on the island. Pirates are not affected by Fear, so buildings and decor which emanate Fear may be placed safely anywhere in the island, though placing them in pirate-only areas (such as pirate housing districts) is generally wasteful. Fear can also be raised island-wide by choosing the Once a Mutineer Background for your Pirate King. The general concept is sending the affected enemy run in horror, unable to perform any actions, away from the caster or the fearsome object. If feared enemies are immobilized, cornered or otherwise cannot flee any further, they just stand idle, effectively being paralyzed. Fear only prevents use of attacks and active skills; all other effects will work as normal, and some skills can be used while Feared. Fear has no effect on bosses in both games. Lesser Fallen, unless supervised by a Fallen Overseer, always flee in fear when they see another Fallen killed, in all three games. Fear was a Mastery 2 maho spell which caused the target of the spell to become absolutely terrified of something of the caster's choosing. The object of fear could not be something vital to life such as air, but mundane objects such as tables or dogs were possible. Fear is one of the critical effects that Geralt can cause if he uses signs. It paralyses his opponent with fear momentarily. Fear is a central theme in Lost as the survivors face countless perils and challenges. Almost each and every one of the characters has experienced fear in some form, be it from the natural dangers or the challenges posed by the Island. Fear is the mind-killer. Fear is the little death that brings total obliteration. --Frank Herbert Or, in terms of CoX game mechanics, Fear is a Status Effect, like disorient, or knockback. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. NPC enemies sometimes run a short distance, but mostly stand still and cower. Fear, in some cases, also causes an accuracy debuff. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Note that, unlike a hold, Fear does not detoggle its target. Fear is the eighth episode of The Young Knight season 2 and introduces the debut of the series' version of Scarecrow. While not available to normal characters it can be purchased under special circumstances from a character with Weaponsmith. If you have this effect, your name is probably Dirge. This effect will cause damage to the target's Courage stat, and directly affecting their Cou/End limit (lowering their Courage, raising their Cou/End, and making them SCARED sooner) It can be seen on special fear-inducing weapons, or more rarely, on characters using an intimidation-type attack to try and scare you. Fear is the most powerful defense-reducing curse spell in RuneScape. Although it needs level 90 Magic to be casted, it can reduce the opponent's Defence level by 25% then being hurt by 15%. However players must finish the Alphans' Quest before they can cast it. Tome of frost with an earth staff, or mud battlestaff/mystic mud staff will not work with this spell. The fear keyword indicates that the power has an effect that inspires fright. Fear is a core warlock ability learned at level 14. Fear causes a single enemy to flee in fear, effectively disabling it temporarily. This can be a powerful, though dangerous, tool that is integral to warlock crowd control. Fear has a damage limit. If the damage limit is reached, the Fear spell will break, regardless of the length of the spell. As of Cataclysm Glyph of Fear makes your Fear cause the target to tremble in place instead of fleeing in fear. |} Fear (Miedo en España, Temor en Latinoamérica) es un personaje de la película Inside Out. Fear is the 1st episode of Season 3 and is the 45th episode overall. fear destroys Actions & Ideas. To act out of fear, is to be someone other than yourself. Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown. Fear is the human emotion of responding to the threat of danger. Danger could be physical danger (of possible injury) or emotional (such as fear of a broken relationship). Fear is an ability that causes Boost -1 (One turn decrease of 1 attack) before attack in the battle cycle of an unit. The effect wears off at the start of the next battle cycle of the casting unit, or death of the victim unit, or death of the caster unit. As status effect towards enemy, it does not trigger reflect, cannot be blocked by physical defense, and cannot affect immune units. Deploy: Fear is just as it says, only lasting 1 turn. Sacrifice: Fear, will not be affected by the death of the caster, since the caster is killed on casting, only the other two criteria applies. 3rd-level illusion Casting Time: 1 action Range: Self (30-foot cone) Components: V, S, M (a white feather or the heart of a hen) Duration: Concentration, up to 1 minute You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. The police use confinement, tasers, rubber bullets, dogs, pain compliance, pepper spray and tear gas against us. But their main weapon is fear. Yes they are all dangerous, and yes they are all means employed by the police, but your best defense against them all is an informed understanding of how they work and effect your body, and above all the ability to keep your calm and composure, and help others keep theirs, when they are deployed. The better you are at preventing panic, the better you are at preventing the likelihood of injury. Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies. Fear is a novel based on The X-Files episode "Blood" written by Les Martin. Fear was born when most of the power of Ultima Vestroia fused with most of the Zero Dimensions power. It took on the form of an unseen form of bakugan and attempted to destroy Ultima Vestroia. He was stopped by a team of Bakugan only known as 'the 4.' He was then locked away in the depths of the Zero Dimension. Fear prevents movement for 2 seconds and reduces FLEE and HIT by 20% for 15 seconds. Fear was an evil magic spell available before the evil and good magic skills were merged into one spellbook. It required three body runes and one mind rune. Fear is originally by BladeOfHope, and then adopted by Bluestar&Brightheart Fear is a fanon horror reality series. Fear is a rating 1 spell. This is also a Priest Spell. Fear is a monster in AdventureQuest Worlds. Fear is an fictional horror series directed by Andrew hay and Josh stone.Fear was made in 2005 and was popular.This made it spawn 3 sequals. Within Humans, fear leads to the release of adrenaline levels within the body. Pavel Chekov was spared the effects of radiation-induced hyperaccelerated aging when the release of adrenaline from his momentary fear of discovering a dead body on Gamma Hydra IV protected him from the radiation on the planet. (TOS: "The Deadly Years" ) Seven of Nine felt that the Omega Directive was the result of Starfleet's ignorance and fear regarding the omega molecule, but Captain Kathryn Janeway felt that "sometimes fear should be respected." (VOY: "The Omega Directive") Whenever a character is inflicted with Fear, they put their heads down and start shivering. Level: , Components: V, S, M Casting Time: 1 action Range: 30 ft. Area: Cone-shaped burst Duration: 1 round/level or 1 round; see text Saving Throw: Will partial Spell Resistance: Yes Fear was known as "The Muscle" during his days as a Bounty Hunter. Fear had a real name his real name was "Trey Hargreaves" but after an attack that left his family homeless and him mentally destroyed and him wanting revenge his named was changed to "Fear" so that the attackers could be stopped in a way that no-one else could. After he left his home he joined rebel group Rebel Origins after the death of Darth Lightning. After that he was known as "Fear Hargreaves" putting darkness into everything he did, he was considered a reckless,fearless monster with no remorse or love for his victims. He became the galaxies most wanted. thumb|326px|FearKun Skrallit kaivoivat tunnelia alkoi kuulua pelottavia ääniä Skrallit menivät tunneliin ja kohta oli hiljaista. Kun yksi Skralli meni tunneliin hän tuli pian pois pelon vallassa hän oli nähnyt Fearin...Tunneli tukittiin tämän jälkeen. Fear is a rare figure from Inside Out <default>Fear</default> Series Cost $ Cost Play Background Released
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**Pushes the target in front of the Sram to the targeted cell *if the target is an enemy: **- HP **+5 levels of Weak Point **Doesn't inflict damage if the Sram is Invisible
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2009-04-30 20090414
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Bandit*Enchanted Armour*First Strike*Unlocatable Soul Drain, Chilling Touch
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72
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TXF Juvenile #7 Inside Out
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Combat Offensive Attack/Push Staff Ghost Spiritual Alteration
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Will negates
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2004-10-21 2013-09-29
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In-game model of a Fear staff.
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This inspiration frees from and provides protection against sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. Controllers, but not Dominators, have access to the Illusion powerset, which includes Spectral Terror. This power creates a ghastly apparition which projects Fear in a cone. The apparition does not move. Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. This power is available to Defenders, Corruptors, and Masterminds through the Dark Miasma set, but not Controllers. Note that the Dark Servant pet in Dark Miasma can not cast Fearsome Stare. Also note that Petrifying Glare in the same powerset is not a fear power; it is a hold. Part of the Ninjitsu powerset available to Stalkers. Provides Protection against Sleep, Fear, Hold, Immobilize, Confuse, and Disorient. Controllers and Dominators have access to the Terrify power through the Mind Control powerset. It inflicts minor damage as well as causing fear. Part of the Dark Armor powerset available to Brutes, Scrappers, and Stalkers. Provides Protection against Sleep, Fear, Hold, and Disorient. Also provides resistance to Psionic damage. Part of the Sonic Resonance powerset available to Controllers, Corruptors, and Defenders. Frees an ally from and provides Protection against Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception. Part of the Poison powerset available to Masterminds. Frees an ally from and provides Protection against Disorient, Hold, Sleep, Immobilize, Fear and Confusion. Also provides resistance to Toxic and Cold damage, as well as a large amount of resistance to Sleep effects. Scrappers, Brutes, and Stalkers have access to the Dark Armor defensive powerset. This inspiration frees from and provides Protection against sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. This Empowerment Buff provides resistance to Fear for an hour. Storm Defenders can cast Tornado. One of the minor side-effects of this power is that it sometimes causes fear. This power is available to Blasters with the Mental Manipulation secondary power set. Part of the Dark Miasma powerset available to Corruptors, Defenders, and Masterminds. Provides Stealth, minor Defense to all damage types, and Resistance to Psionic damage, Negative damage, and Energy damage. Also provides protection against Fear. Second power in the Medicine pool. Frees an ally from and provides protection against Immobilize, Sleep, Disorient, Hold, Fear, and Confuse. Part of the Empathy powerset available to Controllers and Defenders. Frees an ally from and provides Protection against Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception. Third power in the Leadership pool. Provides a bonus to ToHit, increases Perception, and provides resistance to Fear. Part of the Psionic Mastery Ancillary pool available to Controllers. Provides defense to Psionic damage and Protection against Sleep, Fear, Hold, and Disorient. 8.0 Scrappers, Brutes, and Stalkers have access to this power from the Dark Melee attack powerset. Part of the Thermal Radiation powerset available to Corruptors. Frees an ally from and provides Protection against Disorient, Hold, Sleep, Immobilize, Confusion, and Fear. Also increases resistance to Cold damage and Slow.
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Passive Ability 10.0
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right
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SonicDebuff_Dispel.png DarkArmor_FearfulAura.png MentalControl_Terrify.png ThermalRadiation Thaw.png MentalControl_Scare.png‎ Leadership_Tactics.png Illusions_spectralTerror.png DarkMiasma_FearsomeAura.png PsionicMastery_IndomitableWill.png DarkArmor_ObsidianShield.png Inspiration_resist_sleep_hold_Lvl_1.png ShadowFighting_TouchOfFear.png Inspiration_resist_sleep_hold_Lvl_3.png Ninjitsu_KujInRin.png Sram Spell Fear.png Medicine_Stimulant.png 50 Manipulation_InvokePanic.png Temporary_CryoniteArmor.png StormSummoning_Tornado.png Icon702.png Is_fear.png DarkMiasma_ShadowFall.png Empathy_MindWall.png Inspiration_resist_sleep_hold_Lvl_2.png Icon_Fear.jpg Poison Antidote.png Manipulation_Intimidate.png
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Damage caused may cancel fear. Limit 1 target. Instills fear in your target, causing it to run away from you for 15 sec. In player versus player combat this spell stuns your target for 8 seconds. Has a 25% chance to break on hit. Only affects a single target every 30 seconds. This spell allows the caster to repel an enemy or an ally. Strikes fear in the enemy, disorienting it for up to 20 sec. A modifiable pushing spell. This spell generates Weak Point. The range of the spell becomes 4 cells when the Sram is level 40 and 5 cells at level 80.
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Ronnie+Gesser/_/Throw+Caution+to+the+Wind Bonobo/_/Jets Quadron/_/Sea+Salt London+Grammar/_/Hey+Now Claude+Debussy/_/Clair+de+lune
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страх
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Bonobo Quadron Ronnie Gesser London Grammar Claude Debussy
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Nihilim Doppleganger
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Todd Andrews
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*Makes target afraid *30% chance to dispel when target takes damage *Does not affect Epic targets *Resistability increases against targets higher than level 44.
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Ranged Resistance+Free, Ally Mag 2. Ranged cone. Mag 3. Melee, single target. Mag ? Resistance, Self Mag 2 for Stalkers and Scrappers, Mag 3 for Brutes. PBAoE Toggle power When an enemy is hit, enemy's MP decreased by 20. When an enemy is hit, enemy's MP decreased by 22. When an enemy is hit, enemy's MP decreased by 24. When an enemy is hit, enemy's MP decreased by 26. When an enemy is hit, enemy's MP decreased by 28. PBAoE. Mag 2. Mag 1? Mag 3 *Pushes the target in front of the Sram to the targeted cell *if the target is an enemy: **- HP **+5 levels of Weak Point **Doesn't inflict damage if the Sram is Invisible Mag 3. Ranged cone. Toggle PBAoE Resistance, Self+Ally Resistance+Free, Self When an enemy is hit, enemy's MP decreased by 21. When an enemy is hit, enemy's MP decreased by 23. When an enemy is hit, enemy's MP decreased by 25. When an enemy is hit, enemy's MP decreased by 27. Toggle Resistance, Self When an enemy is hit, enemy's MP decreased by 30. Ranged single target. Mag 2-3.
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Locke's fear comes true. Claire is frightened when faced by Ethan
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Morado, con un pelo rizado, ojos grandes, chaleco blanco y negro, y pantalones azules
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fear destroys Actions & Ideas. To act out of fear, is to be someone other than yourself. Fear is one of the critical effects that Geralt can cause if he uses signs. It paralyses his opponent with fear momentarily. The police use confinement, tasers, rubber bullets, dogs, pain compliance, pepper spray and tear gas against us. But their main weapon is fear. Yes they are all dangerous, and yes they are all means employed by the police, but your best defense against them all is an informed understanding of how they work and effect your body, and above all the ability to keep your calm and composure, and help others keep theirs, when they are deployed. The better you are at preventing panic, the better you are at preventing the likelihood of injury. Fear is an environmental aura in Tropico 2 which forms part of the resignation values for captives on the island. Pirates are not affected by Fear, so buildings and decor which emanate Fear may be placed safely anywhere in the island, though placing them in pirate-only areas (such as pirate housing districts) is generally wasteful. Fear can also be raised island-wide by choosing the Once a Mutineer Background for your Pirate King. Fear was known as "The Muscle" during his days as a Bounty Hunter. Fear had a real name his real name was "Trey Hargreaves" but after an attack that left his family homeless and him mentally destroyed and him wanting revenge his named was changed to "Fear" so that the attackers could be stopped in a way that no-one else could. After he left his home he joined rebel group Rebel Origins after the death of Darth Lightning. After that he was known as "Fear Hargreaves" putting darkness into everything he did, he was considered a reckless,fearless monster with no remorse or love for his victims. He became the galaxies most wanted. A rag-tag team put together by the Goblin Trade Prince; Don Solani (alias), Fear is a 5v5 arena team of some of the top fighers ranging from Kalimdor to Northrend. Comprised of a Rogue, Shaman, Warrior, Paladin and Druid; Fear is on a 10 match winning streak. Put together after the fall of the Lich King; Don Solani wanted to bring the money business to the Arena game opening betting rings from Lower City of Shattrath all the way to the Underbelly of Dalaran. This betting is destested by the Kirin Tor and they constantly try to stop this underground ring from plaguing their city. To no avail, this game is becoming quite large and has even become a large betting hall that has opened in Kalimdor. Fear is an fictional horror series directed by Andrew hay and Josh stone.Fear was made in 2005 and was popular.This made it spawn 3 sequals. W Hamptons rusza sezon letni, a Emily Thorne ponownie wkracza na ścieżkę zemsty. Tymczasem powrót syna Victorii Grayson powoduje zmiany i komplikacje we wszechwładnej rodzinie. Migawki z przyszłości pokazują, że wesele stulecia może doprowadzić do ostatecznego upadku Emily. Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown. Fear is a central theme in Lost as the survivors face countless perils and challenges. Almost each and every one of the characters has experienced fear in some form, be it from the natural dangers or the challenges posed by the Island. Fear by Gabriela Mistral I don’t want them to turn my little girl into a swallow. She would fly far away into the sky and never fly again to my straw bed or she would nest in the eaves where I could not comb her hair. I don’t want them to turn my little girl into a swallow. I don’t want them to make my little girl a princess. In tiny golden slippers how could she play on the meadow? And when night came, no longer would she sleep at my side. I don’t want them to make my little girl a princess. And even less do I want them one day to make her queen. They would put her on a throne where I could not go to see her. And when nighttime came I could never rock her . . . I don’t want them to make my little girl a queen! The line was originally spoken by Stephen Colbert (the President-for-life of Earth), and was an attempt to explain Fearophobia; that is, a fear of fear. Fearophobia is a debilitating affliction affecting millions of people worldwide. The fear of fearing something causes the sufferer to become frightened at the mere thought of something scary. Given how scary the world is, this affliction often results in complete catatonia and a refusal to do the dishes or any other kind of house-work. Affected characters may run from battle or do nothing at all. Characters who flee won't return until the battle ends. Fear (not to be confused with Fear Factor) was a show where it followed a group of five or more contestants being left at an allegedly haunted location and led them on a series of dares over two nights to explore and confirm whether or not the place is haunted. Level: 4 MP Cost: 20 Casting Time: 1D Effect: Inflicts Terror on one enemy. Obtained: Default Spell (Mack) Level 25 [[w:|]][[Category: derivations|Fear]] fǣr (“‘peril, danger’”) (noun), fǣran (“‘to frighten’”) (verb). Fear is a skill that can be used by human characters. File:Fear Pic.png While not available to normal characters it can be purchased under special circumstances from a character with Weaponsmith. If you have this effect, your name is probably Dirge. This effect will cause damage to the target's Courage stat, and directly affecting their Cou/End limit (lowering their Courage, raising their Cou/End, and making them SCARED sooner) It can be seen on special fear-inducing weapons, or more rarely, on characters using an intimidation-type attack to try and scare you. Fear es una banda de punk rock de Los Angeles, California formada en 1977. La banda es acreditada por ayudar a dar forma al sonido del harcore punk californiano. El grupo comenzó como parte de la etapa inicial del punk rock de California. Level: , Components: V, S, M Casting Time: 1 action Range: 30 ft. Area: Cone-shaped burst Duration: 1 round/level or 1 round; see text Saving Throw: Will partial Spell Resistance: Yes Fear is a novel based on The X-Files episode "Blood" written by Les Martin. Fear is the state of being afraid. It is usually considered a negative emotion, but it also has a positive Biblical meaning, connoting a mixture of awe and respect: "The fear of the LORD is the beginning of wisdom" (Proverbs 9:10). The ancient Greeks personified fear as a minor deity called Phobos. We know fear as a response to a perceived threat: To be frightened or terrified. It allows us to be cautious when presented with a situation which might cause us harm. But before the Middle Ages, fear was not used to illustrate an emotional response but instead defined an event or phenomenon, a physical thing, an entity. This is not a new idea. Greek mythology calls by name not one, but two gods of fear. The possibility that fear has a physical presence is mentioned is several ancient scrolls believed to be written by babylonian priests. The scrolls describe that the demons of chaos, death, sacrifices, mythos and vengeance heralded the way for a greater evil; an evil trapped inside an object. The priests call out that every five thousand years these five demons take form and claim souls in preparation for the arrival of Adaru or, translated from Sumerian, fear. For when the demons have claimed enough souls, Adaru will reveal himself and bring hell with him. However in order for the five to even begin to prepare for the coming evil, they must first physically exist... they must be created. Egyptian wall paintings depict five men standing around a lantern and dressed to represent the demons of Adaru. The soul of Chaos is always depicted laughing wildly and revealing himself from, or holding an object like, a pandora’s box. Death is always calm and calculated, seen all in black holding an hourglass. Sacrifice is shown always creating something no matter the cost. If it’s a painting, it is his own blood that soaks the canvas and a sculpture is created using the bones of the ones he knows. Mythos is always represented by someone holding a blood stained scroll or book. Vengeance is depicted showing one individual bludgeoning another with an object. This object is always seen with light emanating from it. Another wall painting reveals the five men bowing to what is believed to be Adaru the Demon of Fear. Shown standing in flames that lead back to the lantern, Adaru has a hand outstretched from which thorny brambles wrap the five men completely. Blood surrounds them. Fear is an Abnormal Condition where your body moves against your will out of sudden fear, directly away from the opponent. Spiritmasters have several magical attack skills that can fear enemies. Some NPCs also have the ability to cast fear. Removal spells such as Dispel can sometimes be effective at removing Fear. The greatest of heroes say they have nothing to fear but fear itself, in turn this fear is affraid of Chuck Norris. Whenever a character is inflicted with Fear, they put their heads down and start shivering. Fear was born when most of the power of Ultima Vestroia fused with most of the Zero Dimensions power. It took on the form of an unseen form of bakugan and attempted to destroy Ultima Vestroia. He was stopped by a team of Bakugan only known as 'the 4.' He was then locked away in the depths of the Zero Dimension. A millenia later he escaped and began wreaking havoc on Earth. Kyle,Death,and Blaze used all of their skills to take him down. They were dumbstruck when they found out he became the guardian bakugan of Wrath. Fear began to take on a new form and copied Demon and became Fear Demon which was almost unstoppable. He became even more unstoppable when he became Fear Omega.It took another evolution into Neo Core and Zero Dragonoid to cause little damage. Omega and Blitz failed and lost hope that they could beat Fear Omega. Soon they were filled with power given by Purple Monarus and Naga Skyress along with the energies of the bakugan in Ultima Vestroia and the Zero Dimension then became Ultima-Zero Dragonoid and Perfect Blitz. With the power of the ability Apocalypse Flame, and Perfect Revolution, Omega and Blitz defeated Fear and sent him to the Zero Dimension once again to sleep for now an eternity. Fear was born in 1976 on Alcatraz Island to an ex con mother on the run from the law. After growing up through many foster homes, Fear was adopted by a high school wrestling coach in Indianapolis, IN. He instantly picked up the sport which kept him out of trouble. After that father died, Fear went to live with his father's friend, a professional wrestling trainer. He trained for 3 years and wrestled underground for 6 months. After receiving very high marks for the use of his brain in and out of the ring. Fear prides himself on the research he does on his opponent, and practices the opponents finisher hundreds of times before the match, then uses it against them as the ultimate humiliation. After a small start in an independent federation known as Extreme World Championship Wrestling (XWCW), that brand transformed into Championship World Fantasy Wrestilng (CWFW) where Fear had a small feud with then World Champion Supreme. After making a name for himself by participating in a scoffold match against Supreme, to which he lost, Fear left CWFW after it closed it's doors and helped create a federation consisted of CWFW wrestlers and new talent called Alpha Omega Wrestling. Due to conflicts with the front office, Fear decided that managing a fed wasn't for him, and joined an elite federation known as Primetime Championship Wrestling. The high caliber of talent in this federation caused Fear to hone his skills, and he became known in the federation as a hardcore wrestler, eventually winning the hardcord title in a match to which he was pronounced dead for three minutes from drowning in a pool during the match. After PCW closed it's doors, Fear learned that some old CWFW/AOW wrestling stars had created a federation deemed NeWave Wrestling. The caliber of talent in this federation was almost that of PCW, so Fear knew it'd be a great fit. After NeWave acquired ICE wrestling, the fed seemed to be getting stronger, but as with most federations, upper management couldn't handle the influx of talent, and Fear was again left jobless. After about a year, training and inventing new moves and wrestling styles, Fear heard of a federation known as New Era Wrestling, that had just morphed from w187, which housed some members of the Rampage World Wrestling Federation (RWW) wherein contained members of the old CWFW, including Supereme and Darkfalls, Fear's mentors. Upon attending some live tapings of the federation, Fear was hooked, and contacted Sean Cole to see about getting a contract with NEW. Fear hoped to make a huge impact in N.E.W. And show everyone the real meaning of "mind games". During his rookie year with NEW, Fear won the World Title, World Tag Titles, and was coined the "leader" of the Fire brand while it was competing against Bloodzone. The first Collision Course PPV was main evented by Fear and Matt Michaels, and some say it's the best match in New Era history. After taking a sudden hiatus from NEW in late 2005, Fear traveled to Mexico to learn the ways of the luchador. After shedding a few pounds, his high risk antics were the stuff of legends, as his size was no match to his agility and ring prowess. Known as Miedo Muerte, he shot to the top of the AAA wrestling federation winning their two top belts. But something was always missing, so he packed up and headed back to the US, now that he has renewed his passion for the sport he loves, and back in the federation that he halped make famous, the New Era legend is coming to make a claim at the hall of fame, and win back, the Ultimate Title. It's no longer about being a legend anymore, it's about the glory that comes with the status of...the best. "Fear’s main job is to protect Riley and keep her safe. He is constantly on the lookout for potential disasters, and spends time evaluating the possible dangers, pitfalls and risk involved in Riley’s everyday activities. There are very few activities and events that Fear does not find to be dangerous and possibly fatal." Fear is a core warlock ability learned at level 14. Fear causes a single enemy to flee in fear, effectively disabling it temporarily. This can be a powerful, though dangerous, tool that is integral to warlock crowd control. Fear has a damage limit. If the damage limit is reached, the Fear spell will break, regardless of the length of the spell. As of Cataclysm Glyph of Fear makes your Fear cause the target to tremble in place instead of fleeing in fear. Due to the diminishing returns rule, repeated castings of Fear increase the victim's ability to resist it for players, but not for mobs. A mob can be repeatedly feared indefinitely. Fear is the most powerful defense-reducing curse spell in RuneScape. Although it needs level 90 Magic to be casted, it can reduce the opponent's Defence level by 25% then being hurt by 15%. However players must finish the Alphans' Quest before they can cast it. Tome of frost with an earth staff, or mud battlestaff/mystic mud staff will not work with this spell. Fear was an early combat spell. It became available at level 12 EvilMagic, and consumed one Water-Rune and three Mind-Runes when cast. It was removed before the update New magic system online! It caused a monster currently engaged in combat to retreat. This effect was commonly exploited to steal monsters from players training melee, allowing the person who cast the spell to receive all of the experience and loot from a monster with already decreased hits. Fear is the mind-killer. Fear is the little death that brings total obliteration. --Frank Herbert Or, in terms of CoX game mechanics, Fear is a Status Effect, like disorient, or knockback. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. NPC enemies sometimes run a short distance, but mostly stand still and cower. Fear, in some cases, also causes an accuracy debuff. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Note that, unlike a hold, Fear does not detoggle its target. The fear keyword indicates that the power has an effect that inspires fright. Fear is the 1st episode of Season 3 and is the 45th episode overall. Fear was an Imperial Nebulon-B frigate that attempted to stop Yali and Maria on their way to Hoth. She was destroyed on that attempt by combined efforts of fleets and Red Squadron's B-wings. Fear is a rating 1 spell. This is also a Priest Spell. Fear is an element acquired by Cynder in The Legend of Spyro: Dawn of the Dragon. Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies. Fear was an evil magic spell available before the evil and good magic skills were merged into one spellbook. It required three body runes and one mind rune. Necromancer fear ability. Fear is an effect in Dungeon Keeper 2 that causes the affected creature to flee from whatever produced the effect, insofar as it is able. When a creature is under this effect, it is indicated by the creature's experience/level indicator flashing with a vaguely skull-shaped icon similar to that representing the Fear Trap. Fear can be caused by a Fear Trap, or by simply being vastly outmatched in combat. Skeletons and Mistresses are immune to this effect. File:Anim918.gif This article is a . You can help My English Wiki by expanding it. Certain characters suffer from psychological stress which is so potent that it causes them to lapse into a state of temporary paralysis - they are literally scared stiff. Some creatures are described in the Bestiary as causing Fear in other creatures (for example, undead creatures cause Fear in living creatures). When characters confront any creature which causes Fear in them, a standard Fear test must be made. Test against Cl to see if they are affected - a successful result means they have resisted the effects of Fear (no further tests are necessary during that encounter sequence). A failed request, however, indicates that the characters are paralysed with fear and may not move, fight, or perform any other actions that round. If attacked whilst paralysed, they may parry as normal, but may not use Dodge or other skills to avoid damage. The roll is repeated at the beginning of each round until the characters overcome their fear, after which no further Fear tests are made for that encounter sequence. If you're not scared, you're helping the terrorists. Should you ever be so foolish as to leave your gated community, you'll see what a scary, threatening place the outside world is; It's a hellhole filled with people we don't know who want to take away our money, our guns, and our freedom. The only way we can feel less afraid of losing our freedom is to entrust it to the police, the Department of Homeland Security, and enforcers of the Patriot Act. Only these brave heroes know how to banish our fear, because only they truly understand fear; after all, they trade on it deal with it everyday. However, this mighty weapon is turned against us when Republicans feel it. The general concept is sending the affected enemy run in horror, unable to perform any actions, away from the caster or the fearsome object. If feared enemies are immobilized, cornered or otherwise cannot flee any further, they just stand idle, effectively being paralyzed. Fear only prevents use of attacks and active skills; all other effects will work as normal, and some skills can be used while Feared. Fear has no effect on bosses in both games. Lesser Fallen, unless supervised by a Fallen Overseer, always flee in fear when they see another Fallen killed, in all three games. This page is intended to define the INTERSLAVIC word form for the ENGLISH word at the top of the column to the right. If the INTERSLAVC box is "blank", then a word form has not yet been selected. Immediately below the INTERSLAVIC box is a link entitled "discussion about this word" - which will link you to a "Discussion" page specifically for the WORD at point. Below the Discussion Page link, under "PRIRODNE JEZYKI" ("Natural Languages") are listed the various modern Slavic natural languages - in their respective native language forms (NOTE: some natural language may be missing) Finally, below the Natural Languages section, is the "Constructed Languages" section - "Postavjene Jezyki" - which includes "Slovio" "Novosloviensky" (NeoSlavonic) and "Slovianski". The "Slovio" project is no longer active. "Novosloviensky" and "Slovianski", on the other hand, have joined together as "INTERSLAVIC" or "MEDŽUSLOVJANSKI" - each offering a slightly different grammatical format. Here you may access and edit this information. Cheap spell that pushes targets and also damages enemies while generating Weak Point. Safe to use while Invisible. Increases in range as the Sram levels up. Fear is a monster in AdventureQuest Worlds. Fear is originally by BladeOfHope, and then adopted by Bluestar&Brightheart Sie rennt, versucht dem zu entfliehen, wovor es kein Entkommen gibt. Niemals. Laut hallen ihre Schritte wieder, immer, wenn ihre Schuhe eine Pfütze treffen. Überbleibsel des vor kurzem niedergegangenen Schauers. Nun steht der Mond am Himmel wie ein fahler Scheinwerfer, der unterste Strahlen gen Boden sendet und alles in silbrigen Glanz taucht. Ihr Atem geht schwer, stoßweise. Schweiß rinnt in Strömen ihren Rücken hinunter. Ihr ist kalt, trotz der Anstrengung. Dicke Strähnen ihres aschblonden Haares hängen ihr wirr ins Gesicht; rauben ihr beinahe die Sicht. Immer wieder wirft sie einen kurzen Blick über die Schulter. Die Augen weit aufgerissen, bang vor dem, was sie vielleicht erblicken. Ihre Schuhe streifen einen Stein. Sie strauchelt und verliert das Gleichgewicht. Ihre Lungen werden unter dem heftigen Anprall zusammengepresst und sie schmeckt Blut, als sie sich auf die Lippe beißt. Schritte. Nicht hinter ihr. Sie kommen von vorn. Schwer, als hätte derjenige Probleme zu laufen. Ein Hinken vielleicht. Ein Kichern. Sie schluckt schwer. Hat dieses Geräusch schon zu oft gehört. Ihr Verstand scheint zu entgleisen, wagt nicht den Blick zu heben, sich ihrer Pein zu stellen. Unstet wandert ihr Blick umher, scheint einen Ausweg zu suchen. Dort, wo es keinen gibt. Fällt in die Pfütze vor ihr und erstarrt. Ihr Herz gerät ins Stolpern, als sie die Einzelheiten erahnt, die sich vor ihr auftun. Wieder dieses Kichern. Näher dieses Mal. Aus der Dunkelheit schält sich eine Gestalt. Schrecklich verunstaltet, kaum noch menschlich zu nennen, hinkt es auf sie zu. Die klauenartige Hand in ihre Richtung gestreckt. Eiskalte Furcht legt sich wie ein eiserner Reifen um ihre Brust und verhindert, dass sich ihre Lungen mit Luft füllen. Ihre Augenlider flattern, als sie die Gestalt nicht im Spiegelbild sieht, sondern ihre Anwesenheit spürt. Spürt, wie sich seine grauenerregende Präsenz in ihren Verstand drängt und jeden bewussten Gedanken auslöscht. Verzweifelt versucht sie, sich zu bewegen, dem zu entfliehen, was sie erwartet. Aussichtslos. Die schweren Stiefel der Gestalt löschen das Spiegelbild aus, als sie die Oberfläche durchbrechen, zerbricht auch etwas in ihr. Ihre Augen rollen nach innen und sie schreit. Kein Schrei aus Furcht oder Angst. Purer Wahnsinn entflieht ihrer Kehle, als die klauenartige Hand in ihren Brustkorb dringt, etwas packt und das Leben mit einem schrecklichen Ruck aus ihr heraus reißt. Im fahlen Mondlicht bleibt nur die steife Leiche einer Frau zurück. Die Augen weiß. Der Mund zu einem letzten stummen Schrei weit aufgerissen. Fear is one of four dwarven warders guarding the way to Labyrinth Level 2 of Durlag's Tower. To solve Fear's riddle, the two pieces of the Gong Mallet must be found and brought to the weapons forge room and repaired. It is then used to hit the gong located in the storeroom that is filled with miscellaneous items. thumb|326px|FearKun Skrallit kaivoivat tunnelia alkoi kuulua pelottavia ääniä Skrallit menivät tunneliin ja kohta oli hiljaista. Kun yksi Skralli meni tunneliin hän tuli pian pois pelon vallassa hän oli nähnyt Fearin...Tunneli tukittiin tämän jälkeen. Fear is an ability that causes Boost -1 (One turn decrease of 1 attack) before attack in the battle cycle of an unit. The effect wears off at the start of the next battle cycle of the casting unit, or death of the victim unit, or death of the caster unit. As status effect towards enemy, it does not trigger reflect, cannot be blocked by physical defense, and cannot affect immune units. Deploy: Fear is just as it says, only lasting 1 turn. Sacrifice: Fear, will not be affected by the death of the caster, since the caster is killed on casting, only the other two criteria applies. Within Humans, fear leads to the release of adrenaline levels within the body. Pavel Chekov was spared the effects of radiation-induced hyperaccelerated aging when the release of adrenaline from his momentary fear of discovering a dead body on Gamma Hydra IV protected him from the radiation on the planet. (TOS: "The Deadly Years" ) In conversation with Lt. Commander Data, Captain Jean-Luc Picard remarked that "fear can be a powerful motivator." In Charles Dickens's story, "A Christmas Carol," fear is used to motivate the protagonist, Ebenezer Scrooge to reform his character, by showing him that an eternity of torment awaits him if he continues with his current character. By the same token, he speculates, the early ancestors of the people of Ventax II used the legend of Ardra, a mythical figure similar to Earth's Devil, to inspire fear in support of planetary wide reforms. Unfortunately, a con artist posing as Ardra was able to exploit this same fear a thousand years later. (TNG: "Devil's Due" ) Franklin D. Roosevelt once said, "The only thing we have to fear is fear itself." Harry Kim discovered that this is literally true when he encountered the psychopathic Clown, an embodiment of the emotion. Captain Kathryn Janeway, meanwhile, sought a way to reach the Clown, wondering whether there was more to fear than just a demand to simply exist. The Doctor noted that fear could provide pleasure by allowing one to seek the boundaries of one's existence and Janeway pondered "But what does fear seek at the end of the ride?" (VOY: "The Thaw") In her Captain's log in 2373, Captain Kathryn Janeway stated regarding the USS Voyager's recent encounters with the Borg and Species 8472, "The Northwest Passage is only one day away and I won't allow fear to undermine this crew's sense of purpose, even if that fear is justified." (VOY: "Scorpion") Seven of Nine felt that the Omega Directive was the result of Starfleet's ignorance and fear regarding the omega molecule, but Captain Kathryn Janeway felt that "sometimes fear should be respected." (VOY: "The Omega Directive") Fear is a rare figure from Inside Out <default>Fear</default> Series Cost $ Cost Play Background Released 3rd-level illusion Casting Time: 1 action Range: Self (30-foot cone) Components: V, S, M (a white feather or the heart of a hen) Duration: Concentration, up to 1 minute You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature. Nobody has even dared to enter the Cave of Insanity without losing their minds. But he drops his Fear Sword that gives the ultimate power of entering the dreams of others and controlling them. But he drops it in a loot skull chest. Fear is the human emotion of responding to the threat of danger. Danger could be physical danger (of possible injury) or emotional (such as fear of a broken relationship). Fájl:fearico.pngRettegésnek, félelemnek fordítjuk. Ez egy olyan warlock (boszorkánymester) képesség, melynek segítségével egy ellenséget megrémiszthetsz, aki félelmében elszalad. Az ellenfél játékos ilyenkor nem tudja irányítani a karakterjét egy darabig. A rettegésnek van egy bizonyos sebzés határa, azaz ha bizonyos mennyiségű sebzést kap a karakter, a hatás megszűnik. Fear is a fanon horror reality series. Fear is the fifth and penultimate installment of Michael Grant's Gone series. It was originally entitled Darkness, but the word was too long to fit on the cover. The US cover has been publicly released and includes Quinn and Diana on the front, with Sam and Dekka on the back, a fact that has been confirmed by the author. It has been said that Fear was released on April 3, 2012. Teaser extract from the second scene in Fear: She wore denim jeans and a plaid flannel shirt over a black T-shirt several sizes too big. A leather belt made two turns around her waist. It was a man’s belt, and a big man at that. But it was sturdy and bore the weight of the .38 revolver, the machete, and her water bottle. Her backpack was dirty and the seams were all frayed, but it sat comfortably on her thin shoulders. In the pack she had three precious vacuum packs of dehydrated macaroni liberated from distant campsites. Just add water. She also had most of a cooked pigeon in a Tupperware container, a dozen wild green onions, a bottle of vitamins – she allowed herself one every three days – as well as pencil and paper, three books, a small bag of pot and a little pipe, needle and thread, two Bic lighters, and a spare wat. "Fear" is one of the several assasins in the Sleepwalker Clan. He is best known for his tactics that revolve around the emotional trauma of fear. "Fear" is the fourth episode of the eleventh season of ER. It first aired on NBC on October 21, 2004. It was written by Dee Johnson and directed by Lesli Linka Glatter. It has the ER treating two small children who have fell from the third story window after what is thought to be escaping from the abusive father, but they learn the true story behind it. Elizabeth Corday questions her future at County as she faces disciplinary over her illegal surgery. It was the final regular episode of Alex Kingston as Dr. Corday. Fear is the eighth episode of The Young Knight season 2 and introduces the debut of the series' version of Scarecrow. Fear (Miedo en España, Temor en Latinoamérica) es un personaje de la película Inside Out. Fear is an emotional concept born of The White Light of creation, and is represented by the color yellow. Fear is defined as "a feeling of becoming afraid, or in reverence of". The Emotional Embodiment of this aspect of the spectrum is the Parallax Entity. The Sinestro Corps wields this light. Those using the yellow light of fear have the ability to instill great fear into others, under Sinestro's ideology of forging a reverence for him and the Green Lantern Corps that will bring order to the Universe. |} Caused when the player uses a Fear Scroll, making enemies run directly away every beat. However, fear affects different monsters in different ways: * Monsters affected by a confuse trap will move towards the player every beat, instead of away. * Monsters with looping movement patterns (Blue/Orange/Fire/Ice Slime, Zombie, and Green Slime even though it doesn't loop), will abandon their normal pattern and flee directly away from the player. * Monsters that normally move diagonally (Hellhound, unwalled Spiders, Goblin Bomber, Ghoul, Deep Blues, Bishop, Queen, King Conga, White Chest Mimic, Shopkeeper's Ghost) will be restricted to orthogonal movement. * White Chest Mimics already flee as their normal behavior, so fear's only effect on them is restricting diagonal movement. * Trap monsters (Chest Mimic, Fake Wall, Cauldron Mimic, White Chest Mimic) that have not been activated will still flee. While fleeing, they can be attacked as if they were active. * If the player steps next to them while they are fleeing and does not kill them, then when the fear ends, they will chase the player as normal. * Tar Monsters will flee from their tar pool and onto land. If they are not on a tar tile when the fear ends, then they become stuck on whatever tile they are on until activated normally. If activated from a non-tar tile, then it will chase and attempt to grab the player as normal, but will not drag the player back to its starting tar pool, instead acting like a Monkey. * Phasing monsters (Wight, Ghast, Ghoul, Shopkeeper's Ghost) will flee through walls. * Teleporting monsters (Ghast, Ghoul) will teleport as they usually do when hit, then continue fleeing. * Ghosts flee normally - away from the player on every beat - but are always vulnerable to attack: the player does not have to be facing away. * Clones stop mimicking the player's movement and flee directly away from the player. * Mushrooms release spores every beat. * Those that can destroy or dig through wall tiles (Armadillo, Golem, Fire/Ice Elemental, Fire/Ice Slime, Yeti, Minotaur, Dragon, Nightmare, Ogre) will not do so. * Fire and Ice Elementals have the potential to leave a much longer trail of hot coals or ice, due to fleeing every beat, rather than every third beat. * Yeti will do a clap attack every time they move a tile. * Goblins will whistle nonchalantly or brandish their knives based on whether or not the player is facing them, but it's purely graphical: they will flee directly away from the player. * Feared Goblin Sentries will not be dazed for a few beats after digging out a wall; they will continue to dig away as long as they are able. * If the Goblin Sentry was asleep when the fear spell was used, it will behave exactly as if it were awake, but use the sleeping sprite. * Blademasters will still parry attacks while fleeing. They will also parry attacks while adjacent to the player without becoming vulnerable. * Spiders inside walls can flee through wall torches or out of the wall entirely. * If the fear ends while they are inside a torch, then the torch will be treated like a normal wall until the Spider moves. * If the Spider flees out of the wall, it will not be able to re-enter another. If the fear ends while the spider is outside of a wall, then it will switch to its normal movement pattern of diagonally every beat. * Gargoyle (variant 2) (Folded-wings) is completely unaffected by fear while it is inactive. Once activated by stepping next to it, then it can be feared like any other monster. * The Ogre will do a club attack every time they move a tile, as long as the player is within its normal attacking range. * The Mommy will still attempt to spawn a Mummy every four beats as normal, but will not spawn anything as long as it stays on one tile. * Sarcophagi sprites will flip left or right to face away from the player, but behave no differently than normal. * During the King Conga fight, a fear scroll will break up the conga lines of zombies, which will then flee away from the player separately. When the fear ends, the zombies will be their red variants, able to move every beat, and they will individually charge the player. * King Conga himself is invulnerable to fear while sitting on his throne, but is affected normally if the spell is used when he is attacking the player. * Death Metal will summon his skeletons and cast his fireballs on his normal schedule, regardless of whether he is fleeing the player. * During the Deep Blues fight, using a fear scroll fight may cause any Pawns below the player to flee en masse to the bottom of the arena, thus causing them to be promoted to queens all at once. * All feared enemies will still stick to their normal animation cycle, despite moving every beat (e.g. Bishops stand upright for three beats, then tilt to the side for one beat). * During the Coral Riff fight, the Octoboss will often do a splash attack every beat if it is staying on one tile, but does a splash every second beat if it is moving. If it flees onto dry land, then it will only turn the floor into water on the beats that it splashes, meaning it will leave a dotted line of water tiles. Tentacles will leave a solid line of water tiles as normal. During phase one, the tentacles have a weird interaction between trying to teleport and trying to flee; they will sometimes dive underwater for extended periods, or repeatedly try to move to a new tile but snap back to where they were. * During the Dead Ringer fight, Dead Ringer will stop moving; he will neither charge nor flee. Attacking him will knock him back one tile. In phase one, if fear is used while he is adjacent to a bell, he will still ring it, but not move after. In phase two, if fear is used on the same beat that he readies for a charge, he can not be knocked back by attacking him. * During the Necrodancer 1 fight as Cadence, the three mummies and four skeletons in phase one are able to flee off the stage and onto the floor, but they are not able to move to a different stage tile. During phase two, the Necrodancer will still prepare and cast his bomb and freeze spells while fleeing every beat. * During the Necrodancer 2 fight as Melody, using the scroll in phase one will cause the Necrodancer to throw bombs as normal while fleeing every beat. During phase two, the Necrodancer and his skeletons will flee normally and will die if they flee onto the lava. * During the Golden Lute fight, the body will move every beat, but otherwise follow it's normal randomized movement. The head will always stay on the same tile relative to the body (as if the neck became rigid). * Unlike Zone 4 Roofpigs, these will not do their fire attack while fear is active, even if they opened their mouth already. If the full-room Roofpig attack has already started, fear will not stop the remaining Roofpigs from shooting. * All Shopkeepers are affected by fear. * If the normal Shopkeeper flees past the gold walls of his shop, his items become free; if he returns to it again, the prices return to their original cost. * The Dungeon Master's secret shop counts as part of the normal shop, and his item will become free as well when the normal shopkeeper is feared away. * Since the only way in or out of the hidden shops is by stepping on a travel rune, and only the player can use them, it is impossible for the hidden shopkeepers to flee the boundaries of their shops. The Dungeon Master's secret shop does not count as "outside". * The top center tile of the Conjurer's shop is an invisible wall, normally covered by their chest. Tengo miedo,Miedo a que todo lo construido se derrumbe de una sola vez,Miedo a no recuperarme,Miedo a que toda la fuerza guardada se desvanezca,Miedo a que por fin, mi enfermedad sea mi cura,A que mi mundo se aísle del de los demásY ahí, por fin, seamos solo yo y mi pequeño ser.Miedo a que mi mente deje de funcionar,Encerrándose ella misma en un desértico lugar.A que mis errores me cuesten todo,A que ellos se apoderen de mí,Y que mi todo se deje dominar,Sin intentar, decir,Reaccionar, sentir,Pensar, moverse, y, sobre todo,Vivir. Categoría:Poemas Fear was a Mastery 2 maho spell which caused the target of the spell to become absolutely terrified of something of the caster's choosing. The object of fear could not be something vital to life such as air, but mundane objects such as tables or dogs were possible. Fear is a pair of handcuffs on your soul. Faye Dunaway Fear is a medical-thriller film created by Nkershaw. In this film, a new species of flesh-eating bug plagues Bikini Bottom. Description: Aura. Nearby hostile units lose morale. Casting Time: 1 action Range: Self (30-foot cone) Components: V, S, M (a white feather or the heart of a hen) Duration: Concentration, up to 1 minute You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature. Fear (フィアー, Fiā) is a staff and a weapon skill introduced in Fire Emblem Heroes. It reduces attack of the targeted foe by 6 after combat through its next action. Fear is a 2006 demo for Leave Out All The Rest and is the fourth song on Underground v9.0 . This demo contains some gibberish lyrics but the music is the same. Fear prevents movement for 2 seconds and reduces FLEE and HIT by 20% for 15 seconds.
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