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Scouts are small starships with light defensive capabilities, expanded sensor suites, and extended ranges. They are deployed past the furthest reaches of known space to map areas ahead of other Starfleet exploration vessels. As such, they frequently have higher rates of loss than other classes of starships. There are four sub-classifications of Scouts: * armed scout * far scout * heavy scout * superscout Formerly a member of the Soviet Tank Command, with plenty of experience fighting in mid-African states. His water divining ability helped to keep him alive during many a desert campaign. Has a sixth sense of danger, and an almost psychic relationship with Steeler, the G.I. Joe Battle-Tank driver. This has saved Z Force on many occasions. Expert at defusing car bombs. Scout always says you don't have to see danger to know it's there. Always travels with a Mine detector, three landmines, and a specialist back pack. Scouts are trained talent evaluators who travel extensively for the purposes of watching athletes play their chosen sports and determining whether their set of skills and talents represent what is needed by the scout's organization. Some scouts are interested primarily in the selection of prospects, younger players who may require further development by the acquiring team but who are judged to be worthy of that effort and expense for the potential future payoff that it could bring, while others concentrate on players who are already polished professionals whose rights may be available soon, either through free agency or trading, and who are seen as filling a team's specific need at a certain position. Advance scouts watch the teams that their teams are going to play in order to help determ Scout (иногда — «Муха») — снайперская винтовка, появляющаяся в CS 1.6. Доступна для покупки обеим командам. MANGINA Scouts hire out their services to the military, merchants, travellers, or anyone else who can afford their price. Their task is to move through an area in advance of their clients, spying out the land and reporting on any unexpected activity or possible sources of danger. They are expert at moving through the countryside undetected and many Scouts can get sufficiently close to an army to read the devices on their banners and shields without being spotted. Scout is a character from Valve's Team Fortress 2. The Scout is the fastest class in the game, and his most important weapons are a scattergun, a pistol, and a baseball bat. Covenant Unit Regular Range Scout Le scout n'est composé ni d'un kit polini ni d'un carbu de 15 ni d'un pot MZ-366 mais est juste composé d'un short d'une chemise délabrée et d'un foulard (servant aussi à essuyer la vaisselle en temps de guerre, et aussi peut servir pour les batailles d'essuis). Défini aussi par d'autres termes, tels que Scoutaille ou Boy Scout, le scout est ami de la nature comme Baloo et agile comme Bagherra. Il est né de la fusion des forces entre Xéna la guerrière et Conan le Barbare. Scout is a retired role given to certain members of OTK. The requirement is simple - recruit members through PM. The Scouts were given a sub-group, to discuss methods of recruitment, how much they recruited, etc.Shortly before the Scout role was deleted from the group, the group administrator, x Spartan J19 x gave members full control. Scout is a Fallout, Fallout 2 and Fallout Tactics perk. Step one: The quest giver will have you run over to red orc outpost and hunt some predator gargoyles with a bow (regardless if your prefer daggers) and collect 20 claws. (The claws will only drop if you kill it with the provided the quest giver gives you). Step Two: After turning in the claws, the quest giver will take the given bow away from your character (It was a bad bow anyway) and tell you to browse through some dead orc bodies for a dagger he left in one of them while on a picnic. Step Four: Turn in quest, congrats on becoming a scout. Scouts are part of a military unit, used to perform reconnaissance on enemy formations. thumb Třída #: 1 Pozice: Offence (útok) Zdraví: 125 (s Medikem až 185) Rychlost: Nejrychlejší Zbraně: Scattergun (upilovaná brokovnice) Pistol Hliníková baseballová pálka Odemknutené zbraně: Force-a-Nature (lepší brokovnice) Bonk (energetický nápoj) Sandman (dřevěná baseballová pálka s míčkem) Schopnosti: doublejumpy (dvojité skoky), dvojnásobně rychlé zabírání kontrolních bodů Popis Scout se narodil v Bostonu (hlavní město Massachusetts). Má osm starších bratrů. The scout excels in wilderness survival and is skilled in combat. They can track a day-old trail and snipe from the treetops with equal facility. Scouts often serve as guides for adventurers, if they are not out adventuring themselves. Though the scout is at home in the wild, they are more a guerrilla fighter than a defender of nature. Scouts are found in any race. No matter their region, from forests to mountains to swamps, all races need and train scouts as guilds and specialized fighters. Scouts are solitary and have somewhat individualistic natures. (WoWRPG 83) See Scout (Rank). The Scout is a class featured in the Battlefield series. Its primary purpose is to engage enemy targets at long ranges while also serving as a demolitions class. It is the equivalent to the Recon and Sniper kits. Ein Scout oder Sportscout (von engl. „Kundschafter“) ist ein Mitarbeiter eines Sportvereins, der Spiele und Spieler der gegnerischen Mannschaften beobachtet, um eigene Informationen zu erhalten und nicht auf die öffentlichen Angaben beschränkt zu sein. Diese Informationen nutzt der Trainer, um seine Mannschaft gezielt auf einen Gegner einzustellen und vorzubereiten. Große Mannschaften beschäftigen mehrere solche Beobachter, die oft ehemalige Trainer oder Spieler sind. spynw.jpg scout.jpg scoutkoryo.jpg Resources to build 1 scout. Scout - Jeden z mniej popularnych Yautja, posiada maskę odziedziczoną po Jungle Hunter-rze, brał udział m.in w Los Angeles Hunting Party. thumb|196px|Scout Kategoria:Predatorzy Kategoria:LA Hunting Party Kategoria:Nazwani Predatorzy Scout is a Pet dog that is occasionally available to everyone through the Cragara at the regular price of File:Sc.png399 and to Members at the 10% discount price of File:Sc.png359. Special Part(s): [Scout Variants] Scout is the title of a group of common sniper rifles in Borderlands 2. They are manufactured exclusively by Dahl, and use the Vladof twin rotating barrel. This is the one of first Item-related classes available in the game, and it focuses on using Herbs. While the stat requirements would suggest this to be a Rank 4 class and it is Rank 4 on the X360, it is considered a Rank 5 class on the PC. On the X360, don't expect any unit to progress into this class as it's a hybrid class. Upgrade Options: Since the stat requirements for this class are quite low, it will take some time before changing out of it. The Rank 6 classes are not available until you reach 53 in one of STR or INT. The easiest upgrades from this class are the Item-related ones: Benefits: Can be trained early in the game due to no stable requirement. Low upkeep (only 1 crop per hour). Detriments: Slow moving (Speed is 9 fields per hour) Scouts are Protoss space fighters known for their effectiveness against enemy capitial ships and ground forces with both antimatter missiles and photon blasters respectively. These fighters also have the dual purpose of exploration during times of peace. Some Dark Templar variants are outfitted with FTL technology made for travelling through the Void. Four years after the Brood War, the Scout-class starfighter has begun to be replaced by the Phoenix-class starfighter, although the Scout remains in use by the Savrai caste. A scout is a classification that is applied to starships that are usually lightly-armed and more adept at exploratory scouting, surveillance missions or picket duty. A Scout is a small skinny creature, a likeable lot, always laughing and joking. They are obliged by their gods to offer help to those who they have enjoyed the company of. A scout is a member of the backroom staff employed by a football club to help the manager search for suitable players to buy. When employing a scout, it is important to look for someone with a good rating in two particular attributes: Judging Player Ability and Judging Player Potential. These ratings should be at least above 10 in an effective scout, and above 14 for a scout for a top team. In starship classification, a scout is a starship the has a focus towards exploration, mapping, surveillance and reconnaissance. They are usually small with comparatively large warp engines and nacelles. Their more scientific focus also means they are fairly weakly armed. (LUG RPG: Spacedock: The Advanced Starship and Construction Manual) The Scout unit is was one of the beginning unit Types of Pawn Tactics. It was removed before it got to version 1.0 and was replaced by the Specialist. This character was the basis of the Lancer. Species Location Weapon Abilities The scout, also known as the drag head, is a metal head in Jak II. It is a rare type of metal head, only found in Haven Forest during the mission "Catch scouts in Haven Forest". Scouts have two primary functions: analysis and surveying. The analysis function is utilized as part of the mining process. When a prospector comes to a volcano, the scouts are deployed. They quickly canvas a specific area of the volcano side and use their on board sensors to determine where the most likely location of a usable mineral deposit is. Once they have isolated the most valuable deposit in the area, they congregate and map the length and depth of the vein. The prospector then moves in an uses the AREV to dig it out. Scouts are the eyes and ears of an army. They range far ahead of the main force, bringing back reports of the terrain ahead, the location and movements of the enemy, and other essential data. In MERP the scout is a playable class.Notable Spy-Rings or information Agencies in Middle-Earth were: * Sauronite Agitators * the Cor Aran , the secret police of Castamir the Ursurper * the Lómerantiri or "Royal Spies of Arthedain" * Master-Spies of Angmar * the Tirith Dolen, a royal secret service established by Eldacar of Gondor Persons skilled in finding missed things were often called Finders, these finders could also be considered Scouts, Delvers, Seekers or Treasure Hunters in Roleplaying. The Scout was the football scout sitting in the stands with Daryl's mother watching Daryl in the Season 6 episode Moving the Chains. He was portrayed by actor Shon Little. The Scout insists that he's there to watch everyone, but Daryl's mother tells him to watch Daryl. As she explains his skills, he tells her she should be his agent. Scout Hull Type: Tiny Tech Req: • None Components • Tiny Hull • HyperDrive • Sensors • Basic Support x 2 Stats • Weapons: 0 • Defenses: 0 • Hit Points: 6 • Logistics: 2 • Range: 1.0 • Sensors: 3 • Speed: 2 • Cost: 46 Glitch encounters the Scouts in the following levels: * Into the Trenches; * Infiltrate the Compound; * Bright Lights, Mil City. __NOEDITSECTION__ File:Nav bar left.png Scout File:Nav bar right.png File:Item Card.png Scout File:Hooded Horseman.jpg File:Item Border Silver.png File:Common Gem.png File:Battle Icon 2.png 0 File:Trade Icon 2.png 0 File:Intrigue Icon 2.png 1 Common File:Sealbar-gold.png File:Seal Lock Icon.png +1% to Spy when attacking or defending, +1% to Steal when attacking or defending Knows the lay of the land Reward: From the King - 2500 GP, a platinum coin, and a potion of cure corruption. File:Quake3.png File:Scout2.jpg Scout is a Persistent Team Power-up that will be carried by the player until they are fragged. Team Power-ups are not limited by time and grant their abilities passively. It doesn't drop from player when he or she is fragged, instead it reappears back at the team's base. Scout is a grey Loboan, but lacks a long mane. Scout wears a standard Plumber's Uniform with a headband. Scouts are used for scouting other locations troop levels. This includes flats, grassland, forest, swamp, hill, desert, and other cities/towns. For a scout to give a report containing the amount of troops at a location Informatics at the Academy must be researched to 1 level higher than the location being attempted to scout. This profession requires 77 skill points to master. XP requirements to Master: * 171,500 Scouting XP (granted for harvesting creature resources, successful use of Mask Scent, and using Camps) Crafting camps still awards wilderness survival experience, which has been combined into Scouting experience. This is a bug. * 91,000 Trapping XP (granted for successfully using a trap on a creature during combat) Scout to jedna z profesji dostępnych w grze, posługująca się łukami i skillami AoE. Ta postać jest bardzo słaba. Skille AoE są słabe i na dodatek długo się ładują Scout is a Plumber from the Anur System. He is a Loboan, and is one of the few Plumbers stationed in the Anur System. He attended the Plumbers' Academy with Rook. A scout were soldiers who explored the area before the main army arrived, and acted as the eyes of an army performing reconnaissance duties. Scouts were light troops whose missions were to report on terrain conditions in their path of advance, to locate the enemy, provide information about their intentions or composition and also to destroy or deny the enemy from doing the same to their army. In some cases scouts would raid supply elements or rear areas of the enemy, tying down defensive troops who could be better used elsewhere. Scouts were generally not as heavily armed or armored as bushi, as they would relied on speed and stealth for security. [citation needed] Scout is Tonto's horse. He is a pinto, or paint-horse. Scout is a minor character from the 1985 animated series She-Ra: Princess of Power. Hawkers who prefer using bows advance to the Scout job, effectively allowing the Hawker access to the Scout skill tree which consists of skills that are involved in the projection of arrows. One skill that is unique to the Scout is the ability to conjure a Hawk summon, which aids the Scout in the game by attacking the character's highlighted hostile target. The ability of this hawk is highly controversial. Scouts are also given active skills that increase their attack range, as well as dealing additional damage or ailments; all of these supports are of less effect than those of a cleric."The Strongest in Range" Scouts are part of a defensive division. They are made in the Stables and cost 50 Wood, 50 Clay and 20 Iron to make 1 Scout. They are available to build once the stable is built and a certain amount of resources to be paid in the Smithy. Scouts attacking a village will not attack any troops. Whilst it may seem pointless to have Scouts they do have their strongpoints. They can get a report on a village. This means if they attack a village they can find out: How many troops a village has How their buildings are set out (On certain worlds) How many resources the village has Born and raised in Boston, Massachusetts and the youngest of eight boys from the south side of Boston, the Scout is a fast-running scrapper with a baseball bat and a snarky "in-your-face" attitude who learned how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance. So the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray. The Scout System makes its first appearance in Hyperdimension Neptunia Victory. By utilizing the scout system the player can alter the dungeons as they like by sending out scouts. The scout system can be accessed from the Scout Board or from the main menu. The scout excels in wilderness survival and is skilled in combat. They can track a day-old trail and snipe from the treetops with equal facility. Scouts often serve as guides for adventurers, if they are not out adventuring themselves. Though the scout is at home in the wild, they are more a guerrilla fighter than a defender of nature. Scouts are found in any race. No matter their region, from forests to mountains to swamps, all races need and train scouts as guides and specialized fighters. Scouts are solitary and have somewhat individualistic natures. Scout and his clan mates confronted Harrigan aboard their ship after he defeated the City Hunter in a hand-to-hand duel. Knowing Harrigan had won an honorable battle, they spared him, collecting the City Hunter's body while the party's leader Greyback honored the detective with an ancient flintlock pistol. Harrigan escaped the ship before the Predators left Earth. The Scout is a class available to Ghost Recon operators near the time of the Raven's Rock coup and carries the sniper and stealth role. The scout has access to Sniper Rifles and Submachine Guns (SMGs). His optic camo activates while motionless, providing near-full concealment, but disengages when shot, suppressed, moving quickly and firing. the scout is one of the three bolete mushroom men that you play as in mushroom men rise of the fungi. the scout is specialized in ranged attacks. Does not have one. The talented technician Jeremy "Scout" Finch is best known as one half of The New Wave, alongside Guide. He provides the sweet science that compliments his partner's brawling, and it is that fusion of styles that have made them one of the most watchable duos of recent years and led them to four tag team title championships in DAVE, where they were the most dominant tag team in company history. When the promotion closed in April 2007, The New Wave finally gave in to Total Championship Wrestling's long standing interest in them and signed contracts. They debuted during the summer and instantly got a big push, convincingly winning a feud with former two-time TCW tag champions The Nation Of Filth and sending them out of the promotion. Scouts provide a wide variety of play styles compared to the other basic classes. They benefit from great agility and can make speedy attacks, though how well they perform varies depending on the player. The scout is an extremely versatile class. At level 10, a Scout will be able to choose one of two sub-classes to specialize in: the Ranger, or Assassin. Some Scouts choose the path of the Assassin, use swords and daggers to attack from the shadows. Others are destined to follow the path of the Ranger and learn more to attack their foes at range with the use of bows and traps. Scouts are basic Tzan infantry which serves no other role than exploration, surveillance and resource location. Scouts have no form of offensive armament, but are the fastest infantrymen you'll ever see. They have a large sight range A scout was a starship classification for a support ship. These ships have minimal offensive and defensive capabilities, super sensors, and are very maneuverable and fast. In the Klingon and Romulan fleets, scouts are equipped with cloaking devices. (Decipher RPG module: Narrator's Guide) Scout is a Plasmid in BioShock 2. It allows the player to turn into a kind of "ghost" at will, leaving their real body behind (and vulnerable to attack). Ghost form grants invisibility while moving as well as the ability to hack and use Plasmids, but prevents the user from accessing their weapons. However, the player's ghost must return to their physical body in order to proceed with normal action. Scout is the job class of Fireflies, Rogues, Dwarfs, Fairies, and Thieves in Dungeon Keeper 2. It indicates that, after meeting their needs for food, wages, and sleep, these creatures' top priority will be to wander around the map looking for unexplored areas. It is generally a good idea to make them train up to level 4 first, lest they fall quickly to any enemies or traps they might unexpectedly discover in their wanderings. A scout often uses light melee weapons, such as daggers and shortswords, and a small ranged weapon, like a shortbow or hand crossbow. They fight dirty, preferring to end the fight quick and are generally they are proficient in stealth and lock-picking. In Gmod, He is one of the thousands of crazy and wacky characters in the mod along with the other classes, noteably he appears to be addicted to Dispensers, often spamming 'Need a dispenser here' to an Engineer or anybody else. There are many different versions of Scouts, but the most known (the RED and the BLU) are as follows: Scouts are usually lightly armed for the intention to be agile and swift in movement and thinking. They usually play the role of helping the Fishermen regain a foothold or keeping watch of the enemy's movements. However, in terms of frequency and risk of combat, a Scout is a step above the Fisherman as they are often the first to encounter the enemy (e.g. Ship Leesoo encountering the Bull). Scout is a position which regards mental strength as very important, so someone who possesses weak mental strength can't be a Scout. ¹This stance is different for Scouts. Scouts are armed with medium-long ranged semi-automatic rifles, hand grenades, small ragnaid canisters, and under-barrel mounted grenade launchers. Blessed with a huge reserve of action points, they are the game's primary long range reconnaissance unit. Scouts wear only light armour to increase their mobility and therefore have low defense. The scout unit also has excellent peripheral vision and can intercept enemies at long range, evade enemy fire, counter attack and launch cooperative assaults with adjacent allied units. Scout is a fairly normal sixteen year old girl. She likes hanging out with her best friends, wandering around Vancouver and writing her stories. She has a close relationship with her teacher, Coleman and her bestfriend is Brandon. Scout (pronunciado como escaut) es un Plomero Loboan que hace su debut en La fiesta de los monstruos en Ben 10 Omniverse y es el primero de su especie en convertirse en uno. Scouts are first found armed with M4s at the beginning of the game, a few levels later some start to carry the silenced MP5. Some will also end up with the AG36 in the later levels. Scouts combine stealth, speed and fighting prowess in deadly combination metting out damage to a foe and then disappearing into the shadows before his opponent knows what hit him. Scouts resemble rangers in a number of ways but are less focused on environmental abilities and concerns, choosing to delve even more into stealth and combat. A scout is able to play many roles within a single group and some scouts specialize in specific fields from silent theif to wilderness guides. The character's default name is Zala. Scout was named after the character in the book "To Kill a Mockingbird". Scout has lived her entire life on the streets. She never knew her real parents, and was raised from infancy and given her name by several street people/hobos. Exactly where she came from is a mystery. She has no formal education; everything she knows she either learned by experience or from other street people/hobos, or from books. She is not stupid though, and is very literate. Probably as a result of not having formal education and having traveled a lot while growing up, she speaks with a distinctive twang in her voice. Despite the fact that she is a hobo, she tries to maintain a decent level of hygiene so she doesn't smell, have bad breath or fleas & lice. She arrived in Midian by stowing away on a merchant ship. Scouts are, plain and simple, units used to reveal the map. They are the first and most important stage of the information war. Without them you would never know what your opponent is up to. Scouts have little armor, high speed, and small size. Some have weapons, while others have stealth and/or cloaking. Scouts are never to be used in combat, they simply are not worth building in massive armies. See also : * Land Scout * Air Scout * * Intelligence Unit * * Complete unit list The earliest Recon unit. He can be upgraded to a hunter or a horseman and is best used to explore the early map. Romulan Scout is a starship which is only playable from the of the game. Read more about this topic on the Memory-Alpha Wikia. The Scout is a class that ventures into enemy territory for reconnaissance purposes. Currently, only one scout has appeared in any Telepath RPG game so far. Is a first unique units of Middle-Eastern & avaliable in the first game. It a un-armer units. A fast horse rider with excenllent LOS but no attack. The scout is a detector or stealthy units & can act as a permanent emissary by garrisoning in an AI player's or tribe city center to improve relations. The units can learn to infilterte through walls. They are very much alike with their light infantry counter-parts. The fatigues, the weaponry,and equipment, but they are less armored. They carry radios to send information back to their main squads and then relayed to the forward CPs (Command Posts) and then sent to Command. It comes equipped with Machine Guns as the default primary weapon, Homing Missile as the secondary weapon, Shield as the left quick-use item, and Mine as the right quick-use item. Machine Guns have unlimited ammo, and Homing Missile comes with 20 Homing Missiles to start with. When the player reaches level 2 and the next levels, other variants of Dune Buster variants will be unlocked to replace the id Software theme, each featuring a new one: Scouts are a variant of the ranger class. They lose combat styles, the ability to cast spells, and the favored enemy class feature. However, they gain the favored environment class feature, a variety of new class features, improved animal companions, and the ability to summon animals. The ranger class does not exist in the Thetan Campaign Setting. GAME RULE INFORMATION Scouts have the following game statistics. Alignment: Any. Hit Die: d8. Skill Points at 1st Level: (6 + Int modifier) ×4. Skill Points at Each Additional Level: 6 + Int modifier. In de sterrenschip classificatie is een scout een licht bewapend sterrenschip. De USS Revere en USS Columbia worden scouts genoemd. ("Star Trek: The Motion Picture") Scout is a Halo 3 and Reach armor permutation. It is often used by females since the helmet looks like a duck. __NOWYSIWYG__ Scouts are special mercenaries which are recruited from the Outpost. While they have no armour and can't attack, they have one advantage: their knowledge of the lay of the land grants them the ability to outrun most units. Indeed, not even cavalry can catch up with the fast-running Scout. Because of the existence of Spies and other Agents in Rise of Kings, the Scout is a very useful unit to have, which can be used to locate and eliminate Spies and/or other cloaked units. In the Castle Age, they can be upgraded into Explorers, who not only continue to share the same abilities as Scouts do, but can also cloak themselves if not moving. Unlike other units, a Scout's LOS can be improved by increasing your Science Research, which also improves the results from discovering ruins, which are bonuse Scout have undergone many changes over the lifespan of Daoc. They went from using actual arrows to not needing them and having their arrow shots work like magic. Meaning magic bonuses effect them. Scouts are members of The Defenders of Albion. The Scout is a member of the Warrior caste and a temporary companion in the Dwarf Noble Origin. The scout serves as a soldier in the expedition to find the Shield of Aeducan in the Aeducan Thaig as part of A Noble Expedition quest. Rallen and Jeena first encounter him while he is a Krawl, but are shocked when he flees from battle. When Tidy tells them that his friend Scout had transformed into a Krawl while trying to protect Tidy, Rallen and Jeena realize that the Krawl they battled earlier was most likely Scout. Later, he turns back into his old self after Rallen and Jeena defeat Electrox, which was Scout in an even more mutated Krawl form. When Japanese saboteurs planned to cause a meltdown in the Statue of Liberty, the son of their leader warned the Minutemen. His son loved the comic and proposed to impersonate Bluecoat, with his son posing as Scout. Scout had lost his mother during World War II and joined his father and grandfather out of hatred for the Americans. They teamed up with the Minutemen and stormed Liberty Island. Armed with only a knife, Scout followed his father and Nite Owl into the statue and climbed up, but then he saw his father being shot by his grandfather. Enraged, he unseathed his knife and assaulted the old man, who was shot in the head by Nite Owl before they harmed each other. As the old man fell down, he covered the device with enriched uranium, so Scout uncovered it with his bare hands, taking mor The scout is a protoss aerospace superiority and reconnaissance fighter. Write the first section of your page here. Brave men and women who protect and serve as Law Enforcement for that gleaming city of the future, Millennium City. Unit Commanders for the M.C.P.D. Born and raised in Boston, Massachusetts, the Scout is a fast running scrapper with a baseball bat and a snarky 'in-your-face' attitude. He is highly narcissistic, and seems to think he can handle anything. He often acts a lot tougher than he can prove to be, though he's certainly not weak. The Scout is an excellent choice for completing objectives quickly. He captures control points and pushes carts at the rate of 2 players. His speed makes him a natural for capturing the Intelligence; his double jump allowing him to carry it along paths the enemies won't expect him to be on. Der Scout (Deutsch: "Aufklärer") ist eine der neun Klassen aus Team Fortress und Team Fortress 2. Er ist, wie auch der Soldier und der Pyro, eine der drei offensiven Klassen und als solche besonders wendig und schnell. Usage: !analyze For combatants with the SCOUT ability, this allows them to gather critical intelligence about an enemy during battle. This information will give them a boost on their next attack against that specific target. Alternatively, the "intel" can be given to an ally and they will get the boost instead. Scouting is one of the few actions that can be performed while SNEAKing or CLOAKing. * Analyze for yourself: * Analyze for someone else: * List current Analyze data: Usage: +scout -scout turns off this ability. thumb|Krasnoludzki zwiadowcaZwiadowca potrafi przetrwać w dziczy i jest wyszkolony w walce. Potrafi odnaleźć wczorajsze tropy i czatować w koronach drzew z dużą łatwością. Zwiadowcy często służą jako przewodnicy dla poszukiwaczy przygód, jeśli sami nimi nie są. Mimo że ich domem są dzikie ostępy, są bardziej partyzanckimi wojownikami niż obrońcami natury. Zwiadowców można spotkać w każdej rasie. Bez względu na region, czy to lasy, góry czy bagna, każda rasa potrzebuje i szkoli zwiadowców jako wyspecjalizowanych wojowników. Są oni samotnikami i mają raczej indywidualistyczną naturę. Scout offers 3 (+2 additional slots unlockable by using crystals) random cards of 2-5 stars (Including material cards like Penguins, and legendary players). You can refresh the lineup once per Planet symbol, which charges at the rate of 2 hours (3 times to fully charge). There is also Season Scout, which uses it's own points instead of GP. More info at the bottom of the page. There are many units with a name containing Scout or that perform a scouting role in the Age of Empires series. Scouts are typically fast-moving and have a high Line of Sight, but are poor at fighting or non-combatant. Scouts are essential in the early game; they uncover nearby areas of the map, finding resources, items and enemies. In some cases there are other units that can fulfill this role or can complement scouting.
owl:sameAs
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Flare Gun Tripwire Bomb TNT Smoke Grenade n890: Binoculars Caltrops http://dbkwik.webdatacommons.org/resource/1CJydhOoLMonHxAb1DMm5A== Time Bomb http://dbkwik.webdatacommons.org/resource/DmTbyyyo6a_ymzRyc7fNzw== Bouncing Betty http://dbkwik.webdatacommons.org/resource/a2Qf0Pe4mcfcgK0biOXffw== http://dbkwik.webdatacommons.org/resource/afuz-cKub6odLxZxiAmSug==
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Boost damage for self or ally vs. target, using INT.
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http://dbkwik.webdatacommons.org/resource/dheiEq-Cms-aBWWTu0ABsw== http://dbkwik.webdatacommons.org/resource/UL2Zyd-xVHDI2XyfNStbmA== http://dbkwik.webdatacommons.org/resource/cFSLKjbyPCZLA2W9xCUQ7A== http://dbkwik.webdatacommons.org/resource/UjLRbKFL015HxrCIdLZvOA== http://dbkwik.webdatacommons.org/resource/zVrh04r2FLspaPa_xP4s3A==
n724:
7
n610:
Library:— *30px|Level 2: Mercenaries link=Library#Military research|Military *Upgrades to Explorer
n828:
Human
http://dbkwik.webdatacommons.org/resource/1smzJU62CJ4XLT9vs8XVvQ==
http://dbkwik.webdatacommons.org/resource/JK68nhxR52TbmSa_N1dqow==
n188:
None
n499:
Laughable n624:
http://dbkwik.webdatacommons.org/resource/3gkzE3Y6NvrfTP-j4NBsew==
300
n496:
n497:
http://dbkwik.webdatacommons.org/resource/4CANTCcStwGl7uKB6kUfQw==
http://dbkwik.webdatacommons.org/resource/6_pjNbqSW1oXWPUYw748pw==
http://dbkwik.webdatacommons.org/resource/4RoXrDfbm15hsfOOPZLkqw==
http://dbkwik.webdatacommons.org/resource/Rd50sSoEtvo4zJHtwlssNQ==
n221:
Mac Taylor , Celia Bradley , Ben Taylor , Deb Taylor , Samantha Taylor None Heavy, Medic, Solider, Spy, Spongebob Squarepants, Patrick Star, Ed, Edd n Eddy, TF2 Team, Fluttershy, Jack Skellington, Santa Claus
n824:
n825: http://dbkwik.webdatacommons.org/resource/kXeQkzP1xUG79TP3hzvVjQ==
n701:
I'll run reconnaissance
n193:
Factions available
n359:
Masculino
n233:
5
n427:
Bestfriends Unit move and creation speed
http://dbkwik.webdatacommons.org/resource/A5M3BGYBmcVzAupAyvkl6g==
90
http://dbkwik.webdatacommons.org/resource/ALIWGCHgGnzHZ99nRAgZnA==
110
n262:
1450 1595
n388:
no
n413:
All enemies' ATK 25% down / battle start 30% chance All enemies' ATK 25% down / battle start 20% chance
n706:
3
n283:
n284: n760: A "Force of Nature" Jacqueline 'Scout' Taylor
n318:
1
http://dbkwik.webdatacommons.org/resource/GjxtjFqJ66K1MSiqx9nx9w==
?
http://dbkwik.webdatacommons.org/resource/JfviRZ7i4Qrh7MRbCPXEmg==
Очень низкая
n684:
Unit HP Central Episode
n448:
0
n367:
7
n349:
44 38 52
http://dbkwik.webdatacommons.org/resource/NmX8Cu-Ma-TlJitAXufZTQ==
2750
http://dbkwik.webdatacommons.org/resource/NyKozplY-KhcbmQM-M8yIQ==
2
n22:
1120.0
n399:
Armour Family Friends:
n393:
50
n735:
Technological requirements
n271:
n272:
http://dbkwik.webdatacommons.org/resource/TIlfgnprWf6YxklISi0bLg==
1
n237:
?
n856:
5160.0
n343:
n344:
n364:
7
http://dbkwik.webdatacommons.org/resource/WRe3hZCmBoNeQLLjhNakMA==
Stalls
n631:
n632:
n320:
M1 Bayonet Knife Plantation Knife Machete Type 94 Shin Gunto n799: n998: http://dbkwik.webdatacommons.org/resource/nE1DCrO0eOVkiCySdgMl1g==
n11:
n12: SMLE MKIII P08 Pistol K98 Type 98 No 4 M1903 Springfield Russian 1895 Gewehr 98 M1911 n569: M1903 Type 56 Gewehr M. 95 n844: n918: M40 Gewehr 43 ZF4 Martini-Henry http://dbkwik.webdatacommons.org/resource/1biFw6cVfiQjYhyMNT9EJw== SVD 93.0 M16 Sniper M91/30 http://dbkwik.webdatacommons.org/resource/NqdSrRrDEb8MnI1Si0FLCQ== M21 TT-33 M-19
http://dbkwik.webdatacommons.org/resource/YagA8WOVWrmKtrTSoQsxVA==
3
http://dbkwik.webdatacommons.org/resource/_bNoWyCuX4jro79dbt-zVA==
Mine warfare
n707:
n708: 16 Team Fortress 2
n297:
*Low *Medium LOS Unknown Vancouver
n166:
Unit type Name AKA:
n112:
1
http://dbkwik.webdatacommons.org/resource/eGIAuSc5gyxRCvYl_5qpgw==
Desconocido
n369:
Scout
http://dbkwik.webdatacommons.org/resource/f7UyjHQnPKAipy0_ymGolA==
F
n73:
*Pop cost: 1 *Resource cost: 40link=Resources#Wealth|Wealth, 40link=Resources#Metal|Metal *Ramp cost: 1link=Resources#Wealth|Wealth, 1link=Resources#Metal|Metal BLU Team, Spy , Black Hiver, Jack Skellington Aquinas College
n874:
3
n125:
Origin: Age Built/trained at
n867:
3
n798:
10
http://dbkwik.webdatacommons.org/resource/k5639UXyC6enOU3zK3993g==
14
n673:
Range Age: Residence
n35:
1850 2035
n667:
86
n733:
W..well some of me is girly you know?!
n648:
None
n925:
180
n347:
Bomb disposal
http://dbkwik.webdatacommons.org/resource/qku_Qv6c-eqdWEqHgNO50w==
All except *Wales *Papal States
n423:
Item > Mystic SIgnificant Item: Herbs
n149:
Production cost Enemies: School
n213:
Level 3 Perception 8 Perception 7
n57:
I'll work extra hard! I wonder if I can be useful to you master? If so that would make me happy.
http://dbkwik.webdatacommons.org/resource/t3Ha8mMs9IEdEF_VNtTwkg==
Sorry, I didn't help......
http://dbkwik.webdatacommons.org/resource/t9DPtQaPmNfXVO-cBcoA0w==
on
n150:
None, can only attack Spies Majority of Youtube Poops 1989-05-03
n345:
0
n200:
Common N
n400:
Birthday Damage and weapon type Appearance:
n107:
Harrier Grains Fine Wood Scout Horse Eavesdropper
n949:
1
n926:
0
n606:
Brandon, Veronica, Fyfe, Tony, Emma *Unit movement speed: very fast *Creation speed: very fast
n572:
80
n215:
I've been waiting! Get me to the battlefield at once!
http://dbkwik.webdatacommons.org/resource/z3UOhhIQSOIMGMvcPRcOJA==
http://dbkwik.webdatacommons.org/resource/Ylpg5lfuk-MkZHInlYLhIA==
n210:
Block 1 Delay 1 Consecrate 1
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n468:wikiPageUsesTemplate
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n485:wikiPageUsesTemplate
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n482:wikiPageUsesTemplate
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n744:wikiPageUsesTemplate
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n905:wikiPageUsesTemplate
n906:
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n962:
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n788:wikiPageUsesTemplate
n789:
n767:wikiPageUsesTemplate
n768:
n688:wikiPageUsesTemplate
n689:
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n329:
http://dbkwik.webdatacommons.org/runescape/property/wikiPageUsesTemplate
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n407:wikiPageUsesTemplate
n408: n603: n897: http://dbkwik.webdatacommons.org/resource/v_LRwW2QisyhJqTSa3JCvA==
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n88:wikiPageUsesTemplate
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n170:wikiPageUsesTemplate
n171: n723: n816: http://dbkwik.webdatacommons.org/resource/UJ_A01py2IaHacIYVuxp3Q==
n656:wikiPageUsesTemplate
n657: n847:
n489:wikiPageUsesTemplate
n490: n588: n658: n713: n885: http://dbkwik.webdatacommons.org/resource/bHvi38pspchEOgynfzNwHg== http://dbkwik.webdatacommons.org/resource/Qg-qSFla_JbW8LiakfjFrQ==
n263:wikiPageUsesTemplate
n264: n882:
http://dbkwik.webdatacommons.org/towerofgod/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/IlDppJsMfd-f9DXakfw1HQ==
n891:wikiPageUsesTemplate
n892:
n559:wikiPageUsesTemplate
n560: http://dbkwik.webdatacommons.org/resource/RCfALMf4tXdgBikSU8iSZg== http://dbkwik.webdatacommons.org/resource/TYBvXlhjQxLHVgAnRtWVhg==
n677:wikiPageUsesTemplate
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n570:wikiPageUsesTemplate
n571: n580: n939:
n159:wikiPageUsesTemplate
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n253:wikiPageUsesTemplate
n254: n726: http://dbkwik.webdatacommons.org/resource/ZzSyXxghtg-w_7jQjlnIdg==
n765:wikiPageUsesTemplate
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http://dbkwik.webdatacommons.org/house/property/wikiPageUsesTemplate
http://dbkwik.webdatacommons.org/resource/20jlpAkpgArtCVp6FefMFQ== http://dbkwik.webdatacommons.org/resource/Upz-fkP1JXO0-kISSOYWHw==
n920:wikiPageUsesTemplate
n921:
n186:wikiPageUsesTemplate
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n305:
Leipzig, East Germany
http://dbkwik.webdatacommons.org/resource/1S_SIudq3cHX2yHRBOG19g==
Item + Combat
http://dbkwik.webdatacommons.org/resource/1ieFRqqKt1mO3Jvyw-A57Q==
Dark Forest
n217:
+2% Trade defense +2% Battle attacks
n528:
Jacqueline Taylor Scout: Vital statistics Scout thumb
n464:
n465: n747:
n336:
n337:
n157:
270
n244:
Rapid Recovery *ATA/ATG engagement *Scouting
n111:
Scout
n50:
Passion , , , , or
n811:
FO1 FO2, FOT Team Fortress 2
n154:
Horde Corpus
n341:
800 60
n601:
110
n696:
blue Blue
n664:
n665:
n576:
2011-03-16
n625:
Team Fortress 2
n281:
First Strike *Unlocatable
n10:
2506
http://dbkwik.webdatacommons.org/resource/e7qsSgKjgkvXAN3J2BY6tg==
100
n531:
Adult Teenager
n501:
133.0 9 22
http://dbkwik.webdatacommons.org/resource/eaK4q-yrZ9S2uVeOoKRLJg==
http://dbkwik.webdatacommons.org/resource/IbvSV0Jcu0TLmJ7Xt_kwvA==
http://dbkwik.webdatacommons.org/resource/KFu67dsDFKfNLU_sIRRE2Q==
1
n731:
0 • Leather
n437:
Landmines n626:
n6:
Available Alive as of 1997
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1 2 3
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The Plumbers n429:
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Pets
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Borderlands 2 The Sims 2: Pets
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Orange White Black
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n2: Scout 2 Mounted Escort Scout Scout Scout 3
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No
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638 315 440
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Scout - Restores HP to family members. They can use the Install Trap stance to assist other family members, and use Daggers for close-range attacks. They can use the unique skill Healing. Wookiee history gallery
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Unit n285: Ranged Support Feats of Strength Boosts Sniper Rifle High speed starfighter
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Unknown
n176:
Need a dispenser here! This upgrade to Scout can use Plasmids and hack machines for a small EVE cost. Scout as he appears in Scout ahead and get the drop on your attackers with your Plasmids! When in doubt - Scout it out! Get the drop on machines before they even see you! Get the drop on machines before they even see you! This final version of Scout can use Plasmids and hack machines for a small EVE cost. Danger lurking around every corner?
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Rad Monster Party
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Male
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9
n155:
Boston, Massachusetts, USA
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Только одиночный
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Австрия
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1
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Invisible while idle, immune to attrition, can detect invisible units, can neutralize enemy spies.
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Yes
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40
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Оптический
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None N/A
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до 4х
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Обе команды
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10
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0
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Head
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The Catwalkers
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Scout Garfunkel
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32
n246:
5
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5
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n391:
Sharp Teeth Enhanced Agility Enhanced Strength
n800:
black
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I'm a scout. I gather intelligence in the field.
n452:
5
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Gemini
n421:
Unknown N/A
n392:
swifties inicu
n517:
Scout
n224:
1
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Unknown
n379:
Wood 160 Pop 1 Clay 100 Crop 50 Iron 50 n782:
n817:
421.0 177.8 9.0
n133:
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Dahl
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200
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Hooded Horseman.jpg
n29:
0
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None
n212:
150 1100 1870 1700
n68:
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n85:
Reconnaissance
n752:
4 5
n619:
Javier Olguin
n19:
n342: Scout Elf
n409:
120
n424:
Pigpen Hyper Aggressive
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#C0C0C0
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200
n381:
A scout who runs through the wilderness with well-trained legs. Class-specific summon for Dark Elf and up Earned title.
n117:
White
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Ranger Assassin
n671:
Support
n823:
5 20 17 * 50 Raw Material * 150 Wealth
n416:
3
n3:
Crop 460 Wood 1060 Clay 500 Academy level 1 Iron 600 Main Building level 5
n974:
Leave the reconnaissance up to me!
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2
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6.38
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Requires a Hawk Companion
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5
n508:
250
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Scout
n323:
Rare
n780:
110
n37:
Football scout Plumber
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Townie
n113:
Meet the Scout300px|link=Meet the Scout
n76:
No Yes
n455:
Stables
n555:
None
n30:
250 30 1006 720 1457
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wookiee-history-gallery
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5
n66:
(Med Kit - Camera - Claymore - Stun - Augmented Camo) Makeshift Lab n669: http://dbkwik.webdatacommons.org/resource/4e6dGkjHhTqLR48BR1SjrQ==
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Pinkish, but covered in soft, short white fur.
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Снайперская винтовка
n40:
10800.0 20 54000.0
n785:
Nathan Vetterlein
n151:
Deploys a ghost-like projection of the user that is able to use Plasmids. Deploys a ghost-like projection of the user that can use Plasmids and hack devices. Your invisible SCOUT can HACK security!
n460:
Dual photon blasters Antimatter missiles
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Male Female
n477:
100 125
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n167:
Unknown
n470:
Wolfgang Dremmler
n933:
n934:
n82:
This will increase the amount of the map you can see while exploring and make finding the special random encounters a little easier. Highlights Properties with Collections item The size of explorations on the World Map increases by one square in each direction.
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87939
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None
n420:
4
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1
n203:
Herbs Buff Duration Your hawk flies out and scouts a large area ahead of you, returning information about enemies sighted. AP Cost Cut Medic
n481:
4
n620:
8
n289:
Pair of engines
n72:
Charlotte the Jigglypuff http://dbkwik.webdatacommons.org/resource/e0oyNflorn5R4l0QSWhBeA==
n28:
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3
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4
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5 14
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34
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n255:
Maze, Lucky Spin, Coin Bag
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Hooded Horseman.jpg Hooded Figure.jpg
n563:
90
n642:
2 3
n356:
Муха
n143:
The Catwalkers
n704:
131 157 113
n147:
Head: 2x
n596:
20m
n970:
(Flashbang - Smoke - EMP)
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125
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no
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n7:abstract
Scout (pronunciado como escaut) es un Plomero Loboan que hace su debut en La fiesta de los monstruos en Ben 10 Omniverse y es el primero de su especie en convertirse en uno. Formerly a member of the Soviet Tank Command, with plenty of experience fighting in mid-African states. His water divining ability helped to keep him alive during many a desert campaign. Has a sixth sense of danger, and an almost psychic relationship with Steeler, the G.I. Joe Battle-Tank driver. This has saved Z Force on many occasions. Expert at defusing car bombs. Scout always says you don't have to see danger to know it's there. Always travels with a Mine detector, three landmines, and a specialist back pack. Scouts are part of a defensive division. They are made in the Stables and cost 50 Wood, 50 Clay and 20 Iron to make 1 Scout. They are available to build once the stable is built and a certain amount of resources to be paid in the Smithy. The Scouts are used to scout other villages by attacking them. They can't attack the village, which means they can't kill other troops, but there is only one way that they can be killed. The only troops that can stop Scouts are other scouts. If the Scouts attack a village with Scouts in them, then the defending Scouts will attack the attacking Scouts. To survive when using scouts, you must use double the amount of defending scouts, or yours will be killed. When defending, you must use at least half of the amount of attacking scouts. Scouts attacking a village will not attack any troops. Whilst it may seem pointless to have Scouts they do have their strongpoints. They can get a report on a village. This means if they attack a village they can find out: How many troops a village has How their buildings are set out (On certain worlds) If their troops are out somewhere else (On Paladin worlds, your Paladin must be equipped with Kalid's Telescope) How many resources the village has It is important that you should always scout villages before attacking them, so you can find out about the village , unless you don't think you need to, though that is not reccommended. There are many units with a name containing Scout or that perform a scouting role in the Age of Empires series. Scouts are typically fast-moving and have a high Line of Sight, but are poor at fighting or non-combatant. Scouts are essential in the early game; they uncover nearby areas of the map, finding resources, items and enemies. In some cases there are other units that can fulfill this role or can complement scouting. Scouts are basic Tzan infantry which serves no other role than exploration, surveillance and resource location. Scouts have no form of offensive armament, but are the fastest infantrymen you'll ever see. They have a large sight range Scout is a grey Loboan, but lacks a long mane. Scout wears a standard Plumber's Uniform with a headband. A scout is a member of the backroom staff employed by a football club to help the manager search for suitable players to buy. When employing a scout, it is important to look for someone with a good rating in two particular attributes: Judging Player Ability and Judging Player Potential. These ratings should be at least above 10 in an effective scout, and above 14 for a scout for a top team. Ein Scout oder Sportscout (von engl. „Kundschafter“) ist ein Mitarbeiter eines Sportvereins, der Spiele und Spieler der gegnerischen Mannschaften beobachtet, um eigene Informationen zu erhalten und nicht auf die öffentlichen Angaben beschränkt zu sein. Diese Informationen nutzt der Trainer, um seine Mannschaft gezielt auf einen Gegner einzustellen und vorzubereiten. Große Mannschaften beschäftigen mehrere solche Beobachter, die oft ehemalige Trainer oder Spieler sind. Alternativ ist ein Scout auch ein Talentsichter, also eine Person, die bei Amateurspielen anwesend ist, um neue Talente zu finden. Vor allem sind diese Scouts in Nordamerika zugegen und beobachten den College-Sport, entweder im Auftrag eines Vereins oder einer großen Liga, zum Beispiel der National Basketball Association (NBA). Usage: !analyze For combatants with the SCOUT ability, this allows them to gather critical intelligence about an enemy during battle. This information will give them a boost on their next attack against that specific target. Alternatively, the "intel" can be given to an ally and they will get the boost instead. Scouting is one of the few actions that can be performed while SNEAKing or CLOAKing. * Analyze for yourself: * Analyze for someone else: * List current Analyze data: Note that all involved parties must currently be in COMBAT for any analysis/transfer to occure. Any unused analyasis data will time out once combat is over. Usage: +scout This command allows you to scout out an adjacent room, seeing its contents and observing the actions of the people there. You will not be able to overhear what the people in the other room are saying, and you may miss some of their actions occasionally. It is only usable by those with the SCOUT ability. -scout turns off this ability. Hawkers who prefer using bows advance to the Scout job, effectively allowing the Hawker access to the Scout skill tree which consists of skills that are involved in the projection of arrows. One skill that is unique to the Scout is the ability to conjure a Hawk summon, which aids the Scout in the game by attacking the character's highlighted hostile target. The ability of this hawk is highly controversial. Scouts are also given active skills that increase their attack range, as well as dealing additional damage or ailments; all of these supports are of less effect than those of a cleric."The Strongest in Range" Scout - Jeden z mniej popularnych Yautja, posiada maskę odziedziczoną po Jungle Hunter-rze, brał udział m.in w Los Angeles Hunting Party. thumb|196px|Scout Kategoria:Predatorzy Kategoria:LA Hunting Party Kategoria:Nazwani Predatorzy When Japanese saboteurs planned to cause a meltdown in the Statue of Liberty, the son of their leader warned the Minutemen. His son loved the comic and proposed to impersonate Bluecoat, with his son posing as Scout. Scout had lost his mother during World War II and joined his father and grandfather out of hatred for the Americans. They teamed up with the Minutemen and stormed Liberty Island. Armed with only a knife, Scout followed his father and Nite Owl into the statue and climbed up, but then he saw his father being shot by his grandfather. Enraged, he unseathed his knife and assaulted the old man, who was shot in the head by Nite Owl before they harmed each other. As the old man fell down, he covered the device with enriched uranium, so Scout uncovered it with his bare hands, taking more radiation than anyone known. For the following 6 days he was in the hospital tended by Hollis Mason when he wasn't on duty. Although the government decided to bury the event, Mason lied to him that the whole world knew about his heroism. "Some dope forgets his watch and becomes a god on Earth. Some poor kid saves New York City and he gets to suffer and die alone and forgotten." Scouts combine stealth, speed and fighting prowess in deadly combination metting out damage to a foe and then disappearing into the shadows before his opponent knows what hit him. Scouts resemble rangers in a number of ways but are less focused on environmental abilities and concerns, choosing to delve even more into stealth and combat. A scout is able to play many roles within a single group and some scouts specialize in specific fields from silent theif to wilderness guides. Does not have one. Scouts have two primary functions: analysis and surveying. The analysis function is utilized as part of the mining process. When a prospector comes to a volcano, the scouts are deployed. They quickly canvas a specific area of the volcano side and use their on board sensors to determine where the most likely location of a usable mineral deposit is. Once they have isolated the most valuable deposit in the area, they congregate and map the length and depth of the vein. The prospector then moves in an uses the AREV to dig it out. The second function of the scouts is two fold. Originally the scouts were developed with the intention of allowing them to be used to safely survey and explore the numerous ruins of failed homesteads and settlements that dot the surface of Mars. Some enterprising prospectors discovered that this programming could also be used to test the defenses of active homesteads and settlements. This idea has become so popular and widely spread that almost every prospector converts their scouts for this use. The scout is a protoss aerospace superiority and reconnaissance fighter. Glitch encounters the Scouts in the following levels: * Into the Trenches; * Infiltrate the Compound; * Bright Lights, Mil City. Born and raised in Boston, Massachusetts and the youngest of eight boys from the south side of Boston, the Scout is a fast-running scrapper with a baseball bat and a snarky "in-your-face" attitude who learned how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance. So the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray. Scouts are trained talent evaluators who travel extensively for the purposes of watching athletes play their chosen sports and determining whether their set of skills and talents represent what is needed by the scout's organization. Some scouts are interested primarily in the selection of prospects, younger players who may require further development by the acquiring team but who are judged to be worthy of that effort and expense for the potential future payoff that it could bring, while others concentrate on players who are already polished professionals whose rights may be available soon, either through free agency or trading, and who are seen as filling a team's specific need at a certain position. Advance scouts watch the teams that their teams are going to play in order to help determine strategy. Many scouts are former coaches or retired players, while others have made a career just of being scouts. Skilled scouts who help to determine which players will fit in well with an organization can be the major difference between success and failure for the team with regard to wins and losses, which often relates directly to the organization's financial success or lack thereof as well. The Scout is a member of the Warrior caste and a temporary companion in the Dwarf Noble Origin. The scout serves as a soldier in the expedition to find the Shield of Aeducan in the Aeducan Thaig as part of A Noble Expedition quest. They are very much alike with their light infantry counter-parts. The fatigues, the weaponry,and equipment, but they are less armored. They carry radios to send information back to their main squads and then relayed to the forward CPs (Command Posts) and then sent to Command. spynw.jpg scout.jpg scoutkoryo.jpg Resources to build 1 scout. Scouts are small starships with light defensive capabilities, expanded sensor suites, and extended ranges. They are deployed past the furthest reaches of known space to map areas ahead of other Starfleet exploration vessels. As such, they frequently have higher rates of loss than other classes of starships. There are four sub-classifications of Scouts: * armed scout * far scout * heavy scout * superscout The Scout unit is was one of the beginning unit Types of Pawn Tactics. It was removed before it got to version 1.0 and was replaced by the Specialist. This character was the basis of the Lancer. Scouts are first found armed with M4s at the beginning of the game, a few levels later some start to carry the silenced MP5. Some will also end up with the AG36 in the later levels. Scouts are the eyes and ears of an army. They range far ahead of the main force, bringing back reports of the terrain ahead, the location and movements of the enemy, and other essential data. MANGINA A scout often uses light melee weapons, such as daggers and shortswords, and a small ranged weapon, like a shortbow or hand crossbow. They fight dirty, preferring to end the fight quick and are generally they are proficient in stealth and lock-picking. Scouts are used for scouting other locations troop levels. This includes flats, grassland, forest, swamp, hill, desert, and other cities/towns. For a scout to give a report containing the amount of troops at a location Informatics at the Academy must be researched to 1 level higher than the location being attempted to scout. __NOEDITSECTION__ File:Nav bar left.png Scout File:Nav bar right.png File:Item Card.png Scout File:Hooded Horseman.jpg File:Item Border Silver.png File:Common Gem.png File:Battle Icon 2.png 0 File:Trade Icon 2.png 0 File:Intrigue Icon 2.png 1 Common File:Sealbar-gold.png File:Seal Lock Icon.png +1% to Spy when attacking or defending, +1% to Steal when attacking or defending Knows the lay of the land Scout to jedna z profesji dostępnych w grze, posługująca się łukami i skillami AoE. Ta postać jest bardzo słaba. Skille AoE są słabe i na dodatek długo się ładują A Scout is a small skinny creature, a likeable lot, always laughing and joking. They are obliged by their gods to offer help to those who they have enjoyed the company of. A scout was a starship classification for a support ship. These ships have minimal offensive and defensive capabilities, super sensors, and are very maneuverable and fast. In the Klingon and Romulan fleets, scouts are equipped with cloaking devices. (Decipher RPG module: Narrator's Guide) The character's default name is Zala. thumb|Krasnoludzki zwiadowcaZwiadowca potrafi przetrwać w dziczy i jest wyszkolony w walce. Potrafi odnaleźć wczorajsze tropy i czatować w koronach drzew z dużą łatwością. Zwiadowcy często służą jako przewodnicy dla poszukiwaczy przygód, jeśli sami nimi nie są. Mimo że ich domem są dzikie ostępy, są bardziej partyzanckimi wojownikami niż obrońcami natury. Zwiadowców można spotkać w każdej rasie. Bez względu na region, czy to lasy, góry czy bagna, każda rasa potrzebuje i szkoli zwiadowców jako wyspecjalizowanych wojowników. Są oni samotnikami i mają raczej indywidualistyczną naturę. Większość najbardziej doświadczonych zwiadowców zostaje epickimi zwiadowcami. Niektórzy z nich specjalizują się w odkrywaniu podziemnych obszarów, stając się lochołazami. W World of Warcraft zwiadowca był tytułem honorowym w Hordzie przed wydaniem patcha 2.0.1. A scout were soldiers who explored the area before the main army arrived, and acted as the eyes of an army performing reconnaissance duties. Scouts were light troops whose missions were to report on terrain conditions in their path of advance, to locate the enemy, provide information about their intentions or composition and also to destroy or deny the enemy from doing the same to their army. In some cases scouts would raid supply elements or rear areas of the enemy, tying down defensive troops who could be better used elsewhere. Scouts were generally not as heavily armed or armored as bushi, as they would relied on speed and stealth for security. [citation needed] Scout is a character from Valve's Team Fortress 2. The Scout is the fastest class in the game, and his most important weapons are a scattergun, a pistol, and a baseball bat. Scout have undergone many changes over the lifespan of Daoc. They went from using actual arrows to not needing them and having their arrow shots work like magic. Meaning magic bonuses effect them. Scouts are members of The Defenders of Albion. The Scout is a class that ventures into enemy territory for reconnaissance purposes. Currently, only one scout has appeared in any Telepath RPG game so far. Scouts are special mercenaries which are recruited from the Outpost. While they have no armour and can't attack, they have one advantage: their knowledge of the lay of the land grants them the ability to outrun most units. Indeed, not even cavalry can catch up with the fast-running Scout. Because of the existence of Spies and other Agents in Rise of Kings, the Scout is a very useful unit to have, which can be used to locate and eliminate Spies and/or other cloaked units. In the Castle Age, they can be upgraded into Explorers, who not only continue to share the same abilities as Scouts do, but can also cloak themselves if not moving. Unlike other units, a Scout's LOS can be improved by increasing your Science Research, which also improves the results from discovering ruins, which are bonuses scattered around the map. At least two factions in Rise of Kings have bonuses that deal directly with Scouts and Explorers. In most games, you will begin with only one Scout, unless you are playing as Spain, which, if the decision to begin a game with the map being fully revealed was taken, will begin with additional Scouts instead of the normal single Scout. Spanish Scouts are also better at harvesting resources from ruins whenever they are encountered. The other faction worthy of mention is Wales. Unlike other factions, however, Welsh Scouts are not trained from the Outpost, but are instead received from the Barracks. These Scouts are known as Helwyr and while they cannot be upgraded to Explorers, they have three special abilities. The first is that each Welsh Barracks constructed spawns a new Helwyr party, population caps willing. The second is that they are capable of short-range archery fire, while the third is that they can hide in trees. These units are thus meant to be used as ambush units since they run very fast, and coupled with the Welsh propensity for stealth, are ideal for defence and guerilla tactics. The Scout is a class available to Ghost Recon operators near the time of the Raven's Rock coup and carries the sniper and stealth role. The scout has access to Sniper Rifles and Submachine Guns (SMGs). His optic camo activates while motionless, providing near-full concealment, but disengages when shot, suppressed, moving quickly and firing. Scout Hull Type: Tiny Tech Req: • None Components • Tiny Hull • HyperDrive • Sensors • Basic Support x 2 Stats • Weapons: 0 • Defenses: 0 • Hit Points: 6 • Logistics: 2 • Range: 1.0 • Sensors: 3 • Speed: 2 • Cost: 46 File:Quake3.png File:Scout2.jpg Scout is a Persistent Team Power-up that will be carried by the player until they are fragged. Team Power-ups are not limited by time and grant their abilities passively. It doesn't drop from player when he or she is fragged, instead it reappears back at the team's base. Scout, as the name implies, grants player the ability to scoop the area and do hit and run tactics with increased movement speed and fire rate. In Team Arena it prevents player from wearing any armor and discards all the armor points the player may already have. Possessors of this power-up generally prefer rapid or large spread weapons like Plasma Gun or Nailgun. In Quake Live it's modified to cap the armor points at 50, prevents fall and self damage also removes the player's footstep sounds, which could give away his or her current location. Scout players generally role as retriever of the team and that didn't change in Quake Live after the modifications done to the power-up. Scout players can dive into the base with Guard players to retrieve the own flag or capture the enemy flag. Scouts are usually lightly armed for the intention to be agile and swift in movement and thinking. They usually play the role of helping the Fishermen regain a foothold or keeping watch of the enemy's movements. However, in terms of frequency and risk of combat, a Scout is a step above the Fisherman as they are often the first to encounter the enemy (e.g. Ship Leesoo encountering the Bull). Scout is a position which regards mental strength as very important, so someone who possesses weak mental strength can't be a Scout. They read the change of Shinsoo and collect visible data about the environment and enemies, using Observers, which then transfer gathered information back to the Light Bearers. They are basically divided into two types: The Basic Scouts generally work on gathering information for the Light Bearers and keep watch whilst the Battle Valuing Scouts focus on backing up the Fishermen in close-range combat. The earliest Recon unit. He can be upgraded to a hunter or a horseman and is best used to explore the early map. the scout is one of the three bolete mushroom men that you play as in mushroom men rise of the fungi. the scout is specialized in ranged attacks. The scout excels in wilderness survival and is skilled in combat. They can track a day-old trail and snipe from the treetops with equal facility. Scouts often serve as guides for adventurers, if they are not out adventuring themselves. Though the scout is at home in the wild, they are more a guerrilla fighter than a defender of nature. Scouts are found in any race. No matter their region, from forests to mountains to swamps, all races need and train scouts as guides and specialized fighters. Scouts are solitary and have somewhat individualistic natures. The talented technician Jeremy "Scout" Finch is best known as one half of The New Wave, alongside Guide. He provides the sweet science that compliments his partner's brawling, and it is that fusion of styles that have made them one of the most watchable duos of recent years and led them to four tag team title championships in DAVE, where they were the most dominant tag team in company history. When the promotion closed in April 2007, The New Wave finally gave in to Total Championship Wrestling's long standing interest in them and signed contracts. They debuted during the summer and instantly got a big push, convincingly winning a feud with former two-time TCW tag champions The Nation Of Filth and sending them out of the promotion. A scout is a classification that is applied to starships that are usually lightly-armed and more adept at exploratory scouting, surveillance missions or picket duty. __NOWYSIWYG__ Scout and his clan mates confronted Harrigan aboard their ship after he defeated the City Hunter in a hand-to-hand duel. Knowing Harrigan had won an honorable battle, they spared him, collecting the City Hunter's body while the party's leader Greyback honored the detective with an ancient flintlock pistol. Harrigan escaped the ship before the Predators left Earth. Scout is a fairly normal sixteen year old girl. She likes hanging out with her best friends, wandering around Vancouver and writing her stories. She has a close relationship with her teacher, Coleman and her bestfriend is Brandon. Romulan Scout is a starship which is only playable from the of the game. Read more about this topic on the Memory-Alpha Wikia. Scout is a minor character from the 1985 animated series She-Ra: Princess of Power. In starship classification, a scout is a starship the has a focus towards exploration, mapping, surveillance and reconnaissance. They are usually small with comparatively large warp engines and nacelles. Their more scientific focus also means they are fairly weakly armed. (LUG RPG: Spacedock: The Advanced Starship and Construction Manual) Le scout n'est composé ni d'un kit polini ni d'un carbu de 15 ni d'un pot MZ-366 mais est juste composé d'un short d'une chemise délabrée et d'un foulard (servant aussi à essuyer la vaisselle en temps de guerre, et aussi peut servir pour les batailles d'essuis). Défini aussi par d'autres termes, tels que Scoutaille ou Boy Scout, le scout est ami de la nature comme Baloo et agile comme Bagherra. Il est né de la fusion des forces entre Xéna la guerrière et Conan le Barbare. Species Location Weapon Abilities The scout, also known as the drag head, is a metal head in Jak II. It is a rare type of metal head, only found in Haven Forest during the mission "Catch scouts in Haven Forest". Covenant Unit Regular Range Scout Scout is a retired role given to certain members of OTK. The requirement is simple - recruit members through PM. The Scouts were given a sub-group, to discuss methods of recruitment, how much they recruited, etc.Shortly before the Scout role was deleted from the group, the group administrator, x Spartan J19 x gave members full control. Scout is a Halo 3 and Reach armor permutation. It is often used by females since the helmet looks like a duck. Scouts provide a wide variety of play styles compared to the other basic classes. They benefit from great agility and can make speedy attacks, though how well they perform varies depending on the player. The scout is an extremely versatile class. At level 10, a Scout will be able to choose one of two sub-classes to specialize in: the Ranger, or Assassin. Some Scouts choose the path of the Assassin, use swords and daggers to attack from the shadows. Others are destined to follow the path of the Ranger and learn more to attack their foes at range with the use of bows and traps. Scouts are a variant of the ranger class. They lose combat styles, the ability to cast spells, and the favored enemy class feature. However, they gain the favored environment class feature, a variety of new class features, improved animal companions, and the ability to summon animals. The ranger class does not exist in the Thetan Campaign Setting. Scouts live within the wilds of Thetan. They inhabit harsh deserts, lush woodlands, hills and mountains, wetlands, and all other environments. Some make their living as stalkers or hunters, while others serve to protect the land. They are fierce and skilled warriors of nature. They have special knowledge of their favored environments, which makes it easier for them to hunt down and elude foes. GAME RULE INFORMATION Scouts have the following game statistics. Alignment: Any. Hit Die: d8. CLASS SKILLS The scout’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int) Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex). Skill Points at 1st Level: (6 + Int modifier) ×4. Skill Points at Each Additional Level: 6 + Int modifier. CLASS FEATURES All of the following are class features of the scout. Weapon and Armor Proficiency: A scout is proficient with all simple and martial weapons and with light armor and shields (except tower shields). Favored Environment: At 1st level, a scout may select a natural environment from among those given on Table: Scout’s Favored Environments. Due to the scout's experience in that environment, he gains a +2 bonus on Hide, Listen, Move Silently, Spot, and Survival checks when using these skills in that environment. He also gains the same bonus on Knowledge (nature) checks made in association with that environment (or on Knowledge (dungeoneering) checks made in association with underground environments, if the scout has selected underground as a favored environment). At 5th level and every five levels thereafter (at 10th, 15th, and 20th level), the scout may select an additional favored environment from those given on the table and gains an identical bonus on the appropriate skill checks in that environment. In addition, at each such interval, the bonuses in any one favored environment (including the one just selected, if so desired) increase by 2. For example, a 5th-level scout has two favored environments. In one he has a +4 bonus on the appropriate skill checks, and in the other he has a +2 bonus. At 10th level, he has three favored environments, and he gains an additional +2 bonus, which he can allocate to any of his three favored environments. Thus, his bonuses could be either +4, +4, and +2 or +6,+2, and +2. If the scout chooses desert or forest, he must also choose a climate type, as indicated on the table (either "cold" or "temperate or warm" for desert, or "cold or temperate" or "warm" for forest). The game master may rule that a scout can't select an environment that he has never visited. Animal Companion (Ex): A scout may begin play with an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: manta ray, porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the scout on her adventures as appropriate for its kind. A 1st-level scout’s companion is completely typical for its kind except as noted on Table: Scout’s Animal Companion. As a scout advances in level, the animal’s power increases as shown on the table. If a scout releases her companion from service, he may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an animal companion that has perished. Scout Ability I: At 2nd, 3rd, and 4th level, a scout may choose one of the following class features: • Bonus Feat: The scout gains one of the following as a bonus feat: alertness, animal affinity, endurance, run, stealthy, track. A scout must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. • Nature Sense (Ex): A scout gains a +2 bonus on Knowledge (nature) and Survival checks. • Summon Animals I (Sp): A scout can use summon nature’s ally I (as the spell) a number of times per day equal to his Wisdom modifier. A scout can only summon animals native to his favored environment(s). Prerequisite: Wisdom 11. • Wild Empathy (Ex): A scout can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The scout rolls 1d20 and adds his scout level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the scout and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The scout can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check. Scout Ability II: At 6th, 7th, and 8th level, a scout may choose one of the following class features (alternately, a scout may choose to take a Scout Ability I class feature rather than a Scout Ability II class feature): • Move Like the Wind (Ex): A scout can move stealthily even at a quick pace. He no longer takes a -5 penalty on Hide and Move Silently checks when moving at any speed up to his normal speed, and he only takes a -10 penalty (instead of a -20 penalty) on Hide and Move Silently checks when running. (He takes the normal -20 penalty when attacking or charging). • Speak with Animals (Sp): A scout can use speak with animals (as the spell) a number of times per day equal to his Wisdom modifier. A scout can only speak with animals native to his favored environment(s). Prerequisite: Wisdom 11. • Summon Animals II (Sp): A scout can use summon nature’s ally II (as the spell) a number of times per day equal to his Wisdom modifier. A scout can only summon animals native to his favored environment(s). Prerequisite: Wisdom 12, Summon Animals I. • Swift Tracker (Ex): A scout can move at his normal speed while following tracks without taking the normal -5 penalty. He takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking. • Trackless Step (Ex): A scout leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired. • Woodland Stride (Ex): A scout may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him. Scout Ability III: At 9th, 11th, and 12th level, a scout may choose one of the following class features (alternately, a scout may choose to take a Scout Ability I or Scout Ability II class feature rather than a Scout Ability III class feature): • Evasion (Ex): A scout can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the scout is wearing light armor or no armor. A helpless scout does not gain the benefit of evasion. • Speak with Plants (Sp): A scout can use speak with plants (as the spell) a number of times per day equal to his Wisdom modifier. A scout can only speak with plants native to his favored environment(s). Prerequisite: Wisdom 12. • Summon Animals III (Sp): A scout can use summon nature’s ally III (as the spell) a number of times per day equal to his Wisdom modifier. A scout can only summon animals native to his favored environment(s). Prerequisite: Wisdom 13, Summon Animals II. • Track the Trackless (Su): A scout can track a creature moving under the influence of pass without trace or a similar effect, though he takes a -20 penalty on his Survival checks when doing so. • Low-Light Vision (Su): A scout can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. Scout Ability IV: At 13th, 14th, and 16th level, a scout may choose one of the following class features (alternately, a scout may choose to take a Scout Ability I, Scout Ability II, or Scout Ability III class feature rather than a Scout Ability IV class feature): • Awaken (Sp): A scout can use awaken (as the spell) once per day. Prerequisite: Wisdom 15. • Commune with Nature (Sp): A scout can use commune with nature (as the spell) a number of times per day equal to his Wisdom modifier. Prerequisite: Wisdom 14. • Camouflage (Ex): A scout can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment. • Darkvision (Su): A scout can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and the scout can function just fine with no light at all. • Summon Animals IV (Sp): A scout can use summon nature’s ally IV (as the spell) a number of times per day equal to his Wisdom modifier. A scout can only summon animals native to his favored environment(s). Prerequisite: Wisdom 14, Summon Animals III. • Tree Stride (Sp): A scout can use tree stride (as the spell) a number of times per day equal to his Wisdom modifier. Prerequisite: Wisdom 14. Scout Ability V: At 17th, 18th, and 19th level, a scout may choose one of the following class features (alternately, a scout may choose to take a Scout Ability I, Scout Ability II, Scout Ability III, or Scout Ability IV class feature rather than a Scout Ability V class feature): • Find the Path (Sp): A scout can use find the path (as the spell) a number of times per day equal to his Wisdom modifier. Prerequisite: Wisdom 16. • Liveoak (Sp): A scout can use liveoak (as the spell) once per day. Prerequisite: Wisdom 16. • Hide in Plain Sight (Ex): While in any sort of natural terrain, a scout can use the Hide skill even while being observed. Prerequisite: Camouflage. • Summon Animals V (Sp): A scout can use summon nature’s ally V (as the spell) a number of times per day equal to his Wisdom modifier. A scout can only summon animals native to his favored environment(s). Prerequisite: Wisdom 15, Summon Animals IV. thumb Třída #: 1 Pozice: Offence (útok) Zdraví: 125 (s Medikem až 185) Rychlost: Nejrychlejší Zbraně: Scattergun (upilovaná brokovnice) Pistol Hliníková baseballová pálka Odemknutené zbraně: Force-a-Nature (lepší brokovnice) Bonk (energetický nápoj) Sandman (dřevěná baseballová pálka s míčkem) Schopnosti: doublejumpy (dvojité skoky), dvojnásobně rychlé zabírání kontrolních bodů Popis Scout se narodil v Bostonu (hlavní město Massachusetts). Má osm starších bratrů. Ve hře je vhodný na zabírání kontrolních bodů, zabírá je totiž dvakrát rychleji než ostatní. Dokáže skvěle kličkovat před nepřítelem. Úhyb před raketami nebo granáty pro něj není žádný problém. Pomocí doublejumpů se dokáže dostat na vyvýšená místa, stejně jako Soldier nebo Demoman. Při provádění doublejumpu může změnit směr. To se dá dobře využít na zmatení nepřítele. In MERP the scout is a playable class.Notable Spy-Rings or information Agencies in Middle-Earth were: * Sauronite Agitators * the Cor Aran , the secret police of Castamir the Ursurper * the Lómerantiri or "Royal Spies of Arthedain" * Master-Spies of Angmar * the Tirith Dolen, a royal secret service established by Eldacar of Gondor Persons skilled in finding missed things were often called Finders, these finders could also be considered Scouts, Delvers, Seekers or Treasure Hunters in Roleplaying. Der Scout (Deutsch: "Aufklärer") ist eine der neun Klassen aus Team Fortress und Team Fortress 2. Er ist, wie auch der Soldier und der Pyro, eine der drei offensiven Klassen und als solche besonders wendig und schnell. Scout was named after the character in the book "To Kill a Mockingbird". Scout has lived her entire life on the streets. She never knew her real parents, and was raised from infancy and given her name by several street people/hobos. Exactly where she came from is a mystery. She has no formal education; everything she knows she either learned by experience or from other street people/hobos, or from books. She is not stupid though, and is very literate. Probably as a result of not having formal education and having traveled a lot while growing up, she speaks with a distinctive twang in her voice. Despite the fact that she is a hobo, she tries to maintain a decent level of hygiene so she doesn't smell, have bad breath or fleas & lice. She arrived in Midian by stowing away on a merchant ship. She has no goals in the city other than to stick around and make it her home if she finds herself comfortable here. She is clever, and enjoys making crafts out of wood, rope, bits of metal, and whatever else she can scavenge. Scout has used her craftiness as a means to get money on the streets rather than just straight panhandling. However, she is also known to give away her crafts to children or even adults that she's fond of, or wants to be friends with. She has also made her own weapon, which is an oversized metal and cloth gauntlet, which holds a "monkey's fist"; a volleyball-like knot tied around a rounded-off rock. The monkey's fist is attached to the gauntlet by several feet of rope. Used as a weapon, it is thrown a few different ways and quickly retrieved, in a similar manner as a Chinese Meteor Hammer is used, though a bit more crudely. Her weapon is always used with her left hand. She also carries at least one knife in an easily-accessible location on her body, but uses it mainly for utility purposes and not as a weapon unless absolutely necessary. In Gmod, He is one of the thousands of crazy and wacky characters in the mod along with the other classes, noteably he appears to be addicted to Dispensers, often spamming 'Need a dispenser here' to an Engineer or anybody else. There are many different versions of Scouts, but the most known (the RED and the BLU) are as follows: It comes equipped with Machine Guns as the default primary weapon, Homing Missile as the secondary weapon, Shield as the left quick-use item, and Mine as the right quick-use item. Machine Guns have unlimited ammo, and Homing Missile comes with 20 Homing Missiles to start with. When the player reaches level 2 and the next levels, other variants of Dune Buster variants will be unlocked to replace the id Software theme, each featuring a new one: * Level 2: Toxic, Uncle Sam * Level 3: Classic, Rusty's Buggy * Level 4: Crush, Grim Reaper * Level 6: Bash Buggy * Level 7: Blaze * Level 8: Stanley Express * Level 9: Phantom * Level 11: Rising Sun, Union Jack * Level 12: Robocola * Level 13: Wastelander * Level 14: Inferno * Level 16: Ghost * Level 18: Phoenix Write the first section of your page here. Scout (иногда — «Муха») — снайперская винтовка, появляющаяся в CS 1.6. Доступна для покупки обеим командам. ¹This stance is different for Scouts. This profession requires 77 skill points to master. XP requirements to Master: * 171,500 Scouting XP (granted for harvesting creature resources, successful use of Mask Scent, and using Camps) Crafting camps still awards wilderness survival experience, which has been combined into Scouting experience. This is a bug. * 91,000 Trapping XP (granted for successfully using a trap on a creature during combat) Benefits: Can be trained early in the game due to no stable requirement. Low upkeep (only 1 crop per hour). Detriments: Slow moving (Speed is 9 fields per hour) Step one: The quest giver will have you run over to red orc outpost and hunt some predator gargoyles with a bow (regardless if your prefer daggers) and collect 20 claws. (The claws will only drop if you kill it with the provided the quest giver gives you). Step Two: After turning in the claws, the quest giver will take the given bow away from your character (It was a bad bow anyway) and tell you to browse through some dead orc bodies for a dagger he left in one of them while on a picnic. After getting the dagger you have to kill orc warriors and collect their swords (apparently they are eating utensils). Anyway, you need 30 of them to get. Step Three: Turn in the quest, talk to the guy in the harbor, talk to whats her face, go kill like, 20 harpies, 20 gargoyles, 30 orc warriors and 30 orc shaman. the only upside to this part is that you can use any weapon you want. (Even though it still sucks to have to kill that much). Step Four: Turn in quest, congrats on becoming a scout. (By the way, you don't get stealth unless you become a treasure hunter at lvl 75. Nor do you get any good AOE abilities. (unless treasure hunter at 75)). Scout offers 3 (+2 additional slots unlockable by using crystals) random cards of 2-5 stars (Including material cards like Penguins, and legendary players). You can refresh the lineup once per Planet symbol, which charges at the rate of 2 hours (3 times to fully charge). There is also Season Scout, which uses it's own points instead of GP. More info at the bottom of the page. Rallen and Jeena first encounter him while he is a Krawl, but are shocked when he flees from battle. When Tidy tells them that his friend Scout had transformed into a Krawl while trying to protect Tidy, Rallen and Jeena realize that the Krawl they battled earlier was most likely Scout. Later, he turns back into his old self after Rallen and Jeena defeat Electrox, which was Scout in an even more mutated Krawl form. The Scout is a class featured in the Battlefield series. Its primary purpose is to engage enemy targets at long ranges while also serving as a demolitions class. It is the equivalent to the Recon and Sniper kits. Scouts are Protoss space fighters known for their effectiveness against enemy capitial ships and ground forces with both antimatter missiles and photon blasters respectively. These fighters also have the dual purpose of exploration during times of peace. Some Dark Templar variants are outfitted with FTL technology made for travelling through the Void. Four years after the Brood War, the Scout-class starfighter has begun to be replaced by the Phoenix-class starfighter, although the Scout remains in use by the Savrai caste. Scouts are armed with medium-long ranged semi-automatic rifles, hand grenades, small ragnaid canisters, and under-barrel mounted grenade launchers. Blessed with a huge reserve of action points, they are the game's primary long range reconnaissance unit. Scouts wear only light armour to increase their mobility and therefore have low defense. In combat scouts are relatively weak in comparison to the games other infantry units and are ineffective against armour, however they make up for their shortcomings with their long range primary weapon and devastating grenade launcher (after attaining elite status). The scout unit also has excellent peripheral vision and can intercept enemies at long range, evade enemy fire, counter attack and launch cooperative assaults with adjacent allied units. Scout is the job class of Fireflies, Rogues, Dwarfs, Fairies, and Thieves in Dungeon Keeper 2. It indicates that, after meeting their needs for food, wages, and sleep, these creatures' top priority will be to wander around the map looking for unexplored areas. It is generally a good idea to make them train up to level 4 first, lest they fall quickly to any enemies or traps they might unexpectedly discover in their wanderings. Is a first unique units of Middle-Eastern & avaliable in the first game. It a un-armer units. A fast horse rider with excenllent LOS but no attack. The scout is a detector or stealthy units & can act as a permanent emissary by garrisoning in an AI player's or tribe city center to improve relations. The units can learn to infilterte through walls. Scout is Tonto's horse. He is a pinto, or paint-horse. The Scout was the football scout sitting in the stands with Daryl's mother watching Daryl in the Season 6 episode Moving the Chains. He was portrayed by actor Shon Little. The Scout insists that he's there to watch everyone, but Daryl's mother tells him to watch Daryl. As she explains his skills, he tells her she should be his agent. Scout is a Plasmid in BioShock 2. It allows the player to turn into a kind of "ghost" at will, leaving their real body behind (and vulnerable to attack). Ghost form grants invisibility while moving as well as the ability to hack and use Plasmids, but prevents the user from accessing their weapons. However, the player's ghost must return to their physical body in order to proceed with normal action. Only a limited amount of Plasmids can be cast before the user has to return to their body. If the user's body is attacked, Scout will automatically be terminated, forcing them to return to their body. Scout has a maximum range of a few hundred feet in-game. Venturing beyond that causes the player's vision becomes blurred, and continuing further will automatically return the user to their body. Scout is a Pet dog that is occasionally available to everyone through the Cragara at the regular price of File:Sc.png399 and to Members at the 10% discount price of File:Sc.png359. Reward: From the King - 2500 GP, a platinum coin, and a potion of cure corruption. Special Part(s): [Scout Variants] Scout is the title of a group of common sniper rifles in Borderlands 2. They are manufactured exclusively by Dahl, and use the Vladof twin rotating barrel. Scouts are, plain and simple, units used to reveal the map. They are the first and most important stage of the information war. Without them you would never know what your opponent is up to. Scouts have little armor, high speed, and small size. Some have weapons, while others have stealth and/or cloaking. Scouts are never to be used in combat, they simply are not worth building in massive armies. See also : * Land Scout * Air Scout * * Intelligence Unit * * Complete unit list Scouts hire out their services to the military, merchants, travellers, or anyone else who can afford their price. Their task is to move through an area in advance of their clients, spying out the land and reporting on any unexpected activity or possible sources of danger. They are expert at moving through the countryside undetected and many Scouts can get sufficiently close to an army to read the devices on their banners and shields without being spotted. * Animal Care * Concealment: Rural * Follow Trail * Orientation * Ride: Horse * Secret Language: Ranger * Secret Signs: Scout * Silent Move: Rural * Horse, with saddle and harness * Mail Shirt * Rope (10 yards) * Shield * Bounty Hunter * Explorer * Mercenary Captain * Outlaw Chief * Wardancer (Elves only) The scout excels in wilderness survival and is skilled in combat. They can track a day-old trail and snipe from the treetops with equal facility. Scouts often serve as guides for adventurers, if they are not out adventuring themselves. Though the scout is at home in the wild, they are more a guerrilla fighter than a defender of nature. Scouts are found in any race. No matter their region, from forests to mountains to swamps, all races need and train scouts as guilds and specialized fighters. Scouts are solitary and have somewhat individualistic natures. (WoWRPG 83) The most experienced scouts become epic scouts. Some scouts train to explore underground areas, becoming dungeoneers. In World of Warcraft, a scout was a Horde honor title before patch 2.0.1. See Scout (Rank). This is the one of first Item-related classes available in the game, and it focuses on using Herbs. While the stat requirements would suggest this to be a Rank 4 class and it is Rank 4 on the X360, it is considered a Rank 5 class on the PC. How to Obtain: This is one of the easiest classes to obtain in the game, simply using Herbs until the Item > Mystic requirement is met will get this class from any of the previous classes. Since this class has lower stat requirements than any other Rank 5 class, using Herbs early in the game can ruin any class progression by getting this class. To avoid this make sure to keep Mystic and/or Weapon skills well above Item skills. On the X360, don't expect any unit to progress into this class as it's a hybrid class. Upgrade Options: Since the stat requirements for this class are quite low, it will take some time before changing out of it. The Rank 6 classes are not available until you reach 53 in one of STR or INT. The easiest upgrades from this class are the Item-related ones: * Assassin: requires One-Handed 15 and Sword 13, STR53+ or INT53+ * Alchemist: highest Item skill is Shards, STR53+ or INT53+ Changing into the Mystic + Combat classes from here will require training Mystics to become a significant skill group. Since those classes also require high Wield Style levels, this means raising both Mystics and Weapons above Items unless only normal attacks are used. * Ataraxian: requires Dual Two-Handed 17, STR53+ or INT53+ * Ninja: requires Dual Wield 22 and Katana 19, STR59+ or INT59+ Training Wards is another option. The class obtained will depend on STR or INT significance, and meeting the skill requirements: * Gladiator: requires Mystic>Item, Power Grip 16, highest Mystic skill is Wards, STR53+ * Commander: highest Mystic skill is Wards, INT53+ X360 Upgrade Options: There is only one upgrade option: * Guardian: Item > Mystics, STR47+ Born and raised in Boston, Massachusetts, the Scout is a fast running scrapper with a baseball bat and a snarky 'in-your-face' attitude. He is highly narcissistic, and seems to think he can handle anything. He often acts a lot tougher than he can prove to be, though he's certainly not weak. He is the fastest mercenary on the battlefield, and his Double Jump leaves slower opponents struggling to keep up, as well as it helps him navigate the terrain and dodge oncoming projectiles. Carrying a Scattergun and a Pistol, the Scout is ideal for aggressive fighting and flanking. The Scout is a good class for quick hit and run tactics for sapping away the enemies' health due to his ability to get in, do damage and dash away before even being noticed. The Scout is an excellent choice for completing objectives quickly. He captures control points and pushes carts at the rate of 2 players. His speed makes him a natural for capturing the Intelligence; his double jump allowing him to carry it along paths the enemies won't expect him to be on. The Scout is voiced by Nathan Vetterlein. Scout is a Plumber from the Anur System. He is a Loboan, and is one of the few Plumbers stationed in the Anur System. He attended the Plumbers' Academy with Rook. Scout is a Fallout, Fallout 2 and Fallout Tactics perk. The Scout System makes its first appearance in Hyperdimension Neptunia Victory. By utilizing the scout system the player can alter the dungeons as they like by sending out scouts. The scout system can be accessed from the Scout Board or from the main menu. In de sterrenschip classificatie is een scout een licht bewapend sterrenschip. De USS Revere en USS Columbia worden scouts genoemd. ("Star Trek: The Motion Picture") Scouts are part of a military unit, used to perform reconnaissance on enemy formations. Brave men and women who protect and serve as Law Enforcement for that gleaming city of the future, Millennium City. Unit Commanders for the M.C.P.D.
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