PropertyValue
rdf:type
rdfs:label
  • Wisdom
  • Wisdom
  • Wisdom
rdfs:comment
  • Wisdom is a Prestige brooch which may be equipped in the Accessories Slot. It is obtained when your account reaches ten years of age. When it is equipped, red ribbons and strange things like books and pocket watches hover slowly around you. The red colour of this item can be changed to a different colour by selecting "Customise" as a right-click option.
  • Wisdom (ウィズダム Wizudamu?) is the guardian of the Prism Stones and lives in a parallel world for most of Futari wa Pretty Cure. For most of the series, he is simply known as the Guardian, and his name is only mentioned once by Ilkubo.
  • Wisdom is the ability to discern or judge what is true, right, or lasting.
  • From: [[]] Drink deep. Some things can be found only when the cup is drained. [Find the rest of the story at ] __NOEDITSECTION__
  • Wisdom grants a bonus to crafting and harvesting skills. Also, it moderately affects maximum Mana, and grants a slight resistance bonus against curses.
  • Wisdom (聡明 Sōmei) is an attribute associated with the logicalists Tamaki and Sieghard. __TOC__
  • Wisdom checks occur more often in castles and lakes. For Clerics and Druids, their wisdom bonus is added to their Attack Bonus.
  • Wisdom is a characteristic that increases XP gained by 1%. Wisdom can be increased by gear, spells, and consumables. 150 is the maximum amount of wisdom a player can have that will actually go toward increasing the amount of XP gained, having anymore will have no effect.
  • There is a notable distinction between wisdom (Ald Englisc: "wisaz", Rammstein: "weise" + Sicilian "don") and intelligence. Intelligence is measurable, while wisdom is one of those concepts everyone's heard about, but are unlikely to be able to explain in detail. Wisdom is the concept of an attribute more than it is an attribute. Those who claim they're wise are bashed for having the guts to say so, those who are claimed to be wise by others are considered idiots or rich bastards who can afford bribing the Nobel Prize Committee.
  • Wisdom is a measure of a Disciple's skill at answering Enigmas. It is expressed as a percentage, but take note that this is not a simple ratio: Disciples begin with ten of the Sphinxes' marks against them. Wisdom is necessary to access places of learning. In addition, the powers of Hathor are only granted to Disciples who show sufficient Wisdom.
  • Wisdom is a virtue gained from completing deeds.
  • The Wisdom Series is a series consisting of 6 episodes. It was produced by Black Static and Swerve. It is unknown what the fourth episode was titled as there is no reference to it whatsoever. All of the episodes have since been removed from YouTube with no known copies available on the internet.
  • There is always a fine line that most people cross when talking about someone or a group of people. Once you say the words you can't take them back. "They are like the hurtful words you have spoken for so long. You can never bring them back; even so you chased after them all your life." (Marshall III 199). I feel like this quote is saying that no matter how hard you try to take back hurtful words you've said about someone they never truly go away.
  • Wisdom, often shortened to WIS, is a main attribute for a character in the game. It is unimportant to combat, because it governs how wise a character is. With a higher wisdom, the character gains experience quickly. This article is an attribute-related . You can help My English Wiki by expanding it.
  • In Dungeons & Dragons, Wisdom measures a character's collectedness. It is used for calculating Will, calculating perception, and measuring Aura. The trait of Spirit is connected in D&D with the ability Charisma instead.
  • Wisdom is a title held by fully-trained members of the Alchemists' Guild, commonly known as "pyromancers". Wisdoms themselves do not prepare Wildfire, which members of the order call 'the Substance'. Such risky task is reserved for Acolytes, while transportation and storage is reserved for Apprentices. Wisdoms inspect the result of the Acolytes work to ensure the Substance's purity.
  • Wisdom is a skill that can be used by human characters in Divinity II: Ego Draconis. Once trained in this skill, it is always in effect. As with the Mindread skill, Wisdom can help you earn more experience. Keep in mind, however, that the experience rewarded per kill in Divinity II is dependent on both the character's level and the enemy's level. The higher your level, the lower your experience gain will be for killing any given enemy, and vice versa. Due to this mechanic, leveling quickly may not always be desirable, and experience-enhancing skills can be less useful than their raw bonuses suggest.
  • The Wisdom of a village is a woman chosen by the Women's Circle for her wisdom in healing, weather-knowledge, and other matters. She is the generally at least the equal of the Mayor. Villages in the Two Rivers, and in other parts of western Andor, have Wisdoms; outside the Two Rivers, they often like to have a Wisdom who come from outside their village.
  • Wisdom is used to determine any bonus maximum mana. For every 1 Wisdom, you gain 5 max mana
  • Wisdom is an adventuring attribute that is of prime importance to spellcasters and spell-based healers, while still useful for all other classes. Your wisdom score determines: * the base amount of energy you have available (before adding the effects of buffs, armour and other items); * your bonus chance to critically hit with spells; * the chance to identify spells and recognize tactics; * the chance to detect opponents and perceive what they are doing in combat; and * the chance to successfully counter opponents' spells.
  • Like mercury amalgam, wisdom fills the back teeth of humans. It carries the same weight as depleted uranium when used by a bombshell like Dorothy Parker, but is lighter than aluminium when used by a dud like Justin Timberlake.
  • Wisdom, abbreviated as Wis, is a character attribute in Planescape: Torment.
  • Wisdom is a secondary skill from Heroes of Might and Magic II and Heroes of Might and Magic III. It allows the hero to learn spells above second level. * Basic Wisdom allows the hero to learn third-level spells. * Advanced Wisdom allows the hero to learn fourth-level spells. * Expert Wisdom allows the hero to learn fifth-level spells.
  • I need advice from the wise native. For sure they will know exactly what to do to get rid of rats.
  • Wisdom is a female NightWing described with a mutilated ear, due to being attacked by Tsunami. She appears only in the fourth book in the Wings of Fire series, The Dark Secret.
  • Wisdom entails a knowledge of truth and goodness. In the Bible, the Book of Proverbs opens with a definition of its purpose and use and includes a powerful definition of wisdom: Plato stated that wisdom concerned knowledge of the whole and that wisdom required both scientific and practical knowledge. Aristotle differentiated practical wisdom (prudence) from speculative wisdom (wisdom). For Aristotle practical wisdom concerned the conduct of life while speculative wisdom related to theology and the philosophy of origins. A later follower of Aristotle's distincitions was Thomas Aquinas. Baruch Spinoza differentiated wisdom between "the ratio" or reason and "scientia intuitiva" or intuitive knowledge. [Dictionary of Philosophy and Religion, W.L. Reese]
  • Wisdom is a term used in the Two Rivers region of Andor to describe a village healer, found in many names as you cross the world but fairly constant in terms of occupation. They practice mastery of herbal remedies and are adept at treating illnesses and such. Many, though not all, Wisdoms are saidar-sensitive, but they are almost without variation wilders with no knowledge of their true powers. All Wisdoms claim that they can " Listen to the Wind" but only those who are also wilders actually have the ability. The village Wisdom is the female counterpart to the village Mayor.
  • Wisdom is one of many positive virtues in the world of King's Quest. It is also one of the three great virtues which Graham (KQGS) modeled his life on in the Reboot Canon.
  • Wisdom is one of Dunban's initial three skill trees in Xenoblade Chronicles. Prioritizing Wisdom improves Dunban's Agility by up to 15 (2 if no skills have been learnt).
  • Wisdom is an account-based, prestige title that is earned by identifying rare items.
  • Wisdom (Wis) measures your common sense, perception, self-discipline, and empathy. You use your Wisdom score to notice details, sense danger, and get a read on other people. * Many Cleric powers are based on Wisdom. Fighter, Ranger, and other classes also have powers that benefit from your wisdom modifier. * Your Wisdom or Charisma modifier contributes to your Will defense (whichever is higher). * Wisdom is the key ability for Dungeoneering, Heal, Insight, Nature, and Perception skill checks. Classes with Wisdom as a primary ability Avenger Cleric Druid Invoker Seeker Shaman Classes with Wisdom as a secondary ability Ardent (Mantle of Clarity Artificer Bard (Virtue of Prescience) Battlemind Fighter (Weaponmaster) Monk Paladin Psion Ranger Rune
  • Even a passionate race such as the Garou value Wisdom and forethought highly. Reckless violence is to the detriment of all, they realize, though some Get and Talons might disagree. More than just Gaia's claws, the Garou are Gaia's protectors, and thus must exercise caution and prudence in their actions, lest they destroy that which they strive to save. Wisdom is the ladder to Renown that most Theurges take, for their strength is in their sight, and in the advice they can give. The ability to step back and analyze is rare among the Garou, and thus prized. I shall be calm. I shall be prudent.
  • Wisdom is one of the six character abilities. It's very important for clerics and druids, as a high wisdom grants extra spell slots per level. They also have a higher minimal number for this character ability. Rangers and paladins also have high amount of wisdom as a minimal requirement, but do not gain any bonus spells from having a high wisdom - their spell slots are determined solely by their level. Although having high wisdom is not as important for wizards, it is still useful for getting the best results from Wish and Limited Wish.
  • Wisdom describes a character's willpower, common sense, perception, and intuition, whereas intelligence represents the ability to analyze information. An "absent-minded professor" has low wisdom and high intelligence. A simpleton with low intelligence might nevertheless be very perceptive (have high wisdom). Wisdom is important for clerics and druids, affecting the strength and number of their spells, and is also significant for paladins and rangers. It is very important for monks as well, modifying many of their abilities. The wise character is capable of intuitively understanding others, occasionally having insights into their motivations.
  • From Wikipedia, the free encyclopedia Wisdom is a deep understanding and realization of people, things, events or situations, resulting in the ability to apply perceptions, judgements and actions in keeping with this understanding. It often requires control of one's emotional reactions (the "passions") so that universal principles, reason and knowledge prevail to determine one's actions. Wisdom is also the comprehension of what is true coupled with optimum judgement as to action. Synonyms include: sagacity, discernment, or insight.Contents Philosophical perspectives of wisdom Confucianism
  • Wisdom describes a character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings. Wisdom is the most important ability for clerics and druids, and it is also important for paladins and rangers. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score. -Will saving throws (for negating the effect of charm person and other spells).
  • |- ! width="50%" align=center style="background:#999; color:#000;"|Wisdom ! width="50%" align=center style="background:#999; color:#000;"|Ability Modifier |- ! width="50%" align=center|1 ! width="50%" align=center|-5 |- ! width="50%" align=center|2-3 ! width="50%" align=center| -4 |- ! width="50%" align=center|4-5 ! width="50%" align=center|-3 |- ! width="50%" align=center|6-7 ! width="50%" align=center|-2 |- ! width="50%" align=center|8-9 ! width="50%" align=center| -1 |- ! width="50%" align=center|10 ! width="50%" align=center| 0 |- ! width="50%" align=center|11-12 ! width="50%" align=center|+1 |- ! width="50%" align=center|13-14 ! width="50%" align=center|+2 |- ! width="50%" align=center|15-16 ! width="50%" align=center|+3 |- ! width="50%" align=center|17-18 ! width="50%" align=center|
  • Wisdom is one of the six ability scores, a minimum natural score of 15 or 17 is required for cleric and druid dual-class combinations. This score is very important for clerics and druids, as a high wisdom grants extra spell slots per spelllevel, the bonuses are cumulative, eg. a cleric with 15 wisdom will have two extra level 1 spellslots plus one extra level 2 spellslot. Rangers and paladins do not gain such bonus – their spell slots are determined solely by their exp level. For all classes, wisdom combined with intelligence provide adjustments to lore.
  • The Wisdom was an Alliance vessel under the command of Commander Varkan in the alternate timeline where Montgomery Scott rescued James T. Kirk before he could be absorbed into the Nexus. In 2293, former Councilman Zarcot convinced the Council that no one could lead the Alliance without observing the Vortex, and Supreme Arbiter of the Alliance Sarek was ferried aboard the Wisdom to personally do so. In order for him to technically complete his task, he observed the Vortex for several minutes before ordering Varkan to return to Alliance Prime, disappointing the Commander that his role as the Arbiter's transport was coming to an end earlier than expected. Before their departure, the scientist Kasok, whom Sarek had personally chosen to the observation team on Alliance Outpost Number 3, contact
  • Wisdom (ウィズダム Wizudamu?): A slave married to Hedogross, who later gives birth to Hedogross Jr. She has both a human and a mutant form armed with sharp nails. When she first appears, in Episode 9, she gives her husband her earring to hold during battle. When he is destroyed, she plucks the earring from his remains and vows revenge on Metalder, gaining her chance in Episode 12. She uses her human guise to portray a damsel in distress for Metalder to rescue, before revealing her true form and attacking. She flees when her labor pains become too intense. Back at the lab, Metalder learns she is just a pregnant slave. He saves her from Galador, who attacked her because she failed to defeat Metalder and ruined their plan. After Metalder rescues her, he returns her earring which she dropped fighti
  • Wisdom describes a character's willpower, common sense, perception, and intuition, whereas Intelligence represents the ability to analyze information. An "absent-minded professor" has low Wisdom and high Intelligence. A simpleton with low Intelligence might nevertheless have great insight (high Wisdom). Wisdom is important for clerics, druids, favored souls, and spirit shamans, affecting the strength and number of their spells, and is also significant for monks, paladins and rangers. If a character is to have acute senses, a high score in Wisdom is needed. Every creature has a Wisdom score.
owl:sameAs
Season
Appeared
  • The Dark Secret
dcterms:subject
Success title
  • The long deep grass
stepartist
store
  • No
low
  • No
Examine
  • A strange brooch obtained for ten years of loyalty.
Icon Number
  • 1
Tradeable
  • No
hcolor
  • Turquoise
notecount
  • 769
nps
  • 1
Equipable
  • Yes
From Card/Storylet title
  • The End of Battles
exchange
  • No
songlength
  • 112.0
destroy
  • Drop
Icon Color
  • Green
levelnumber
  • 585
Success description
  • The wind passes over, and the sun is still. The earth is freshly turned. The cup has fallen from your hand. Let it lie still.
Quest
  • No
filerelease
  • 2007-10-17
HasWoundResist
  • X
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Previous
Category
  • Dance 2
Cast
  • Yukiko Ebina
Rewards
  • 2
  • 10
Partof
  • Gear
Residence
Age
  • Unknown, likely ancient
Stackable
  • No
bpm
  • 170
Appearance
Difficulty
  • 51
Name
  • Wisdom
  • Wisdom
Genre
  • Techno
Type
  • Buff
Katakana
  • ウィズダム
ImgSize
  • 203
Traits
  • 特性
Romaji
  • Wizudamu
Caption
  • The Fox Quest 1-6
desc
  • You have found true wisdom. Your will is stronger, you are able to recover your Power more quickly outside of combat, and you are more resistant to wounds.
H3Color
  • darkgreen
H1Color
  • darkgreen
H1V
  • 3
  • 6
  • 9
  • 12
H2Color
  • darkgreen
H2V
  • 0.800000
  • 1.300000
  • 1.800000
  • 2.300000
H3V
  • 1
HasNCPRegen
  • X
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Members
  • Yes
Weight
  • 0
imagewidth
  • 150
Skill
  • +xx 意思
  • +xx 戦闘中の気力回復
  • +xx 抵抗評価値
Description
  • あなたは真の知恵を習得しました。あなたの意思は強靭です。戦闘中に素早く気力を取り戻すことができ、高い抵抗力を持っています
  • Drink deep. Some things can be found only when the cup is drained.
Characteristic
  • 長所
Header
  • +X Will
  • +X Power Regeneration in Non-Combat
  • +X% Wound Resistance
Musician
HasWill
  • X
Japanese
Home
Occupation
  • Formerly a NightWing soldier under Queen Battlewinner, now unknown
high
  • No
Gender
  • Female
  • Male
Effects
  • Removes the cooldown from
NEXT
Tribe
English
  • Tom Wyner
Location
wikipage disambiguates
abstract
  • Wisdom is a Prestige brooch which may be equipped in the Accessories Slot. It is obtained when your account reaches ten years of age. When it is equipped, red ribbons and strange things like books and pocket watches hover slowly around you. The red colour of this item can be changed to a different colour by selecting "Customise" as a right-click option.
  • Wisdom (ウィズダム Wizudamu?) is the guardian of the Prism Stones and lives in a parallel world for most of Futari wa Pretty Cure. For most of the series, he is simply known as the Guardian, and his name is only mentioned once by Ilkubo.
  • Even a passionate race such as the Garou value Wisdom and forethought highly. Reckless violence is to the detriment of all, they realize, though some Get and Talons might disagree. More than just Gaia's claws, the Garou are Gaia's protectors, and thus must exercise caution and prudence in their actions, lest they destroy that which they strive to save. Wisdom is the ladder to Renown that most Theurges take, for their strength is in their sight, and in the advice they can give. The ability to step back and analyze is rare among the Garou, and thus prized. I shall be calm. I shall be prudent. I shall be temperate. I shall be merciful. I shall be just. Eyes-Like-the-Falcon, a Lupus Theurge of some years, encounters a war party of younger Garou, headed out to destroy a Bane encampment in the Umbra. Apparently, the camp of Wyrm Spawn seems poorly defended and an excellent target. Bearing the weight of years of experience, Falcon-Eyes grows thoughtful and advises caution. He convinces the party to send out their stealthiest Ragabashes as scouts, and advises that the rest of the party stay hidden and prepare themselves. "Nothing," he claims, "is gained by rushing." True enough, the Ragabash scouts return with the startling news that there are double the Banes expected! Again, exercising prudence, Falcon-Eyes leads the war party back to the Caern, where careful plans can be laid out. Cool-headed Wisdom, in this case, wins out over the heat of Glory, as Eyes-Like-the-Falcon demonstrates the prudence and care that is part of his creed.
  • Wisdom is the ability to discern or judge what is true, right, or lasting.
  • Wisdom is one of the six ability scores, a minimum natural score of 15 or 17 is required for cleric and druid dual-class combinations. This score is very important for clerics and druids, as a high wisdom grants extra spell slots per spelllevel, the bonuses are cumulative, eg. a cleric with 15 wisdom will have two extra level 1 spellslots plus one extra level 2 spellslot. Rangers and paladins do not gain such bonus – their spell slots are determined solely by their exp level. Although having high wisdom is not as important for wizards, it is still useful for getting the best results from Wish and Limited Wish. For all classes, wisdom combined with intelligence provide adjustments to lore. In BGTotSCBGII(SoA), it determines the divine spell levels clerics and druids may be cast, such limits are removed upon the introduction of ToB. Though original manuals suggest otherwise, it is worth noting that magic defense, saving throws adjustments and spell failure % are not implemented in actual gaming.
  • The Wisdom was an Alliance vessel under the command of Commander Varkan in the alternate timeline where Montgomery Scott rescued James T. Kirk before he could be absorbed into the Nexus. In 2293, former Councilman Zarcot convinced the Council that no one could lead the Alliance without observing the Vortex, and Supreme Arbiter of the Alliance Sarek was ferried aboard the Wisdom to personally do so. In order for him to technically complete his task, he observed the Vortex for several minutes before ordering Varkan to return to Alliance Prime, disappointing the Commander that his role as the Arbiter's transport was coming to an end earlier than expected. Before their departure, the scientist Kasok, whom Sarek had personally chosen to the observation team on Alliance Outpost Number 3, contacted the Wisdom and requested they investigate a mysterious vessel that had appeared near the anomaly. The Wisdom intercepted the vessel, the shuttlecraft Goddard, carrying the time-displaced Scott and the rescued Kirk. When Scott recognized Sarek, the Vulcan cut communication and ordered Varkan to beam the two to Interrogation. The Narisian communications officer, Balitor, also noted the mysterious Terrans and eagerly awaited going off-duty to activate his link and inform the Wise Ones. The Wisdom was hailed by a lifepod, containing Zarcot, who claimed malfunction and requested being beamed aboard so that the Arbiter would lower the Wisdom's shields, allowing a cloaked Cardassian vessel to attack it; Kirk and Scott aboard the Goddard were able to see the cloaked ship and warned Sarek before the attack was successful, and Zarcot was held for later questioning. Kirk and Scott were again invited aboard the Wisdom, this time as guests. Sarek later spoke with Commander Tal aboard the D'Zidran, who had met the USS Enterprise-D which had followed Scott back in time, and agreed to bring the two Terrans to rendezvous with the Enterprise. When they arrived, Sarek and the others were beamed aboard where Captain Jean-Luc Picard warned Sarek that a Borg spy was among the crew - Balitor - and they could uncover it without also revealing their knowledge. The spy was dealt with, but the Borg were now aware of Picard, and the Borg Queen remembered him as Locutus of Borg and moved to destroy him. Originally, when a Borg cube went to intercept the Enterprise, Sarek suggested they simply not flee, but Kirk spurred Picard into action. Sarek utilized an ultrasecret network of interphase cloaked photon torpedoes from the Wisdom to destroy one cube, and then ordered his loyal fleet on a suicide run against a phalanx of Borg cubes, perishing in the engagement as the Wisdom was destroyed. (Star Trek novel: Engines of Destiny)
  • From: [[]] Drink deep. Some things can be found only when the cup is drained. [Find the rest of the story at ] __NOEDITSECTION__
  • Wisdom grants a bonus to crafting and harvesting skills. Also, it moderately affects maximum Mana, and grants a slight resistance bonus against curses.
  • Wisdom (聡明 Sōmei) is an attribute associated with the logicalists Tamaki and Sieghard. __TOC__
  • Wisdom checks occur more often in castles and lakes. For Clerics and Druids, their wisdom bonus is added to their Attack Bonus.
  • Wisdom is a characteristic that increases XP gained by 1%. Wisdom can be increased by gear, spells, and consumables. 150 is the maximum amount of wisdom a player can have that will actually go toward increasing the amount of XP gained, having anymore will have no effect.
  • Wisdom describes a character's willpower, common sense, perception, and intuition, whereas Intelligence represents the ability to analyze information. An "absent-minded professor" has low Wisdom and high Intelligence. A simpleton with low Intelligence might nevertheless have great insight (high Wisdom). Wisdom is important for clerics, druids, favored souls, and spirit shamans, affecting the strength and number of their spells, and is also significant for monks, paladins and rangers. If a character is to have acute senses, a high score in Wisdom is needed. Every creature has a Wisdom score. Wisdom modifiers are applied to: * Will saving throws * Heal, listen, spot, and survival checks. These are the skills that have Wisdom as their key ability * Ranged attack rolls with Zen Archery feat * Cleric, druid, favored soul, paladin, and ranger spell DC * Various monk class abilities Clerics, druids, paladins, rangers, and spirit shamans get bonus spells based on their Wisdom scores (see ability modifier). The minimum Wisdom score needed to cast a cleric, druid, paladin, or ranger spell is 10 + the spell's level.
  • There is a notable distinction between wisdom (Ald Englisc: "wisaz", Rammstein: "weise" + Sicilian "don") and intelligence. Intelligence is measurable, while wisdom is one of those concepts everyone's heard about, but are unlikely to be able to explain in detail. Wisdom is the concept of an attribute more than it is an attribute. Those who claim they're wise are bashed for having the guts to say so, those who are claimed to be wise by others are considered idiots or rich bastards who can afford bribing the Nobel Prize Committee.
  • Wisdom is a measure of a Disciple's skill at answering Enigmas. It is expressed as a percentage, but take note that this is not a simple ratio: Disciples begin with ten of the Sphinxes' marks against them. Wisdom is necessary to access places of learning. In addition, the powers of Hathor are only granted to Disciples who show sufficient Wisdom.
  • Wisdom is a virtue gained from completing deeds.
  • The Wisdom Series is a series consisting of 6 episodes. It was produced by Black Static and Swerve. It is unknown what the fourth episode was titled as there is no reference to it whatsoever. All of the episodes have since been removed from YouTube with no known copies available on the internet.
  • There is always a fine line that most people cross when talking about someone or a group of people. Once you say the words you can't take them back. "They are like the hurtful words you have spoken for so long. You can never bring them back; even so you chased after them all your life." (Marshall III 199). I feel like this quote is saying that no matter how hard you try to take back hurtful words you've said about someone they never truly go away.
  • Wisdom, often shortened to WIS, is a main attribute for a character in the game. It is unimportant to combat, because it governs how wise a character is. With a higher wisdom, the character gains experience quickly. This article is an attribute-related . You can help My English Wiki by expanding it.
  • In Dungeons & Dragons, Wisdom measures a character's collectedness. It is used for calculating Will, calculating perception, and measuring Aura. The trait of Spirit is connected in D&D with the ability Charisma instead.
  • Wisdom is a title held by fully-trained members of the Alchemists' Guild, commonly known as "pyromancers". Wisdoms themselves do not prepare Wildfire, which members of the order call 'the Substance'. Such risky task is reserved for Acolytes, while transportation and storage is reserved for Apprentices. Wisdoms inspect the result of the Acolytes work to ensure the Substance's purity.
  • |- ! width="50%" align=center style="background:#999; color:#000;"|Wisdom ! width="50%" align=center style="background:#999; color:#000;"|Ability Modifier |- ! width="50%" align=center|1 ! width="50%" align=center|-5 |- ! width="50%" align=center|2-3 ! width="50%" align=center| -4 |- ! width="50%" align=center|4-5 ! width="50%" align=center|-3 |- ! width="50%" align=center|6-7 ! width="50%" align=center|-2 |- ! width="50%" align=center|8-9 ! width="50%" align=center| -1 |- ! width="50%" align=center|10 ! width="50%" align=center| 0 |- ! width="50%" align=center|11-12 ! width="50%" align=center|+1 |- ! width="50%" align=center|13-14 ! width="50%" align=center|+2 |- ! width="50%" align=center|15-16 ! width="50%" align=center|+3 |- ! width="50%" align=center|17-18 ! width="50%" align=center| +4 |- ! width="50%" align=center|19-20 ! width="50%" align=center| +5 |- ! width="50%" align=center|21-22 ! width="50%" align=center|+6 |- ! width="50%" align=center|23-24 ! width="50%" align=center|+7 |} Wisdom (WIS) measures a character's willpower, common sense, perception, and intuition. Checks against Wisdom may be used situationally in game – you may be wise enough to ask the right questions and get extra background information. Wisdom Ability Modifiers (see table) When +ve these are often referred to as a Wisdom Ability Bonus or Wisdom Bonus. When –ve these are often referred to as a Wisdom Ability Penalty or Wisdom Penalty. Spells and items can temporarily alter your Wisdom score and associated bonuses and penalties. Wisdom Ability Modifiers are applied to: Ranged Attack rolls with the Zen Archery feat and a bigger Wisdom than Dexterity bonus Will Saving Throws Heal, Listen, Spot and Survival Skills Healer's Spell DC Healers gain Bonus Spells
  • Wisdom is a skill that can be used by human characters in Divinity II: Ego Draconis. Once trained in this skill, it is always in effect. As with the Mindread skill, Wisdom can help you earn more experience. Keep in mind, however, that the experience rewarded per kill in Divinity II is dependent on both the character's level and the enemy's level. The higher your level, the lower your experience gain will be for killing any given enemy, and vice versa. Due to this mechanic, leveling quickly may not always be desirable, and experience-enhancing skills can be less useful than their raw bonuses suggest.
  • The Wisdom of a village is a woman chosen by the Women's Circle for her wisdom in healing, weather-knowledge, and other matters. She is the generally at least the equal of the Mayor. Villages in the Two Rivers, and in other parts of western Andor, have Wisdoms; outside the Two Rivers, they often like to have a Wisdom who come from outside their village.
  • Wisdom is used to determine any bonus maximum mana. For every 1 Wisdom, you gain 5 max mana
  • Wisdom is an adventuring attribute that is of prime importance to spellcasters and spell-based healers, while still useful for all other classes. Your wisdom score determines: * the base amount of energy you have available (before adding the effects of buffs, armour and other items); * your bonus chance to critically hit with spells; * the chance to identify spells and recognize tactics; * the chance to detect opponents and perceive what they are doing in combat; and * the chance to successfully counter opponents' spells.
  • Like mercury amalgam, wisdom fills the back teeth of humans. It carries the same weight as depleted uranium when used by a bombshell like Dorothy Parker, but is lighter than aluminium when used by a dud like Justin Timberlake.
  • Wisdom, abbreviated as Wis, is a character attribute in Planescape: Torment.
  • Wisdom (Wis) measures your common sense, perception, self-discipline, and empathy. You use your Wisdom score to notice details, sense danger, and get a read on other people. * Many Cleric powers are based on Wisdom. Fighter, Ranger, and other classes also have powers that benefit from your wisdom modifier. * Your Wisdom or Charisma modifier contributes to your Will defense (whichever is higher). * Wisdom is the key ability for Dungeoneering, Heal, Insight, Nature, and Perception skill checks. Classes with Wisdom as a primary ability Avenger Cleric Druid Invoker Seeker Shaman Classes with Wisdom as a secondary ability Ardent (Mantle of Clarity Artificer Bard (Virtue of Prescience) Battlemind Fighter (Weaponmaster) Monk Paladin Psion Ranger Runepriest Warden Wizard (Control Wizard, Orb of Imposition) Races with a bonus to wisdom Human Goliath, Longtooth, Minotaur, Svirfneblin (Wis/Str) Duergar, Dwarf, Half-elf, Mul, Wilden (Wis/Con) Bladeling, Drow, Elf, Githzerai, Goblin, Hengeyokai, Shadar-kai, Razorclaw, Thri-kreen (Wis/Dex) Deva, Hamadryad, Kalashtar, Shardmind (Wis/Int) Hamadryad, Kalashtar (Wis/Cha)
  • From Wikipedia, the free encyclopedia Wisdom is a deep understanding and realization of people, things, events or situations, resulting in the ability to apply perceptions, judgements and actions in keeping with this understanding. It often requires control of one's emotional reactions (the "passions") so that universal principles, reason and knowledge prevail to determine one's actions. Wisdom is also the comprehension of what is true coupled with optimum judgement as to action. Synonyms include: sagacity, discernment, or insight.Contents 1 Philosophical perspectives of wisdom2 Educational perspectives of wisdom3 Psychological perspectives4 Religious perspectives4.1 Ancient Egypt4.2 Bahai Faith4.3 Hebrew Bible & Judaism4.4 New Testament & Christianity4.5 Qur'an & Islam4.6 Confucianism4.7 Buddhism4.8 Taoism4.9 Hinduism4.10 Mesopotamian and Norse Mythology5 Sapience6 See also7 References8 Further reading9 External links9.1 Resources Philosophical perspectives of wisdom A basic definition of wisdom is the right use of knowledge.[1] The opposite of wisdom is folly. The ancient Greeks considered wisdom to be an important virtue, personified as the goddesses Metis and Athena. Athena is said to have sprung from the head of Zeus. She was portrayed as strong, fair, merciful, and chaste.[2] To Socrates and Plato, philosophy was literally the love of Wisdom (philo-sophia). This permeates Plato's dialogues, especially The Republic, in which the leaders of his proposed utopia are to be philosopher kings: rulers who understand the Form of the Good and possess the courage to act accordingly. Aristotle, in his Metaphysics, defined wisdom as the understanding of causes, i.e. knowing why things are a certain way, which is deeper than merely knowing that things are a certain way.[3] The ancient Romans also valued wisdom. It was personified in Minerva, or Pallas. She also represents skillful knowledge and the virtues, especially chastity. Her symbol was the owl which is still a popular representation of wisdom, because it can see in darkness. She was said to be born from Jupiter's brain.[4] Wisdom is also important within Christianity. Jesus emphasized it.[5][6] Paul the Apostle, in his first epistle to the Corinthians, argued that there is both secular and divine wisdom, urging Christians to pursue the latter. Prudence, which is intimately related to wisdom, became one of the four cardinal virtues of Catholicism. The Christian philosopher Thomas Aquinas considered wisdom to be the "father" (i.e. the cause, measure, and form) of all virtues. In the Inuit tradition, developing wisdom was one of the aims of teaching. An Inuit Elder said that a person became wise when they could see what needed to be done and do it successfully without being told what to do. The Native American's philosophy about being a part of the natural environment contrasted to the European's culture of conquering nature's gifts. The Native American's wisdom about maintaining balance ecologically and socially was a common-sense approach to protecting and conserving natural resources.[7]Educational perspectives of wisdom Public schools in the US have an approach to character education. Eighteenth century philosophers such as Benjamin Franklin, referred to this as training wisdom and virtue. Traditionally, schools share the responsibility to build character and wisdom along with parents and the community.[8] Nicholas Maxwell, a contemporary philosopher in the United Kingdom, advocates that academia ought to alter its focus from the acquisition of knowledge to seeking and promoting wisdom, which he defines as the capacity to realize what is of value in life, for oneself and others.[9] He teaches that new knowledge and technological know-how increase our power to act which, without wisdom, may cause human suffering and death as well as human benefit. Wisdom is the application of knowledge to attain a positive goal by receiving instruction in governing oneself.Psychological perspectives Psychologists have gathered data on commonly held beliefs or folk theories about wisdom.[10] These analyses indicate that although "there is an overlap of the implicit theory of wisdom with intelligence, perceptiveness, spirituality and shrewdness, it is evident that wisdom is a distinct term and not a composite of other terms."[11] Many, but not all, studies find that adults' self-ratings of perspective/wisdom do not depend on age.[12][13] This stands in contrast to the popular notion that wisdom increases with age,[13] supported by a recent study showing that regardless of their education, IQ or gender, older adults possess superior reasoning about societal and interpersonal conflicts.[14] In many cultures the name for third molars, which are the last teeth to grow, is etymologically linked with wisdom, e.g., as in the English wisdom tooth. In 2009, a study reviewed which brain processes might be related to wisdom.[15] Researchers in the field of positive psychology have defined wisdom as the coordination of "knowledge and experience" and "its deliberate use to improve well being."[16] With this definition, wisdom can supposedly be measured using the following criteria.[12] A wise person has self-knowledge.A wise person seems sincere and direct with others.Others ask wise people for advice.A wise person's actions are consistent with his/her ethical beliefs. Measurement instruments that use these criteria have acceptable to good internal consistency and low to moderate test-retest reliability (r in the range of 0.35 to 0.67).[12] John Vervaeke has argued for a cognitive science of wisdom and argues that basic relevance realization processes that underlie cognition, when fed back onto themselves and made self-referential lead to the enhanced insight abilities we associated with wisdom.[17][18] Dr. B. Legesse et al., a neuropsychiatrist at McLean Hospital/Harvard Medical School, offers "a theoretical definition that takes into account many cultural, religious, and philosophical themes is that wisdom represents a demonstrated superior ability to understand the nature and behavior of things, people, or events." He states "this results in an increased ability to predict behavior or events which then may be used to benefit self or others." He furthermore adds "there is more often a desire to share the accrued benefits with a larger group for the purpose of promoting survival, cohesion, or well-being of that group. The benefits do not result from malicious or antisocial intents or inequitable behavior. Environmental factors, such as family, education, socioeconomic status, culture, and religion, are involved in generating the milieu in which the personal value system develops. Many of these same factors also influence how a given community decides whether wisdom is present or not. This model of wisdom relies on the individual’s ability to generate a mental representation of the self (cognitive, emotional, and physical), the external world, and the dynamic relationship of the self with the external world." Dr. Legesse proposes that "the neural (brain) systems critical to enable these functions are distributed but heavily dependent on those that support memory, learning, understanding other people’s mental states (Theory of Mind), and assigning relative value to information." The neuroanatomy of wisdom he says depends on "the three frontosubcortical neural networks, the limbic system, and the mirror neuron system" which "are of particular importance for supporting these activities." He describes the function of this neural system as working "in concert to weigh and estimate the risks and benefits of various mentally modeled courses of action to generate wisdom." It was proposed that "the neural substrates of empathy may be conceptualized as biasing the information processing network in favor of valuing others, interpersonal communication, cooperation, and community." [19]Religious perspectives Some religions have specific teachings relating to wisdom.Ancient Egypt Sia represents the personification of wisdom or the god of wisdom in Ancient Egyptian Mythology.Bahai Faith Wisdom and the acquiring of it is mentioned frequently in the Bahai Scriptures. According to the scriptures "The essence of wisdom is the fear of God, the dread of His scourge and punishment, and the apprehension of His justice and decree."[20] Wisdom is seen as a light, that casts away darkness, and "its dictates must be observed under all circumstances",[21] other concepts associated with wisdom and being wise are considering "the regard of place and the utterance of discourse according to measure and state" and not believing or accepting what other people say so easily.[22] One may obtain knowledge and wisdom through God, his Word, and his Divine Manifestation and the source of all learning is the knowledge of God.[23]Hebrew Bible & Judaism In the Hebrew Bible, wisdom is represented by Solomon, who asks God for wisdom in 2Chronicles 1. Much of the Book of Proverbs, a book of wise sayings, is attributed to Solomon. In Proverbs 1:7 and Proverbs 9:10, the awe of YHWH is called the beginning or foundation of wisdom while Proverbs 8:13 declares "To fear YHWH is to hate injustice". In Proverbs 1:20, there is also reference to wisdom personified in female form, "Wisdom calls aloud in the streets, she raises her voice in the marketplaces." (Adan) Continuing in Proverbs 8:22–31, this personified wisdom is described as being present with God before creation began and even taking part in creation itself, delighting especially in human beings. The word wisdom (חכם) is mentioned 222 times in the Hebrew Bible. It was regarded as one of the highest virtues among the Israelites along with kindness (חסד) and justice (צדק). Both the books of Proverbs and Psalms urge readers to obtain and to increase in wisdom. Here are some of the roles that the Hebrew Bible ascribes to wisdom: Building and establishing civilization (Proverbs 24:3–4).Elevating life (Proverbs 3:21-23).Safety and avoiding misery (Proverbs 3:21–23).Exceeding the value of gold and silver (Proverbs 16:16).Giver of patience and glory (Proverbs 19:11).She (Wisdom) is the primal architect of creation who existed with God before the universe was formed (Proverbs 8:30)[24] Wisdom is also personified as a righteous woman in the Book of Proverbs.Main article: wisdom (personification)New Testament & ChristianityFurther information: Sophia_(wisdom) There is an oppositional element in Christian thought between secular wisdom and Godly wisdom. The apostle Paul states that worldly wisdom thinks the claims of Christ to be foolishness. However, to those who are "on the path to salvation" Christ represents the wisdom of God. (1Corinthians 1:17–31) Also, Wisdom is one of the seven gifts of the Holy Spirit according to Anglican, Catholic, and Lutheran belief. 1Corinthians 12:8–10 gives an alternate list of nine virtues, among which wisdom is one.Qur'an & Islam In Islam, Wisdom is deemed as one of the greatest gifts humankind can enjoy. The Quran states : "He gives wisdom to whom He wills, and whoever has been given wisdom has certainly been given much good. And none will remember except those of understanding."—Qur'an, sura 2 (Al-Baqara), ayat 269[25] There are a number of verses where the Q'uran specifically talks about the nature of wisdom. In Surah 22 Al-Hajj (The Pilgrimage) it is said, "Have they not travelled in the land, and have they hearts wherewith to feel and ears wherewith to hear? For indeed it is not the eyes that grow blind, but it is the hearts, which are within the bosoms, that grow blind." (verse 46). In another Surah Al-'An`ām (The Cattle) it's said, "Say: "Come, I will rehearse what Allah (God) hath (really) prohibited you from": Join not anything as equal with Him; be good to your parents; kill not your children on a plea of want;― We provide sustenance for you and for them;― come not nigh to shameful deeds, whether open or secret; take not life, which Allah hath made sacred, except by way of justice and law: thus doth He command you, that ye may learn wisdom"—Qur'an, sura 6 (Al-An'am), ayat 151[26] Confucianism According to Confucius, wisdom can be learned by three methods: reflection (the noblest), imitation (the easiest) and experience (the bitterest). Wisdom is not told by self but unless asked for by another. This means a wise man never tells his wisdom unless asked person to person. According to "Doctrine of the Mean," Confucius also said, "Love of learning is akin to wisdom. To practice with vigor is akin to humanity. To know to be shameful is akin to courage (zhi, ren, yi.. three of Mengzi's sprouts of virtue)." Compare this with the beginning of the Confucian classic "Great Learning" which begins with "The Way of learning to be great consists in manifesting the clear character, loving the people, and abiding in the highest good" one can clearly see the correlation with the Roman virtue prudence especially if one transliterates clear character as clear conscience. (from Chan's Sources of Chinese Philosophy).Buddhism Buddhist scriptures teach that a wise person is endowed with good bodily conduct, good verbal conduct, and good mental conduct.(AN 3:2) A wise person does actions that are unpleasant to do but give good results, and doesn’t do actions that are pleasant to do but give bad results (AN 4:115). Wisdom is the antidote to the self-chosen poison of ignorance. The Buddha has much to say on the subject of wisdom including: He who arbitrates a case by force does not thereby become just (established in Dhamma). But the wise man is he who carefully discriminates between right and wrong.[27]He who leads others by nonviolence, righteously and equitably, is indeed a guardian of justice, wise and righteous.[28]One is not wise merely because he talks much. But he who is calm, free from hatred and fear, is verily called a wise man.[29]By quietude alone one does not become a sage (muni) if he is foolish and ignorant. But he who, as if holding a pair of scales, takes the good and shuns the evil, is a wise man; he is indeed a muni by that very reason. He who understands both good and evil as they really are, is called a true sage.[30] To recover the original supreme wisdom of self-nature covered by the self-imposed three dusty poisons (greed, anger, ignorance) Buddha taught to his students the threefold training by turning greed into generosity and discipline, anger into kindness and meditation, ignorance into wisdom. As the Sixth Patriarch of Chán Buddhism, Huineng, said in his Platform Sutra,"Mind without dispute is self-nature discipline, mind without disturbance is self-nature meditation, mind without ignorance is self-nature wisdom."Taoism In Taoism, wisdom is construed as adherence to the Three Treasures (Taoism): charity, simplicity, and humility. Knowing others is intelligence; knowing yourself is true wisdom. Mastering others is strength; mastering yourself is true power. (Tao Te Ching, 33, tr. S. Mitchell)Hinduism The major knowledge source in Hinduism is the vast knowledge achieved by the sages over thousands of years and stored in form of 4 vedas, 8 siddhis, 9 Niddhis and Major religious books, for example Ramayana and Mahabharata. Wisdom in Hinduism is considered a state of mind and soul where a person achieves liberation or salvation. The God of intellect (wisdom) is Lord Ganesha and of knowledge is goddess Saraswati. The Sanskrit verse to attain knowledge is "Om Asato maa sad-gamaya;tamaso maa jyotir-ga-maya;mrtyor-maa amrutam gamaya.Om Shaantih Shaantih Shaantih". "O Lord Lead me from the unreal to the real.Lead me from darkness to light.Lead me from death to immortality.May there be peace, peace, and perfect peace". a Sanskrit invocation from the Brihadaranyaka Upanishads 1.3.28. The Hindu religion talks about ayurveda, the wisdom of traditional Hindu medicine. Ayurveda means "knowledge of life". It teaches that the mind and body are one (an ancient wisdom). In ancient times, it was used to try to cure disease. However, today it is used to help people relax and feel healthy.[31] But this explanation is only a partial explanation for the word "Wisdom". Wisdom as per Hindu religion is knowing oneself as the truth, basis for the entire Creation, i.e., of "Shristi". In other words "wisdom" simply means a person with Self Awareness as the one who witnesses the entire creation in all its facets and forms. Further it means realization that an individual, i.e., "Jeeva" Atma, through 'right conduct and living' over an unspecified period (it varies from individual to individual) comes to realize his/her true relationship with the creation and the "Param" Atma i.e.,'God' who rules it.Mesopotamian and Norse Mythology In Mesopotamian religion and mythology, Enki, also known as Ea, was the God of wisdom and intelligence. Wisdom was achieved by restoring balance. In Norse mythology, the god Odin is especially known for his wisdom, often acquired through various hardships and ordeals involving pain and self-sacrifice. In one instance he plucked out an eye and offered it to Mímir, guardian of the well of knowledge and wisdom, in return for a drink from the well.[32] In another famous account, Odin hanged himself for nine nights from Yggdrasil, the World Tree that unites all the realms of existence, suffering from hunger and thirst and finally wounding himself with a spear until he gained the knowledge of runes for use in casting powerful magic.[33] He was also able to acquire the mead of poetry from the giants, a drink of which could grant the power of a scholar or poet, for the benefit of gods and mortals alike.[32]Sapience Sapience is often defined as wisdom, or the ability of an organism or entity to act with appropriate judgement, a mental faculty which is a component of intelligence or alternatively may be considered an additional faculty, apart from intelligence, with its own properties. Robert Sternberg[34] has segregated the capacity for judgement from the general qualifiers for intelligence, which is closer to cognizant aptitude than to wisdom. Displaying sound judgement in a complex, dynamic environment is a hallmark of wisdom. The word sapience is derived from the Latin sapientia, meaning "wisdom".[35] Related to this word is the Latin verb sapere, meaning "to taste, to be wise, to know"; the present participle of sapere forms part of Homo sapiens, the Latin binomial nomenclature created by Carolus Linnaeus to describe the human species. Linnaeus had originally given humans the species name of diurnus, meaning man of the day. But he later decided that the dominating feature of humans was wisdom, hence application of the name sapiens. His chosen biological name was intended to emphasize man's uniqueness and separation from the rest of the animal kingdom. In fantasy fiction and science fiction, sapience describes an essential human property that bestows "personhood" onto a non-human. It indicates that a computer, alien, mythical creature or other object will be treated as a completely human character, with similar rights, capabilities and desires as any human character. The words "sentience", "self-awareness" and "consciousness" are used in similar ways in science fiction.
  • Wisdom is a secondary skill from Heroes of Might and Magic II and Heroes of Might and Magic III. It allows the hero to learn spells above second level. * Basic Wisdom allows the hero to learn third-level spells. * Advanced Wisdom allows the hero to learn fourth-level spells. * Expert Wisdom allows the hero to learn fifth-level spells.
  • I need advice from the wise native. For sure they will know exactly what to do to get rid of rats.
  • Wisdom is one of the six character abilities. It's very important for clerics and druids, as a high wisdom grants extra spell slots per level. They also have a higher minimal number for this character ability. Rangers and paladins also have high amount of wisdom as a minimal requirement, but do not gain any bonus spells from having a high wisdom - their spell slots are determined solely by their level. Although having high wisdom is not as important for wizards, it is still useful for getting the best results from Wish and Limited Wish. The bonus spells are cumulative, a cleric with 15 wisdom has two level 1 spellslots and one level 2 spellslot as a bonus for example. For non-caster classes, intelligence and wisdom only adds a bonus to lore bonus, so it's wiser to spend points on the other character abilities when creating a character.
  • Wisdom is a female NightWing described with a mutilated ear, due to being attacked by Tsunami. She appears only in the fourth book in the Wings of Fire series, The Dark Secret.
  • Wisdom entails a knowledge of truth and goodness. In the Bible, the Book of Proverbs opens with a definition of its purpose and use and includes a powerful definition of wisdom: Plato stated that wisdom concerned knowledge of the whole and that wisdom required both scientific and practical knowledge. Aristotle differentiated practical wisdom (prudence) from speculative wisdom (wisdom). For Aristotle practical wisdom concerned the conduct of life while speculative wisdom related to theology and the philosophy of origins. A later follower of Aristotle's distincitions was Thomas Aquinas. Baruch Spinoza differentiated wisdom between "the ratio" or reason and "scientia intuitiva" or intuitive knowledge. [Dictionary of Philosophy and Religion, W.L. Reese]
  • Wisdom is a term used in the Two Rivers region of Andor to describe a village healer, found in many names as you cross the world but fairly constant in terms of occupation. They practice mastery of herbal remedies and are adept at treating illnesses and such. Many, though not all, Wisdoms are saidar-sensitive, but they are almost without variation wilders with no knowledge of their true powers. All Wisdoms claim that they can " Listen to the Wind" but only those who are also wilders actually have the ability. The village Wisdom is the female counterpart to the village Mayor.
  • Wisdom describes a character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings. Wisdom is the most important ability for clerics and druids, and it is also important for paladins and rangers. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score. -Will saving throws (for negating the effect of charm person and other spells). -Heal, Listen, Profession, Sense Motive, Spot, and Survival checks. These are the skills that have Wisdom as their key ability. -Clerics, druids, paladins, and rangers get bonus spells based on their Wisdom scores. The minimum Wisdom score needed to cast a cleric, druid, paladin, or ranger spell is 10 + the spell’s level. If you are playing a class who gains bonus spells based on a high wisdom, this should be your highest stat. Otherwise, it is generally one of the lower priority stats, and usually should be around 12 or 14 at the highest. For more uses of Wisdom, see the thread X Stat to Y Bonus on the WoTC message boards.
  • Wisdom (ウィズダム Wizudamu?): A slave married to Hedogross, who later gives birth to Hedogross Jr. She has both a human and a mutant form armed with sharp nails. When she first appears, in Episode 9, she gives her husband her earring to hold during battle. When he is destroyed, she plucks the earring from his remains and vows revenge on Metalder, gaining her chance in Episode 12. She uses her human guise to portray a damsel in distress for Metalder to rescue, before revealing her true form and attacking. She flees when her labor pains become too intense. Back at the lab, Metalder learns she is just a pregnant slave. He saves her from Galador, who attacked her because she failed to defeat Metalder and ruined their plan. After Metalder rescues her, he returns her earring which she dropped fighting him, and allows her to escape. Sometime before Episode 15, she bears Hedogross Jr. When Junior attacks Metalder, she becomes angry and informs him that Metalder had saved her life. She tries to steer her son away from the Empire, but in vain. Wisdom is later taken hostage by the Empire, but is rescued by her son. She helps both he and Metalder fight off the Empire before leaving the Neros Empire with him to parts unknown.
  • Wisdom is one of many positive virtues in the world of King's Quest. It is also one of the three great virtues which Graham (KQGS) modeled his life on in the Reboot Canon.
  • Wisdom is one of Dunban's initial three skill trees in Xenoblade Chronicles. Prioritizing Wisdom improves Dunban's Agility by up to 15 (2 if no skills have been learnt).
  • Wisdom describes a character's willpower, common sense, perception, and intuition, whereas intelligence represents the ability to analyze information. An "absent-minded professor" has low wisdom and high intelligence. A simpleton with low intelligence might nevertheless be very perceptive (have high wisdom). Wisdom is important for clerics and druids, affecting the strength and number of their spells, and is also significant for paladins and rangers. It is very important for monks as well, modifying many of their abilities. The wise character is capable of intuitively understanding others, occasionally having insights into their motivations. Saves: The saving throw to which the wisdom modifier is added is will. Skills: The skills to which the wisdom modifier is added are heal, listen, and spot. Classes: The classes with features affected by wisdom are those listed above, namely cleric, druid, monk, paladin, and ranger. In addition, epic shifters need a high wisdom to acquire most of their additional shapes. Boosts: The standard methods for boosting wisdom include owl's insight, owl's wisdom, and the blue ioun stone. The main appeal of investing in wisdom for most characters is the impact on will saving throws. This makes wisdom a less likely "dump" stat (one intentionally left as low as possible) than others, but dumping wisdom is not uncommon. By the same token, high (base) wisdom scores are typically not worth the cost, unless a character has a class that benefits from high wisdom. Even paladins and rangers, who do benefit from high wisdom, often do not have a base wisdom over 14, as that is all that is needed for their spellcasting. A convention established by BioWare in the official campaigns is that a (modified) wisdom of 14 or more is required to access "insight" dialog lines, lines that allow the player character to deduce information from subtle observations of another character or the environment. This is not a universal rule though, and implementations in other modules may vary. On the other hand, this "high" range for wisdom is defined in the core scripts (specifically nw_i0_plot), so if a module does make a distinction between "normal" and "high" wisdom, the readily available "14 or more" criteria is likely to be used.
  • Wisdom is an account-based, prestige title that is earned by identifying rare items.
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